Journeyman: Difference between revisions

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imported>Treecreeper
Strategy: sheet
imported>Akatosh
Strategy: - we know that skills aren't random, and the page now reflects this
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==Strategy==
==Strategy==


* As many Guild skills are marginal or useless, randomly burning turns in skill-granting zones is unlikely to be worthwhile. You might end up spending four adventures on [[Hide of the Walrus]] or [[Disco Eye-Poke]].
* The location and order of skills varies by class, but is consistent across players and ascensions. For example, a [[Disco Bandit]] adventuring in [[Cobb's Knob Laboratory]] will always learn [[The Sonata of Sneakiness (skill)]] first, followed by [[Bind Angel Hair Wisp]]. A [[Pastamancer]] visiting the same location will learn [[Kneebutt]], then [[The Long View]].
** If the order of skills obtained is consistent across ascensions, it's probably a good idea to find out how that works, and prioritize accordingly. We don't really know that yet. Failing that, you're likely better off approaching this as one would a low-skill [[Standard]] run.
** As many Guild skills are marginal or useless, randomly burning turns in skill-granting zones is unlikely to be worthwhile. You don't want to spend three turns on [[Hide of the Walrus]]. You're best off approaching this path as one would a low-skill [[Standard]] run, i. e. you should only pick up the skills you need and avoid the filler.
** However, if you find yourself needing spend turns on power-leveling, you might as well spend those turns in a skill-granting zone.
** You can refer to [[Hardcore Skill Analysis]] for an idea on how useful the various skills are. The page is somewhat outdated and unlikely to be applicable to cutting-edge speedruns, but it's still useful as a rough outline.
** You can refer to [[Hardcore Skill Analysis]] for an idea on how useful the various skills are. The page is somewhat outdated and unlikely to be applicable to cutting-edge speedruns, but it's still useful as a rough outline.
** There is a spreadsheet for this path that may help with your routing: https://docs.google.com/spreadsheets/d/1NNDAN4FAuzXLyJpa16uEKO3IxkyiBVF1XAfYuE_RLuQ/htmlview#
** There is a spreadsheet for this path (still being spaded) that may help with your routing: https://docs.google.com/spreadsheets/d/1NNDAN4FAuzXLyJpa16uEKO3IxkyiBVF1XAfYuE_RLuQ/htmlview#
 


* Some specific types of skills you might want to pick up:
* Some specific types of skills you might want to pick up:
** Anything that increases experience gain and item drop chance.
** Anything that increases familiar weight. Familiar weight can be converted into item drop chance or experience gain as you need. This means [[Amphibian Sympathy]], [[Empathy of the Newt]] and [[Leash of Linguini]].
** Anything that increases familiar weight, as this indirectly helps with item drop chance and experience gain. This means [[Amphibian Sympathy]], [[Empathy of the Newt]] and [[Leash of Linguini]].
** Anything that directly increases experience gain and item drop chance, such as [[Pride of the Puffin]] and [[Fat Leon's Phat Loot Lyric (skill)]].
** Ways to manipulate [[Combat Frequency]], such as [[Smooth Movement]] and [[The Sonata of Sneakiness (skill)]]. This is less important if you have access to IotMs, as [[CHEAT CODE: Invisible Avatar]] and the [[porkpie-mounted popper]] are available.
** Ways to manipulate [[Combat Frequency]], such as [[Smooth Movement]] and [[The Sonata of Sneakiness (skill)]]. This is less important if you have access to IotMs, as [[CHEAT CODE: Invisible Avatar]] and the [[unbreakable umbrella]] and the [[porkpie-mounted popper]] are all available.
** A source of [[Cold]] damage for [[The Smut Orc Logging Camp]], such as [[Saucecicle]] or [[Northern Explosion]].
** A source of [[Cold]] damage for [[The Smut Orc Logging Camp]], such as [[Saucecicle]] or [[Northern Explosion]].



Revision as of 10:26, 19 May 2022

Journeyman is the Summer 2022 special challenge path, introduced on May 15th, 2022. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Journey to out-of-the-way places to find your skills."


Restrictions

  • You cannot enter The Sea:

    That shack you saw on the main map was just a picture of a shack drawn on the ground.

  • Consultations with your guild trainer are curt and unproductive:

    You may not learn skills on this path..

  • Skill books and similar items like the emotion chip can't be used:

    You don't feel like reading this right now.

    Where we're going (on this path), we don't need skills.

Divergences

Progression

Strategy


Rewards

  • Finishing a Journeyman run while it is the current special challenge path -- between May 15th, 2022, (and August 15th, 2022) -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
  • Finishing a Journeyman run also gives a The Big Book of Every Skill.
  • Players will receive a Thwaitgold ????? statuette upon defeating the Naughty Sorceress.
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None