KOLHS: Difference between revisions
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**You stop receiving approval messages once you have a faction intrinsic. | **You stop receiving approval messages once you have a faction intrinsic. | ||
*On your 21st adventure in school each day, you will encounter the [[Delirium in the Cafeterium]] noncombat. If you have a faction intrinsic, sitting with that faction results in stat gains; sitting with an incorrect faction, or sitting with any faction when you don't have a buff, results in HP loss. | *On your 21st adventure in school each day, you will encounter the [[Delirium in the Cafeterium]] noncombat. If you have a faction intrinsic, sitting with that faction results in stat gains; sitting with an incorrect faction, or sitting with any faction when you don't have a buff, results in HP loss. | ||
*While adventuring outside of the School, you will sometimes acquire booze after a combat. A [[/Messages|new message]] will appear, and you will automatically spend 100 meat and receive booze. | *While adventuring outside of the School, you will sometimes acquire booze after a combat. A [[KOLHS/Messages|new message]] will appear, and you will automatically spend 100 meat and receive booze. | ||
*Your reward for the level 3 quest is 3 {{plural|root beer}} (which are actually ''food'', not booze) instead of 3 {{plural|Typical Tavern swill}}. | *Your reward for the level 3 quest is 3 {{plural|root beer}} (which are actually ''food'', not booze) instead of 3 {{plural|Typical Tavern swill}}. | ||
*You do not encounter the [[Naughty Sorceress]] at all (and thus, need no [[wand of Nagamar]]). Instead, you encounter KOL High School's [[Principal Mooney|Principal]]. | *You do not encounter the [[Naughty Sorceress]] at all (and thus, need no [[wand of Nagamar]]). Instead, you encounter KOL High School's [[Principal Mooney|Principal]]. |
Revision as of 17:33, 18 August 2013
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KOLHS is the Fall 2013 special challenge path, introduced on August 15, 2013. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Oh no, it wasn't a dream -- you really are back in high school!"
You're Too School for Cool in this run.
Restrictions
- You must spend your first 40 Adventures each day in school; attempting to go elsewhere during this time gets you chastised.
- The truancy officers only check adventure.php zones. You can go into non-adventure.php zones (such as Lemon Party Slot or The Shore) during the restricted interval. This doesn't reduce the number of turns you still need to spend in school, though.
- Hipster/goth kid fights count toward the 40 Adventures even though they don't take a turn.
- When your mandatory turns are finished, you can leave the school without any notification of completion at all. However, if you do stay in school you will get the Saved by the Bell choice adventure. This will occur up to three times.
- If you attempt to return to school after the third Saved by the Bell, you are told to come back tomorrow.
- You may not wear a hat in school; attempting to do so will get you chastised.
- You may not use a familiar with a base weight of more than 10 lbs. in school; attempting to do so will get you chastised.
- You cannot drink any standard booze. Only path-specific booze can be drunk. Attempting to drink non-path booze gives:
- Your high school palate is not refined enough to enjoy this booze.
Divergences
- You begin the run in the Too School for Cool expository adventure.
- The over-the-shoulder Folder Holder is not only usable in Hardcore on this path, but is automatically pulled. Its capacity is increased to 5 folders instead of 3.
- The KoL High School is on the Right Side of the Tracks. This is a container with 4 new zones:
- The KoL High School has three factions, each associated with a particular mainstat and its two corresponding classes: jocks (Muscle), nerds (Mysticality), and greasers (Moxie). Whenever you use a class-specific skill in combat, you will see an approval message during combat from the appropriate faction. After a certain number of these messages, you'll receive a faction intrinsic.
- You must adventure in The Hallowed Halls to receive the intrinsic.
- The faction intrinsics are Jamming with the Jocks, Nerd is the Word, and Greaser Lightnin'.
- You stop receiving approval messages once you have a faction intrinsic.
- On your 21st adventure in school each day, you will encounter the Delirium in the Cafeterium noncombat. If you have a faction intrinsic, sitting with that faction results in stat gains; sitting with an incorrect faction, or sitting with any faction when you don't have a buff, results in HP loss.
- While adventuring outside of the School, you will sometimes acquire booze after a combat. A new message will appear, and you will automatically spend 100 meat and receive booze.
- Your reward for the level 3 quest is 3 bottles of root beer (which are actually food, not booze) instead of 3 flagons of Typical Tavern swill.
- You do not encounter the Naughty Sorceress at all (and thus, need no wand of Nagamar). Instead, you encounter KOL High School's Principal.
Strategy
See KOLHS/Strategy.
Notes
- All the school monsters scale to your stats (capped at 200, subect to some final spading).
Rewards
- Completing a KOLHS run gives a Thwaitgold bookworm statuette.