KOLHS: Difference between revisions

From A KoL Wiki
imported>Club
Notes: lose your grains of salt when breaking the prism
imported>Greycat
Line 30: Line 30:
*The KoL High School has three factions, each associated with a particular mainstat and its two corresponding classes: jocks ([[Muscle]]), nerds ([[Mysticality]]), and greasers ([[Moxie]]). Whenever you use a class-specific skill in combat, you will see an [[KOLHS/Messages|approval message during combat]] from the appropriate faction. After a certain number of these messages, you'll receive a faction intrinsic.
*The KoL High School has three factions, each associated with a particular mainstat and its two corresponding classes: jocks ([[Muscle]]), nerds ([[Mysticality]]), and greasers ([[Moxie]]). Whenever you use a class-specific skill in combat, you will see an [[KOLHS/Messages|approval message during combat]] from the appropriate faction. After a certain number of these messages, you'll receive a faction intrinsic.
**You must adventure in [[The Hallowed Halls]] to receive the intrinsic.
**You must adventure in [[The Hallowed Halls]] to receive the intrinsic.
**Using any combat item counts like a Moxie class skill for the greaser faction (just like activating the [[Juju Mojo Mask]]).
**The faction intrinsics are [[Jamming with the Jocks]], [[Nerd is the Word]], and [[Greaser Lightnin']].
**The faction intrinsics are [[Jamming with the Jocks]], [[Nerd is the Word]], and [[Greaser Lightnin']].
**You stop receiving approval messages once you have a faction intrinsic.
**You stop receiving approval messages once you have a faction intrinsic.
**This intrinsic is removed at rollover.
**Any faction intrinsic you have is removed at rollover.
*On your 21st adventure in school each day, you will encounter the [[Delirium in the Cafeterium]] noncombat. If you have a faction intrinsic, sitting with that faction results in stat gains; sitting with an incorrect faction, or sitting with any faction when you don't have a buff, results in HP loss.
*On your 21st adventure in school each day, you will encounter the [[Delirium in the Cafeterium]] noncombat. If you have a faction intrinsic, sitting with that faction results in stat gains; sitting with an incorrect faction, or sitting with any faction when you don't have a buff, results in HP loss.
*While adventuring outside of the School, you will sometimes acquire booze after a combat.  A [[KOLHS/Messages|new message]] will appear, and you will automatically spend 100 meat and receive booze.
*While adventuring outside of the School, you will sometimes acquire booze after a combat.  A [[KOLHS/Messages|new message]] will appear, and you will automatically spend 100 meat and receive booze.

Revision as of 12:37, 20 August 2013

This page is in need of content.

Fill in the missing bits.

KOLHS is the Fall 2013 special challenge path, introduced on August 15, 2013. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Oh no, it wasn't a dream -- you really are back in high school!"

You're Too School for Cool in this run.

Restrictions

  • You must spend your first 40 Adventures each day in school; attempting to go elsewhere during this time gets you chastised.
    • The truancy officers only check adventure.php zones. You can go into non-adventure.php zones (such as Lemon Party Slot or The Shore) during the restricted interval. This doesn't reduce the number of turns you still need to spend in school, though.
    • Hipster/goth kid fights count toward the 40 Adventures even though they don't take a turn.
  • When your mandatory turns are finished, you can leave the school without any notification of completion at all. However, if you do stay in school you will get the Saved by the Bell choice adventure. This will occur up to three times.
  • If you attempt to return to school after the third Saved by the Bell, you are told to come back tomorrow.
  • You may not wear a hat in school; attempting to do so will get you chastised.
  • You may not use a familiar with a base weight of more than 10 lbs. in school; attempting to do so will get you chastised.
  • You cannot drink any standard booze. Only path-specific booze can be drunk. Attempting to drink non-path booze gives:
    Your high school palate is not refined enough to enjoy this booze.

Divergences

  • You begin the run in the Too School for Cool expository adventure.
  • The over-the-shoulder Folder Holder is not only usable in Hardcore on this path, but is automatically pulled. Its capacity is increased to 5 folders instead of 3.
  • The KoL High School is on the Right Side of the Tracks. This is a container with 4 new zones:
  • The KoL High School has three factions, each associated with a particular mainstat and its two corresponding classes: jocks (Muscle), nerds (Mysticality), and greasers (Moxie). Whenever you use a class-specific skill in combat, you will see an approval message during combat from the appropriate faction. After a certain number of these messages, you'll receive a faction intrinsic.
  • On your 21st adventure in school each day, you will encounter the Delirium in the Cafeterium noncombat. If you have a faction intrinsic, sitting with that faction results in stat gains; sitting with an incorrect faction, or sitting with any faction when you don't have a buff, results in HP loss.
  • While adventuring outside of the School, you will sometimes acquire booze after a combat. A new message will appear, and you will automatically spend 100 meat and receive booze.
  • Your reward for the level 3 quest is 3 bottles of root beer (which are actually food, not booze) instead of 3 flagons of Typical Tavern swill.
  • You do not encounter the Naughty Sorceress at all (and thus, need no wand of Nagamar). Instead, you encounter KOL High School's Principal.

Strategy

See KOLHS/Strategy.

Notes

  • All the school monsters scale to your stats (capped at 200, subject to some final spading).
  • After breaking the prism, if you have an over-the-shoulder Folder Holder with more than 3 folders:
    You can't fit these folders in your holder anymore:
    SomethingYou acquire... something. [[Data:{{{item}}}]]
    SomethingYou acquire... something. [[Data:{{{item}}}]]
  • After breaking the prism, any left over after-school crafted quest items disappear.

Rewards

Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None