Protonic accelerator pack: Difference between revisions
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*After combat, if 50 adventures have passed since the last message, gives a message indicating paranormal activity in a specified location, where the next encounter will lead to a [[#Protonic Ghosts|protonic ghost]] fight. | *After combat, if 50 adventures have passed since the last message, gives a message indicating paranormal activity in a specified location, where the next encounter will lead to a [[#Protonic Ghosts|protonic ghost]] fight. | ||
:[[File:walkietalkie.gif]] The walkie-talkie on your proton accelerator crackles to life: "Paranormal disturbance reported in <location>." | :[[File:walkietalkie.gif]] The walkie-talkie on your proton accelerator crackles to life: "Paranormal disturbance reported in <location>." | ||
:*The 50 adventures do not have to be spent wearing the pack. | :*Until you beat the ghost, or a certain number of turns has passed, the following notification will be displayed: | ||
::Investigate the paranormal activity reported at <location>. | |||
:*The 50 adventures do not have to be spent wearing the pack, but you do need to be wearing the pack to trigger the notification of the encounter. | |||
:*Under certain circumstances you can receive two encounters in a row. | |||
:*Ghost encounters appear to be procedurally generated, seeded relative to [[Paths by number|Path number]] * 2 + [[Classes by number|Class number]] * 3. It is unclear how ghost selection is influenced by specific zones being locked off, and there may be an additional mechanism that reduces repeated ghost encounters. | :*Ghost encounters appear to be procedurally generated, seeded relative to [[Paths by number|Path number]] * 2 + [[Classes by number|Class number]] * 3. It is unclear how ghost selection is influenced by specific zones being locked off, and there may be an additional mechanism that reduces repeated ghost encounters. | ||
*Against non-[[:Category:Bosses|boss]] [[:Category:Ghosts|ghosts]], grants the skill [[Shoot Ghost]], which makes ghosts angrier and deal more damage. Using Shoot Ghost 3 times in one combat provides access to [[Trap Ghost]], which [[insta-kill]]s the target and grants +20 stat gains from the fight. | *Against non-[[:Category:Bosses|boss]] [[:Category:Ghosts|ghosts]], grants the skill [[Shoot Ghost]], which makes ghosts angrier and deal more damage. Using Shoot Ghost 3 times in one combat provides access to [[Trap Ghost]], which [[insta-kill]]s the target and grants +20 stat gains from the fight. | ||
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:Your protonic accelerator hums for a minute and then vents some nuclear waste. | :Your protonic accelerator hums for a minute and then vents some nuclear waste. | ||
{{acquire|item=rad}} | {{acquire|item=rad}} | ||
* | *Out of standard, it is automatically placed in your inventory for you at the beginning of your run, with the message: | ||
<center>You grab your protonic accelerator, which somehow made it into the afterlife with you. | <center>You grab your protonic accelerator, which somehow made it into the afterlife with you. | ||
{{acquire|item=protonic accelerator pack}} | {{acquire|item=protonic accelerator pack}} |
Revision as of 09:44, 22 August 2023
This nuclear accelerator is an extremely dangerous piece of equipment. It's a good thing it was safely assembled by a trained professional with all of the proper nuclear materials handling clearances.
Type: back item
Cannot be traded or discarded+25 Damage vs. Ghosts
Regenerate 2-20 MP per adventure
+15% Item Drops from Monsters
All Attributes +10
+5% Chance of Critical Hit
Monsters will be less attracted to you.
Allows you to bust ghosts
(which makes you feel good)
(In-game plural: protonic accelerator packs)
Obtained From
- Items
- DIY protonic accelerator kit (August 2016 item of the month)
Notes
- After combat, if 50 adventures have passed since the last message, gives a message indicating paranormal activity in a specified location, where the next encounter will lead to a protonic ghost fight.
The walkie-talkie on your proton accelerator crackles to life: "Paranormal disturbance reported in <location>."
- Until you beat the ghost, or a certain number of turns has passed, the following notification will be displayed:
- Investigate the paranormal activity reported at <location>.
- The 50 adventures do not have to be spent wearing the pack, but you do need to be wearing the pack to trigger the notification of the encounter.
- Under certain circumstances you can receive two encounters in a row.
- Ghost encounters appear to be procedurally generated, seeded relative to Path number * 2 + Class number * 3. It is unclear how ghost selection is influenced by specific zones being locked off, and there may be an additional mechanism that reduces repeated ghost encounters.
- Against non-boss ghosts, grants the skill Shoot Ghost, which makes ghosts angrier and deal more damage. Using Shoot Ghost 3 times in one combat provides access to Trap Ghost, which insta-kills the target and grants +20 stat gains from the fight.
- While equipped, defeating non-protonic ghosts drop 1 psychokinetic energy blob after combat.
- Your protonic accelerator pack beeps to alert you to the presence of nearby residual spirit energy.
![]() | You acquire an item: psychokinetic energy blob |
- Once per day, randomly drops an almost-dead walkie-talkie after combat.
- Your protonic accelerator whirs as its walkie-talkie falls off and a new one emerges from somewhere inside it.
![]() | You acquire an item: almost-dead walkie-talkie |
- Once per day, the streams may be crossed with another player wearing their protonic accelerator pack, via a button at the bottom of their profile:
- You tap <playername> on the shoulder and gesture at your protonic accelerator packs. Then you both fire them at a nearby rock, intertwining your ion streams and creating an intense but localized nuclear reaction.
- Science!
![]() | You acquire an effect: Total Protonic Reversal (duration: 10 Adventures) |
- In Nuclear Autumn, sometimes grants an additional rad at the end of a fight:
- Your protonic accelerator hums for a minute and then vents some nuclear waste.
![]() | You acquire an item: rad |
- Out of standard, it is automatically placed in your inventory for you at the beginning of your run, with the message:
![]() | You acquire an item: protonic accelerator pack |
Protonic Ghosts
- Protonic ghost fights do not cost an adventure.
- Protonic ghosts drop 3-5 psychokinetic energy blobs, whether the pack is equipped or not.
- Defeating a protonic ghost with Trap Ghost combat skill gives an additional item. Using a ghost trap doesn't cause the item drop.
Location Ghost Item Type Effect Cobb's Knob Treasury The ghost of Ebenoozer Screege Mr. Screege's spectacles accessory +20% Meat from Monsters
Lets you find valuables after fightsThe Haunted Conservatory The ghost of Lord Montague Spookyraven Spookyraven signet accessory So-So Spooky Resistance (+2)
+15 Stench Damage
+15 Damage to Stench SpellsThe Haunted Gallery The ghost of Waldo the Carpathian Carpathian longsword weapon (1-handed sword) +20 Hot Damage
+20 Damage to Hot Spells
+10 to Monster LevelThe Haunted Kitchen The Icewoman frigid derringer ranged weapon (1-handed pistol) +20 Cold Damage
Has a chance to briefly stun your opponent when you shoot themThe Haunted Wine Cellar The ghost of Jim Unfortunato Unfortunato's foolscap hat +10 Prismatic Damage
Mysticality +10%
-2 MP to use Skills (in-combat only)The Icy Peak the ghost of Sam McGee burnt snowpants pants So-So Cold Resistance (+2)
+10 Hot DamageInside the Palindome Emily Koops, a spooky lime Liam's mail shirt Damage Absorption +50
Muscle +10%
+2 Stat(s) Per FightMadness Bakery the ghost of Monsieur Baguelle smoldering bagel punch weapon (1-handed utensil) +10 Damage to Hot Spells
Spell Damage +5The Old Landfill the ghost of Vanillica "Trashblossom" Gorton tie-dyed fannypack accessory +2 Prismatic Damage
+10% Item Drops from MonstersThe Overgrown Lot the ghost of Oily McBindle haunted bindle weapon (2-handed polearm) +10 Spooky Damage
+10 Damage to Spooky SpellsThe Skeleton Store boneless blobghost fleshy lump off-hand item (shield) Maximum HP +20
Regenerate 2-4 HP per adventureThe Smut Orc Logging Camp The ghost of Richard Cockingham standards and practices guide off-hand item So-So Sleaze Resistance (+2)
Lets you censoriously lecture foesThe Spooky Forest The Headless Horseman ghostly reins off-hand item +10 to Familiar Weight
+2 Familiar Experience Per Combat
This item will disappear at the end of the day.
See Also
- Bonus Weapon Damage
- MP Regeneration
- Items from Monsters
- Muscle Modifiers
- Mysticality Modifiers
- Moxie Modifiers
- Critical Hit Chance
- Combat Frequency
Collection
- 🥇: eusst (#351116) - 13
- 🥈: SarcasMage (#1354022) - 2
- 🥉: AbuBamsry (#1646001), Ajnintactics (#956404), AscensionsEatYourSoul (#2041833), BakaGaijin (#1864289), Bashy (#91072), CK_ (#1912995), CaptainRondo (#1854085), Curbludgeon (#2206224) - 1
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