Quantum Terrarium: Difference between revisions
From A KoL Wiki
imported>Treecreeper →Divergences: It is confirmed as 11 turns between changes. |
imported>Treecreeper request limits, basic initial strategy, |
||
Line 8: | Line 8: | ||
==Divergences== | ==Divergences== | ||
*Your run begins with an introduction by [[Dr. Gordon Stuart, a Scientist]] in the [[Quantum Terrarium (Campground)|Quantum Terrarium]]. | *Your run begins with an introduction by [[Dr. Gordon Stuart, a Scientist]] in the [[Quantum Terrarium (Campground)|Quantum Terrarium]]. | ||
**The Quantum Terrarium replaces | **The Quantum Terrarium replaces the [[Familiar-Gro™ Terrarium]] at your Campground. | ||
*Your familiar will be (randomly) assigned from the pool of familiars from (all) players. | *Your familiar will be (randomly) assigned from the pool of familiars from (all) players. Its name will be the same as the name given by the donating player. | ||
**Familiars change every [[Eleven|11]] adventures. This is quite frankly ridiculous, and not even funny. | **Familiars change every [[Eleven|11]] adventures. This is quite frankly ridiculous, and not even funny. | ||
***The change occurs at the start of a fight with the text: The quantum waveform of your terrarium has coalesced into the form of <source playername>'s <familiar type>. | ***The change occurs at the start of a fight with the text: The quantum waveform of your terrarium has coalesced into the form of <source playername>'s <familiar type>. | ||
**Using the Q.F.I.D.M.A., you can bias towards a familiar type for future | **Using the Q.F.I.D.M.A. at the Quantum Terrarium, you can bias towards a specific familiar type for your future assigned familiar. Once used there is a cooling off period of (111 adventures) before you can use it again. | ||
***You can only bias towards a specific familiar type once (per ascension). | |||
*You cannot adventure without a familiar. | *You cannot adventure without a familiar. | ||
*Generic familiar equipment (appears to) functions as normal. | *Generic familiar equipment (appears to) functions as normal. | ||
Line 19: | Line 20: | ||
==Strategy== | ==Strategy== | ||
Strategy will ostensibly be the same as for a pathless run. | |||
Familiar strategy will likely revolve around: | |||
*Maximising combats with familiars who drop desired items. | |||
*Minimizing for familiars who offer no value. | |||
*It may be profitable to request certain familiars at certain times, i.e. [[Melodramedary]] for the desert, [[Stooper (familiar)|Stooper]] for the end of a day, [[Oily Woim]] for an initiative boost and so on. | |||
==Rewards== | ==Rewards== | ||
{{Ascension Paths}} | {{Ascension Paths}} |
Revision as of 21:43, 16 May 2021

Quantum Terrarium is the Summer 2021 special challenge path, introduced on May 15th, 2021. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "A quantum event has collapsed all of the Kingdom's Terraria into one!"
Divergences
- Your run begins with an introduction by Dr. Gordon Stuart, a Scientist in the Quantum Terrarium.
- The Quantum Terrarium replaces the Familiar-Gro™ Terrarium at your Campground.
- Your familiar will be (randomly) assigned from the pool of familiars from (all) players. Its name will be the same as the name given by the donating player.
- Familiars change every 11 adventures. This is quite frankly ridiculous, and not even funny.
- The change occurs at the start of a fight with the text: The quantum waveform of your terrarium has coalesced into the form of <source playername>'s <familiar type>.
- Using the Q.F.I.D.M.A. at the Quantum Terrarium, you can bias towards a specific familiar type for your future assigned familiar. Once used there is a cooling off period of (111 adventures) before you can use it again.
- You can only bias towards a specific familiar type once (per ascension).
- Familiars change every 11 adventures. This is quite frankly ridiculous, and not even funny.
- You cannot adventure without a familiar.
- Generic familiar equipment (appears to) functions as normal.
- Familiars drop their usual items after combat.
- It is possible to compete in The Cake-Shaped Arena, prizes are given out as normal.
Strategy
Strategy will ostensibly be the same as for a pathless run.
Familiar strategy will likely revolve around:
- Maximising combats with familiars who drop desired items.
- Minimizing for familiars who offer no value.
- It may be profitable to request certain familiars at certain times, i.e. Melodramedary for the desert, Stooper for the end of a day, Oily Woim for an initiative boost and so on.