Quantum Terrarium: Difference between revisions

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**Familiars change every [[Eleven|11]] adventures. This is quite frankly ridiculous, and not even funny.
**Familiars change every [[Eleven|11]] adventures. This is quite frankly ridiculous, and not even funny.
***The change occurs at the start of a fight with the text: The quantum waveform of your terrarium has coalesced into the form of <source playername>'s <familiar type>.
***The change occurs at the start of a fight with the text: The quantum waveform of your terrarium has coalesced into the form of <source playername>'s <familiar type>.
**Using the Q.F.I.D.M.A. at the Quantum Terrarium, you can choose your '''next''' assigned familiar, keeping the same next-familiar-time as the current setting. Once used there is a cooling off period of 111 adventures before you can use it again.
**Using the Q.F.I.D.M.A. at the Quantum Terrarium, you can choose your '''next''' assigned familiar, keeping the same next-familiar-time as the current setting. Once used there is a cooling off period of 111 adventures before you can use it again; this cooldown persists across rollover.
***A queued familiar that is replaced by using the Q.F.I.D.M.A. will not be available for selection again.
***A queued familiar that is replaced by using the Q.F.I.D.M.A. will not be available for selection again.
***You can only use each familiar once, chosen or otherwise, until each familiar has been used. Afterward the cycle begins anew.
***You can only use each familiar once, chosen or otherwise, until each familiar has been used. Afterward the cycle begins anew.

Revision as of 14:28, 19 July 2021

Quantum Terrarium is the Summer 2021 special challenge path, introduced on May 15th, 2021. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "A quantum event has collapsed all of the Kingdom's Terraria into one!"


Divergences

  • Your run begins with an introduction by Dr. Gordon Stuart, a Scientist in the Quantum Terrarium.
  • Your familiar will be randomly assigned from the pool of familiars from all players. Its name will be the same as the name given by the donating player.
    • The familiar type is assigned first and the familiar name is assigned second, meaning that all familiars are equally likely of being assigned.
    • Familiars change every 11 adventures. This is quite frankly ridiculous, and not even funny.
      • The change occurs at the start of a fight with the text: The quantum waveform of your terrarium has coalesced into the form of <source playername>'s <familiar type>.
    • Using the Q.F.I.D.M.A. at the Quantum Terrarium, you can choose your next assigned familiar, keeping the same next-familiar-time as the current setting. Once used there is a cooling off period of 111 adventures before you can use it again; this cooldown persists across rollover.
      • A queued familiar that is replaced by using the Q.F.I.D.M.A. will not be available for selection again.
      • You can only use each familiar once, chosen or otherwise, until each familiar has been used. Afterward the cycle begins anew.
    • The following familiars are not available:
  • You cannot adventure without a familiar.
  • Generic familiar equipment functions as normal.
  • Familiars drop their usual items after combat.
  • It is possible to compete in The Cake-Shaped Arena, prizes are given out as normal.
  • All items sourced from a familiar that would be restricted by Standard are now allowed, including pulls, even if that familiar is not your current familiar.
  • All familiars gain a passive weight bonus of 2*Your Level, capped at level 10 (+20 pounds).

Progression

Each normal (softcore) Quantum Terrarium ascension decreases the initial Q.F.I.D.M.A. cooling off period by 3 adventures. Each hardcore Quantum Terrarium ascension decreases the initial Q.F.I.D.M.A. cooling off period by 6 adventures. The minimum cooling off period is 78 adventures (at 11 ascension "points").

Strategy

Strategy will ostensibly be the same as for a pathless run.

Familiar strategy will likely revolve around:

Rewards

  • Finishing a Quantum Terrarium run while it is the current special challenge path -- between May 15th, 2021, and August 15th, 2021 -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
  • Finishing a Quantum Terrarium run also gives a quantum of familiar.
  • Players will receive a Thwaitgold quantum bug statuette upon defeating the Naughty Sorceress.
  • Players in Hardcore gain the stainless steel equipment for their class.
  • Ending the challenge path either by completion or drop will reset the familiar experience of all familiars, and no familiar experience accumulated during the Quantum Terrarium run is kept.
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None