Safe Adventuring: Difference between revisions
imported>Smaragdaemon out of order |
imported>Timrem condensing to one sortable table |
||
Line 5: | Line 5: | ||
This page lists the minimum [[Moxie]] required to adventure in an area without being hit by the normal attacks of the monsters you will find there. This is determined by multiplying the maximum amount of experience you could get from the monster by four to find the monster's maximum level. [[Monster Level]] is the attack power of the monster. To evade every non-critical attack, you must have 10 more Moxie than the monster has attack power. These formulas were derived by the fine folks over at [http://kolspading.com/forums/viewtopic.php?f=3&t=36 KoL Spading]. | This page lists the minimum [[Moxie]] required to adventure in an area without being hit by the normal attacks of the monsters you will find there. This is determined by multiplying the maximum amount of experience you could get from the monster by four to find the monster's maximum level. [[Monster Level]] is the attack power of the monster. To evade every non-critical attack, you must have 10 more Moxie than the monster has attack power. These formulas were derived by the fine folks over at [http://kolspading.com/forums/viewtopic.php?f=3&t=36 KoL Spading]. | ||
The | The table below shows the required Moxie for safe adventuring. By default, it is sorted by the standard Wiki [[Locations|location]] order, but you can select the box in any column header to sort by locations alphabetically, or by the Moxie required for safe adventuring. Thus, knowing your current Moxie, you can figure out at a glance the areas in which you're reasonably capable of adventuring. | ||
Remember: All these values are the very maximums of the area's strongest monsters' hitting abilities. If your Moxie is only a few points lower than the value stated, you shouldn't have too much of a problem. Monsters might hit you, but infrequently | Remember: All these values are the very maximums of the area's strongest monsters' hitting abilities. If your Moxie is only a few points lower than the value stated, you shouldn't have too much of a problem. Monsters might hit you, but infrequently. | ||
'''Note''': Since the implementation of critical hits for monsters, all monsters have equally small chances to hit or miss you regardless of your Moxie. Adventure safely with this in mind. | '''Note''': Since the implementation of critical hits for monsters, all monsters have equally small chances to hit or miss you regardless of your Moxie. Adventure safely with this in mind. | ||
Line 13: | Line 13: | ||
'''Note''': There is also [[Monster Level#Monster Level Variance|some slight variability]] in monster attack strengths. It is entirely possible for monsters to hit you if your Moxie is only slightly higher than the values listed below. | '''Note''': There is also [[Monster Level#Monster Level Variance|some slight variability]] in monster attack strengths. It is entirely possible for monsters to hit you if your Moxie is only slightly higher than the values listed below. | ||
{| style="text-align: center" border="1" cellspacing="0" cellpadding="3" align="center" class="wikitable sorttable complextable" | |||
|- bgcolor="#EEEEEE" | |||
{| style="text-align: center" border="1" cellspacing="0" cellpadding="3" | ! Area | ||
! Location | |||
! Moxie Required | |||
|- | |||
|- | |- | ||
| rowspan=4 | [[Seaside Town]] | |||
| [[The Sleazy Back Alley]] | | [[The Sleazy Back Alley]] | ||
| 11 | | 11 | ||
Line 36: | Line 32: | ||
| 50 | | 50 | ||
|- | |- | ||
| | | rowspan=10 | [[Spookyraven Manor]] | ||
| [[The Haunted Pantry]] | | [[The Haunted Pantry]] | ||
| 12 | | 12 | ||
Line 68: | Line 63: | ||
| 178 | | 178 | ||
|- | |- | ||
| | | rowspan=8 | [[The Nearby Plains]] | ||
| [[Degrassi Knoll]] | | [[Degrassi Knoll]] | ||
| 24 | | 24 | ||
Line 91: | Line 85: | ||
| 206 | | 206 | ||
|- | |- | ||
| | | [[The Ruins of Fernswarthy's Tower]] | ||
| 28 | | 28 | ||
|- | |- | ||
| | | rowspan=6 | [[Cobb's Knob]] | ||
| [[Outskirts of Cobb's Knob]] | | [[Outskirts of Cobb's Knob]] | ||
| 12 | | 12 | ||
Line 116: | Line 107: | ||
| 65 | | 65 | ||
|- | |- | ||
| | | rowspan=5 | [[Cobb's Knob Laboratories]] | ||
| [[The Knob Shaft]] | | [[The Knob Shaft]] | ||
| 41 | | 41 | ||
Line 133: | Line 123: | ||
| 86 | | 86 | ||
|- | |- | ||
| | | rowspan=5 | [[The Bat Hole]] | ||
| [[Entryway]] | | [[Entryway]] | ||
| 24 | | 24 | ||
Line 150: | Line 139: | ||
| 47 | | 47 | ||
|- | |- | ||
| | | rowspan=5 | [[The Cyrpt]] | ||
| [[The Defiled Nook]]<br />(except for [[giant skeelton]], at 87) | | [[The Defiled Nook]]<br />(except for [[giant skeelton]], at 87) | ||
| 67 | | 67 | ||
Line 167: | Line 155: | ||
| 101 | | 101 | ||
|- | |- | ||
| | | rowspan=3 | [[The Beanstalk]] | ||
| [[The Penultimate Fantasy Airship]] | | [[The Penultimate Fantasy Airship]] | ||
| 130 | | 130 | ||
Line 178: | Line 165: | ||
| 178 | | 178 | ||
|- | |- | ||
| | | rowspan=10 | [[The Distant Woods]] | ||
| [[The Spooky Forest]] | | [[The Spooky Forest]] | ||
| 15 | | 15 | ||
|- | |- | ||
| [[The Typical Tavern Rats | | [[The Typical Tavern Rats]]<br />(except for [[Baron von Ratsworth]], who scales) | ||
| 20 | |||
|- | |||
| [[A Barroom Brawl]] | |||
| 20 | | 20 | ||
|- | |- | ||
Line 207: | Line 196: | ||
| 168 | | 168 | ||
|- | |- | ||
| | | rowspan=3 | [[Copse of the Deep Fat Friars]] | ||
| [[The Dark Neck of the Woods]] | | [[The Dark Neck of the Woods]] | ||
| 62 | | 62 | ||
Line 218: | Line 206: | ||
| 58 | | 58 | ||
|- | |- | ||
| | | rowspan=3 | [[Pandamonium]] | ||
| [[Pandamonium Slums]] | | [[Pandamonium Slums]] | ||
| 62 | | 62 | ||
Line 229: | Line 216: | ||
| 76 | | 76 | ||
|- | |- | ||
| | | rowspan=4 | [[Desert Beach]] | ||
| [[South of The Border]] | | [[South of The Border]] | ||
| 35 | | 35 | ||
Line 243: | Line 229: | ||
| 152 | | 152 | ||
|- | |- | ||
| | | rowspan=3 | [[The Ancient Buried Pyramid]] | ||
| [[The Upper Chamber]] | | [[The Upper Chamber]] | ||
| 180 | | 180 | ||
Line 252: | Line 237: | ||
|- | |- | ||
| [[The Lower Chambers]] | | [[The Lower Chambers]] | ||
| | | 190 | ||
|- | |- | ||
| rowspan=11 | [[The Mysterious Island of Mystery]] | |||
| [[The Hippy Camp]] | | [[The Hippy Camp]] | ||
| 51 | | 51 | ||
Line 266: | Line 250: | ||
|- | |- | ||
| [[The Junkyard]] | | [[The Junkyard]] | ||
| ∞ | | <span style="display:none">999999</span>∞ | ||
|- | |- | ||
| [[The Hippy Camp (Verge of War)]] | | [[The Hippy Camp (Verge of War)]] | ||
Line 289: | Line 273: | ||
| 265 | | 265 | ||
|- | |- | ||
| | | rowspan=4 | [[The Obligatory Pirate's Cove (in disguise)]] | ||
| [[Barrrney's Barrr]] | | [[Barrrney's Barrr]] | ||
| 93 | | 93 | ||
Line 303: | Line 286: | ||
| 150 | | 150 | ||
|- | |- | ||
| | | rowspan=4 | [[The Organic Orchard]] | ||
| [[The Hatching Chamber]] | | [[The Hatching Chamber]] | ||
| 175 | | 175 | ||
Line 317: | Line 299: | ||
| 183 | | 183 | ||
|- | |- | ||
| | | rowspan=8 | [[McMillicancuddy's Farm]] | ||
| [[The Barn]] | | [[The Barn]] | ||
| 176 | | 176 | ||
Line 343: | Line 324: | ||
| 190 | | 190 | ||
|- | |- | ||
| | | [[Our Lady of Perpetual Indecision]] | ||
| [[The Themthar Hills]] | | [[The Themthar Hills]] | ||
| 179 | | 179 | ||
|- | |- | ||
| | | [[The Lighthouse]] | ||
| [[Sonofa Beach]] | | [[Sonofa Beach]] | ||
| 181 | | 181 | ||
|- | |- | ||
| | | rowspan=3 | [[The Big Mountains]] | ||
| [[The Dark and Dank and Sinister Cave]] | | [[The Dark and Dank and Sinister Cave]] | ||
| 34 | | 34 | ||
Line 364: | Line 342: | ||
| 97 | | 97 | ||
|- | |- | ||
| | | rowspan=3 | [[The Dungeoneers' Association]] | ||
| [[The Haiku Dungeon]] | | [[The Haiku Dungeon]] | ||
| 14 | | 14 | ||
Line 375: | Line 352: | ||
| 71 | | 71 | ||
|- | |- | ||
| | | rowspan=5 | [[Mt. McLargeHuge]] | ||
| [[Itznotyerzitz Mine]] | | [[Itznotyerzitz Mine]] | ||
| 67 | | 67 | ||
Line 392: | Line 368: | ||
| 117 | | 117 | ||
|- | |- | ||
| | | rowspan=3 | [[The Sea]] | ||
| [[The Briny Deeps]] | | [[The Briny Deeps]] | ||
| 340 | | 340 | ||
Line 403: | Line 378: | ||
| 435 | | 435 | ||
|- | |- | ||
| | | rowspan=7 | [[The Sea Floor]] | ||
| [[An Octopus's Garden]] | | [[An Octopus's Garden]] | ||
| 460 | | 460 | ||
Line 426: | Line 400: | ||
| 760 | | 760 | ||
|- | |- | ||
| | | rowspan=2 | [[Lair of The Naughty Sorceress]] | ||
| [[The Naughty Sorceress]] | | [[The Naughty Sorceress]] | ||
| 215 | | 215 | ||
Line 434: | Line 407: | ||
| 245 | | 245 | ||
|- | |- | ||
| | | rowspan=3 | [[A Journey to the Center of Your Mind|An Incredibly Strange Place]] | ||
| [[Bad Trip]] | | [[Bad Trip]] | ||
| 30 | | 30 | ||
Line 445: | Line 417: | ||
| 155 | | 155 | ||
|- | |- | ||
| | | rowspan=3 | [[Memories, in the Corners of your Mind]] | ||
| [[The Primordial Soup]] | | [[The Primordial Soup]] | ||
| 35 | | 35 | ||
Line 456: | Line 427: | ||
| 180 | | 180 | ||
|- | |- | ||
| | | [[The Campground]] | ||
| [[A Shimmering Portal]]<br />(except for a [[hulking construct]], at ∞) | | [[A Shimmering Portal]]<br />(except for a [[hulking construct]], at ∞) | ||
| 410 | | 410 | ||
|- | |- | ||
| | | rowspan=7 | [[Hobopolis]] | ||
| [[Hobopolis Town Square]]<br />(except for [[Hodgman, The Hoboverlord]], at 760) | | [[Hobopolis Town Square]]<br />(except for [[Hodgman, The Hoboverlord]], at 760) | ||
| 310 | | 310 | ||
Line 484: | Line 453: | ||
| 360 | | 360 | ||
|- | |- | ||
| | | [[The Slime Tube]] | ||
| [[The Slime Tube]]<br />(except for [[Mother Slime]], at 3000-8700+) | | [[The Slime Tube]]<br />(except for [[Mother Slime]], at 3000-8700+) | ||
| 110 | | 110 | ||
|} | |} | ||
== Lower moxie limits == | == Lower moxie limits == | ||
Line 917: | Line 473: | ||
*[[The Junkyard]] contains gremlins who have the special quality of never missing with their normal attacks, no matter how high your Moxie is. | *[[The Junkyard]] contains gremlins who have the special quality of never missing with their normal attacks, no matter how high your Moxie is. | ||
*[[The Battlefield]] contains a few enemies which have special attacks which will hit no matter how high your Moxie is. | *[[The Battlefield]] contains a few enemies which have special attacks which will hit no matter how high your Moxie is. These are [[Panty Raider Frat Boy]] (Strangulated), [[War Frat Grill Sergeant]]/[[War Frat Senior Grill Sergeant]] (You're on fire!), [[War Frat Elite Wartender]] (Easily Embarrassed) on the Frat side and [[Green Ops Soldier]] (Toad in the Hole / Light-Headed), [[War Hippy Fire Spinner]]/[[War Hippy Elite Fire Spinner]] (You're on fire!), [[War Hippy Elder Shaman]] (Flared Nostrils) on the Hippy side. | ||
*[[Hobopolis]] Hobos all have special attacks which will always hit for heavy damage no matter how high your Moxie gets in addition to their normal attacks which can be negated by Moxie. | *[[Hobopolis]] Hobos all have special attacks which will always hit for heavy damage no matter how high your Moxie gets in addition to their normal attacks which can be negated by Moxie. Additionally, [[Cold hobo]]s will deal heavy reactive damage if you hit them too hard. | ||
==See Also | ==See Also== | ||
*Cisco's (#427002) [http://hardcoreoxygenation.com/cgi-bin/moxie.cgi Moxie Look-Up] | *Cisco's (#427002) [http://hardcoreoxygenation.com/cgi-bin/moxie.cgi Moxie Look-Up] | ||
*[http://forums.hardcoreoxygenation.com/viewtopic.php?t=218 The Monster Survival Guide!] from Kittiwake (#515189) | *[http://forums.hardcoreoxygenation.com/viewtopic.php?t=218 The Monster Survival Guide!] from Kittiwake (#515189) |
Revision as of 17:45, 24 April 2012
![]() |
This page is in need of content.
|
This page lists the minimum Moxie required to adventure in an area without being hit by the normal attacks of the monsters you will find there. This is determined by multiplying the maximum amount of experience you could get from the monster by four to find the monster's maximum level. Monster Level is the attack power of the monster. To evade every non-critical attack, you must have 10 more Moxie than the monster has attack power. These formulas were derived by the fine folks over at KoL Spading.
The table below shows the required Moxie for safe adventuring. By default, it is sorted by the standard Wiki location order, but you can select the box in any column header to sort by locations alphabetically, or by the Moxie required for safe adventuring. Thus, knowing your current Moxie, you can figure out at a glance the areas in which you're reasonably capable of adventuring.
Remember: All these values are the very maximums of the area's strongest monsters' hitting abilities. If your Moxie is only a few points lower than the value stated, you shouldn't have too much of a problem. Monsters might hit you, but infrequently.
Note: Since the implementation of critical hits for monsters, all monsters have equally small chances to hit or miss you regardless of your Moxie. Adventure safely with this in mind.
Note: There is also some slight variability in monster attack strengths. It is entirely possible for monsters to hit you if your Moxie is only slightly higher than the values listed below.
Lower moxie limits
A monster's chance to hit decreases roughly linearly from 100% at (moxie-monsterlevel) <= -9 to 0% at (moxie-monsterlevel) >= 10. If your moxie is more than 19 points below what is given in the table above, the toughest monster at any given location will be hitting you 100% of the time.
If we simplify the damage incurred formula to
(Monster Level - Player Moxie) + (Monster Level * 1/4) = Total Damage
then (disregarding Elemental Resistance, Damage Absorption and other complications) the number of turns you can stay alive is
Hit pts Total HP Turns alive = --------- = ------------------------------------- Damage 1.25 * Monster Level - Player Moxie
Attacking with Player Moxie more than 19 points below the safe level above leaves fewer than 0-3 turns in which to win the fight. For example, without other modifications, a 75 HP, 82-moxie adventurer fighting in the Haert of the Cyrpt would be hit 100% of the time, for 36 to 41 HP each time, and only two to three turns.
Special Zones
There are a few zones where adventuring is never truly "safe".
- The Junkyard contains gremlins who have the special quality of never missing with their normal attacks, no matter how high your Moxie is.
- The Battlefield contains a few enemies which have special attacks which will hit no matter how high your Moxie is. These are Panty Raider Frat Boy (Strangulated), War Frat Grill Sergeant/War Frat Senior Grill Sergeant (You're on fire!), War Frat Elite Wartender (Easily Embarrassed) on the Frat side and Green Ops Soldier (Toad in the Hole / Light-Headed), War Hippy Fire Spinner/War Hippy Elite Fire Spinner (You're on fire!), War Hippy Elder Shaman (Flared Nostrils) on the Hippy side.
- Hobopolis Hobos all have special attacks which will always hit for heavy damage no matter how high your Moxie gets in addition to their normal attacks which can be negated by Moxie. Additionally, Cold hobos will deal heavy reactive damage if you hit them too hard.
See Also
- Cisco's (#427002) Moxie Look-Up
- The Monster Survival Guide! from Kittiwake (#515189)
- Combat Mechanics Spading