Seaside Megalopolis: Difference between revisions

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imported>Gunslinger
Non-Combat Adventures: A Diseased Procurer
imported>Gunslinger
Non-Combat Adventures: blue milk club
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{{Choice|name=A Diseased Procurer|image=Procurer.gif|choice1name=The Flesh|choice1=Acquire [[Blue Milk Club Card]]|choice2name=The Metal|choice2=Acquire [[Mecha Mayhem Club Card]]}}
{{Choice|name=A Diseased Procurer|image=Procurer.gif|choice1name=The Flesh|choice1=Acquire [[Blue Milk Club Card]]|choice2name=The Metal|choice2=Acquire [[Mecha Mayhem Club Card]]}}
{{Choice|name=Brings All the Boys to the Blue Yard|image=bluemilk.gif|choice1name=Take a Seat|choice1=~130 of each substat)|choice2name=Head to the Back|note1=occurs with [[Blue Milk Club Card]] in the inventory, which is consumed}}


[[Category:Locations|Seaside Megalopolis]]
[[Category:Locations|Seaside Megalopolis]]

Revision as of 22:35, 3 June 2009

Seaside Megalopolis
Seaside Megalopolis
Seaside Megalopolis
Zone Num 206
Location Memories, in the Corners of your Mind
Unlocks Use an empty agua de vida bottle
Recom Stat 150
Combat % ?
Quests Future
ML 145 - 170
Terrain indoor
Special Adventures
Lucky None
refreshedit data

One of the adventure locations in Memories, in the Corners of your Mind.

Combat Adventures


7-Foot Dwarf Replicant This monster is a Construct -- (edit metadata)

Bangyomaman Warrior This monster is a Dude -- (edit metadata)

"Handyman" Jay Android This monster is a Construct -- (edit metadata)

liquid metal robot This monster is a Construct -- (edit metadata)

Space Marine This monster is a Dude -- (edit metadata)

Non-Combat Adventures


Time Isn't Holding Up; Time Is a Doughnut
Time Isn't Holding Up; Time Is a Doughnut
  • Head Out:
    You gain 15-50 Smarm.

Savior faire
Savior faire
  • Go Uptown
  • Stay Downtown
  • Get Outta Town

Give it a Shot
Give it a Shot

Does This Bug You? Does This Bug You?
Does This Bug You? Does This Bug You?
  • Play with the Furball: 200 (or up to 200?) Wizardliness (or mainstat?)
  • Talk to the Geezer: In the Saucestream (20 turns) (or other effect for non-myst class?)
  • Note: occurs with 'Smuggler Shot First' Button in the inventory, which is consumed

A Bridge Too Far
A Bridge Too Far
  • Hit the Holodeck: 340 (or?) of each substat
  • Practice Diplomacy
  • Note: occurs with Spacefleet Communicator Badge in the inventory, which is consumed

A Diseased Procurer
A Diseased Procurer

Brings All the Boys to the Blue Yard
Brings All the Boys to the Blue Yard
  • Take a Seat: ~130 of each substat)
  • Head to the Back
  • Note: occurs with Blue Milk Club Card in the inventory, which is consumed