|choice3name=The Barracks Yurt|choice3=Fight a [[War Hippy drill sergeant]]}}
==Wartime==
===In the [[Filthy Hippy Disguise]]===
:You stride confidently into the hippy camp, but your striding gets less and less confident as you go. Hippies line the path through the camp, hissing at you, spitting on you, and calling you mean names. I mean, seriously mean names. I can't even print them here, they're so mean. A funk of hippies blocks the path in front of you, both physically and with an impenetrable stench.
:"Look, man, you know we don't judge you, because you have to follow the path you're on, but you're carrying around some serious negative energy and it's throwing off your vibe, you know what I mean?" one says. "You should go and think about your place in the cosmic web of life that connects us all, you know? Try and align your chakras with the music of the spheres, man."
:You turn around and head out of the camp, partly because the hippies look like they're ready to go violent, partly because you can't stand the smell, and partly because you don't want to hear any more crap about karma and negative energies and askew chakras.
===In [[War Hippy Fatigues]]===
Once the [[Mysterious Island Quest|war]] begins, the Hippy Camp will serve as a shop for war supplies. You can only shop there in [[War Hippy Fatigues]], though. Regular Hippies are turned away for not being in tune enough. At the shop, you can turn in Orcish items in exchange for dimes-- the Hippies would rather barter with money than dead animals, man.
----
You walk into the Dimemaster's yurt and wait patiently at the counter. He sits there for a few seconds, staring into space, then slowly realizes you're standing there. "Oh, hey, man," he says. "I didn't see you there. I was just contemplating, like, if cats had wheels, you could have cat races! Wouldn't that be awesome, man?"
"Groovy, man. I see you've been busy. Here's what you can get for turning all that frat gear in, man."
You can only reach the Hippy Camp during the war by defeating all the Hippies on [[The Battlefield]]. The Big Wisniewski is the head honcho of all Hippies, and defeating him will end the war.
(You must have at least 30 $Stat to adventure here.)
Visiting the Camp in the Filthy Hippy Disguiseoutfit will yield a different set of adventures from those while not disguised.
Once you start the Mysterious Island Quest, you will get a different set of adventure. The Hippies will be gearing up for full-scale war against the Orcish Frat Boys.
Once the war stars, the Hippy Camp will serve as a shop for those in War Hippy Fatigues. Trying to enter in the Filthy Hippy Disguise results in being kicked out of the camp for not being in tune enough.
This adventure is triggered by adventuring here with a ten-leaf clover in your inventory.
References
The message you get when your main stat isn't high enough ("Too... many... hippies... Not... strong enough... to go on...") is a reference to South Park's Eric Cartman, who hates hippies. In fact, a number of references are made to this in The Hippy Camp; for example, the text of Hippies in the Mist contains a direct quote from Cartman.