White Citadel Quest: Difference between revisions
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==Description== | |||
This quest is obtained after completing the [[Bitchin' Meatcar Quest]], and is given by the same person. You must have at least 34 points (unbuffed) in your main stat to receive the quest. You must also have passed all the guild tests in your guild. | |||
<!--The old text was replaced with a choice adventure. Add in the appropriate adventure links when we have them.--> | |||
==Tasks== | |||
*Adventure at [[Whitey's Grove]] until you get the [[It's A Sign!]] adventure, which unlocks [[The Road to the White Citadel]]. | |||
*Adventure at [[The Road to the White Citadel]] twice. Then, you will have to defeat 30(?) [[pair of burnouts|pairs of burnouts]] to progress. | |||
**Using the [[opium grenade]] on the burnouts wins the current fight and defeats an additional 2 burnouts. | |||
*Defeat the [[biclops]]. | |||
*The preceding adventure will be [[Life Ain't Nothin But Witches and Mummies]]. When you first encounter this adventure, your familiar will be [[SOME PIGS|transformed into a pig]], which does nothing until this portion of the zone is cleared. There are multiple ways to defeat the witch: | |||
**Knock on the shutters, then kick down the front door. You will then fight the [[spider-legged witch's hut]], followed by the [[extremely annoyed witch]] | |||
**Cutting down the cocoons forces you to fight a random monster, but sometimes (needs spading), you will find a [[plastic rock]] that contains the [[witch's spare house key]]. This unlocks a choice to unlock the front door. Afterwards, defeat the [[surprised and annoyed witch]]. | |||
*You will encounter the [[No Whammies]] adventure. This part can be skipped by ignoring the chests, but investigating the chest lets you play a mini-game which lets you obtain an increasing amount of Meat for every non-trapped chest you open. However, opening a trapped chest causes you do lost any meat won from the game and uses an Adventure. This adventure can be repeated until you ignore the chests to proceed. | |||
*Defeat [[Elpízo & Crosybdis]]. Once they are defeated, [[The Road to White Citadel]] will be replaced with [[The White Citadel]]. | |||
*Go to [[The White Citadel]]. On your first visit with at least 300 meat, you will automatically acquire the [[White Citadel Satisfaction Satchel]] (at a cost of 300 meat). | |||
*Return to your hungry friend at your guild for your reward. | |||
==Rewards== | |||
*Access to [[The White Citadel]] | |||
*Helps unlock the [[Dwarven Factory Quest]] | |||
*[[lucky rabbit's foot]] | |||
==Text== | |||
TODO | |||
==Notes== | |||
*This quest will not be offered until you have 34 unbuffed main stat. | |||
*If you have a familiar with you, the quest log says "[Player Name] and [Familiar Name] Go To White Citadel." If you don't have a familiar with you, the quest log says "[Player Name] and Kumar Go To White Citadel." | |||
==References== | |||
*Stealing Izzy's wallet used to be the second task to join [[The Department of Shadowy Arts and Crafts]]. Therefore, you are the "lousy stinkin' rat" referred to in the Moxie class completion text. | |||
[[Category:Quests]] |
Revision as of 00:15, 21 September 2014
Description
This quest is obtained after completing the Bitchin' Meatcar Quest, and is given by the same person. You must have at least 34 points (unbuffed) in your main stat to receive the quest. You must also have passed all the guild tests in your guild.
Tasks
- Adventure at Whitey's Grove until you get the It's A Sign! adventure, which unlocks The Road to the White Citadel.
- Adventure at The Road to the White Citadel twice. Then, you will have to defeat 30(?) pairs of burnouts to progress.
- Using the opium grenade on the burnouts wins the current fight and defeats an additional 2 burnouts.
- Defeat the biclops.
- The preceding adventure will be Life Ain't Nothin But Witches and Mummies. When you first encounter this adventure, your familiar will be transformed into a pig, which does nothing until this portion of the zone is cleared. There are multiple ways to defeat the witch:
- Knock on the shutters, then kick down the front door. You will then fight the spider-legged witch's hut, followed by the extremely annoyed witch
- Cutting down the cocoons forces you to fight a random monster, but sometimes (needs spading), you will find a plastic rock that contains the witch's spare house key. This unlocks a choice to unlock the front door. Afterwards, defeat the surprised and annoyed witch.
- You will encounter the No Whammies adventure. This part can be skipped by ignoring the chests, but investigating the chest lets you play a mini-game which lets you obtain an increasing amount of Meat for every non-trapped chest you open. However, opening a trapped chest causes you do lost any meat won from the game and uses an Adventure. This adventure can be repeated until you ignore the chests to proceed.
- Defeat Elpízo & Crosybdis. Once they are defeated, The Road to White Citadel will be replaced with The White Citadel.
- Go to The White Citadel. On your first visit with at least 300 meat, you will automatically acquire the White Citadel Satisfaction Satchel (at a cost of 300 meat).
- Return to your hungry friend at your guild for your reward.
Rewards
- Access to The White Citadel
- Helps unlock the Dwarven Factory Quest
- lucky rabbit's foot
Text
TODO
Notes
- This quest will not be offered until you have 34 unbuffed main stat.
- If you have a familiar with you, the quest log says "[Player Name] and [Familiar Name] Go To White Citadel." If you don't have a familiar with you, the quest log says "[Player Name] and Kumar Go To White Citadel."
References
- Stealing Izzy's wallet used to be the second task to join The Department of Shadowy Arts and Crafts. Therefore, you are the "lousy stinkin' rat" referred to in the Moxie class completion text.