Category:Familiars: Difference between revisions

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A '''familiar''' is a creature that assists an adventurer in various ways, such as attacking enemies, helping earn more [[Meat]] or [[:Category:items|items]], regaining [[HP]] or [[MP]], or increasing your [[stat]] gains from battles.
<font size = 18> Jick Sucks! </font>
 
To get a familiar, you must first have a [[Familiar-Gro™ Terrarium (Campground)|Familiar-Gro™ Terrarium]] installed at your [[The Campground|campground]]. Then "use" the [[:category:Familiar Hatchlings|hatchling]] form of the familiar to place it in your Terrarium. You may have one of each type of familiar, and you may have one familiar accompany you at a time.
 
When you first acquire a familiar, it is automatically assigned a [[Familiar Names#Default Familiar Names|default name]].  It is possible, in fact, encouraged, to rename your familiar - part of the fun of having familiars is giving them their own unique and whimsical names.
 
Familiars gain their own experience when you defeat a monster.  Regardless of the level of the opponent, one kill is one experience point.  As their experience increases, they gain weight, to a maximum of 20 pounds.  Familiars may also gain experience at the [[The Cake-Shaped Arena|Arena]].
 
The following tools are invaluable to help you maximize weight gain at the arena.  They are, in increasing order of automation:
*[http://www.the-rye.dreamhosters.com/familiars/ Familiar Arena Chart] by Vladjimir
*[http://www.few.vu.nl/~rminne/kol/kolfamiliars.php? KoL Familiar Tool] by Xylpher
*[http://www.romines.info/kol/kolfamiliars.html Xylpher's variant] by RetroFrog
*[http://freepgs.com/asb/kol/scripts/arena.html Arena Helper Script] by SolarFlare
 
The base weight (without [[Familiar Equipment]] or [[:Category:Effects|effect]]s) of a familiar is equal to the square root of its experience (weight = experience<sup>1/2</sup>) with the minimum weight possible being 1 lb and the maximum being 20 lbs. In other words, a familiar gains a pound at 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225, 256, 289, 324, 361, and 400 experience.
 
You may increase the effective weight of your familiar in several ways: using some types of [[:Category:Familiar Equipment|familiar equipment]], equipping various tiny plastic [[:Category:Accessories|accessories]], gaining the [[:Category:Effects|effect]] of [[Empathy]], or having the [[Turtle Tamer]] [[:Category:Skills|skill]] [[Amphibian Sympathy]].  A [[Pastamancer]] may also increase the weight of their own familiars by casting [[Leash of Linguini (skill)|Leash of Linguini]].  For a comprehensive list of everything in the game that changes the weight of your familiar, see [[Familiar Weight]].
 
A collection of familiar effect data, compiled by FFiXMaster, is available [http://kol.coldfront.net/index.php/content/view/770/59/ on Coldfront].
 
When you [[Ascension|ascend]], you are allowed to take one familiar with you. That familiar will retain both its experience and its kills. All other familiars will have their experience levels reset to 0, but retain their kills.
 
==See Also==
*[[Familiars by number|Familiars (Ordered By Number)]]
*[[Familiars by type|Familiars (Ordered By Type)]]
*[[Familiars by availability|Familiars (Ordered By Availability)]]
*[[Familiar abilities|Table of Familiar Abilities]]
 
''(If you were redirected to this page or you don't see the familiars listed below, click on the small "category" tab at the top to make them visible.)''
 
[[Category:Basics]]

Revision as of 22:47, 31 December 2006

Jick Sucks!

Pages in category "Familiars"

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