Class Act II: A Class For Pigs: Difference between revisions
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==Restrictions== | ==Restrictions== | ||
The only permed skills you start with are those from your own class, but you start with all of the guild skills whether or not they were permed. | The only permed skills you start with are those from your own class, but you start with all of the guild skills whether or not they were permed. | ||
*Permed non-class specific skills, such as Vent Rage Gland, Rainbow Gravitation, and skills from Fragnk, | *Permed non-class specific skills, such as Vent Rage Gland, Rainbow Gravitation, Dreadsylvanian class-crossed skills and skills from Fragnk, remain usable. | ||
*Permed class-specific skills that do not come from a guild are not usable. This includes skills from the Traveling Trader, the Spookyraven Manor quest, and Crimbo 2009. | |||
==Divergences== | ==Divergences== |
Revision as of 04:25, 17 November 2013
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Class Act II: A Class For Pigs is the Winter 2013 special challenge path, introduced on November 14, 2013. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "It's class warfare! You will only be able to use permed skills from your own class or generic skills, but you will start with all of your classes Guild skills. Also, killing monsters is more rewarding!"
Restrictions
The only permed skills you start with are those from your own class, but you start with all of the guild skills whether or not they were permed.
- Permed non-class specific skills, such as Vent Rage Gland, Rainbow Gravitation, Dreadsylvanian class-crossed skills and skills from Fragnk, remain usable.
- Permed class-specific skills that do not come from a guild are not usable. This includes skills from the Traveling Trader, the Spookyraven Manor quest, and Crimbo 2009.
Divergences
- Stat gains from monsters are doubled, including ML.
- Stat gains from non-combats have been reduced (how much?)
- Pixel orbs and corrupted stardust are usable only once per day.
- The clan of cave bars are limited to one fight per day.
- Raising monster level now imbues the monsters with special effects:
- Above 25ML, monsters will start to get some damage resistance, capping at 50% resistance at 50ML.
- Above 50ML, elemental monsters will start to do some autohitting damage of their element at the beginning of each fight.
- Above 75ML, monsters become resistant to multi-round stuns.
- Above 100ML, monsters become resistant to staggers.
Strategy
?
Rewards
- Players will receive a something upon defeating the Naughty Sorceress.
References
- The name of this path is a reference to Amnesia: A Machine for Pigs.