Combat Frequency: Difference between revisions

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Decreases Combat Rate (-combat): added rusted-out shootin' iron, but forgot which monster dropped it...; Also: How the hell is this thing ordered?
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| [[The Applecalypse Store]]
| [[The Applecalypse Store]]
! -5%
! -5%
| SC/HC
| SC/HC (during [[Twitch Livestream World Event|twitch events]])
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*+11 to [[Monster Level]]
*+11 to [[Monster Level]]
*+5 to [[Familiar Weight]]
*+5 to [[Familiar Weight]]
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| [[rusted-out shootin' iron]]
| 1-handed weapon
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! -5%
| SC/HC (during [[Twitch Livestream World Event|twitch events]])
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| 35 Mus
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*+10% [[Meat from Monsters]]
*[[Bonus Ranged Damage|Ranged Damage]] +50
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|----
| [[Xiblaxian stealth cowl]]
| [[Xiblaxian stealth cowl]]

Revision as of 00:38, 23 November 2014

[ Return to Game Mechanics ]

When adventuring in a location the second-to-last thing the game decides whether you will receive a combat or non-combat encounter (the final thing is which specific combat/noncombat you will receive). Each location has a preset percentage of yielding a combat encounter.

Choosing Combat or Noncombat

Every zone has some combat percentage, and this number is an integer (usually a multiple of 5). This number can be modified with +/- combat skills. The game rolls a 1D100, and if the rolled number is higher than the modified combat rate, you get a noncombat. If it's the same or lower, you get a combat.

Here's an example: in the haunted ballroom the combat rate is 80%. If you have -20% combats running then the rate is modified to 60%. The game rolls a 1D100 and it's 59. You get a combat. You adventure again and the roll is a 60, so you get a combat. You adventure one more time and the roll is 61, so you get a noncombat.

For how the game chooses which specific combat/noncombat you get, see Combat-Noncombat Selection

Modifiers

  • Modifiers stack with each other; the net modification is computed through simple addition.
    • If modifiers are used to adjust combat frequency more than 25% in either direction, additional modifiers contribute only +1% for every +5%. Six effects that provide -5% combat, for example, will provide a total of -26%, not -30%. Underwater only effects, however, are applied after these diminishing returns.
  • It is possible to use these modifiers to completely eliminate one type of encounter. For example, The Penultimate Fantasy Airship has an 80% combat rate. If you run +20% combat, you'll have a 100% combat rate, eliminating the Random Lack of an Encounter adventure and any Immateria that you don't have yet.
  • A location may have a 100% combat rate, but still have noncombats; to encounter these, you must use frequency modifiers.
  • Similarly, there are adventures which can only be encountered while increasing the rate of combat adventures; for example, Getting Clubbed in The Purple Light District and the ninja snowman assassin in the Lair of the Ninja Snowmen. The comedian combats in the all-combat zone The Laugh Floor appear more frequently with +combat.

Increases Combat Rate (+combat)

Modifier Type Source Rate Avail. Duration Cost Prereq Notes
portable cassette player Equipment (Accessory) Summon Confiscated Things +5% HC/SC Always    
  • +5 to Monster Level
  • Has An Obnoxious Mix Tape Stuck In It
  • Cannot equip more than one
Musk of the Moose Effect Musk of the Moose (SC skill) +5% HC/SC 10 turns 10 MP    
Carlweather's Cantata of Confrontation Effect Carlweather's Cantata of Confrontation (skill) (AT buff) +5% HC/SC 5-20 turns 20 MP    
Hippy Stench Effect reodorant or a handful of pine needles (both potions) +5% HC/SC 10 turns Item loss    
monster bait Equipment (Accessory) The Crackpot Mystic's Shed +5% HC/SC Always 20 red pixels, 15 white pixels   Cannot equip more than one
HOA zombie eyes Equipment (Accessory) Zombie Homeowners' Association (Hard Mode) +5% SC Always   100 Mys
  • All Attributes -100%
  • +10 Stat(s) Per Fight
  • Cannot equip more than one
junkyard dog Food Hot Dog Stand (Clan VIP Lounge) +5% HC/SC 30 turns 3 fullness, the ability to eat any other fancy dog that day Access to Clan VIP Lounge  
giant turkey leg Equipment (3-handed Weapon) Renaissance Giant +5% HC/SC¹ Always   200 Mus  
Jumpsuited Hound Dog Familiar The Bounty Hunter Hunter's Shack +(weight/6)%, to a maximum of 5% HC/SC Always 100 filthy lucre    
Simply Irresistible Effect Irresistibility potion (potion) +5% SC 20 turns Item loss    
Ass-Stompers of Violence Equipment (Accessory) Shub-Jigguwatt, Elder God of Violence as a Seal Clubber +5% SC Always   125 Mus Cannot equip more than one
Dungeon Fist gauntlet Equipment (Off-Hand) Ticket Redemption Counter +5% SC Always 1000 Game Grid tickets 35 Muscle, having defeated Dungeon Fist!
  • Weapon Damage +25
  • -100% Food Drops from Monsters
Everything Must Go! Effect Violent pastilles (potion) +10% SC 10 turns Item loss    
cod cape Equipment (Back) stench vampire +5% SC Always   200 Mox +25 Stench Damage
Celestial Saltiness Effect celestial au jus +5% HC/SC² 10 turns Item loss    
Song of Battle Effect Song of Battle (AoB skill) +20% Path 20 turns 10 MP Being an Avatar of Boris  
Waking the Dead Effect Summon Minion with Summon Horde (both ZM skills) +20% Path 10 turns 100 Meat Being a Zombie Master  
Coffeesphere Effect Coffeesphere (AoJ skill) +15% Path 20 turns 10 MP Being an Avatar of Jarlsberg  
Unmuffled Effect Rev Engine with Extra-Loud Muffler +15% Path 10 turns 5 MP Being an Avatar of Sneaky Pete  

¹ The giant turkey leg is easily obtainable in Hardcore, but will typically be unusable during the run.
² The celestial au jus is available in Hardcore only if the player is under an Avatar of Jarlsberg challenge path restriction.

Decreases Combat Rate (-combat)

Modifier Type Source Rate Avail. Duration Cost Prereq Notes
Ballroom song ("Sono Un...") Special (The Haunted Ballroom) Choosing Sono un Amenten Non Un Combattente in Strung-Up Quartet -5% HC/SC   1 turn    
Celestial Camouflage Effect celestial squid ink -5% Path⁴, SC 10 turns Potion    
Colorfully Concealed Effect Mer-kin hidepaint -5% The Sea 10 turns Potion   Underwater only
Simply Invisible Effect invisibility potion -5% SC 20 turns Potion    
Smooth Movements Effect Smooth Movement (DB skill) -5% HC/SC 10 turns 10 MP    
The Sonata of Sneakiness Effect The Sonata of Sneakiness (AT buff) -5% HC/SC 5-20 turns 20 MP    
Silent Running Effect Doing submarine sprints in An Olympic-Sized Swimming Pool (once a day) -5% HC/SC 50 turns      
Scaredy Dog Food (Clan VIP Lounge) ghost dog -5% HC/SC 30 turns 3 fullness   Obtained from a Hot Dog Stand once per day
Fresh Scent Effect -5% HC/SC 10 turns Potion    
Snow Shoes Effect snow cleats -5% HC/SC 30 turns Item loss    
Inky Camouflage Effect vial of squid ink -5% HC/SC¹ 20 turns Potion    
Bram's choker Accessory Bram the Stoker -5% HC/SC     50 Mys
  • Cannot equip more than one Moxie +10%
  • +3 PvP fight(s) per day when equipped
red shoe Accessory red box -5% HC/SC     40 Mys
  • Cannot equip more than one
  • So-So Hot Resistance
ring of conflict Accessory dead mimic -5% HC/SC²     25 Mys Cannot equip more than one
duonoculars Accessory biclops -5% HC/SC     17 Mys
  • Cannot equip more than one
  • +5 to Monster Level
silent beret Hat A Silent Mime -5% SC      
  • All Attributes -30%
  • Combat Initiative -50%
Mer-kin sneakmask Hat -5% The Sea     85 Mox
  • Underwater only
  • Moxie +5%
  • Combat Initiative +30%
iFlail 1-handed weapon The Applecalypse Store -5% SC/HC (during twitch events)   35 Mox
rusted-out shootin' iron 1-handed weapon -5% SC/HC (during twitch events)   35 Mus
Xiblaxian stealth cowl Hat Xiblaxian 5D printer -5% SC/HC   4 Xiblaxian circuitry
9 Xiblaxian polymer
5 Xiblaxian alloy
  Mysticality +20%
Xiblaxian stealth trousers Pants Xiblaxian 5D printer -5% SC/HC   9 Xiblaxian circuitry
4 Xiblaxian polymer
5 Xiblaxian alloy
  Moxie +20%
camouflage T-shirt Shirt Mercenary of Fortune -5% SC/HC     25 Mus
  • -3 MP to use Skills (in-combat only)
  • All Attributes +10%
  • Weapon Damage +15
Xiblaxian stealth vest Shirt Xiblaxian 5D printer -5% SC/HC   5 Xiblaxian circuitry
4 Xiblaxian polymer
9 Xiblaxian alloy
  Muscle +20%
Space Trip safety headphones Accessory Ticket Redemption Counter -5% SC   1,000 Game Grid tickets 35 Mys
  • Cannot equip more than one
  • -100 to Monster Level
  • Damage Reduction: 10
Fuzzy Slippers of Hatred Accessory Yog-Urt (as a DB) -5% SC     125 Mox Cannot equip more than one
Quiets-Your-Steps Accessory -5% SC     100 Mox
  • Cannot equip more than one
  • +50% Pickpocket Chance
  • Combat Initiative -50%
Crown of Thrones or Buddy Bjorn, holding Grimstone Golem Hat or Back -5% SC       (Your Golem can only be in one place at a time.)
folder (skull and crossbones) Accessory -5% Path³, SC       Only usable with a Folder Holder
Predjudicetidigitation Effect worst candy -10% SC 10 turns Potion    
Chocolatesphere Skill (Avatar of Jarlsberg) -15% Path 20 turns 10 MP   Path-specific: Only usable in an Avatar of Jarlsberg run
Muffled Skill (Avatar of Sneaky Pete) -15% Path 10 turns 5 MP   Path-specific: Only usable in an Avatar of Sneaky Pete run
Disquiet Riot Skill (Zombie Slayer) -20% Path 10 turns 5 "MP"   Path-specific: Only usable in a Zombie Slayer run
Song of Solitude Skill (Avatar of Boris) -20% Path 20/40 turns 15 MP   Path-specific: Only usable in an Avatar of Boris run

¹ The vial of squid ink is a quest item only available to Accordion Thieves who pursue their Nemesis.
² The ring of conflict is technically available in a Hardcore run, but the chances of acquiring one are slim.
³ The Folder Holder is only available in Hardcore during a KOLHS run.
⁴ The celestial squid ink is only available in Hardcore to Avatars of Jarlsberg.

Notes

  • Jick had said that combat modifiers will not go higher than 25% either way. However, he has since added more modifiers and stated that there are diminishing returns beyond 25%.
    • For noncombats and combats, a +30% modifier is reduced to +26%. It should probably be assumed that any 5% modifier over a net 25% is scaled to 1%.[1]
  • Determining (spading) your combat frequency modifier can be done several ways:
    • The message displayed by the Head down to the galley choice in the Random Lack of an Encounter adventure in the Airship is determined by your noncombat frequency.
    • In some PvP seasons, the Information Booth will display your combat frequency modifier directly.
    • You can adventure in a zone with known combat frequency and collect enough data to determine your modifier.
  • For more information on how encounters are chosen, see Encounters.


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit


[ Return to Game Mechanics ]