Disguises Delimit
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Disguises Delimit is the Fall 2018 special challenge path, introduced on August 15, 2018. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Everybody in the Kingdom is in disguise! Swap powerful masks with unidentified monsters!"
Restrictions
- Standard restrictions apply while Disguises Delimit is the current challenge path. These restrictions will be lifted on November 15, 2018.
Divergences
- Your adventure starts with Disguises Delimit.
- The player acquires a Mr. Mask, which overlays their Avatar
- Monsters have a mask overlaid on their images, which grants the monster bonuses depending on the type of mask.
- Players may swap masks with monsters by using the combat skill Swap Mask (1 MP). The swapped mask will grant various benefits to the player, which can be checked by hovering your mouse above a worn mask.
- The mask swapped onto the monster may switch the bonus the monster has to the new mask. A mask bonus applied at the start of combat remains with the current monster for this combat, except for the protest mask.
- All monsters of a given type will wear the same mask at the start of combat, although which mask is worn may vary between players and Ascensions.
- Council Quest Bosses wear masks of other bosses, with different introduction text to reflect the mask they wear in this path.
- The list of masks and their effects is shown in the table below:
Mask # | Mask Name | Mask Image | Player Effect | Monster Effect | ||||
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1 | Mr. Mask | ![]() |
+1 Muscle Stats per Fight, +1 Mysticality Stats Per Fight, +1 Moxie Stats Per Fight | Doubles base HP, Attack, and Defence, before applying bonus Monster Level. | ||||
2 | devil mask | ![]() |
+50 Hot Damage, +50 Damage to Hot Spells | Deals extra hot Damage when acting, with the message: The heat of your opponent's devil mask is making it really unpleasant to be near it.
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3 | protest mask | ![]() |
+30 ML | Blocks everything except basic attacks. | ||||
4 | batmask | ![]() |
Moxie +50 | Inflicts 1 turn of Bat-Intimidated (-90% Moxie) at the start of combat, with the message: You find your foe's batmask extremely intimidating.
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5 | punk mask | ![]() |
Sublime Sleaze Resistance (+9) | Deals sleaze damage instead of attacking, with the message: It recites some extremely filthy punk rock song lyrics at you.
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6 | hockey mask | ![]() |
Weapon Damage +100% | Deals 75% of your max HP in damage at start of combat, with the message: It pulls a machete out of somewhere and cuts you nearly in half.
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7 | bandit mask | ![]() |
Monsters will be much less attracted to you (-10% Combat Frequency) | Increases enemy Defence by 300%. | ||||
8 | plague doctor mask | ![]() |
Mysticality +50 | Inflicts 10 turns of A Little Bit Poisoned (-5 and -30% to all attributes) at the start of combat, with the message: He pulls out a syringe of nasty-looking green liquid and injects you with it.
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9 | robot mask | ![]() |
Maximum MP +100% | Drains MP when acting, with the message: It shoots you with its eye-tech hi-beams.
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10 | skull mask | ![]() |
+50 Spooky Damage, +50 Damage to Spooky Spells | Deals extra spooky damage when acting, with the message: That skull mask is extremely realistic. Frighteningly so.
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11 | monkey mask | ![]() |
+50 Stench Damage, +50 Damage to Stench Spells | Deals stench damage instead of attacking, with the message: He grabs something off the ground and throws it at you. Wait a second... Is... Is that...? Ewwwwwwwww!
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12 | luchador mask | ![]() |
Muscle +50 | Inflicts 1 turn of Chokeheld (-90% Mysticality) at the start of combat, with the message: Your foe puts you in an extremely tight chokehold for a couple of minutes.
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13 | welding mask | ![]() |
+5 Muscle Stats Per Fight | Reflects spell damage, but still takes damage. | ||||
14 | ninja mask | ![]() |
+300% Combat Initiative | Always wins initiative. | ||||
15 | snowman mask | ![]() |
+50 Cold Damage, +50 Damage to Cold Spells | Deals cold damage instead of attacking, with the message: It grabs a snowball out of its mask and hurls it at you.
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16 | gasmask | ![]() |
Sublime Stench Resistance (+9) | Deals physical damage instead of attacking, with the message: It finds an antique grenade somewhere and throws it at you.
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17 | fencing mask | ![]() |
50 Damage Reduction, Damage Absorption +200 | Gains a soft cap on damage received. | ||||
18 | opera mask | ![]() |
Spell Damage +200% | Increases enemy Attack by 300%. | ||||
19 | scary mask | ![]() |
Sublime Spooky Resistance (+9) | Deals spooky damage instead of attacking, with the message: It vanishes for a while, then sneaks up behind you and scares the crap out of you.
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20 | alien mask | ![]() |
Regenerate 15-20 HP per adventure | Heals 50% of their max HP when acting. | ||||
21 | murderer mask | ![]() |
-3MP to Use Skills | Attacks deal increased damage. | ||||
22 | pumpkin mask | ![]() |
+5 Mysticality Stats Per Fight | Deals hot and spooky damage instead of attacking, with the message: The candle inside your opponent's mask flares up. Wait a minute. How is there a candle in there?
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23 | rabbit mask | ![]() |
+5 Moxie Stats Per Fight | Gains immunity to staggers. | ||||
24 | ski mask | ![]() |
Sublime Cold Resistance (+9) | Deals extra cold damage when acting, with the message: Your foe's frosty breath chills you to the bone.
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25 | tiki mask | ![]() |
Maximum HP +200% | Gains a hard cap on damage received to 10 per source. NOTE - this hard cap is retained even if the monster subsequently loses the tiki mask! | ||||
100 | Bonerdagon mask | ![]() |
Muscle +100%, Mysticality +100%, Moxie +100% | Worn by the Boss Bat | ||||
101 | Naughty Sorceress mask | ![]() |
Spell Damage +300% | Worn by the Knob Goblin King Good gracious, the Naughty Sorceress has staged a coup and taken over Cobb's Knob! I guess since her plan to take over the whole Kingdom keeps getting foiled by adventurers, she's set her sights a little lower this time. | ||||
102 | Groar's mask | ![]() |
Stupendous (+4) Resistance to All Elements | Worn by the Bonerdagon | ||||
103 | Ed the Undying mask | ![]() |
Regenerate 40-50 HP per adventure | Worn by Groar | ||||
104 | Big Wisniewski mask | ![]() |
+40 Sleaze Damage, +40 Damage to Sleaze Spells, +40 Stench Damage, +40 Damage to Stench Spells | Worn by The Man Deals 200% of max HP in stench and sleaze damage each at the start of combat, with the message: (placeholder)
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105 | The Man mask | ![]() |
+40 Sleaze Damage, +40 Damage to Sleaze Spells, +40 Stench Damage, +40 Damage to Stench Spells | Worn by The Big Wisniewski Deals 200% of max HP in stench and sleaze damage each at the start of combat, with the message: Before you can react, he grabs you by the shoulders and belches in your face. The combination of expensive caviar and cigar smoke is doubly nauseating.
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106 | Boss Bat mask | ![]() |
Weapon Damage +100%, Maximum HP +100% | Worn by the Naughty Sorceress (first form) |
Skills
Swap Mask (1 MP) - A combat skill that exchanges the player's and monster's masks, usable multiple times per combat.
Text
Strategy
Rewards
- Finishing a Disguises Delimit run that began while it was still the current special challenge path -- that is, between August 15th, 2018, and November 15th, 2018 -- gives players 100 (in Hardcore) or 50 (in Normal) extra karma points the next time they visit Valhalla.
- Players will receive a Thwaitgold masked hunter each time they complete a run.
- Players will unlock the option wear cosmetic avatar masks outside the path, with the following message displayed after defeating the Naughty Sorceress:
- Once you free Ralph, check your Avatar Menu to view the public mask you've unlocked.
- One mask is unlocked for each normal ascension and two for each hardcore ascension. It appears that masks are unlocked in order by number, as listed in the table above.