Gelatinous Noob

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Revision as of 02:32, 25 February 2017 by imported>The ErosionSeeker (I absorbed like 10 times, it's seemingly always 50, with minor rounding thanks to Moon Sign.)

Gelatinous Noob is the Spring 2017 special challenge path, introduced on February 15, 2017. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "You're a gelatinous cube with aspirations of humanity. Hungrily absorb items to gain power!"


Restrictions

  • You cannot eat, drink, or consume spleen items:
You're not sure why humans are always putting things in their mouths.
  • Skill-granting items cannot be used:
Nah, you'd just get the pages all sticky.
  • Wearing equipment provides the attack/defense power, but gives no bonuses from enchantments.
    • This includes familiar equipment, Valhalla rewards, rollover adventures.
    • Unique and unusual enchantments with specially coded effects will generally still work. For example, items like the KoL Con 13 snowglobe that give post-combat drops will activate. Combat skills granted by equipment also remain available, as do outfit bonuses. Choice adventure and quest interactions involving equipment are unaffected.
  • Standard restrictions apply while Gelatinous Noob is the current challenge path. These restrictions will be lifted on May 15, 2017.

Divergences

Skills

Gelatinous Noob is a moxie class and has the ability to pickpocket. They also begin with a few active skills:

As with all class-based paths, you have no access to your permanent skills, nor to guilds.

Absorbing items

You can absorb any items that are PvP stealable, as well as Gift Items and the three starting items. This means that items that cannot be traded, or which cannot be discarded may not be absorbed.

  • Your absorption organ has a capacity of 2+level items per day, to a maximum of 15 absorptions at level 13.
  • On rollover, your absorption organ is emptied. Maximum absorption is unchanged.
  • Absorbing equipment grants you the enchantment bonuses of that equipment, until rollover.
    • Familiar equipment is considered a non-equipment item for this purpose.
    • Only standardized enchantments can be absorbed, while unique and unusual enchantments (which still work when the item is equipped) generally can not be absorbed.
    • You can absorb multiple instances of the same item for stacking bonuses.
  • Absorbing non-equipment items grants passive skills. These skills persist through rollover.
  • Absorbing items that give skills you don't have give a base of 0 adventures and 0 stats, modified by the skills you have. Absorbing an item that gives a skill you already have gives a base of 5 adventures and 50 stats.

Skill progression

You gain 1 skill point for each normal (softcore) Gelatinous Noob ascension completed and 2 points for each hardcore Gelatinous Noob ascension completed, up to a maximum of 20 points. At the start of subsequent Gelatinous Noob runs, you can spend these points to acquire skills from the list of skills you acquired by absorbing items in previous runs.

This path's skill bucket is Gummi-Memory, sold in Mr. Store for one Uncle Buck. It grants 5 skill points (up to 20) in your future Gelatinous Noob runs.

Strategy

Rewards

Ascension Paths
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Special Challenge Paths
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2011
None

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2016
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2017
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