KOLHS
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KOLHS is the Fall 2013 special challenge path, introduced on August 15, 2013. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Oh no, it wasn't a dream -- you really are back in high school!"
You're Too School for Cool in this run.
Restrictions
- You must spend your first 40 Adventures each day in school; attempting to go elsewhere during this time gets you chastised.
- The truancy officers only check adventure.php zones. You can go into non-adventure.php zones (such as Lemon Party Slot or The Barrel full of Barrels) during the restricted interval. This doesn't reduce the number of turns you still need to spend in school, though.
- Hipster/goth kid fights count toward the 40 Adventures even though they don't take a turn.
- Teleportitis during this period will take you to just the four school zones.
- Using free runaways in the school zones will count toward the 40 adventures.
- You may not wear a hat in school; attempting to do so will get you chastised.
- You may not use a familiar with a base weight of more than 10 lbs. in school; attempting to do so will get you chastised. The Steam-Powered Cheerleader is an exception to the weight limit.
- You cannot drink any standard booze. Only path-specific booze can be drunk. Attempting to drink non-path booze gives:
- Your high school palate is not refined enough to enjoy this booze.
Divergences
- You begin the run in the Too School for Cool expository adventure.
- The over-the-shoulder Folder Holder is not only usable in Hardcore on this path, but is automatically pulled. Its capacity is increased to 5 folders instead of 3.
- The KoL High School is on the Right Side of the Tracks. This is a container with 4 new zones:
- The KoL High School has three factions, each associated with a particular mainstat and its two corresponding classes: jocks (Muscle), nerds (Mysticality), and greasers (Moxie). Whenever you use a class-specific skill in combat, you will see an approval message during combat from the appropriate faction. After fifteen of these messages, you'll receive a faction intrinsic.
- You must adventure in The Hallowed Halls to receive the intrinsic.
- Using any combat item counts like a Moxie class skill for the greaser faction (just like activating the Juju Mojo Mask).
- Using Ambidextrous Funkslinging to throw two items only triggers one message.
- The faction intrinsics are Jamming with the Jocks, Nerd is the Word, and Greaser Lightnin'.
- You stop receiving approval messages once you have a faction intrinsic.
- Any faction intrinsic you have is removed at rollover.
- On your 22nd adventure in school each day, you will encounter the Delirium in the Cafeterium noncombat. If you have a faction intrinsic, sitting with that faction results in stat gains; sitting with an incorrect faction, or sitting with any faction when you don't have a buff, results in HP loss.
- After 40 adventures in the school, you can leave the school without any notification of completion at all. However, if you do stay in school you will get the Saved by the Bell choice adventure.
- Saved by the Bell will occur up to three times per day. You may return to the school to use them at any time.
- If you attempt to return to school after the third Saved by the Bell, you are told to come back tomorrow.
- While adventuring outside of the School, you will sometimes acquire booze after a combat. A new message will appear, and you will automatically spend 100 meat and receive booze.
- Your reward for the level 3 quest is 3 bottles of root beer (which are actually food, not booze) instead of 3 flagons of Typical Tavern swill.
- You do not encounter the Naughty Sorceress at all (and thus, need no wand of Nagamar). Instead, you encounter KOL High School's Principal.
Strategy
See KOLHS/Strategy.
Notes
- All the school monsters scale to your stats (capped at 200, subject to some final spading).
- After breaking the prism, if you have an over-the-shoulder Folder Holder with more than 3 folders:
- You can't fit these folders in your holder anymore:
You acquire... something. You acquire... something.
- After breaking the prism, any left over after-school crafted quest items disappear.
Rewards
- Completing a KOLHS run gives a Thwaitgold bookworm statuette.
- Three trophies are known to be obtainable on this path:
- Eleven Down, None to Go for defeating a 1-fingered Shop Teacher (this can also be done outside the path by faxing)
- Ansel Adams Jr. for fully (21x?) upgrading the Yearbook Club Camera
- Purity of Essence for three distinct 100% faction dedication runs(?)