BIG!
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BIG! is the Summer 2013 special challenge path, introduced on May 15, 2013. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "You begin the game much larger (level 15), but all of the monsters are larger too!"
Restrictions
- "Free" runaways (from any source, including familiars, equipment, and combat items) will always fail; they become regular runaways that cost an Adventure. This includes banishers that normally don't cost a turn (like divine champagne poppers, or cocktail napkins on clingy pirates). Runaways give this message:
- Unfortunately, you're too Big to get away particularly quickly. It's less "running" away than "lumbering" away.
- You cannot drop the BIG! path immediately (much like Avatar of Boris). Trying to do so yields the following message:
- When you start out Big you have to stay Big for at least a couple of days.
- Dropping is possible on the third day. Dropping the BIG! path subtracts 40000 substats from your main stat, and 22500 substats from each offstat (effectively removing your starting bonus). Current quests remain available.
Divergences
- You start off at level 15, with 200 points in your mainstat and 150 in each offstat. (For example, a Seal Clubber will start with 200 Muscle, 150 Mysticality, and 150 Moxie.)
- Due to your level, all eligible Council quests will be available immediately. Missing quests include the Typical Tavern Quest, which requires the mosquito larva, and the war, which requires that a turn be spent in The Palindome to ensure that the pirates' departure doesn't lock you out of it.
- Upon reincarnation, you will encounter It's Kind of a Big Deal. If you are in Hardcore, this adventure yields big pants; Normal ascensions will receive nothing.
- All monsters in the game are tougher; they have 150 additional attack, defense, and HP.
- This is not the same as +150 Monster Level; your Combat Initiative will remain the same, Oil Peak and The Slime Tube will be unaffected, and other special interactions with +ML will not be triggered.
- The 150 bonus attack does count for flyering.
- Scaling monsters are unaffected, and will scale to your stats as normal. Your shadow is also unaffected, and has 395 HP as usual.
The Big Wisniewski has only 500 HP, instead of his usual 2000 HP.- The Man has only 450 HP.
- The Naughty Sorceress has 300 attack and defense, and 450 HP (in both of her first two forms).
Notes
- Monsters in Fear Man's Level still receive their +150 stats even though you're reduced to 30/30/10 stats.
- You receive your stainless steel equipment as usual after completing a Hardcore ascension.
Rewards
- Players will receive a Thwaitgold Goliath beetle statuette upon defeating the Naughty Sorceress.