BIG!

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Revision as of 20:04, 11 June 2013 by imported>Xande (Divergences: Monster attack & defense are capped at 300 after the BIG bonus.)
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BIG! is the Summer 2013 special challenge path, introduced on May 15, 2013. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "You begin the game much larger (level 15), but all of the monsters are larger too!"


Restrictions

  • "Free" runaways (from any source, including familiars, equipment, and combat items) will always fail; they become regular runaways that cost an Adventure. This includes banishers that normally don't cost a turn (like divine champagne poppers, or cocktail napkins on clingy pirates). Runaways give this message:
    Unfortunately, you're too Big to get away particularly quickly. It's less "running" away than "lumbering" away.
  • You cannot drop the BIG! path immediately (much like Avatar of Boris). Trying to do so yields the following message:
    When you start out Big you have to stay Big for at least a couple of days.
    • Dropping is possible on the third day. Dropping the BIG! path subtracts 40000 substats from your main stat, and 22500 substats from each offstat (effectively removing your starting bonus). Current quests remain available.

Divergences

  • You start off at level 15, with 200 points in your mainstat and 150 in each offstat. (For example, a Seal Clubber will start with 200 Muscle, 150 Mysticality, and 150 Moxie.)
    • Due to your level, all eligible Council quests will be available immediately. Missing quests include the Typical Tavern Quest, which requires the mosquito larva, and the war, which requires that a turn be spent in The Palindome to ensure that the pirates' departure doesn't lock you out of it.
  • Upon reincarnation, you will encounter It's Kind of a Big Deal. If you are in Hardcore, this adventure yields big pants; Normal ascensions will receive nothing.
  • All monsters in the game are tougher; they have 150 additional attack, defense, and HP. However, the attack and defense are capped at 300 after this bonus is applied, but before +ML is applied.
  • The Big Wisniewski and The Man have 300 attack and defense, and 2150 HP.
  • The Naughty Sorceress has 300 attack and defense, 550 HP in form 1, and 750 HP in form 2.

Strategy

See BIG!/Strategy.

Notes

  • Monsters in Fear Man's Level still receive their +150 stats even though you're reduced to 30/30/10 stats.
  • You receive your stainless steel equipment as usual after completing a Hardcore ascension.
  • Hardcore players retain their big pants after prism-break (unlike Jarlsberg's hat for instance).

Rewards

  • Players will receive a Thwaitgold Goliath beetle statuette upon defeating the Naughty Sorceress.
    • However, you do not receive an Instant Karma unless you are level 13, just like everyone else.
  • After breaking the prism, all monsters return to their normal stats.
    • You maintain your power, though.

History

Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None