Safe Adventuring

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Revision as of 06:40, 9 April 2010 by imported>Timrem (link)

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This page lists the minimum Moxie required to adventure in an area without being hit by the normal attacks of the monsters you will find there. This is determined by multiplying the maximum amount of experience you could get from the monster by four to find the monster's maximum level. Monster Level is the attack power of the monster. To evade every non-critical attack, you must have 10 more Moxie than the monster has attack power. These formulas were derived by the fine folks over at KoL Spading.

The two tables below both show the required Moxie for safe adventuring. The Sorted by Location shows locations sorted in the standard Wiki location order while the Sorted by Moxie table shows sorts locations ordered by the Moxie required for safe adventuring. Thus, knowing your current Moxie, you can figure out at a glance the areas in which you're reasonably capable of adventuring.

Remember: All these values are the very maximums of the area's strongest monsters' hitting abilities. If your Moxie is only a few points lower than the value stated, you shouldn't have too much of a problem. Monsters might hit you, but infrequently, and for little damage.

Note: Since the implementation of critical hits for monsters, all monsters have equally small chances to hit or miss you regardless of your Moxie. Adventure safely with this in mind.

Note: There is also some slight variability in monster attack strengths. It is entirely possible for monsters to hit you if your Moxie is only slightly higher than the values listed below.

Sorted by Location
Area Moxie Required
Seaside Town
The Sleazy Back Alley 11
The Haunted Pantry 12
Outskirts of Camp Logging Camp 13
The Haiku Dungeon 14
The Daily Dungeon 30
The Dungeons of Doom 51
Camp Logging Camp 50
Spookyraven Manor
The Haunted Pantry 12
The Haunted Kitchen 15
The Haunted Conservatory 19
The Haunted Billiards Room 30
The Haunted Library 68
The Haunted Gallery 125
The Haunted Bathroom 110
The Haunted Ballroom 120
The Haunted Bedroom 174
The Haunted Wine Cellar 178
The Nearby Plains
Degrassi Knoll 24
Cola Wars Battlefield 40
The "Fun" House
(except for The Clownlord Beelzebozo at 38)
30
The Misspelled Cemetary (Pre-Cyrpt) 33
The Misspelled Cemetary (Post-Cyrpt) 69
The Palindome
(except for Dr. Awkward, at 176-183)
165
The Spectral Pickle Factory 206
The Ruins of Fernswarthy's Tower
Tower Ruins 28
Cobb's Knob
Outskirts of Cobb's Knob 12
Kitchens 32
Treasury 40
Harem 40
King's Chamber 65
Cobb's Knob Laboratory
The Knob Shaft 41
Laboratory 55
Menagerie Level 1 66
Menagerie Level 2 76
Menagerie Level 3 86
The Bat Hole
Entryway 24
Guano Junction 28
Beanbat Chamber 31
Batrat and Ratbat Burrow 35
The Boss Bat's Lair 47
The Cyrpt
The Defiled Nook
(except for giant skeelton, at 87)
67
The Defiled Cranny
(except for huge ghuol, at 89)
65
The Defiled Niche
(except for gargantulihc, at 87)
69
The Defiled Alcove
(except for conjoined zmombie, at 89)
68
The Haert of the Cyrpt 101
The Distant Woods
The Spooky Forest 15
The Typical Tavern
(except for Baron Von Ratsworth, who scales)
20
The Bugbear Pens 30
8-Bit Realm 35
Whitey's Grove 48
The Road to the White Citadel 49
The Spooky Gravy Barrow 75
The Black Forest 143
The Hidden City 168
Copse of the Deep Fat Friars
The Dark Neck of the Woods 62
The Dark Heart of the Woods 60
The Dark Elbow of the Woods 58
The Deep Fat Friars' Gate 62
Desert Beach
South of The Border 35
Thugnderdome 55
An Oasis 147
The Arid, Extra-Dry Desert 152
The Ancient Buried Pyramid
The Upper Chamber 180
The Middle Chamber 185
The Lower Chambers ~190
The Mysterious Island of Mystery
The Hippy Camp 51
Orcish Frat House 51
The Obligatory Pirate's Cove 79
The Junkyard ∞(+3)
The Hippy Camp (Verge of War) 185
Orcish Frat House (Verge of War) 185
McMillicancuddy's Farm (Post-War) 190
The Battlefield (War Hippy Fatigues) 220
The Battlefield (Frat Warrior Fatigues) 220
The Hippy Camp (Bombed Back to the Stone Age) 261
Orcish Frat House (Bombed Back to the Stone Age) 265
The Obligatory Pirate's Cove (in disguise)
Barrrney's Barrr 93
The F'c'le 110
The Poop Deck 130
Belowdecks 150
The Organic Orchard
The Hatching Chamber 175
The Feeding Chamber 177
The Guards' Chamber 179
The Queen's Chamber 183
McMillicancuddy's Farm
The Barn 176
The Other Back 40 183
The Bog 184
The Family Plot 185
The Granary 185
The Back 40 188
The Pond 189
The Shady Thicket 190
Our Lady of Perpetual Indecision
The Themthar Hills 179
The Lighthouse
Sonofa Beach 181
The Big Mountains
The Valley Beyond The Orc Chasm 97
The Dark and Dank and Sinister Cave 21
The Barrel full of Barrels 45
Mt. McLargeHuge
Itznotyerzitz Mine 67
The Goatlet 78
The eXtreme Slope 85
Lair of the Ninja Snowmen 100
The Icy Peak 117
The Beanstalk
The Penultimate Fantasy Airship 130
The Castle in the Clouds in the Sky 155
The Hole in the Sky 178
The Sea
The Briny Deeps 340
The Brinier Deepers 410
The Briniest Deepests 435
The Sea Floor
An Octopus's Garden 460
The Wreck of the Edgar Fitzsimmons
(except for mine crab and unholy diver, at 710)
460
Anemone Mine 510
Madness Reef 510
Marinara Trench 556
The Dive Bar 610
The Mer-Kin Outpost 760
Lair of The Naughty Sorceress
The Naughty Sorceress 215
The Hedge Maze 245
An Incredibly Strange Place
Bad Trip 30
Mediocre Trip 63
Great Trip 155
Memories, in the Corners of your Mind
The Primordial Soup 35
The Jungles of Ancient Loathing
(except for High Priest, at 120)
75
Seaside Megalopolis 180
The Campground
A Shimmering Portal
(except for a hulking construct, at ∞(+3))
410
Hobopolis
Hobopolis Town Square
(except for Hodgman, The Hoboverlord, at 760)
310
A Maze of Sewer Tunnels 340
Burnbarrel Blvd.
(except for Ol' Scratch, at 510)
350
Exposure Esplanade
(except for Frosty, at 510)
360
The Heap
(except for Oscus, at 510)
360
The Ancient Hobo Burial Ground
(except for Zombo, at 510)
360
The Purple Light District
(except for Chester, at 510)
360
The Slime Tube
The Slime Tube
(except for Mother Slime, at 3000-8700+(+3))
110
Sorted by Moxie
Area Moxie Required
Seaside Town: The Sleazy Back Alley 11
Seaside Town / Spookyraven Manor: The Haunted Pantry 12
The Nearby Plains: Outskirts of Cobb's Knob 12
Seaside Town: Outskirts of Camp Logging Camp 13
Seaside Town: The Haiku Dungeon 14
Spookyraven Manor: The Haunted Kitchen 15
The Distant Woods: The Spooky Forest 15
Spookyraven Manor: The Haunted Conservatory 19
The Distant Woods: Typical Tavern Quest
(except for Baron Von Ratsworth, who scales)
20
The Big Mountains: The Dark and Dank and Sinister Cave 21
The Nearby Plains: Degrassi Knoll 24
The Bat Hole: Entryway 24
The Bat Hole: Guano Junction 28
The Ruins of Fernswarthy's Tower: Tower Ruins 28
The Distant Woods: The Bugbear Pens 30
An Incredibly Strange Place: Bad Trip 30
The Nearby Plains: The "Fun" House
(except for The Clownlord Beelzebozo at 38)
30
Spookyraven Manor: The Haunted Billiards Room 30
Seaside Town: The Daily Dungeon 30
The Bat Hole: Beanbat Chamber 31
Cobb's Knob: Kitchens 32
The Nearby Plains: The Misspelled Cemetary (Pre-Cyrpt) 33
Desert Beach: South of The Border 35
The Distant Woods: 8-Bit Realm 35
The Bat Hole: Batrat and Ratbat Burrow 35
Memories, in the Corners of your Mind: The Primordial Soup 35
The Nearby Plains: Cola Wars Battlefield 40
Cobb's Knob: Harem 40
Cobb's Knob: Treasury 40
Cobb's Knob Laboratory: The Knob Shaft 41
The Big Mountains: The Barrel full of Barrels 45
The Bat Hole: The Boss Bat's Lair 47
The Distant Woods: Whitey's Grove 48
The Distant Woods: The Road to the White Citadel 49
Seaside Town: Camp Logging Camp 50
The Mysterious Island of Mystery: Orcish Frat House 48
The Mysterious Island of Mystery: The Hippy Camp 51
Seaside Town: The Dungeons of Doom 51
Desert Beach: Thugnderdome 55
Cobb's Knob Laboratory: Laboratory 55
Deep Fat Friars: The Dark Elbow of the Woods 56
Deep Fat Friars: The Dark Heart of the Woods 60
Deep Fat Friars: The Dark Neck of the Woods 62
The Distant Woods: The Deep Fat Friars' Gate 62
An Incredibly Strange Place: Mediocre Trip 63
Cobb's Knob: King's Chamber 65
The Cyrpt: The Defiled Cranny
(except for huge ghuol, at 86)
65
Cobb's Knob Laboratory: Menagerie Level 1 66
The Cyrpt: The Defiled Nook
(except for giant skeelton, at 84)
67
Mt. McLargeHuge: Itznotyerzitz Mine 67
The Cyrpt: The Defiled Alcove
(except for conjoined zmombie, at 86)
68
Spookyraven Manor: The Haunted Library 68
The Cyrpt: The Defiled Niche
(except for gargantulihc, at 84)
69
The Nearby Plains: The Misspelled Cemetary (Post-Cyrpt) 69
The Distant Woods: The Spooky Gravy Barrow 75
Memories, in the Corners of your Mind: The Jungles of Ancient Loathing
(except for High Priest, at 120)
75
Cobb's Knob Laboratory: Menagerie Level 2 76
Mt. McLargeHuge: The Goatlet 78
The Mysterious Island of Mystery: The Obligatory Pirate's Cove 79
Mt. McLargeHuge: The eXtreme Slope 85
Cobb's Knob Laboratory: Menagerie Level 3 86
The Obligatory Pirate's Cove (in disguise): Barrrney's Barrr 93
The Big Mountains: The Valley Beyond The Orc Chasm 97
Mt. McLargeHuge: Lair of the Ninja Snowmen 100
The Cyrpt: The Haert of the Cyrpt 101
The Obligatory Pirate's Cove (in disguise): The F'c'le 110
Spookyraven Manor: The Haunted Bathroom 110
The Slime Tube
(except for Mother Slime, at 3000-8700+(+3))
110
Mt. McLargeHuge: The Icy Peak 117
Spookyraven Manor: The Haunted Ballroom 120
Spookyraven Manor: The Haunted Gallery 125
The Beanstalk: The Penultimate Fantasy Airship 130
The Obligatory Pirate's Cove (in disguise): The Poop Deck 130
The Distant Woods: The Black Forest 150
Desert Beach: An Oasis 147
The Obligatory Pirate's Cove (in disguise): Belowdecks 150
Desert Beach: The Arid, Extra-Dry Desert 152
An Incredibly Strange Place: Great Trip 155
The Beanstalk: The Castle in the Clouds in the Sky 155
The Nearby Plains: The Palindome
(except for Dr. Awkward, at 173-180)
165
The Distant Woods: The Hidden City 168
Spookyraven Manor: The Haunted Bedroom 174
The Organic Orchard: The Hatching Chamber 175
McMillicancuddy's Farm: The Barn 176
The Organic Orchard: The Feeding Chamber 177
Spookyraven Manor: The Haunted Wine Cellar 178
The Beanstalk: The Hole in the Sky 178
The Organic Orchard: The Guards' Chamber 179
Our Lady of Perpetual Indecision: The Themthar Hills 179
The Ancient Buried Pyramid: The Upper Chamber 180
Memories, in the Corners of your Mind: Seaside Megalopolis 180
The Lighthouse: Sonofa Beach 181
McMillicancuddy's Farm: The Other Back 40 183
The Organic Orchard: The Queen's Chamber 183
McMillicancuddy's Farm: The Bog 184
McMillicancuddy's Farm: The Family Plot 185
McMillicancuddy's Farm: The Granary 185
The Ancient Buried Pyramid: The Middle Chamber 185
The Mysterious Island of Mystery: The Hippy Camp (Verge of War) 185
The Mysterious Island of Mystery: Orcish Frat House (Verge of War) 185
McMillicancuddy's Farm: The Back 40 188
McMillicancuddy's Farm: The Pond 189
McMillicancuddy's Farm: The Shady Thicket 190
The Mysterious Island of Mystery: McMillicancuddy's Farm (Post-War) 190
The Nearby Plains: The Spectral Pickle Factory 206
Lair of The Naughty Sorceress: The Naughty Sorceress 215
The Mysterious Island of Mystery: The Battlefield (War Hippy Fatigues) 220
The Mysterious Island of Mystery: The Battlefield (Frat Warrior Fatigues) 220
Lair of The Naughty Sorceress: The Hedge Maze 245
The Mysterious Island of Mystery: The Hippy Camp (Bombed Back to the Stone Age) 261
The Mysterious Island of Mystery: Orcish Frat House (Bombed Back to the Stone Age) 265
Hobopolis: Hobopolis Town Square
(except for Hodgman, The Hoboverlord, at 760)
310
Clan Basement: A Maze of Sewer Tunnels 340
The Sea: The Briny Deeps 340
Hobopolis: Burnbarrel Blvd.
(except for Ol' Scratch, at 510)
360
Hobopolis: Exposure Esplanade
(except for Frosty, at 510)
360
Hobopolis: The Heap
(except for Oscus, at 510)
360
Hobopolis: The Ancient Hobo Burial Ground
(except for Zombo, at 510)
360
Hobopolis: The Purple Light District
(except for Chester, at 510)
360
The Sea: The Brinier Deepers 410
The Campground: A Shimmering Portal
(except for a hulking construct, at ∞(+3))
410
The Sea: The Briniest Deepests
435
The Sea Floor: An Octopus's Garden
460
The Sea Floor: The Wreck of the Edgar Fitzsimmons
(except for mine crab and unholy diver, at 707)
460
The Sea Floor: Anemone Mine
510
The Sea Floor: Madness Reef
510
The Sea Floor: Marinara Trench
560
The Sea Floor: The Dive Bar
610
The Sea Floor: The Mer-Kin Outpost
760
The Mysterious Island of Mystery: The Junkyard ∞(+3)

Lower moxie limits

A monster's chance to hit decreases roughly linearly from 100% at (moxie-monsterlevel) <= -9 to 0% at (moxie-monsterlevel) >= 10. If your moxie is more than 19 points below what is given in the table above, the toughest monster at any given location will be hitting you 100% of the time.

If we simplify the damage incurred formula to

 (Monster Level - Player Moxie) + (Monster Level * 1/4) = Total Damage

then (disregarding Elemental Resistance, Damage Absorption and other complications) the number of turns you can stay alive is

                Hit pts                  Total HP
 Turns alive = --------- = -------------------------------------
                Damage      1.25 * Monster Level - Player Moxie

Attacking with Player Moxie more than 19 points below the safe level above leaves fewer than 0-3 turns in which to win the fight. For example, without other modifications, a 75 HP, 82-moxie adventurer fighting in the Haert of the Cyrpt would be hit 100% of the time, for 36 to 41 HP each time, and only two to three turns.

Special Zones

There are a few zones where adventuring is never truly "safe".

See Also: