The Orcish Frat House

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The Orcish Frat House (Wartime)
The Orcish Frat House (Wartime)
The Orcish Frat House (Wartime)
Location The Mysterious Island of Mystery (Wartime)
Undisguised In Disguise
Zone Num 131 133
Unlocks With Level 12 Quest With Filthy Hippy Disguise or War Hippy Fatigues
Min Stat 0 0
Combat % 0 100
ML 0 - 0 - - -
Terrain unknown unknown
Special adventures
Clover none none
edit data

This page refers to the zone during the Mysterious Island Quest. For the pre-quest or post-war zone, see Orcish Frat House.

The Orcish Frat House (Wartime) is on the The Mysterious Island of Mystery (Wartime).

Undisguised

You stride confidently onto the grounds around the frat house, but your striding gets less and less confident as you go. Frat boys line the path up to the frat house, each of them brandishing a paddle and muttering under his breath. A line of frat boys blocks the doorway into the frat house.

"There's a war on right now, bra," one says. "We've been stitching up our fallen brothers all day long and we're not in the mood to party. And if there's one thing we really, really hate, it's not being in the mood to party. We even tried to throw a 'Not in the Mood to Party' Party, but we couldn't even do that. Even though you're not a pledge here, I think you're going to get your ass beat if you don't turn around and go back the way you came."

You decide turning around would be a bad idea, and cautiously back off of the frat boy's turf.

Once the war begins, the Frat House will serve as a shop for war supplies. You can only shop there in Frat Warrior Fatigues, though. Regular Frat Boys are turned away –- this is no time to party. At the shop, you can turn in Hippy items in exchange for quarters -– the Frat Boys prefer tossing around their parents' money than dead animals, bra.


You walk into the Quartersmaster's room. He's busily using a pocketknife to scratch a crude (in every sense of the word) bit of graffiti into the countertop, so it takes a few minutes for him to notice you. "Oh, hey bra," he says. "Quick, look and tell me if I spelled this word right."

"Actually," you say, "it ends with -is, not -us, but you're close."

"Thanks, bra. Ah, good, bra, you've got some gear to trade in! Here's what you can get for it, bra."

Item: Quarters:
hippy protest button 1
Lockenstock™ sandals 2
didgeridooka 2
bullet-proof corduroys 1
round purple sunglasses 1
wicker shield 2
oversized pipe 1
reinforced beaded headband 1
fire poi 3
communications windchimes 2
Gaia beads 2
pink clay bead 1
purple clay bead 3
green clay bead 5
hippy medical kit 3
flowing hippy skirt 2
round green sunglasses 3

"Hey, thanks, bra. I can give you, like, x quarter(s) for that gear. Nice goin', bra."

With no hippy gear:

"Thanks, bra. It doesn't look like you've got any gear to turn in, bra, which means you haven't been laying the smack down on enough hippies."

"You've got x quarter(s) on file, bra. Here's what you can trade it for."

Item: Cost:
beer bomb 1 quarter
sake bomb 1 quarter
gauze garter 2 quarters
Monstar energy beverage 3 quarters
superamplified boom box 4 quarters
commemorative war stein 5 quarters
Frat Army FGF 10 quarters
giant foam finger 15 quarters
kick-ass kicks 15 quarters
war tongs 20 quarters
energy drink IV 25 quarters
keg shield 30 quarters
perforated battle paddle 35 quarters
beer bong 40 quarters
cast-iron legacy paddle 50 quarters
beer-a-pult 50 quarters
tequila grenade 2 quarters
molotov cocktail cocktail 2 quarters

when making a purchase:

The Quartersmaster pulls <number> quarters out of your file and expertly bounces each of them off the countertop and into a nearby barrel of beer. "Cool, bra," he says. "You've got, uh..." he pauses and does more air-math, laboriously subtracting, "you've got <number> quarters left. Here's your gear:"
SomethingYou acquire... something. [[Data:{{{item}}}]]

You can only reach the Frat House during the war by defeating all the Frat Boys on The Battlefield; before then, you'll get only the following message:

  • You can't make it past all of the frat boys to get near their house.

The Man is the head honcho of all Frat Boys, and defeating him will end the war.


The Man This monster is a Dude -- (edit metadata)
  • Item Drops: really dense meat stack
  • Meat Drop: None
  • Monster Level: 250 • Substat Gain: ~264 • Moxie for No Hit*: 266
  • Monster Defense: 225
  • Hit Points: 2000
  • Initiative: 60
  • Elemental Alignment: sleaze, weak against cold and spooky

During a Heavy Rains run, you will instead encounter:


The Aquaman This monster is a Dude -- (edit metadata)
  • Item Drops: filet of The Fish
  • Meat Drop: None
  • Monster Level: 260 • Substat Gain: 65 • Moxie for No Hit*: 270
  • Monster Defense: 240
  • Hit Points: 2000
  • Initiative: 60
  • Elemental Alignment: None
  • Damage Resistance: ?

During a Pocket Familiars run, you will instead encounter:


Jerry Bradford This monster is a Dude -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 200 • Substat Gain: 50 • Moxie for No Hit*: 210
  • Monster Defense: 0
  • Hit Points: 0
  • Initiative: 0
  • Elemental Alignment: None
  • Damage Resistance: Indeterminate

During a Dark Gyffte run, you will instead encounter:


Chad Alacarte This monster is a Dude -- (edit metadata)
  • Item Drops: blue money bag
  • Meat Drop: unknown
  • Monster Level: 250 • Substat Gain: 62.5 • Moxie for No Hit*: 260
  • Monster Defense: 250
  • Hit Points: 2000
  • Initiative: 300
  • Elemental Alignment: None
  • Damage Resistance: ?

During a You, Robot run, you will instead encounter:


The Android This monster is a Construct -- (edit metadata)
  • Item Drops: robo-batteryq
  • Meat Drop: None
  • Monster Level: 250 • Substat Gain: 62.5 • Moxie for No Hit*: 260
  • Monster Defense: 230
  • Hit Points: 2000
  • Initiative: 60
  • Elemental Alignment: None
  • Damage Resistance: ?

During a WereProfessor run, you will instead encounter:


The Beastman This monster is a Dude -- (edit metadata)
  • Item Drops: really dense meat stack
  • Meat Drop: None
  • Monster Level: 250 • Substat Gain: 62.5 • Moxie for No Hit*: 260
  • Monster Defense: 225
  • Hit Points: 2000
  • Initiative: 60
  • Elemental Alignment: sleaze, weak against cold and spooky

Notes