Wildfire

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Revision as of 16:03, 15 August 2021 by imported>Treecreeper (Adding bits and bobs as I play through the day.)

Wildfire is the Fall 2021 special challenge path, introduced on August 15th, 2021. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "The Kingdom is burning! Help put out fires while also helping with everything you usually help with."


Restrictions

  • You cannot enter The Sea:

    That shack you saw on the main map was just a picture of a shack drawn on the ground.


Divergences

  • The whole kingdom is on fire.
    • Specifically, each zone has its own fire level, which starts at 5 and can be decreased through actions in the FDKOL Volunteer Fire Camp. These actions cost water, which can be gathered in the same location, or by adventuring with items such as the Water candle equipped.
      • Fire levels are: 5 (Inferno), 4 (Raging), 3 (Burning), 2 (Smouldering),
  • Water is a new resource that is collectable, spendable and usable on the path.
  • During combat, you will take passive Hot damage depending on the current zone's fire level.
    • A number of animated flame graphics will appear on the screen during combat, increasing with the zone's fire level.
    • Higher fire levels also have other detrimental effects in combat, like causing you to lose Combat Initiative.
  • As in the Heavy Rains path, after each combat, there's a chance you will lose some or all of the dropped items. This includes non-unique quest items such as the evil eye. The odds of this happening increase with a zone's fire level. Items dropped via yellow ray can still burn, but items dropped from Use the Force, %playername! cannot.
    • "You see an <item> drop before it burns up."


Bosses

  • You encounter conflagrant versions of the usual bosses:
  • The whole kingdom is on fire. Specifically, each zone has its own fire level, which starts at 5 and can be decreased through actions in the FDKOL Volunteer Fire Camp. These actions cost water, which can be gathered in the same location, or by adventuring with items such as the Water candle equipped.
  • During combat, you will take passive Hot damage depending on the current zone's fire level.
    • A number of animated flame graphics will appear on the screen during combat, increasing with the zone's fire level.
    • Higher fire levels also have other detrimental effects in combat, like causing you to lose Combat Initiative.
  • As in the Heavy Rains path, after each combat, there's a chance you will lose some or all of the dropped items. This includes non-unique quest items such as the evil eye. The odds of this happening increase with a zone's fire level. Items dropped via yellow ray can still burn, but items dropped from Use the Force, %playername! cannot.

Text

See The Council of Loathing/Wildfire

Strategy

  • Hot resistance vs. fire reduction?
  • Prioritising fire reduction in areas with desired item drops?

Notes

Rewards

  • Finishing a Wildfire run while it is the current special challenge path -- between August 15th, 2021, and ???? -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
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Special Challenge Paths
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