Class Act II: A Class For Pigs
From A KoL Wiki
![]() |
This page is in need of content.
|
Class Act II: A Class For Pigs is the Winter 2013 special challenge path, introduced on November 14, 2013. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "It's class warfare! You will only be able to use permed skills from your own class or generic skills, but you will start with all of your classes Guild skills. Also, killing monsters is more rewarding!"
Restrictions
The only permed skills you start with are those from your own class, but you start with all of the guild skills regardless of if they were permed or not.
Divergences
- Stat gains from monsters are doubled.
- Stat gains from non-combats have been reduced (how much?)
- Pixel orbs and corrupted stardust are usable only once per day.
- The clan of cave bars are limited to one fight per day.
- Raising monster level now embues the monsters with special effects:
- Above 25ML, monsters will start to get some damage resistance, capping at 50% resistance at 50ML.
- Above 50ML, elemental monsters will start to do some autohitting damage of their element at the beginning of each fight.
- Above 75ML, monsters become resistant to multi-round stuns.
- Above 100ML, monsters become resistant to staggers.
Strategy
?
Rewards
- Players will receive a something upon defeating the Naughty Sorceress.