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KOL is a turn-based game. Turns are called [[Adventures]]. One adventure is long enough to go looking for something to do/kill in a [[:Category:Locations|location]], to [[cooking|cook]] yourself some [[:Category:Food|food]], [[Cocktailcrafting|mix]] yourself a [[:Category:Booze|drink]], or [[Meatsmithing|smith]] yourself something. Things that cost adventures are marked with the number of turns they take, like so: <b>(1)</b>. One activity that takes longer than one adventure is vacationing at [[The Shore, Inc]]. It takes <b>(3)</b> adventures, as does [[jewelrymaking]].
The [[Kingdom of Loathing]] is a turn-based game. Turns are called [[adventures]]. One adventure is long enough to go looking for something to do/kill in a [[:Category:Locations|location]], to [[cooking|cook]] yourself some [[:Category:Food|food]], [[Cocktailcrafting|mix]] yourself a [[:Category:Booze|drink]], or [[Meatsmithing|smith]] yourself something. Things that cost adventures are marked with the number of turns they take, like so: '''(1)'''. Some actions will take more than one adventure, and are marked accordingly.


There are also many things you can do that don't cost adventures, but they usually don't earn you [[:Category:Items|items]], [[stat|stats]] or [[meat]]. Most non-adventure actions can be found in the [[Seaside Town]].
Other activities, such as purchasing a trophy, visiting a store, or talking to the Deep Fat Friars do not cost adventures, but they usually do not earn you [[:Category:Items|items]], [[stat]]s or [[Meat]] without some sort of price - and if they do, it is typically limited to once a day. [[Moon sign|Gnollish signs]] can smith without using an adventure, but only if neither [[Armorcraftiness]] nor [[Super-Advanced Meatsmithing]] is required for the recipe.


Each day at [[rollover]], you get 40 more Adventures. If you already have 200 or more adventures, your number of adventures does not increase at rollover. If you eat food or drink booze that does increase adventures while you have more than 200 it will increase from that, but will of course stay the same the next day after rollover.
Choice adventures that include a cancel option (such as [[Life is Like a Cherry of Bowls|this one]]) will usually not cost you an adventure to cancel.


You can get more adventures by eating [[:Category:Food|food]], drinking [[:Category:Booze|booze]], having certain items equipped at [[rollover]], belonging to a [[clans|clan]] with a [[Calendar of Loathing]], having a [[Meat Maid]], or even better, a [[Clockwork Maid]] in your [[The Campground|campsite]], drinking [[Time Juice]], or having the [[Wild Hare]] or [[Temporal Riftlet]] familiars.
Each day, at [[rollover]], you will get 40 more adventures, and if it's [[Labór Day]] you will get 10 more. A complete list of items which will modify that amount can be found at [[Extra Rollover Adventures]]. Suggestions for adventure-giving equipment based on your level of gameplay can be found at [[Maximizing Your Rollover Adventures]].


==Items That Give You Extra Adventures==
You can get more adventures during the day by eating [[:Category:Food|food]], drinking [[:Category:Booze|booze]], and using [[Best Spleen Items|spleen items]]. Besides those common ways, some [[Familiars by type#Adventure gain|familiars]] will spontaneously grant adventures.


To get the extra adventures, these items must be equipped by your character when [[rollover]] starts.  
There is no limit to the number of adventures you can acquire. However, you are limited to 200 adventures after rollover is completed. Excess adventures are simply lost forever.


*[[Dead guy's watch]]
On your [[Profile#Public Profile|character sheet]], you can see how many turns you've played in a given ascension, as well as how many adventures you've played since you created your account.
*[[Imitation nice watch]]
*[[Tiny plastic bitchin' meatcar]]
*[[Chrome sword]]
*[[Chrome staff]]
*[[Chrome crossbow]]
*[[Stainless steel solitaire]]
*[[Plexiglass pocketwatch]]
*[[Time sword]]
*[[Time pants]]
*[[Time helmet]]
*[[Tiny plastic Crimbo reindeer]]


==Optimizing for Adventures==
==Miscellaneous Sources==
Besides the standard [[food]], [[drinks]], [[Best Spleen Items|spleentacular items]], [[Extra Rollover Adventures|rollover]], and a select few [[Familiars by type#Adventure gain|familiars]], there are certain ways to gain or lose adventures that fall outside the common categories.


The maximum number of bonus adventures you can get at [[rollover]], not counting any provided by the [[Wild Hare]] or [[Temporal Riftlet]], is 37:
Hardcore-available options:
 
*[[Such Great Heights|Hidden Temple choice adv]] '''+3''' (select 1x/life; easily accessible by a [[stone wool]])
*8 for having the [[Clockwork Maid]] in your campsite (or 4 for having a [[Meat Maid]])
*[[Mayam Calendar]] '''+5''' (when used with Clock in the innermost circle; usable 1x/day, +1x/life when reset via the above Hidden Temple choice adv
*3 for having a [[Pagoda]] at your campsite
*[[tearaway pants]], when [[Tear Away your Pants!|used]] vs plants, sometimes '''+1''' (When used on [[:Category:Plants|plants]], has a 1/(2+X) chance to give +1 adventure, where X is the number of adv it has produced today)
*3 for belonging to a [[clans|clan]] with the [[Calendar of Loathing]]
*[[Calculate the Universe]] '''+3''' (casting limit/day determined by copies of the [[Manual of Numberology]] used, capped at 3 while in HC/ronin)
*3 for equipping a [[time sword]]
*[[Spirit of the Mountains]], from [[august scepter]]'s [[Aug. 1st: Mountain Climbing Day!|Mountain Climbing Day]] '''+0-5''' (use 1x/day, effect lasts 30 adventures; only gives adventures when adventuring in certain zones classified as "mountain zones")
*3 for equipping a second [[time sword]] (Requires [[Double-Fisted Skull Smashing]])
*[[magical sausage]] '''+1''' (eat up to 23x/day; as a size-0 food it cannot be consumed on some challenge paths; requires [[Kramco Sausage-o-Matic™]] to be produced)
*3 for equipping a [[time helmet]]
*[[borrowed time]] (summoned via [[Tome of Clip Art]]) '''+20''' (use 1x/day; reduces rollover adventures <font color=red>'''-20'''</font>)
*3 for equipping [[time pants]]
*[[Chocolate Phenomenon|chocolate items]] '''+5 to +1''' (1–3x/day based on category; producible by some random candy generation effects such as via [[Robortender]], [[Model Train Set]], or [[Cincho de Mayo]])
*3 if you have the entire [[Time Trappings]] outfit on
*[[Pocket Professor]]'s [[%fn, deliver your thesis!|thesis]] '''+2-11''' (cast in combat 1x/day; requires an active Pocket Professor familiar with at least 400 experience, and removes 200 experience on casting; adventure gain dependent on the monster's initial stats)
*3 for equipping an [[imitation nice watch]] (or 1 for equipping a [[dead guy's watch]])
*[[Ancestral Recall]], using 1 [[blue mana]] (from [[Deck of Every Card]]): '''+3''' (cast up to 10x/day, though only 2 blue mana can be produced per day in HC)
*3 for equipping a [[plexiglass pocketwatch]] (or 1 for equipping a [[Tiny plastic bitchin' meatcar]])
*[[stuffed pocketwatch]] '''+1-10''' or <font color=red>'''-1-10'''</font> (use 1x/day, not consumed on use; result equally distributed between -10 and +10 adv; need at least 10 adventures to use; only purchasable on Saturdays from [[The Tweedleporium]], accessible a [["DRINK ME" potion]] which requires a [[Clan VIP Lounge key]] to acquire in HC.)
*2 for equipping a [[stainless steel solitaire]] (or 1 for equipping a [[Tiny plastic Crimbo reindeer]])
Softcore-available options:
 
*[[Law of Averages]] '''+1''' or <font color=red>'''-1'''</font>(grants 1 Adventure if you currently have less than 200)
'''Note:''' Wearing an [[imitation nice watch]] overrides the effects of the [[dead guy's watch]], but either will stack with the [[plexiglass pocketwatch]]. On the other hand, you can benefit from wearing a [[tiny plastic bitchin' meatcar]] and [[tiny plastic Crimbo reindeer]], in the likely event that you don't have a [[stainless steel solitaire]] or [[plexiglass pocketwatch]].
*[[mafia thumb ring]] '''+1''' (4% chance of triggering at the conclusion of any turntaking combat, no limit)
*[[V for Vivala mask]] '''+1''' (2.5% chance of triggering on a nonlethal critical hit, up to 10x/day)
*[[etched hourglass]] '''+5''' (use 1x/day, not consumed on use)
*[[License to Chill]] '''+5''' (use 1x/day, not consumed on use)
*[[potato alarm clock]] '''+5''' (automatically applied the first time you log in each day, effectively bypassing the rollover adventure cap)
*[[The Towering Inferno Discotheque]] '''+5''' (visit 1x/day, requires 5+ points of [[unsmoothed velvet | Disco Style]] to go to the fifth floor - though it may be better to go to the fourth and reduce Drunkenness by 1. requires access to [[That 70s Volcano]])
*[[ghost pepper]] '''+10''' (awarded upon surviving 4 combats of major spooky damage after consumption)
*[[Gets-You-Drunk]] '''+10''' (awarded upon surviving 4 combats of major hot damage after consumption)
*[[Twelve Night Energy]] '''+12''' (use 1x/day)
*[[Gratitude chocolate (thyme-filled)]] '''+10''' (use 1x/day)
*[[Brain preservation fluid]] '''+5''' (use 1x/day)
*[[essential tofu]] '''+4-6''' (use 1x/day)
*[[software glitch]] '''+1''' (use in combat 1x/day)
*[[Time Juice]] '''+1''' (untradeable item from 2004, every account at the time got exactly 8, all may be consumed at once)
*[[triad summoning scroll]] '''+1''', sometimes (unspaded cap)
*[[tapped black lotus]] <font color=red>'''-1'''</font> (when used if you have adventures left)
*[[Victor's Spoils]] '''+11''' (use 1x/day and only while in the [[License to Adventure]] path)
*[[Extra time]] '''+5/+3/+1''' (use 1-3x/day, with adventures gained diminishing on each use similar to [[Chocolate Phenomenon|chocolate items]])
*[[Daily Loathing Ballot]] '''+1''' or <font color=red>'''-2'''</font> or none, sometimes (use 1x/day)
Aftercore only:
*[[blank diary]] '''+40''' (use 1x/week)
*[[bottled day]] '''+100''' (use 1x/week)
*[[mime army challenge coin]] '''+30''' or <font color=red>'''-30'''</font> (use 1x/day, not consumed on use; result is 50% chance of each; need at least 30 adventures to use)
*[[time's arrow]] '''+5''' (receive 1x/day; only usable on other players)


[[Category:Basics]]
[[Category:Stats]]
[[Category:Stats]]

Latest revision as of 21:29, 1 June 2025

The Kingdom of Loathing is a turn-based game. Turns are called adventures. One adventure is long enough to go looking for something to do/kill in a location, to cook yourself some food, mix yourself a drink, or smith yourself something. Things that cost adventures are marked with the number of turns they take, like so: (1). Some actions will take more than one adventure, and are marked accordingly.

Other activities, such as purchasing a trophy, visiting a store, or talking to the Deep Fat Friars do not cost adventures, but they usually do not earn you items, stats or Meat without some sort of price - and if they do, it is typically limited to once a day. Gnollish signs can smith without using an adventure, but only if neither Armorcraftiness nor Super-Advanced Meatsmithing is required for the recipe.

Choice adventures that include a cancel option (such as this one) will usually not cost you an adventure to cancel.

Each day, at rollover, you will get 40 more adventures, and if it's Labór Day you will get 10 more. A complete list of items which will modify that amount can be found at Extra Rollover Adventures. Suggestions for adventure-giving equipment based on your level of gameplay can be found at Maximizing Your Rollover Adventures.

You can get more adventures during the day by eating food, drinking booze, and using spleen items. Besides those common ways, some familiars will spontaneously grant adventures.

There is no limit to the number of adventures you can acquire. However, you are limited to 200 adventures after rollover is completed. Excess adventures are simply lost forever.

On your character sheet, you can see how many turns you've played in a given ascension, as well as how many adventures you've played since you created your account.

Miscellaneous Sources

Besides the standard food, drinks, spleentacular items, rollover, and a select few familiars, there are certain ways to gain or lose adventures that fall outside the common categories.

Hardcore-available options:

Softcore-available options:

Aftercore only: