Adventures: Difference between revisions

From A KoL Wiki
imported>Cool12309
No edit summary
imported>Tomjohn2424
m Added adventures from the Daily Loathing Ballot
 
(33 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{NeedsContent|Castle and DD updates, many new ways to gain adventures; needs cleanup.}}
[[File:hourglass.gif|center]]
[[File:Hourglass.gif|center]]


The [[Kingdom of Loathing]] is a turn-based game. Turns are called [[adventures]]. One adventure is long enough to go looking for something to do/kill in a [[:Category:Locations|location]], to [[cooking|cook]] yourself some [[:Category:Food|food]], [[Cocktailcrafting|mix]] yourself a [[:Category:Booze|drink]], or [[Meatsmithing|smith]] yourself something. Things that cost adventures are marked with the number of turns they take, like so: '''(1)'''. Vacationing at [[The Shore, Inc.]] as well as [[jewelrymaking]] (and [[Really Expensive Jewelrycrafting]]) take '''(3)''' adventures. Adventuring underwater usually requires '''(2)''' Adventures, but under [[Fishy|certain conditions]] will only take '''(1)'''.
The [[Kingdom of Loathing]] is a turn-based game. Turns are called [[adventures]]. One adventure is long enough to go looking for something to do/kill in a [[:Category:Locations|location]], to [[cooking|cook]] yourself some [[:Category:Food|food]], [[Cocktailcrafting|mix]] yourself a [[:Category:Booze|drink]], or [[Meatsmithing|smith]] yourself something. Things that cost adventures are marked with the number of turns they take, like so: '''(1)'''. Some actions will take more than one adventure, and are marked accordingly.


Some activities, such as purchasing a trophy, visiting a store, or talking to the Deep Fat Friars do not cost adventures, but they usually don't earn you [[:Category:Items|items]], [[stat]]s or [[Meat]]. Most non-adventure actions can be found in the [[Seaside Town]]. Such links will not have a (1) after them. If you have a [[bartender-in-the-box]] or [[chef-in-the-box]], you can mix fancy drinks or cook fancy dishes without using adventures. [[Moon sign|Muscle signs]] can smith some items by visiting [[Innabox]] to avoid using an adventure smithing.
Other activities, such as purchasing a trophy, visiting a store, or talking to the Deep Fat Friars do not cost adventures, but they usually do not earn you [[:Category:Items|items]], [[stat]]s or [[Meat]] without some sort of price - and if they do, it is typically limited to once a day. [[Moon sign|Gnollish signs]] can smith without using an adventure, but only if neither [[Armorcraftiness]] nor [[Super-Advanced Meatsmithing]] is required for the recipe.


Choice adventures that include a cancel option (notably the [[Wheel in the Clouds in the Sky, Keep On Turning]] adventure in [[The Castle in the Clouds in the Sky|The Castle in the Sky]]) will usually not cost you an adventure to cancel. In [[the Daily Dungeon]], having a [[skeleton key]] allows you to get past a locked door without using an adventure.
Choice adventures that include a cancel option (such as [[Life is Like a Cherry of Bowls|this one]]) will usually not cost you an adventure to cancel.


You can get more adventures during the day by eating [[:Category:Food|food]], drinking [[:Category:Booze|booze]], and using [[Best Spleen Items|spleen items]]. Besides those common ways to gain adventures, there are a few more obscure ways. Some [[Chocolate Phenomenon|chocolate items]] will give adventures. Once a day using [[essential tofu]] or [[software glitch]] will each grant adventures. The no-longer obtainable (and never tradable) [[Time Juice]] gives one adventure per juice. Some familiars and items can spontaneously grant adventures while you adventure with them: [[Temporal Riftlet]], [[Mad Hatrack]] with a [[time helmet]], [[Reagnimated Gnome]] with [[gnomish housemaid's kgnee]], and [[V for Vivala mask]]. Once per [[Ascension|ascension]], choosing to [[Such Great Heights|head towards the top of The Hidden Temple]] grants 3 extra adventures.
Each day, at [[rollover]], you will get 40 more adventures, and if it's [[Labór Day]] you will get 10 more. A complete list of items which will modify that amount can be found at [[Extra Rollover Adventures]]. Suggestions for adventure-giving equipment based on your level of gameplay can be found at [[Maximizing Your Rollover Adventures]].


Each day at [[rollover]], you get 40 more adventures. Having certain items equipped at [[rollover]], using the [[Wild Hare]] familiar in combat adventures, and having certain campground items installed will increase the number of adventures gained at rollover. A complete list of useful items for rollover is at [[Extra Rollover Adventures]]. Suggestions for adventure-giving equipment based on your level of gameplay can be found at [[Maximizing Your Rollover Adventures]].
You can get more adventures during the day by eating [[:Category:Food|food]], drinking [[:Category:Booze|booze]], and using [[Best Spleen Items|spleen items]]. Besides those common ways, some [[Familiars by type#Adventure gain|familiars]] will spontaneously grant adventures.


There is no limit to the number of adventures you can play between rollovers. However, you are limited to 200 adventures after rollover is completed. Excess adventures are simply lost forever.
There is no limit to the number of adventures you can acquire. However, you are limited to 200 adventures after rollover is completed. Excess adventures are simply lost forever.


On your [[Profile#Public Profile|character sheet]], you can see how many turns you've played in a given ascension, as well as how many adventures you've played since the start of the game.
On your [[Profile#Public Profile|character sheet]], you can see how many turns you've played in a given ascension, as well as how many adventures you've played since you created your account.
 
==Miscellaneous Sources==
Besides the standard [[food]], [[drinks]], [[Best Spleen Items|spleentacular items]], [[Extra Rollover Adventures|rollover]], and a select few [[Familiars by type#Adventure gain|familiars]], there are certain ways to gain or lose adventures that fall outside the common categories.
 
Hardcore-available options:
*[[Such Great Heights|Hidden Temple choice adv]] '''+3''' (select 1x/life; easily accessible by a [[stone wool]])
*[[Mayam Calendar]] '''+5''' (when used with Clock in the innermost circle; usable 1x/day, +1x/life when reset via the above Hidden Temple choice adv
*[[tearaway pants]], when [[Tear Away your Pants!|used]] vs plants, sometimes '''+1''' (When used on [[:Category:Plants|plants]], has a 1/(2+X) chance to give +1 adventure, where X is the number of adv it has produced today)
*[[Calculate the Universe]] '''+3''' (casting limit/day determined by copies of the [[Manual of Numberology]] used, capped at 3 while in HC/ronin)
*[[Spirit of the Mountains]], from [[august scepter]]'s [[Aug. 1st: Mountain Climbing Day!|Mountain Climbing Day]] '''+0-5''' (use 1x/day, effect lasts 30 adventures; only gives adventures when adventuring in certain zones classified as "mountain zones")
*[[magical sausage]] '''+1''' (eat up to 23x/day; as a size-0 food it cannot be consumed on some challenge paths; requires [[Kramco Sausage-o-Matic™]] to be produced)
*[[borrowed time]] (summoned via [[Tome of Clip Art]]) '''+20''' (use 1x/day; reduces rollover adventures <font color=red>'''-20'''</font>)
*[[Chocolate Phenomenon|chocolate items]] '''+5 to +1''' (1–3x/day based on category; producible by some random candy generation effects such as via [[Robortender]], [[Model Train Set]], or [[Cincho de Mayo]])
*[[Pocket Professor]]'s [[%fn, deliver your thesis!|thesis]] '''+2-11''' (cast in combat 1x/day; requires an active Pocket Professor familiar with at least 400 experience, and removes 200 experience on casting; adventure gain dependent on the monster's initial stats)
*[[Ancestral Recall]], using 1 [[blue mana]] (from [[Deck of Every Card]]): '''+3''' (cast up to 10x/day, though only 2 blue mana can be produced per day in HC)
*[[stuffed pocketwatch]] '''+1-10''' or <font color=red>'''-1-10'''</font> (use 1x/day, not consumed on use; result equally distributed between -10 and +10 adv; need at least 10 adventures to use; only purchasable on Saturdays from [[The Tweedleporium]], accessible a [["DRINK ME" potion]] which requires a [[Clan VIP Lounge key]] to acquire in HC.)
Softcore-available options:
*[[Law of Averages]] '''+1''' or <font color=red>'''-1'''</font>(grants 1 Adventure if you currently have less than 200)
*[[mafia thumb ring]] '''+1''' (4% chance of triggering at the conclusion of any turntaking combat, no limit)
*[[V for Vivala mask]] '''+1''' (2.5% chance of triggering on a nonlethal critical hit, up to 10x/day)
*[[etched hourglass]] '''+5''' (use 1x/day, not consumed on use)
*[[License to Chill]] '''+5''' (use 1x/day, not consumed on use)
*[[potato alarm clock]] '''+5''' (automatically applied the first time you log in each day, effectively bypassing the rollover adventure cap)
*[[The Towering Inferno Discotheque]] '''+5''' (visit 1x/day, requires 5+ points of [[unsmoothed velvet | Disco Style]] to go to the fifth floor - though it may be better to go to the fourth and reduce Drunkenness by 1. requires access to [[That 70s Volcano]])
*[[ghost pepper]] '''+10''' (awarded upon surviving 4 combats of major spooky damage after consumption)
*[[Gets-You-Drunk]] '''+10''' (awarded upon surviving 4 combats of major hot damage after consumption)
*[[Twelve Night Energy]] '''+12''' (use 1x/day)
*[[Gratitude chocolate (thyme-filled)]] '''+10''' (use 1x/day)
*[[Brain preservation fluid]] '''+5''' (use 1x/day)
*[[essential tofu]] '''+4-6''' (use 1x/day)
*[[software glitch]] '''+1''' (use in combat 1x/day)
*[[Time Juice]] '''+1''' (untradeable item from 2004, every account at the time got exactly 8, all may be consumed at once)
*[[triad summoning scroll]] '''+1''', sometimes (unspaded cap)
*[[tapped black lotus]] <font color=red>'''-1'''</font> (when used if you have adventures left)
*[[Victor's Spoils]] '''+11''' (use 1x/day and only while in the [[License to Adventure]] path)
*[[Extra time]] '''+5/+3/+1''' (use 1-3x/day, with adventures gained diminishing on each use similar to [[Chocolate Phenomenon|chocolate items]])
*[[Daily Loathing Ballot]] '''+1''' or <font color=red>'''-2'''</font> or none, sometimes (use 1x/day)
Aftercore only:
*[[blank diary]] '''+40''' (use 1x/week)
*[[bottled day]] '''+100''' (use 1x/week)
*[[mime army challenge coin]] '''+30''' or <font color=red>'''-30'''</font> (use 1x/day, not consumed on use; result is 50% chance of each; need at least 30 adventures to use)
*[[time's arrow]] '''+5''' (receive 1x/day; only usable on other players)


[[Category:Basics]]
[[Category:Basics]]
[[Category:Stats]]
[[Category:Stats]]

Latest revision as of 21:29, 1 June 2025

The Kingdom of Loathing is a turn-based game. Turns are called adventures. One adventure is long enough to go looking for something to do/kill in a location, to cook yourself some food, mix yourself a drink, or smith yourself something. Things that cost adventures are marked with the number of turns they take, like so: (1). Some actions will take more than one adventure, and are marked accordingly.

Other activities, such as purchasing a trophy, visiting a store, or talking to the Deep Fat Friars do not cost adventures, but they usually do not earn you items, stats or Meat without some sort of price - and if they do, it is typically limited to once a day. Gnollish signs can smith without using an adventure, but only if neither Armorcraftiness nor Super-Advanced Meatsmithing is required for the recipe.

Choice adventures that include a cancel option (such as this one) will usually not cost you an adventure to cancel.

Each day, at rollover, you will get 40 more adventures, and if it's Labór Day you will get 10 more. A complete list of items which will modify that amount can be found at Extra Rollover Adventures. Suggestions for adventure-giving equipment based on your level of gameplay can be found at Maximizing Your Rollover Adventures.

You can get more adventures during the day by eating food, drinking booze, and using spleen items. Besides those common ways, some familiars will spontaneously grant adventures.

There is no limit to the number of adventures you can acquire. However, you are limited to 200 adventures after rollover is completed. Excess adventures are simply lost forever.

On your character sheet, you can see how many turns you've played in a given ascension, as well as how many adventures you've played since you created your account.

Miscellaneous Sources

Besides the standard food, drinks, spleentacular items, rollover, and a select few familiars, there are certain ways to gain or lose adventures that fall outside the common categories.

Hardcore-available options:

Softcore-available options:

Aftercore only: