Adventures: Difference between revisions

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Hardcore-available options:
Hardcore-available options:
*[[Such Great Heights]] '''+3''' (select 1x/life; easily accessible by a [[stone wool]])
*[[Such Great Heights|Hidden Temple choice adv]] '''+3''' (select 1x/life; easily accessible by a [[stone wool]])
*[[Mayam Calendar]] '''+5''' (when used with Clock in the innermost circle; usable 1x/day, +1x/life when reset via the above Hidden Temple choice adv
*[[tearaway pants]], when [[Tear Away your Pants!|used]] vs plants, sometimes '''+1''' (When used on [[:Category:Plants|plants]], has a 1/(2+X) chance to give +1 adventure, where X is the number of adv it has produced today)
*[[Calculate the Universe]] '''+3''' (casting limit/day determined by copies of the [[Manual of Numberology]] used, capped at 3 while in HC/ronin)
*[[Calculate the Universe]] '''+3''' (casting limit/day determined by copies of the [[Manual of Numberology]] used, capped at 3 while in HC/ronin)
*[[Spirit of the Mountains]], from [[august scepter]]'s [[Aug. 1st: Mountain Climbing Day!|Mountain Climbing Day]] '''+0-5''' (use 1x/day, effect lasts 30 adventures; only gives adventures when adventuring in certain zones classified as "mountain zones")
*[[magical sausage]] '''+1''' (eat up to 23x/day; as a size-0 food it cannot be consumed on some challenge paths; requires [[Kramco Sausage-o-Matic™]] to be produced)
*[[magical sausage]] '''+1''' (eat up to 23x/day; as a size-0 food it cannot be consumed on some challenge paths; requires [[Kramco Sausage-o-Matic™]] to be produced)
*[[borrowed time]] '''+20''' (use 1x/day; reduces rollover adventures <font color=red>'''-20'''</font>; requires [[Tome of Clip Art]] to produce in HC)
*[[borrowed time]] (summoned via [[Tome of Clip Art]]) '''+20''' (use 1x/day; reduces rollover adventures <font color=red>'''-20'''</font>)
*[[Chocolate Phenomenon|chocolate items]] '''+5 to +1''' (1–3x/day based on category; producible by some random candy generation effects such as via [[Robortender]], [[Model Train Set]], or [[Cincho de Mayo]])
*[[Chocolate Phenomenon|chocolate items]] '''+5 to +1''' (1–3x/day based on category; producible by some random candy generation effects such as via [[Robortender]], [[Model Train Set]], or [[Cincho de Mayo]])
*[[%fn, deliver your thesis!]] '''+2-11''' (cast in combat 1x/day; requires an active [[Pocket Professor]] familiar with at least 400 experience, and removes 200 experience on casting; adventure gain dependent on the monster's initial stats)
*[[Pocket Professor]]'s [[%fn, deliver your thesis!|thesis]] '''+2-11''' (cast in combat 1x/day; requires an active Pocket Professor familiar with at least 400 experience, and removes 200 experience on casting; adventure gain dependent on the monster's initial stats)
*[[Ancestral Recall]] '''+3''' (cast up to 10x/day; casting costs one [[blue mana]], which requires [[Deck of Every Card]] to produce in HC)
*[[Ancestral Recall]], using 1 [[blue mana]] (from [[Deck of Every Card]]): '''+3''' (cast up to 10x/day, though only 2 blue mana can be produced per day in HC)
*[[stuffed pocketwatch]] '''+1-10''' or <font color=red>'''-1-10'''</font> (use 1x/day, not consumed on use; result equally distributed between -10 and +10 adv; need at least 10 adventures to use; only purchasable on Saturdays from [[The Tweedleporium]], accessible a [["DRINK ME" potion]] which requires a [[Clan VIP Lounge key]] to acquire in HC.)
*[[stuffed pocketwatch]] '''+1-10''' or <font color=red>'''-1-10'''</font> (use 1x/day, not consumed on use; result equally distributed between -10 and +10 adv; need at least 10 adventures to use; only purchasable on Saturdays from [[The Tweedleporium]], accessible a [["DRINK ME" potion]] which requires a [[Clan VIP Lounge key]] to acquire in HC.)
Softcore-available options:
Softcore-available options:
*[[Law of Averages]] '''+1''' or <font color=red>'''-1'''</font>(grants 1 Adventure if you currently have less than 200)
*[[mafia thumb ring]] '''+1''' (4% chance of triggering at the conclusion of any turntaking combat, no limit)
*[[mafia thumb ring]] '''+1''' (4% chance of triggering at the conclusion of any turntaking combat, no limit)
*[[V for Vivala mask]] '''+1''' (2.5% chance of triggering on a nonlethal critical hit, up to 10x/day)
*[[V for Vivala mask]] '''+1''' (2.5% chance of triggering on a nonlethal critical hit, up to 10x/day)
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*[[Victor's Spoils]] '''+11''' (use 1x/day and only while in the [[License to Adventure]] path)
*[[Victor's Spoils]] '''+11''' (use 1x/day and only while in the [[License to Adventure]] path)
*[[Extra time]] '''+5/+3/+1''' (use 1-3x/day, with adventures gained diminishing on each use similar to [[Chocolate Phenomenon|chocolate items]])
*[[Extra time]] '''+5/+3/+1''' (use 1-3x/day, with adventures gained diminishing on each use similar to [[Chocolate Phenomenon|chocolate items]])
*[[Daily Loathing Ballot]] '''+1''' or <font color=red>'''-2'''</font> or none, sometimes (use 1x/day)
Aftercore only:
Aftercore only:
*[[blank diary]] '''+40''' (use 1x/week)
*[[blank diary]] '''+40''' (use 1x/week)

Latest revision as of 21:29, 1 June 2025

The Kingdom of Loathing is a turn-based game. Turns are called adventures. One adventure is long enough to go looking for something to do/kill in a location, to cook yourself some food, mix yourself a drink, or smith yourself something. Things that cost adventures are marked with the number of turns they take, like so: (1). Some actions will take more than one adventure, and are marked accordingly.

Other activities, such as purchasing a trophy, visiting a store, or talking to the Deep Fat Friars do not cost adventures, but they usually do not earn you items, stats or Meat without some sort of price - and if they do, it is typically limited to once a day. Gnollish signs can smith without using an adventure, but only if neither Armorcraftiness nor Super-Advanced Meatsmithing is required for the recipe.

Choice adventures that include a cancel option (such as this one) will usually not cost you an adventure to cancel.

Each day, at rollover, you will get 40 more adventures, and if it's Labór Day you will get 10 more. A complete list of items which will modify that amount can be found at Extra Rollover Adventures. Suggestions for adventure-giving equipment based on your level of gameplay can be found at Maximizing Your Rollover Adventures.

You can get more adventures during the day by eating food, drinking booze, and using spleen items. Besides those common ways, some familiars will spontaneously grant adventures.

There is no limit to the number of adventures you can acquire. However, you are limited to 200 adventures after rollover is completed. Excess adventures are simply lost forever.

On your character sheet, you can see how many turns you've played in a given ascension, as well as how many adventures you've played since you created your account.

Miscellaneous Sources

Besides the standard food, drinks, spleentacular items, rollover, and a select few familiars, there are certain ways to gain or lose adventures that fall outside the common categories.

Hardcore-available options:

Softcore-available options:

Aftercore only: