The Boss Bat's Lair: Difference between revisions
imported>Ryo Sangnoir m bodyguard element=none |
imported>Baltar Legacy of Loathing |
||
(39 intermediate revisions by 30 users not shown) | |||
Line 1: | Line 1: | ||
{{NeedsSpading|Boss Bat appearance mechanism, and current behavior of banishers}} | |||
{{Data:{{PAGENAME}}|format=INFOBOX_Location}} | |||
You reach | You reach [[The Boss Bat's Lair]] by entering [[The Bat Hole]] from [[The Nearby Plains]]. [[The Bat Hole]] becomes available through [[The Council of Loathing]]. Check out the [[Boss Bat Quest]] for more information. | ||
To unlock this area | To unlock this area you must knock down three walls, by any combination of [[Screambat]] fights and using {{plural|sonar-in-a-biscuit}}, obtainable in any other area in The Bat Hole apart from the Entrance. | ||
The exact mechanism behind the Boss Bat encounter is unknown, but it is known that the current minimum number of bodyguards is 4 (disputed: see talk page), and that the bodyguards and the bat both act as normal monsters (that is, obeying the queue). | |||
{{ | {{statrec|You should not be here.}} | ||
{{Combat|name=Boss Bat| | {{Combat|name=beefy bodyguard bat}} | ||
{{Combat| | |||
* | name=Boss Bat| | ||
note1=Once you defeat the Boss Bat, you will no longer be able to adventure in [[The Boss Bat's Lair]].| | |||
note2=Set a [[Monster Aggravation Devices|Monster Aggravation Device]] to 4 to get the [[Boss Bat britches]].| | |||
note3=Set a [[Monster Aggravation Devices|Monster Aggravation Device]] to 8 to get the [[Boss Bat bling]]. | |||
}} | |||
---- | |||
During a [[Heavy Rains]] run, you will instead encounter: | |||
{{Combat|name=Aquabat}} | |||
---- | |||
During an [[Actually Ed the Undying]] run, you will instead encounter: | |||
{{Combat|name=Boss Bat?}} | |||
---- | |||
During a [[Pocket Familiars]] run, you will instead encounter: | |||
{{Combat|name=Jerry Bradford (Boss Bat)}} | |||
---- | |||
During a [[Dark Gyffte]] run, you will instead encounter: | |||
{{Combat|name=Steve Belmont}} | |||
---- | |||
During a [[Path of the Plumber]] run, you will instead encounter: | |||
{{Combat|name=Koopa Paratroopa}} | |||
---- | |||
During a [[You, Robot]] run, you will instead encounter: | |||
{{Combat|name=Boss Bot}} | |||
---- | |||
During a [[Wildfire]] run, you will instead encounter: | |||
{{Combat|name=Blaze Bat}} | |||
---- | |||
During a [[Fall of the Dinosaurs]] run, you will instead encounter: | |||
{{Combat|name= two-headed pteranodon with a two-headed bat inside it}} | |||
---- | |||
During an [[Avatar of Shadows Over Loathing]] run, you will instead encounter: | |||
{{Combat|name= two-headed shadow bat}} | |||
---- | |||
During a [[Legacy of Loathing]] run, you will instead encounter: | |||
{{Combat|name=Classic Boss Bat}} | |||
==Notes== | |||
*The Boss Bat can appear after 4, 5 or 6 adventures (assigned randomly each turn) have been spent in the zone. | |||
:*The Boss Bat is treated as a normal encounter, meaning that its appearance respects [[Adventure Queue]], and that it is possible to [[Macrometeorite]] a bodyguard into the Boss Bat. | |||
:*Because of the variable delay, attempting to Macrometeorite into a Boss Bat can fail, and then aborting the combat (through Rollover runaway or [[Using the Force]]) can cause it to succeed on the next attempt, without any additional delay burn. | |||
*After defeating the Boss Bat, this area can no longer be adventured in. Attempting to do so yields the message: | |||
<center>The Boss Bat has been slain, and his lair is as silent as a very, very silent thing.</center> | |||
*Using the Last Adventure link after defeating the Boss Bat yields the message: | |||
<center>You shouldn't be here.</center> | |||
*You do NOT need {{element|Stench|Resistance}} to adventure here. | |||
[[Category:Locations|Boss Bat's Lair, The]] | [[Category:Locations|Boss Bat's Lair, The]] |
Latest revision as of 02:27, 16 May 2023
![]() |
There are some vague or non-exact figures and information on this page. Some spading is required.
|
The Boss Bat's Lair | |
![]() | |
Zone Num | 34 |
---|---|
Location | The Bat Hole |
Unlocks | After using a third sonar-in-a-biscuit and/or third Screambat fight |
Recom Stat | 13 |
Combat % | 100 |
ML | 25 - 33 |
Terrain | underground |
Special Adventures | |
Lucky | none |
refreshedit data |
You reach The Boss Bat's Lair by entering The Bat Hole from The Nearby Plains. The Bat Hole becomes available through The Council of Loathing. Check out the Boss Bat Quest for more information.
To unlock this area you must knock down three walls, by any combination of Screambat fights and using sonars-in-a-biscuit, obtainable in any other area in The Bat Hole apart from the Entrance.
The exact mechanism behind the Boss Bat encounter is unknown, but it is known that the current minimum number of bodyguards is 4 (disputed: see talk page), and that the bodyguards and the bat both act as normal monsters (that is, obeying the queue).
A primary stat of 13 is suggested. If your main stat isn't high enough, you'll see the following message:
- You should not be here.
beefy bodyguard bat ![]() | |
![]() |
|
Boss Bat ![]() | |
![]() |
|
During a Heavy Rains run, you will instead encounter:
Aquabat ![]() | |
![]() |
|
During an Actually Ed the Undying run, you will instead encounter:
Boss Bat? ![]() | |
![]() |
|
During a Pocket Familiars run, you will instead encounter:
Jerry Bradford ![]() | |
![]() |
|
During a Dark Gyffte run, you will instead encounter:
Steve %belmont% ![]() | |
![]() |
|
During a Path of the Plumber run, you will instead encounter:
Koopa Paratroopa ![]() | |
![]() |
During a You, Robot run, you will instead encounter:
Boss Bot ![]() | |
![]() |
|
During a Wildfire run, you will instead encounter:
Blaze Bat ![]() | |
![]() |
|
During a Fall of the Dinosaurs run, you will instead encounter:
two-headed pteranodon with a two-headed bat inside it ![]() | |
![]() |
|
During an Avatar of Shadows Over Loathing run, you will instead encounter:
two-headed shadow bat ![]() | |
![]() |
|
During a Legacy of Loathing run, you will instead encounter:
Classic Boss Bat ![]() | |
![]() |
|
Notes
- The Boss Bat can appear after 4, 5 or 6 adventures (assigned randomly each turn) have been spent in the zone.
- The Boss Bat is treated as a normal encounter, meaning that its appearance respects Adventure Queue, and that it is possible to Macrometeorite a bodyguard into the Boss Bat.
- Because of the variable delay, attempting to Macrometeorite into a Boss Bat can fail, and then aborting the combat (through Rollover runaway or Using the Force) can cause it to succeed on the next attempt, without any additional delay burn.
- After defeating the Boss Bat, this area can no longer be adventured in. Attempting to do so yields the message:
- Using the Last Adventure link after defeating the Boss Bat yields the message:
- You do NOT need Stench Resistance to adventure here.