Adventures: Difference between revisions

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imported>Vuvuzela
Added August 2023, May 2024 and August 2024-related skills to HC option section
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*[[Ancestral Recall]] '''+3''' (cast up to 10x/day; casting costs one [[blue mana]], which requires [[Deck of Every Card]] to produce in HC)
*[[Ancestral Recall]] '''+3''' (cast up to 10x/day; casting costs one [[blue mana]], which requires [[Deck of Every Card]] to produce in HC)
*[[stuffed pocketwatch]] '''+1-10''' or <font color=red>'''-1-10'''</font> (use 1x/day, not consumed on use; result equally distributed between -10 and +10 adv; need at least 10 adventures to use; only purchasable on Saturdays from [[The Tweedleporium]], accessible a [["DRINK ME" potion]] which requires a [[Clan VIP Lounge key]] to acquire in HC.)
*[[stuffed pocketwatch]] '''+1-10''' or <font color=red>'''-1-10'''</font> (use 1x/day, not consumed on use; result equally distributed between -10 and +10 adv; need at least 10 adventures to use; only purchasable on Saturdays from [[The Tweedleporium]], accessible a [["DRINK ME" potion]] which requires a [[Clan VIP Lounge key]] to acquire in HC.)
*[[Spirit of the Mountains]] '''+0-5''' (use 1x/day, effect lasts 30 adventures; only gives adventures when adventuring in certain zones classified as "mountain zones")
*[[Consider the Calendar]] '''+5''' (usable 1x/day; calendar is refreshable 1x/ascension via [[Such Great Heights]] enabling +10 in a day once per life)
*[[Tear Away your Pants!]] '''+1''' (When used on plants, has a chance to give +1 adventure each cast; has been observed giving as many as 32 adventures across 600 combats vs. plant [[Phylum|phylum]] enemies)
Softcore-available options:
Softcore-available options:
*[[Law of Averages]] '''+1''' or <font color=red>'''-1'''</font>(grants 1 Adventure if you currently have less than 200)
*[[Law of Averages]] '''+1''' or <font color=red>'''-1'''</font>(grants 1 Adventure if you currently have less than 200)

Revision as of 16:33, 1 August 2024

The Kingdom of Loathing is a turn-based game. Turns are called adventures. One adventure is long enough to go looking for something to do/kill in a location, to cook yourself some food, mix yourself a drink, or smith yourself something. Things that cost adventures are marked with the number of turns they take, like so: (1). Some actions will take more than one adventure, and are marked accordingly.

Other activities, such as purchasing a trophy, visiting a store, or talking to the Deep Fat Friars do not cost adventures, but they usually do not earn you items, stats or Meat without some sort of price - and if they do, it is typically limited to once a day. Gnollish signs can smith without using an adventure, but only if neither Armorcraftiness nor Super-Advanced Meatsmithing is required for the recipe.

Choice adventures that include a cancel option (such as this one) will usually not cost you an adventure to cancel.

Each day, at rollover, you will get 40 more adventures, and if it's Labór Day you will get 10 more. A complete list of items which will modify that amount can be found at Extra Rollover Adventures. Suggestions for adventure-giving equipment based on your level of gameplay can be found at Maximizing Your Rollover Adventures.

You can get more adventures during the day by eating food, drinking booze, and using spleen items. Besides those common ways, some familiars will spontaneously grant adventures.

There is no limit to the number of adventures you can acquire. However, you are limited to 200 adventures after rollover is completed. Excess adventures are simply lost forever.

On your character sheet, you can see how many turns you've played in a given ascension, as well as how many adventures you've played since you created your account.

Miscellaneous Sources

Besides the standard food, drinks, spleentacular items, rollover, and a select few familiars, there are certain ways to gain or lose adventures that fall outside the common categories.

Hardcore-available options:

Softcore-available options:

Aftercore only: