Adventures: Difference between revisions

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imported>Ryo Sangnoir
Miscellaneous Sources: add twelve night, are these in any sort of order?
imported>The ErosionSeeker
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==Miscellaneous Sources==
==Miscellaneous Sources==
Besides the standard [[food]], [[drinks]], [[Best Spleen Items|spleentacular items]], [[Extra Rollover Adventures|rollover]], and a select few [[Familiars by type#Adventure gain|familiars]], there are certain ways to gain adventures that fall outside the common categories. They are:
Besides the standard [[food]], [[drinks]], [[Best Spleen Items|spleentacular items]], [[Extra Rollover Adventures|rollover]], and a select few [[Familiars by type#Adventure gain|familiars]], there are certain ways to gain adventures that fall outside the common categories. They are:
*[[Time Juice]] (untradeable item from 2004, every account at the time got exactly 8, all may be consumed at once)
*[[Ancestral Recall]] '''+3''' (up to 10 times per day, cost of one [[blue mana]] each casting)
*[[V for Vivala mask]] (on critical hit, 10 times per day)
*[[blank diary]] '''+100''' (once a week)
*[[Chocolate Phenomenon|chocolate items]] (1–3 times per day per category)
*[[borrowed time]] '''+20''' (once a day, reduces rollover adventures '''-20''')
*[[time's arrow]] (once a day)
*[[bottled day]] '''+100''' (once a week)
*[[essential tofu]] (once a day)
*[[Brain preservation fluid]] '''+5''' (once per day)
*[[software glitch]] (once a day)
*[[Calculate the Universe]] '''+3''' (limited by copies of the [[Manual of Numberology]] used)
*[[borrowed time]] (once a day, reduces rollover adventures)
*[[Chocolate Phenomenon|chocolate items]] '''+5 to +1''' (1–3 times per day per category)
*[[bottled day]] (once a week)
*[[essential tofu]] '''+4-6''' (once a day)
*[[blank diary]] (once a week)
*[[Gets-You-Drunk]] '''+10''' (surviving 4 combats after drinking)
*Heading towards the top of temple in [[Such Great Heights]] (once per [[Ascension|ascension]])
*[[ghost pepper]] '''+10''' (surviving 4 combats after eating)
*[[triad summoning scroll]] (sometimes) (unspaded cap)
*[[License to Chill]] '''+5''' (once a day, reusable)
*[[ghost pepper]] (surviving 4 combats after eating)
*[[software glitch]] '''+1''' (once a day)
*[[Ancestral Recall]] (up to 10 times per day, cost of one [[blue mana]] each casting)
*[[Such Great Heights]] '''+3''' (once per [[Ascension|ascension]])
*[[Calculate the Universe]] (once per day)
*[[Time Juice]] '''+1''' (untradeable item from 2004, every account at the time got exactly 8, all may be consumed at once)
*[[Brain preservation fluid]] (once per day)
*[[time's arrow]] '''+5''' (once a day)
*[[Twelve Night Energy]] (once per day)
*[[triad summoning scroll]] '''+1''' (sometimes) (unspaded cap)
*[[Twelve Night Energy]] '''+12''' (once per day)
*[[V for Vivala mask]] '''+1''' (on critical hit, 10 times per day)


[[Category:Basics]]
[[Category:Basics]]
[[Category:Stats]]
[[Category:Stats]]

Revision as of 16:50, 31 October 2017

The Kingdom of Loathing is a turn-based game. Turns are called adventures. One adventure is long enough to go looking for something to do/kill in a location, to cook yourself some food, mix yourself a drink, or smith yourself something. Things that cost adventures are marked with the number of turns they take, like so: (1). Some actions will take more than one adventure, and are marked accordingly.

Other activities, such as purchasing a trophy, visiting a store, or talking to the Deep Fat Friars do not cost adventures, but they usually do not earn you items, stats or Meat without some sort of price - and if they do, it is typically limited to once a day. Gnollish signs can smith without using an adventure, but only if neither Armorcraftiness nor Super-Advanced Meatsmithing is required for the recipe.

Choice adventures that include a cancel option (such as this one) will usually not cost you an adventure to cancel.

Each day, at rollover, you will get 40 more adventures, and if it's Labór Day you will get 10 more. A complete list of items which will modify that amount can be found at Extra Rollover Adventures. Suggestions for adventure-giving equipment based on your level of gameplay can be found at Maximizing Your Rollover Adventures.

You can get more adventures during the day by eating food, drinking booze, and using spleen items. Besides those common ways, some familiars will spontaneously grant adventures.

There is no limit to the number of adventures you can acquire. However, you are limited to 200 adventures after rollover is completed. Excess adventures are simply lost forever.

On your character sheet, you can see how many turns you've played in a given ascension, as well as how many adventures you've played since you created your account.

Miscellaneous Sources

Besides the standard food, drinks, spleentacular items, rollover, and a select few familiars, there are certain ways to gain adventures that fall outside the common categories. They are: