Adventures: Difference between revisions
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Besides the standard [[food]], [[drinks]], [[Best Spleen Items|spleentacular items]], [[Extra Rollover Adventures|rollover]], and a select few [[Familiars by type#Adventure gain|familiars]], there are certain ways to gain adventures that fall outside the common categories. They are: | Besides the standard [[food]], [[drinks]], [[Best Spleen Items|spleentacular items]], [[Extra Rollover Adventures|rollover]], and a select few [[Familiars by type#Adventure gain|familiars]], there are certain ways to gain adventures that fall outside the common categories. They are: | ||
*[[Ancestral Recall]] '''+3''' (up to 10 times per day, cost of one [[blue mana]] each casting) | *[[Ancestral Recall]] '''+3''' (up to 10 times per day, cost of one [[blue mana]] each casting) | ||
*[[blank diary]] '''+40''' (once a week) | *[[blank diary]] '''+40''' (once a week only) | ||
*[[borrowed time]] '''+20''' (once a day, reduces rollover adventures '''-20''') | *[[borrowed time]] '''+20''' (once a day, reduces rollover adventures '''-20''') | ||
*[[bottled day]] '''+100''' (once a week) | *[[bottled day]] '''+100''' (once a week only) | ||
*[[Brain preservation fluid]] '''+5''' (once per day) | *[[Brain preservation fluid]] '''+5''' (once per day) | ||
*[[Calculate the Universe]] '''+3''' (limited by copies of the [[Manual of Numberology]] used) | *[[Calculate the Universe]] '''+3''' (limited by copies of the [[Manual of Numberology]] used) | ||
*[[Chocolate Phenomenon|chocolate items]] '''+5 to +1''' (1–3 times per day per category) | *[[Chocolate Phenomenon|chocolate items]] '''+5 to +1''' (1–3 times per day per category) | ||
*[[essential tofu]] '''+4-6''' (once a day) | *[[essential tofu]] '''+4-6''' (once a day) | ||
*[[Gets-You-Drunk]] '''+10''' (surviving 4 combats after | *[[Gets-You-Drunk]] '''+10''' (awarded upon surviving 4 combats after consumption) | ||
*[[ghost pepper]] '''+10''' (surviving 4 combats after | *[[ghost pepper]] '''+10''' (awarded upon surviving 4 combats after consumption) | ||
*[[License to Chill]] '''+5''' (once a day, reusable) | *[[License to Chill]] '''+5''' (once a day, reusable) | ||
*[[mafia thumb ring]] '''+1''' (happens infrequently after any combat that takes a turn) | |||
*[[software glitch]] '''+1''' (once a day) | *[[software glitch]] '''+1''' (once a day) | ||
*[[Such Great Heights]] '''+3''' (once per [[Ascension|ascension]]) | *[[Such Great Heights]] '''+3''' (once per [[Ascension|ascension]]) |
Revision as of 20:55, 16 December 2017

The Kingdom of Loathing is a turn-based game. Turns are called adventures. One adventure is long enough to go looking for something to do/kill in a location, to cook yourself some food, mix yourself a drink, or smith yourself something. Things that cost adventures are marked with the number of turns they take, like so: (1). Some actions will take more than one adventure, and are marked accordingly.
Other activities, such as purchasing a trophy, visiting a store, or talking to the Deep Fat Friars do not cost adventures, but they usually do not earn you items, stats or Meat without some sort of price - and if they do, it is typically limited to once a day. Gnollish signs can smith without using an adventure, but only if neither Armorcraftiness nor Super-Advanced Meatsmithing is required for the recipe.
Choice adventures that include a cancel option (such as this one) will usually not cost you an adventure to cancel.
Each day, at rollover, you will get 40 more adventures, and if it's Labór Day you will get 10 more. A complete list of items which will modify that amount can be found at Extra Rollover Adventures. Suggestions for adventure-giving equipment based on your level of gameplay can be found at Maximizing Your Rollover Adventures.
You can get more adventures during the day by eating food, drinking booze, and using spleen items. Besides those common ways, some familiars will spontaneously grant adventures.
There is no limit to the number of adventures you can acquire. However, you are limited to 200 adventures after rollover is completed. Excess adventures are simply lost forever.
On your character sheet, you can see how many turns you've played in a given ascension, as well as how many adventures you've played since you created your account.
Miscellaneous Sources
Besides the standard food, drinks, spleentacular items, rollover, and a select few familiars, there are certain ways to gain adventures that fall outside the common categories. They are:
- Ancestral Recall +3 (up to 10 times per day, cost of one blue mana each casting)
- blank diary +40 (once a week only)
- borrowed time +20 (once a day, reduces rollover adventures -20)
- bottled day +100 (once a week only)
- Brain preservation fluid +5 (once per day)
- Calculate the Universe +3 (limited by copies of the Manual of Numberology used)
- chocolate items +5 to +1 (1–3 times per day per category)
- essential tofu +4-6 (once a day)
- Gets-You-Drunk +10 (awarded upon surviving 4 combats after consumption)
- ghost pepper +10 (awarded upon surviving 4 combats after consumption)
- License to Chill +5 (once a day, reusable)
- mafia thumb ring +1 (happens infrequently after any combat that takes a turn)
- software glitch +1 (once a day)
- Such Great Heights +3 (once per ascension)
- Time Juice +1 (untradeable item from 2004, every account at the time got exactly 8, all may be consumed at once)
- time's arrow +5 (once a day)
- triad summoning scroll +1 (sometimes) (unspaded cap)
- Twelve Night Energy +12 (once per day)
- V for Vivala mask +1 (on critical hit, 10 times per day)