Adventures: Difference between revisions

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Undo revision 680843 by Volc (talk) Neverm ind, list doesn't include familiars intentionally
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Miscellaneous Sources: deliver your thesis, mime army challenge coin
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==Miscellaneous Sources==
==Miscellaneous Sources==
Besides the standard [[food]], [[drinks]], [[Best Spleen Items|spleentacular items]], [[Extra Rollover Adventures|rollover]], and a select few [[Familiars by type#Adventure gain|familiars]], there are certain ways to gain or lose adventures that fall outside the common categories. They are:
Besides the standard [[food]], [[drinks]], [[Best Spleen Items|spleentacular items]], [[Extra Rollover Adventures|rollover]], and a select few [[Familiars by type#Adventure gain|familiars]], there are certain ways to gain or lose adventures that fall outside the common categories. They are:
*[[%fn, deliver your thesis!]] '''+2-11''' (only available with a [[Pocket Professor]] familiar with at least 400 experience, removes 200 experience, adventure gain dependent on the monster's initial stats)
*[[Ancestral Recall]] '''+3''' (up to 10 times per day, cost of one [[blue mana]] each casting)
*[[Ancestral Recall]] '''+3''' (up to 10 times per day, cost of one [[blue mana]] each casting)
*[[blank diary]] '''+40''' (once a week only)
*[[blank diary]] '''+40''' (once a week only)
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*[[mafia thumb ring]] '''+1''' (happens infrequently after any combat that takes a turn)
*[[mafia thumb ring]] '''+1''' (happens infrequently after any combat that takes a turn)
*[[magical sausage]] '''+1''' (up to 23 times per day, as a size-0 food it cannot be consumed on some challenge paths)
*[[magical sausage]] '''+1''' (up to 23 times per day, as a size-0 food it cannot be consumed on some challenge paths)
*[[mime army challenge coin]] '''+30''' or <font color=red>'''-30'''</font> (50% chance of each to occur, one coin flip a day, reusable, need at least 30 adventures to use)
*[[software glitch]] '''+1''' (once a day)
*[[software glitch]] '''+1''' (once a day)
*[[Such Great Heights]] '''+3''' (once per [[Ascension|ascension]])
*[[Such Great Heights]] '''+3''' (once per [[Ascension|ascension]])
*[[tapped black lotus]] <font color=red>'''-1'''</font> (when used if you have adventures left)
*[[tapped black lotus]] <font color=red>'''-1'''</font> (when used if you have adventures left)
*[[The Towering Inferno Discotheque]] (once per day, need at least 5 points of [[unsmoothed velvet | Disco Style]] to go to the fifth floor)
*[[The Towering Inferno Discotheque]] '''+5''' (once per day, need at least 5 points of [[unsmoothed velvet | Disco Style]] to go to the fifth floor)
*[[Time Juice]] '''+1''' (untradeable item from 2004, every account at the time got exactly 8, all may be consumed at once)
*[[Time Juice]] '''+1''' (untradeable item from 2004, every account at the time got exactly 8, all may be consumed at once)
*[[time's arrow]] '''+5''' (once a day)
*[[time's arrow]] '''+5''' (once a day)

Revision as of 16:16, 10 September 2019

The Kingdom of Loathing is a turn-based game. Turns are called adventures. One adventure is long enough to go looking for something to do/kill in a location, to cook yourself some food, mix yourself a drink, or smith yourself something. Things that cost adventures are marked with the number of turns they take, like so: (1). Some actions will take more than one adventure, and are marked accordingly.

Other activities, such as purchasing a trophy, visiting a store, or talking to the Deep Fat Friars do not cost adventures, but they usually do not earn you items, stats or Meat without some sort of price - and if they do, it is typically limited to once a day. Gnollish signs can smith without using an adventure, but only if neither Armorcraftiness nor Super-Advanced Meatsmithing is required for the recipe.

Choice adventures that include a cancel option (such as this one) will usually not cost you an adventure to cancel.

Each day, at rollover, you will get 40 more adventures, and if it's Labór Day you will get 10 more. A complete list of items which will modify that amount can be found at Extra Rollover Adventures. Suggestions for adventure-giving equipment based on your level of gameplay can be found at Maximizing Your Rollover Adventures.

You can get more adventures during the day by eating food, drinking booze, and using spleen items. Besides those common ways, some familiars will spontaneously grant adventures.

There is no limit to the number of adventures you can acquire. However, you are limited to 200 adventures after rollover is completed. Excess adventures are simply lost forever.

On your character sheet, you can see how many turns you've played in a given ascension, as well as how many adventures you've played since you created your account.

Miscellaneous Sources

Besides the standard food, drinks, spleentacular items, rollover, and a select few familiars, there are certain ways to gain or lose adventures that fall outside the common categories. They are: