Adventures: Difference between revisions

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==Miscellaneous Sources==
==Miscellaneous Sources==
Besides the standard [[food]], [[drinks]], [[Best Spleen Items|spleentacular items]], [[Extra Rollover Adventures|rollover]], and a select few [[Familiars by type#Adventure gain|familiars]], there are certain ways to gain or lose adventures that fall outside the common categories. They are:
Besides the standard [[food]], [[drinks]], [[Best Spleen Items|spleentacular items]], [[Extra Rollover Adventures|rollover]], and a select few [[Familiars by type#Adventure gain|familiars]], there are certain ways to gain or lose adventures that fall outside the common categories.
*[[%fn, deliver your thesis!]] '''+2-11''' (only available with a [[Pocket Professor]] familiar with at least 400 experience, removes 200 experience, adventure gain dependent on the monster's initial stats)
 
*[[Ancestral Recall]] '''+3''' (up to 10 times per day, cost of one [[blue mana]] each casting)
Hardcore-available options:
*[[blank diary]] '''+40''' (once a week only)
*[[Such Great Heights]] '''+3''' (select 1x/life; easily accessible by a [[stone wool]])
*[[borrowed time]] '''+20''' (once a day, reduces rollover adventures <font color=red>'''-20'''</font>)
*[[Calculate the Universe]] '''+3''' (casting limit/day determined by copies of the [[Manual of Numberology]] used, capped at 3 while in HC/ronin)
*[[bottled day]] '''+100''' (once a week only)
*[[magical sausage]] '''+1''' (eat up to 23x/day; as a size-0 food it cannot be consumed on some challenge paths; requires [[Kramco Sausage-o-Matic™]] to be produced)
*[[Brain preservation fluid]] '''+5''' (once per day)
*[[borrowed time]] '''+20''' (use 1x/day; reduces rollover adventures <font color=red>'''-20'''</font>; requires [[Tome of Clip Art]] to produce in HC)
*[[Calculate the Universe]] '''+3''' (limited by copies of the [[Manual of Numberology]] used)
*[[Chocolate Phenomenon|chocolate items]] '''+5 to +1''' (1–3x/day based on category; producible by some random candy generation effects such as via [[Robortender]], [[Model Train Set]], or [[Cincho de Mayo]])
*[[Chocolate Phenomenon|chocolate items]] '''+5 to +1''' (1–3 times per day per category)
*[[%fn, deliver your thesis!]] '''+2-11''' (cast in combat 1x/day; requires an active [[Pocket Professor]] familiar with at least 400 experience, and removes 200 experience on casting; adventure gain dependent on the monster's initial stats)
*[[essential tofu]] '''+4-6''' (once a day)
*[[Ancestral Recall]] '''+3''' (cast up to 10x/day; casting costs one [[blue mana]], which requires [[Deck of Every Card]] to produce in HC)
*[[etched hourglass]] '''+5''' (once a day, reusable)
*[[stuffed pocketwatch]] '''+1-10''' or <font color=red>'''-1-10'''</font> (use 1x/day, not consumed on use; result equally distributed between -10 and +10 adv; need at least 10 adventures to use; only purchasable on Saturdays from [[The Tweedleporium]], accessible a [["DRINK ME" potion]] which requires a [[Clan VIP Lounge key]] to acquire in HC.)
*[[Gets-You-Drunk]] '''+10''' (awarded upon surviving 4 combats after consumption)
Softcore-available options:
*[[ghost pepper]] '''+10''' (awarded upon surviving 4 combats after consumption)
*[[mafia thumb ring]] '''+1''' (4% chance of triggering at the conclusion of any turntaking combat, no limit)
*[[Gratitude chocolate (thyme-filled)]] '''+10'''
*[[V for Vivala mask]] '''+1''' (2.5% chance of triggering on a nonlethal critical hit, up to 10x/day)
*[[License to Chill]] '''+5''' (once a day, reusable)
*[[etched hourglass]] '''+5''' (use 1x/day, not consumed on use)
*[[mafia thumb ring]] '''+1''' (happens infrequently after any combat that takes a turn)
*[[License to Chill]] '''+5''' (use 1x/day, not consumed on use)
*[[magical sausage]] '''+1''' (up to 23 times per day, as a size-0 food it cannot be consumed on some challenge paths)
*[[potato alarm clock]] '''+5''' (automatically applied the first time you log in each day, effectively bypassing the rollover adventure cap)
*[[mime army challenge coin]] '''+30''' or <font color=red>'''-30'''</font> (50% chance of each to occur, one coin flip a day, reusable, need at least 30 adventures to use)
*[[The Towering Inferno Discotheque]] '''+5''' (visit 1x/day, requires 5+ points of [[unsmoothed velvet | Disco Style]] to go to the fifth floor - though it may be better to go to the fourth and reduce Drunkenness by 1. requires access to [[That 70s Volcano]])
*[[potato alarm clock]] '''+5''' (passively applied the first time you log in each day; doesn't count as [[rollover adventures]])
*[[ghost pepper]] '''+10''' (awarded upon surviving 4 combats of major spooky damage after consumption)
*[[software glitch]] '''+1''' (once a day)
*[[Gets-You-Drunk]] '''+10''' (awarded upon surviving 4 combats of major hot damage after consumption)
*[[stuffed pocketwatch]] '''+1-10''' or <font color=red>'''-1-10'''</font> (equal chance of each to occur, one use per day, reusable, need at least 10 adventures to use)
*[[Twelve Night Energy]] '''+12''' (use 1x/day)
*[[Such Great Heights]] '''+3''' (once per [[Ascension|ascension]])
*[[Gratitude chocolate (thyme-filled)]] '''+10''' (use 1x/day)
*[[Brain preservation fluid]] '''+5''' (use 1x/day)
*[[essential tofu]] '''+4-6''' (use 1x/day)
*[[software glitch]] '''+1''' (use in combat 1x/day)
*[[Time Juice]] '''+1''' (untradeable item from 2004, every account at the time got exactly 8, all may be consumed at once)
*[[triad summoning scroll]] '''+1''', sometimes (unspaded cap)
*[[tapped black lotus]] <font color=red>'''-1'''</font> (when used if you have adventures left)
*[[tapped black lotus]] <font color=red>'''-1'''</font> (when used if you have adventures left)
*[[The Towering Inferno Discotheque]] '''+5''' (once per day, need at least 5 points of [[unsmoothed velvet | Disco Style]] to go to the fifth floor - though it may be better to go to the fourth and reduce Drunkenness by 1)
*[[Victor's Spoils]] '''+11''' (use 1x/day and only while in the [[License to Adventure]] path)
*[[Time Juice]] '''+1''' (untradeable item from 2004, every account at the time got exactly 8, all may be consumed at once)
Aftercore only:
*[[time's arrow]] '''+5''' (once a day)
*[[blank diary]] '''+40''' (use 1x/week)
*[[triad summoning scroll]] '''+1''' (sometimes) (unspaded cap)
*[[bottled day]] '''+100''' (use 1x/week)
*[[Twelve Night Energy]] '''+12''' (once per day)
*[[mime army challenge coin]] '''+30''' or <font color=red>'''-30'''</font> (use 1x/day, not consumed on use; result is 50% chance of each; need at least 30 adventures to use)
*[[V for Vivala mask]] '''+1''' (on critical hit, 10 times per day)
*[[time's arrow]] '''+5''' (receive 1x/day; only usable on other players)
*[[Victor's Spoils]] '''+11''' (once per day, only on the [[License to Adventure]] [[special challenge path|challenge path]])


[[Category:Basics]]
[[Category:Basics]]
[[Category:Stats]]
[[Category:Stats]]

Revision as of 11:43, 24 August 2023

The Kingdom of Loathing is a turn-based game. Turns are called adventures. One adventure is long enough to go looking for something to do/kill in a location, to cook yourself some food, mix yourself a drink, or smith yourself something. Things that cost adventures are marked with the number of turns they take, like so: (1). Some actions will take more than one adventure, and are marked accordingly.

Other activities, such as purchasing a trophy, visiting a store, or talking to the Deep Fat Friars do not cost adventures, but they usually do not earn you items, stats or Meat without some sort of price - and if they do, it is typically limited to once a day. Gnollish signs can smith without using an adventure, but only if neither Armorcraftiness nor Super-Advanced Meatsmithing is required for the recipe.

Choice adventures that include a cancel option (such as this one) will usually not cost you an adventure to cancel.

Each day, at rollover, you will get 40 more adventures, and if it's Labór Day you will get 10 more. A complete list of items which will modify that amount can be found at Extra Rollover Adventures. Suggestions for adventure-giving equipment based on your level of gameplay can be found at Maximizing Your Rollover Adventures.

You can get more adventures during the day by eating food, drinking booze, and using spleen items. Besides those common ways, some familiars will spontaneously grant adventures.

There is no limit to the number of adventures you can acquire. However, you are limited to 200 adventures after rollover is completed. Excess adventures are simply lost forever.

On your character sheet, you can see how many turns you've played in a given ascension, as well as how many adventures you've played since you created your account.

Miscellaneous Sources

Besides the standard food, drinks, spleentacular items, rollover, and a select few familiars, there are certain ways to gain or lose adventures that fall outside the common categories.

Hardcore-available options:

Softcore-available options:

Aftercore only: