Adventures: Difference between revisions

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Hardcore-available options:
Hardcore-available options:
*[[Such Great Heights]] '''+3''' (select 1x/life; easily accessible by a [[stone wool]])
*[[Such Great Heights|Hidden Temple choice adv]] '''+3''' (select 1x/life; easily accessible by a [[stone wool]])
*[[Mayam Calendar]] '''+5''' (when used with Clock in the innermost circle; usable 1x/day, +1x/life when reset via the above Hidden Temple choice adv
*[[Calculate the Universe]] '''+3''' (casting limit/day determined by copies of the [[Manual of Numberology]] used, capped at 3 while in HC/ronin)
*[[Calculate the Universe]] '''+3''' (casting limit/day determined by copies of the [[Manual of Numberology]] used, capped at 3 while in HC/ronin)
*[[magical sausage]] '''+1''' (eat up to 23x/day; as a size-0 food it cannot be consumed on some challenge paths; requires [[Kramco Sausage-o-Matic™]] to be produced)
*[[magical sausage]] '''+1''' (eat up to 23x/day; as a size-0 food it cannot be consumed on some challenge paths; requires [[Kramco Sausage-o-Matic™]] to be produced)

Revision as of 00:31, 29 April 2025

The Kingdom of Loathing is a turn-based game. Turns are called adventures. One adventure is long enough to go looking for something to do/kill in a location, to cook yourself some food, mix yourself a drink, or smith yourself something. Things that cost adventures are marked with the number of turns they take, like so: (1). Some actions will take more than one adventure, and are marked accordingly.

Other activities, such as purchasing a trophy, visiting a store, or talking to the Deep Fat Friars do not cost adventures, but they usually do not earn you items, stats or Meat without some sort of price - and if they do, it is typically limited to once a day. Gnollish signs can smith without using an adventure, but only if neither Armorcraftiness nor Super-Advanced Meatsmithing is required for the recipe.

Choice adventures that include a cancel option (such as this one) will usually not cost you an adventure to cancel.

Each day, at rollover, you will get 40 more adventures, and if it's Labór Day you will get 10 more. A complete list of items which will modify that amount can be found at Extra Rollover Adventures. Suggestions for adventure-giving equipment based on your level of gameplay can be found at Maximizing Your Rollover Adventures.

You can get more adventures during the day by eating food, drinking booze, and using spleen items. Besides those common ways, some familiars will spontaneously grant adventures.

There is no limit to the number of adventures you can acquire. However, you are limited to 200 adventures after rollover is completed. Excess adventures are simply lost forever.

On your character sheet, you can see how many turns you've played in a given ascension, as well as how many adventures you've played since you created your account.

Miscellaneous Sources

Besides the standard food, drinks, spleentacular items, rollover, and a select few familiars, there are certain ways to gain or lose adventures that fall outside the common categories.

Hardcore-available options:

Softcore-available options:

Aftercore only: