Basement Diving Guide: Difference between revisions
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For the Gauntlet, [[Maximizing Your Damage Absorption|increase Damage Absorption]] as close as possible to 1000, if not above. Also increase HP, which may be a contrary goal. Having [[Tao of the Terrapin]] can effectively increase your DA by 400. | For the Gauntlet, [[Maximizing Your Damage Absorption|increase Damage Absorption]] as close as possible to 1000, if not above. Also increase HP, which may be a contrary goal. Having [[Tao of the Terrapin]] can effectively increase your DA by 400. | ||
For the Powder, to refill your MP after maximizing it, remember that [[Jumbo Dr Lucifer]]s in conjunction with full heals like [[scroll of drastic healing]] can heal just about all the HP you need, but for 1 fullness. If you're birdforming for combat, you can also use [[delicious shimmering moth]]s. | For the Powder, to refill your MP after maximizing it, remember that [[Jumbo Dr. Lucifer]]s in conjunction with full heals like [[scroll of drastic healing]] can heal just about all the HP you need, but for 1 fullness. If you're birdforming for combat, you can also use [[delicious shimmering moth]]s. | ||
==Number-Crunching== | ==Number-Crunching== |
Revision as of 16:17, 22 May 2011
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For Loathers wanting to do a basement dive to upgrade their telescopes, the present article aims to provide strategies for doing so efficiently. While the focus will be on reaching floor 500, the strategies will also be applicable for those who want to go beyond.
Fernswarthy's Basement consists of several different types of challenges, which get more and more difficult the deeper into the basement one goes. Every fifth level is a reward (usually a stat reward, whose magnitude scales to your main stat).
Combat Challenges
Monster Level in the basement scales roughly as twice the basement level (BL) to the 1.4th power. That is,
ML = 2 × BL1.4
Because of how quickly ML (and hence monster defense) scales, and how Hit Chance is calculated, it will eventually be impossible to hit with a "normal" weapon attack. This includes attack skills like Thrust-Smack (normally) and Moxious Maneuver. By BL 300, a character will need almost 5900 attack strength to hit the monsters. The story gets worse, because monster defense also absorbs damage due to Muscle. Fortunately, there are ways to beat the monsters without beating them with stats.
Note that combat with basement monsters can last up to 50 rounds, rather than the usual 30.
Encounters
Monster | Notes |
---|---|
![]() The Beast with n Ears |
|
![]() The Beast with n Eyes |
Always gets initiative |
![]() A n Stone Golem |
Has about 50% Physical Resistance, but about half the health of some other monsters at the same level |
![]() A n-Headed Hydra |
|
![]() The Ghost of Fernswarthy's n great-grandfather |
|
![]() n Bottles of Beer on a Golem |
|
![]() A n-Dimensional Horror |
|
Strategy
If you've been working over a run with Lunging Thrust-Smack and Moxious Maneuver, you can basically keep doing whatever you're doing up to a point, but as the monsters go past a few thousand ML at higher levels, here are a few strategies to deal thousands of damage even when your stats are much lower than the monster's.
The main idea is, be the David to their Goliath. Don't try to out-stat the monsters.
- General tips
- Entangling Noodles stun, allowing you a few more hits than you might be able to otherwise get (doesn't work well on beer golems). See also: other stuns.
- See Maximizing Your HP, Maximizing Your Moxie, and Maximizing Your Damage Absorption to help survive long enough to kill.
- Instead of changing strategies for physical-resistant monsters, use phials. They don't hurt to have on (until you hit the wrong resistance test).
- If you didn't know, spell damage is based off Mysticality.
- Regular class spells don't work on beer golems, but it's easy to switch to combat items for one battle.
- As a Myst class or a class with Spirit of Rigatoni and any decent chefstaff, it's increasingly trivial to get over 350% bonus spell damage for pretty cheap. At that point, damage for the high-level class spells are more than 1.5 times buffed Myst. See also: Maximizing Your Spell Damage.
- Combat items
- None of the monsters block combat items (which is kind of sad), so this works on everything.
- Party favors deal damage equal to buffed mainstat, for all three stats.
- Love songs deal damage equal to buffed mainstat, for all three stats. Additionally, some do elemental damage.
- Ambidextrous Funkslinging makes combat items even more efficient. It allows stunlock and damage at the same time.
- Shrinking powder cuts a monster's current HP in half.
- Birdform grants various skills that scale well with buffed stats.
- Vicious Talon Slash does Muscle-based physical damage, and always hits. Only the Ghost can cause a problem.
- The various other skills do Mysticality-based elemental damage. However, they require use of certain items before combat, and don't scale as high as Vicious Talon Slash. See Form of...Bird! for more details. The strongest of these is The Statue Treatment.
- Warning: Birdform prevents the use of other skills and combat items. This means no stunning, and the only way to heal is to use Feast on Carrion. Survival, then, is based on Maximizing Your HP and Maximizing Your Damage Absorption.
Elemental Challenges
There are five different Elemental Resistance challenges, which test two elements at once. The same amount of damage is done in both elements; failure results if HP is reduced to 0. As with the combat challenges, the damage scales with basement level:
Elt = 4.48 × BL1.4 + 8
To repeat, the above damage is applied using both elements of the test, so the total raw damage is twice the calculated value. Additionally, there appears to be about a 5% variation in the equation, so having exactly enough HP and resistance to survive the damage indicated does not guarantee the test will be passed. This also means that it is possible to pass the tests with fewer HP than implied by the equation.
Elemental powder potions' effects (e.g., Coldform) force elemental damage rules to be followed, so that one of the two prongs (the elemental forms cannot stack) of each test can be reduced to one point of damage, effectively cutting total damage in half. However, care must be taken to choose the form which won't double the damage received from the other prong.
Damage Absorption has no effect on these challenges.
Encounters
Elemental Test | Elements | Optimal Elemental Form |
---|---|---|
![]() Singled Out |
cold and sleaze | Coldform (phial of coldness) |
![]() Peace, Bra! |
sleaze and stench | Sleazeform (phial of sleaziness) |
![]() Still Better Than Pistachio |
stench and hot | Stenchform (phial of stench) |
![]() Unholy Writes |
hot and spooky | Hotform (phial of hotness) |
![]() The Unthawed |
spooky and cold | Spookyform (phial of spookiness) |
Strategy
Elemental Resistance levels decrease damage by a percent of the raw damage, but more levels asymptotically increase the percentage to 90%.
Mysticality classes have an extra 5% resistance added to their effective elemental resistance (for example, turning 85% to 90%), and at the same high elemental resistance levels (25+, or 88.91%), they take nearly 50% less damage than other classes take.
In order to pass these tests a basement diver may wish to maximize their effective HP. Effective HP is the amount of unreduced elemental damage it would take to reduce a player to 0 HP. Effective HP is found by the formula: EHP = HP/(1-resistance percentage). HP in this formula is the player's current HP including any bonuses from equipment, buffs, etc. A player can raise their EHP in two ways: HP Increasers and modifiers to Elemental Resistance levels. As the resistance level gets higher extra resistance becomes less useful. As HP gets higher extra resistance becomes more useful.
Res Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | |
Res % | 78.4 | 80.3 | 81.9 | 83.3 | 84.4 | 85.3 | 86.1 | 86.8 | 87.3 | 87.7 | 88.1 | 88.4 | 88.7 | 88.9 | 89.1 | 89.2 | 89.4 | 89.5 | |
HP | EHP | ||||||||||||||||||
2000 | 9247 | 10157 | 11065 | 11955 | 12814 | 13630 | 14394 | 15100 | 15743 | 16322 | 16838 | 17293 | 17693 | 18039 | 18339 | 18596 | 18817 | 19004 | |
2250 | 10403 | 11427 | 12448 | 13449 | 14416 | 15334 | 16194 | 16987 | 17710 | 18362 | 18943 | 19455 | 19904 | 20294 | 20631 | 20921 | 21169 | 21379 | |
2500 | 11559 | 12697 | 13831 | 14944 | 16018 | 17038 | 17993 | 18875 | 19678 | 20402 | 21047 | 21617 | 22116 | 22549 | 22924 | 23246 | 23521 | 23755 | |
2750 | 12715 | 13966 | 15214 | 16438 | 17619 | 18742 | 19792 | 20762 | 21646 | 22442 | 23152 | 23779 | 24327 | 24804 | 25216 | 25570 | 25873 | 26130 | |
3000 | 13871 | 15236 | 16597 | 17933 | 19221 | 20445 | 21592 | 22650 | 23614 | 24482 | 25257 | 25940 | 26539 | 27059 | 27509 | 27895 | 28225 | 28506 | |
3250 | 15027 | 16506 | 17980 | 19427 | 20823 | 22149 | 23391 | 24537 | 25582 | 26523 | 27361 | 28102 | 28750 | 29314 | 29801 | 30219 | 30577 | 30881 | |
3500 | 16182 | 17775 | 19363 | 20921 | 22425 | 23853 | 25190 | 26425 | 27550 | 28563 | 29466 | 30264 | 30962 | 31569 | 32093 | 32544 | 32929 | 33257 | |
3750 | 17338 | 19045 | 20747 | 22416 | 24026 | 25557 | 26989 | 28312 | 29517 | 30603 | 31571 | 32425 | 33174 | 33824 | 34386 | 34868 | 35281 | 35632 | |
4000 | 18494 | 20315 | 22130 | 23910 | 25628 | 27261 | 28789 | 30199 | 31485 | 32643 | 33676 | 34587 | 35385 | 36079 | 36678 | 37193 | 37633 | 38008 | |
4250 | 19650 | 21584 | 23513 | 25404 | 27230 | 28964 | 30588 | 32087 | 33453 | 34684 | 35780 | 36749 | 37597 | 38334 | 38970 | 39517 | 39985 | 40383 | |
4500 | 20806 | 22854 | 24896 | 26899 | 28832 | 30668 | 32387 | 33974 | 35421 | 36724 | 37885 | 38910 | 39808 | 40589 | 41263 | 41842 | 42337 | 42759 | |
4750 | 21962 | 24124 | 26279 | 28393 | 30433 | 32372 | 34187 | 35862 | 37389 | 38764 | 39990 | 41072 | 42020 | 42844 | 43555 | 44167 | 44689 | 45134 | |
5000 | 23118 | 25393 | 27662 | 29888 | 32035 | 34076 | 35986 | 37749 | 39356 | 40804 | 42094 | 43234 | 44231 | 45099 | 45848 | 46491 | 47041 | 47510 | |
5250 | 24274 | 26663 | 29045 | 31382 | 33637 | 35780 | 37785 | 39637 | 41324 | 42844 | 44199 | 45395 | 46443 | 47353 | 48140 | 48816 | 49393 | 49885 | |
5500 | 25430 | 27932 | 30428 | 32876 | 35239 | 37483 | 39584 | 41524 | 43292 | 44885 | 46304 | 47557 | 48654 | 49608 | 50432 | 51140 | 51745 | 52261 | |
5750 | 26585 | 29202 | 31811 | 34371 | 36840 | 39187 | 41384 | 43412 | 45260 | 46925 | 48409 | 49719 | 50866 | 51863 | 52725 | 53465 | 54098 | 54636 | |
6000 | 27741 | 30472 | 33195 | 35865 | 38442 | 40891 | 43183 | 45299 | 47228 | 48965 | 50513 | 51880 | 53078 | 54118 | 55017 | 55789 | 56450 | 57012 | |
6250 | 28897 | 31741 | 34578 | 37359 | 40044 | 42595 | 44982 | 47187 | 49196 | 51005 | 52618 | 54042 | 55289 | 56373 | 57309 | 58114 | 58802 | 59387 | |
6500 | 30053 | 33011 | 35961 | 38854 | 41646 | 44298 | 46782 | 49074 | 51163 | 53045 | 54723 | 56204 | 57501 | 58628 | 59602 | 60438 | 61154 | 61763 | |
6750 | 31209 | 34281 | 37344 | 40348 | 43248 | 46002 | 48581 | 50962 | 53131 | 55086 | 56828 | 58366 | 59712 | 60883 | 61894 | 62763 | 63506 | 64138 | |
7000 | 32365 | 35550 | 38727 | 41843 | 44849 | 47706 | 50380 | 52849 | 55099 | 57126 | 58932 | 60527 | 61924 | 63138 | 64187 | 65088 | 65858 | 66514 | |
7250 | 33521 | 36820 | 40110 | 43337 | 46451 | 49410 | 52180 | 54737 | 57067 | 59166 | 61037 | 62689 | 64135 | 65393 | 66479 | 67412 | 68210 | 68889 | |
7500 | 34677 | 38090 | 41493 | 44831 | 48053 | 51114 | 53979 | 56624 | 59035 | 61206 | 63142 | 64851 | 66347 | 67648 | 68771 | 69737 | 70562 | 71265 | |
7750 | 35833 | 39359 | 42876 | 46326 | 49655 | 52817 | 55778 | 58511 | 61003 | 63246 | 65246 | 67012 | 68559 | 69903 | 71064 | 72061 | 72914 | 73640 | |
8000 | 36988 | 40629 | 44259 | 47820 | 51256 | 54521 | 57577 | 60399 | 62970 | 65287 | 67351 | 69174 | 70770 | 72158 | 73356 | 74386 | 75266 | 76016 | |
9000 | 41612 | 45708 | 49792 | 53798 | 57663 | 61336 | 64775 | 67949 | 70842 | 73447 | 75770 | 77821 | 79616 | 81177 | 82526 | 83684 | 84674 | 85518 | |
10000 | 46236 | 50786 | 55324 | 59775 | 64070 | 68151 | 71972 | 75499 | 78713 | 81608 | 84189 | 86467 | 88463 | 90197 | 91695 | 92982 | 94083 | 95020 | |
11000 | 50859 | 55865 | 60857 | 65753 | 70477 | 74967 | 79169 | 83048 | 86584 | 89769 | 92608 | 95114 | 97309 | 99217 | 100865 | 102280 | 103491 | 104522 |
For example a player with 2000 HP and 12 resistance (78.4%) has 9247 EHP. If this player puts on a battered old top-hat (+500 hp) their new EHP would be 11559, an increase of 2312. If this player put on an orange peel hat (+3 resistance) instead they would have an EHP of 11955, an increase of 2708. If the same player were to buff their resistance to 25 before headgear they would have an EHP of 18039. The top-hat would increase EHP by 4510. The orange peel hat would increase EHP by 557.
Attribute Tests
The remaining challenges are passed or failed based on buffed Muscle, Mysticality, Moxie, HP, or MP.
The stat tests are thought to scale as:
Stat = BL1.4 + 2
The HP test probably scales like:
Phys = 10 × BL1.4
The MP test likely scales as:
Drain = 1.67 × BL1.4
It is believed that like the elemental tests, all attribute tests have a 5% variation.
Attribute Test | Notes | ||
---|---|---|---|
![]() Lift 'em! |
![]() Push it Real Good |
![]() Ring that Bell |
Muscle tests |
![]() Gathering: The Magic |
![]() Mop the Floor with the Mops |
![]() Do away with the 'doo |
Mysticality tests |
![]() Don't Wake the Baby |
![]() Grab a cue |
![]() ![]() Put on the Smooth Moves |
Moxie tests |
![]() Throwin' Down the Gauntlet |
| ||
![]() A Festering Powder |
|
Strategy
For raw attribute tests, there's nothing more to say than "buff up".
For the Gauntlet, increase Damage Absorption as close as possible to 1000, if not above. Also increase HP, which may be a contrary goal. Having Tao of the Terrapin can effectively increase your DA by 400.
For the Powder, to refill your MP after maximizing it, remember that Jumbo Dr. Lucifers in conjunction with full heals like scroll of drastic healing can heal just about all the HP you need, but for 1 fullness. If you're birdforming for combat, you can also use delicious shimmering moths.
Number-Crunching
Assuming that the combat challenges can be handled, the major hurdle for divers will be the non-combat tests. The question of whether basement diving is feasible can be asked in two related ways:
- How much damage is done/how big do player attributes have to be to pass the non-combat tests at a given basement level?
- Knowing the stat/damage results, what main stat will be required to reach a particular basement level, given the buffs a player is willing to run at all times?
Table of Test Strengths
Knowing the approximate values of the tests as discussed in the outline, it is useful to have a reference of the stat strength/damage done at several common stat levels.
The following table calculates two series of numbers for every 25th level of the basement. The first set of numbers is the requirement/damage done for the equations as listed in the overview; the second pads using a 5% safety margin. The HP test is calculated at 0% DA, 60% DA (easily achievable with the armor parts of the Antique Arms And Armor outfit, plus publicly available TT buffs Astral Shell and Ghostly Shell), and 90% DA (which usually requires Tao of the Terrapin). Inscrutable exoskeleton, from the glowing El Vibrato drone, can be a somewhat expensive +300 DA boost. Elemental damage is calculated at the 0%, 60%, and 80% levels, assuming a powder potion has been imbibed to reduce the optimal element to one point of damage -- hence the number listed is the expected damage under the appropriate resistance for the unpowdered element.
BL | Stat | Phys (0% DA) |
Phys (60% DA) |
Phys (90% DA) |
Drain | Elt (0% Res) |
Elt (60% Res) |
Elt (80% Res) |
---|---|---|---|---|---|---|---|---|
24 | 88 | 856 | 343 | 86 | 143 | 392 | 157 | 79 |
24 (5% padding) |
92 | 899 | 360 | 90 | 151 | 411 | 165 | 83 |
49 | 235 | 2325 | 930 | 233 | 389 | 1050 | 420 | 210 |
49 (5% padding) |
247 | 2441 | 977 | 245 | 408 | 1102 | 441 | 221 |
74 | 416 | 4140 | 1656 | 414 | 692 | 1863 | 745 | 373 |
74 (5% padding) |
437 | 4347 | 1739 | 435 | 726 | 1956 | 783 | 392 |
99 | 625 | 6222 | 2489 | 623 | 1039 | 2796 | 1119 | 560 |
99 (5% padding) |
656 | 6533 | 2613 | 654 | 1091 | 2935 | 1174 | 587 |
124 | 855 | 8527 | 3411 | 853 | 1424 | 3829 | 1532 | 766 |
124 (5% padding) |
898 | 8954 | 3582 | 896 | 1496 | 4020 | 1608 | 804 |
149 | 1105 | 11028 | 4411 | 1103 | 1842 | 4949 | 1980 | 990 |
149 (5% padding) |
1160 | 11579 | 4632 | 1158 | 1934 | 5196 | 2079 | 1040 |
174 | 1373 | 13702 | 5481 | 1371 | 2289 | 6147 | 2459 | 1230 |
174 (5% padding) |
1441 | 14387 | 5755 | 1439 | 2403 | 6454 | 2582 | 1291 |
199 | 1656 | 16535 | 6614 | 1654 | 2762 | 7416 | 2967 | 1484 |
199 (5% padding) |
1739 | 17362 | 6945 | 1737 | 2900 | 7787 | 3115 | 1558 |
224 | 1954 | 19515 | 7806 | 1952 | 3259 | 8751 | 3501 | 1751 |
224 (5% padding) |
2052 | 20490 | 8196 | 2049 | 3422 | 9188 | 3676 | 1838 |
249 | 2265 | 22630 | 9052 | 2263 | 3780 | 10147 | 4059 | 2030 |
249 (5% padding) |
2379 | 23762 | 9505 | 2377 | 3969 | 10654 | 4262 | 2131 |
BL | Stat | Phys (0% DA) |
Phys (60% DA) |
Phys (90% DA) |
Drain | Elt (0% Res) |
Elt (60% Res) |
Elt (80% Res) |
274 | 2590 | 25874 | 10350 | 2588 | 4321 | 11600 | 4640 | 2320 |
274 (5% padding) |
2719 | 27167 | 10867 | 2717 | 4537 | 12180 | 4872 | 2436 |
299 | 2926 | 29238 | 11695 | 2924 | 4883 | 13107 | 5243 | 2622 |
299 (5% padding) |
3073 | 30700 | 12280 | 3070 | 5127 | 13762 | 5505 | 2753 |
324 | 3274 | 32717 | 13087 | 3272 | 5464 | 14665 | 5866 | 2933 |
324 (5% padding) |
3438 | 34353 | 13741 | 3436 | 5737 | 15399 | 6160 | 3080 |
349 | 3633 | 36305 | 14522 | 3631 | 6063 | 16273 | 6509 | 3255 |
349 (5% padding) |
3815 | 38120 | 15248 | 3812 | 6366 | 17086 | 6835 | 3418 |
374 | 4002 | 39997 | 15999 | 4000 | 6680 | 17927 | 7171 | 3586 |
374 (5% padding) |
4202 | 41997 | 16799 | 4200 | 7014 | 18823 | 7530 | 3765 |
399 | 4381 | 43789 | 17516 | 4379 | 7313 | 19626 | 7851 | 3926 |
399 (5% padding) |
4600 | 45979 | 18392 | 4598 | 7679 | 20607 | 8243 | 4122 |
424 | 4770 | 47678 | 19071 | 4768 | 7963 | 21368 | 8547 | 4274 |
424 (5% padding) |
5009 | 50062 | 20025 | 5007 | 8361 | 22436 | 8975 | 4488 |
449 | 5168 | 51659 | 20664 | 5166 | 8628 | 23152 | 9261 | 4631 |
449 (5% padding) |
5427 | 54242 | 21697 | 5425 | 9059 | 24309 | 9724 | 4862 |
474 | 5576 | 55731 | 22293 | 5574 | 9307 | 24976 | 9991 | 4996 |
474 (5% padding) |
5854 | 58517 | 23407 | 5852 | 9773 | 26224 | 10490 | 5245 |
499 | 5991 | 59889 | 23956 | 5989 | 10002 | 26838 | 10736 | 5368 |
499 (5% padding) |
6291 | 62883 | 25154 | 6289 | 10502 | 28180 | 11272 | 5636 |
Main Stat Requirements
Knowing the stat/HP/MP requirements for the tests at particular basement levels allows for the conversion of the challenges into statements about main stat.
The three stat equalization potions first treat the off-stats as if they were equal to the unbuffed potion stat, and then calculate percentage boosts of off-stats as if they were the original stat. Hence stat tests of all three stripes are really tests of main stat, which is in practice highest.
- oil of stability -- equalizes base Moxie and Mysticality to base Muscle, and calculates percentage Moxie/Mysticality boosts as if they were equal to Muscle
- oil of expertise -- equalizes everything to Mysticality
- oil of slipperiness -- equalizes everything to Moxie
For the elemental tests, given a resistance level, the expected damage can be calculated, and HP can be related to the Muscle stat, which can be related to main stat as above. Similar reasoning applies to the HP/MP tests.
For the purposes of generality, the following assumes the equipment available to a diver is of negligible help. Since percentage boosts are much better than absolute boosts at the stat levels being discussed, and it is tedious to layer on many buffs at once, only common, cheap percentage buffs will be assumed for the following discussion. A complete list of percentage buffs can be viewed at the appropriate sub-page of the Dressing For Success project.
The important potion buffs include:
- 200% The Way of Sauce potion
- 100% Advanced Saucecrafting potion
- 100% potion of temporary gr8tness
- 100% (approximately) for 30 turns of the six wad effects -- this requires the use of three mojo filters to free up spleen if Spleen of Steel is unavailable
- 50% tomato juice of powerful power
- 50% funky dried mushroom -- Mysticality
- 25% Dungeons of Doom potion
- 25% seal-brain elixir
- 20% Flower Power -- this requires available fullness or drunkenness
- 20% Worm Wood item:
- bellhop bell -- +20% Muscle, -20% Mysticality
- bottled inspiration -- +20% Mysticality, -20% Moxie
- sensitive poetry journal -- +20% Moxie, -20% Muscle
- 15% hair spray -- Moxie
- 15% Ben-Gal™ Balm -- Muscle
- 15% Glittery mascara -- Mysticality
- 10% Black Market item
- 10% Stevedave's Shanty of Superiority
This totals to +650% to all stats (and +50% to myst only) from "easy stat buffs" anyone can maintain.
If these buffs are not enough some other easy buffs to add from foods and booze are:
- 100-200% chess cookies
- 50% Amorphous Cheer from blob-shaped Crimbo cookie
- 50% In Vino Vires from canteen of wine
- 50% Yuletide Industry from elven limbos gingerbread
- 50% Pasty from protein paste -- Muscle
- 50% Cake Caked from cupcake-in-a-cup -- Mysticality
- 50% Shamboozled from sham champagne -- Moxie
- 30% Rainbow Bright from prismatic wad
Some other powerful but pricier buffs are:
- 300% Deep Saucery potion
- 200% A Contender from rocky road ice cream
- 100% Arrrbor Day rewards
- 100% Dependence Day fireworks (Dependence Day Only)
- 60% mafia aria -- Muscle/Moxie
- 50% Pork Elf gem potion
- 50% extra-potent gremlin mutagen
Saucerors attempting the Nemesis quest may use vials of slime as well:
- 200% Tertiary color slime potions
- 100% Secondary color slime potions
- 50% Primary color slime potions
Being member of a clan with a ball pit gives daily access to a 20-turn-long effect (quality based on balls in pit):
- 1-100% Having a Ball
The following table then calculates the required main stat for every 25th basement level according to the equations listed previously, as well as the required stat with a 5% safety margin, given the easy buffs shown. Because of class differences, several common scenarios need to be spelled out for the HP, MP, and element tests.
- Class differences do not affect Muscle, Mysticality, or Moxie tests, and thus there is only one column.
- Muscle classes get an innate 50% HP bonus. Tao of the Terrapin enables a large boost in DA. Hence the HP test has four columns.
- Mysticality classes get an innate 50% MP bonus. The MP test can be divided into Mysticality/non-Mysticality.
- Mysticality classes have an additional +5% resistance to elements, which is ADDED to the reduction percentage. For example, if a a non-myst class would only take 50% of the raw damage, a myst class would take 45%. If a non-myst class takes 10.1%, a myst class takes 5.1%. When resistances hit the high 20s, this very nearly cuts elemental damage in half.
- Moxie classes lose out on both the HP and 5% bonus resistance, so in practice there are three elemental categories: Muscle (89.9% resistance, +50% HP), Mysticality (94.9% resistance), and Moxie (89.9% resistance). The numbers in the table assume that the correct powder potion has been imbibed to reduce one element to negligible damage.
While the above does not capture the full range of possibilities given the passive skills available, it gives a good idea of what is possible.
- Ignore elemental damage numbers, because they are way out of date and use a deprecated mechanic.
BL | Stat | Phys (Mus, 60% DA) |
Phys (Mus, 90% DA) |
Phys (Other, 60% DA) |
Phys (Other, 90% DA) |
Drain (Other) |
Drain (Myst) |
Elt (Mus) |
Elt (Mys) |
Elt (Mox) |
---|---|---|---|---|---|---|---|---|---|---|
24 | 12 | 31 | 8 | 47 | 12 | 20 | 13 | 14 | 11 | 21 |
24 (5% padding) |
13 | 33 | 8 | 49 | 12 | 21 | 14 | 15 | 11 | 22 |
49 | 32 | 84 | 21 | 127 | 32 | 53 | 36 | 38 | 29 | 57 |
49 (5% padding) |
34 | 89 | 22 | 133 | 33 | 56 | 38 | 40 | 30 | 60 |
74 | 57 | 150 | 38 | 225 | 56 | 95 | 63 | 68 | 51 | 101 |
74 (5% padding) |
60 | 158 | 40 | 237 | 59 | 99 | 66 | 71 | 53 | 107 |
99 | 86 | 226 | 57 | 339 | 85 | 142 | 95 | 102 | 76 | 152 |
99 (5% padding) |
90 | 237 | 59 | 356 | 89 | 149 | 99 | 107 | 80 | 160 |
124 | 117 | 309 | 77 | 464 | 116 | 194 | 130 | 139 | 104 | 208 |
124 (5% padding) |
123 | 325 | 81 | 487 | 122 | 204 | 136 | 146 | 109 | 219 |
149 | 151 | 400 | 100 | 600 | 150 | 251 | 168 | 180 | 135 | 269 |
149 (5% padding) |
158 | 420 | 105 | 630 | 158 | 264 | 176 | 189 | 141 | 283 |
174 | 187 | 497 | 124 | 746 | 187 | 312 | 208 | 223 | 167 | 335 |
174 (5% padding) |
197 | 522 | 131 | 783 | 196 | 327 | 218 | 234 | 176 | 351 |
199 | 226 | 600 | 150 | 900 | 225 | 376 | 251 | 269 | 202 | 404 |
199 (5% padding) |
237 | 630 | 158 | 945 | 236 | 395 | 264 | 283 | 212 | 424 |
224 | 266 | 708 | 177 | 1062 | 266 | 444 | 296 | 318 | 238 | 476 |
224 (5% padding) |
280 | 743 | 186 | 1115 | 279 | 466 | 311 | 333 | 250 | 500 |
249 | 309 | 821 | 205 | 1232 | 308 | 515 | 343 | 368 | 276 | 552 |
249 (5% padding) |
324 | 862 | 216 | 1293 | 323 | 540 | 361 | 387 | 290 | 580 |
274 | 353 | 939 | 235 | 1408 | 352 | 588 | 392 | 421 | 316 | 631 |
274 (5% padding) |
370 | 986 | 247 | 1479 | 370 | 618 | 412 | 442 | 332 | 663 |
299 | 399 | 1061 | 265 | 1591 | 398 | 665 | 443 | 476 | 357 | 713 |
299 (5% padding) |
419 | 1114 | 279 | 1671 | 418 | 698 | 466 | 499 | 375 | 749 |
324 | 446 | 1187 | 297 | 1781 | 445 | 744 | 496 | 532 | 399 | 798 |
324 (5% padding) |
468 | 1246 | 312 | 1870 | 467 | 781 | 521 | 559 | 419 | 838 |
349 | 495 | 1317 | 329 | 1976 | 494 | 825 | 550 | 590 | 443 | 886 |
349 (5% padding) |
520 | 1383 | 346 | 2075 | 519 | 867 | 578 | 620 | 465 | 930 |
374 | 545 | 1451 | 363 | 2177 | 544 | 909 | 606 | 651 | 488 | 976 |
374 (5% padding) |
572 | 1524 | 381 | 2286 | 571 | 955 | 637 | 683 | 512 | 1024 |
399 | 597 | 1589 | 397 | 2383 | 596 | 995 | 664 | 712 | 534 | 1068 |
399 (5% padding) |
626 | 1668 | 417 | 2502 | 626 | 1045 | 697 | 748 | 561 | 1122 |
424 | 649 | 1730 | 433 | 2595 | 649 | 1084 | 723 | 775 | 582 | 1163 |
424 (5% padding) |
682 | 1816 | 454 | 2725 | 681 | 1138 | 759 | 814 | 611 | 1221 |
449 | 704 | 1874 | 469 | 2811 | 703 | 1174 | 783 | 840 | 630 | 1260 |
449 (5% padding) |
739 | 1968 | 492 | 2952 | 738 | 1233 | 822 | 882 | 662 | 1323 |
474 | 759 | 2022 | 506 | 3033 | 758 | 1267 | 845 | 906 | 680 | 1359 |
474 (5% padding) |
797 | 2123 | 531 | 3185 | 796 | 1330 | 887 | 952 | 714 | 1427 |
499 | 816 | 2173 | 543 | 3259 | 815 | 1361 | 908 | 974 | 730 | 1461 |
499 (5% padding) |
856 | 2282 | 570 | 3422 | 856 | 1429 | 953 | 1022 | 767 | 1534 |
The last row, 499, is most informative. It shows that all classes really need Tao to survive the HP test. Muscle/Moxie classes really need Wisdom of the Elder Tortoises in order to make diving feasible. Mysticality classes fare best against the elemental tests. Moxie classes are the worst in every category.
Strategy
From the information above, conclusions can be drawn about configurations that are very useful to have in a basement dive.
Permed Skills
Doing a dive without these skills can significantly increase the time and Meat costs of reaching level 500.
- For most of the combat challenges, an uncapped combat spell will help: Fearful Fettucini, Saucegeyser, or Weapon of the Pastalord. Pastalord normally does only physical damage, which can be a problem for the ghost, but this can be rectified by using powder potions.
- Spectral Snapper is considered a weapon-based skill and not a "spell," so it will always hit the beer golem. The golem often blocks spells, and at higher levels it can become difficult to survive against beer golems long enough for spells to get through. However, uncapped spells scale to a larger portion of their associated stat and benefit from percentage-based spell damage increasers, so spells are a more efficient choice than Snapper when fighting anything other than the beer golem.
- The uncapped spells from Hobopolis, such as Grease Lightning, are also not blocked by the beer golem, and the skill books for them can generally be purchased cheaply from the mall. However, they are also three times as expensive, MP-wise, as the Mys-class uncapped spells.
- It's difficult to maximize DA without Tao of the Terrapin, and it helps with combats as well as the HP test.
- Wisdom of the Elder Tortoises gives a 50% MP bonus, making the MP test much easier.
- Spirit of Ravioli provides a 25% HP bonus.
- Impetuous Sauciness gives five extra turns when drinking Sauceror potions, driving down costs.
- Ambidextrous Funkslinging enables a player to use two combat items per round. Funkslinging the divine combat items (divine noisemaker, divine can of silly string, divine blowout) is an effective (though somewhat expensive) alternative to scaling combat spells. Remember to use powder potions if fighting a physically resistant monster. Love songs can also be used to the same effect, without requiring a powder potion.
Several buffs help in diving, but are available via buffbots and do not need to be permed.
- Stevedave's Shanty of Superiority grants +10% to all attributes.
- Elemental Saucesphere gives +2 resistance.
- Astral Shell gives +1 resistance, and helps to reach the 1000 DA cap.
- Ghostly Shell helps with DA.
- Empathy of the Newt provides +5 familiar weight if familiars are a part of the diving strategy.
Several other skills are not "must-have" like the above, but do simplify a dive.
- The five passive resistance skills can free up equipment slots for more Muscle/HP buffing.
- Torso Awaregness allows the wearing of shirts to help maximize resistance/DA, as well as buffs from the shirts themselves.
- Spirit of Rigatoni enables the wielding of chefstaves, the bonus spell damage of which is nothing to sneeze at.
- Rage of the Reindeer gives a 10% Muscle boost.
- Gnomish Hardigness and Cosmic Ugnderstanding provide a modest 5% bonus to HP and MP.
- Amphibian Sympathy and Leash of Linguini increase familiar weight.
- Springy Fusilli and Overdeveloped Sense of Self Preservation help with winning initiative.
- Entangling Noodles provides a low-cost way of getting free hits as monsters get tougher.
- Cannelloni Cocoon heals all HP; scrolls of drastic healing accomplish much the same thing pretty cheaply.
- Abs of Tin and Marginally Insane from Hodgman's journal 3 and 4 provide +10% to HP and MP, and can be permed, or purchased for each run.
Class Choices
There are several innate differences between character classes that can help one decide whether to do a dive on the current ascension.
- Muscle classes have an intrinsic 50% HP bonus.
- Seal Clubber: The class with the fastest low- to mid-level powerleveling (averaging over 450 muscularity per turn without clovers). Fast powerleveling leads to being able to start the basement at a higher level in the same amount of time.
- Turtle Tamer: Characters with low skills can benefit from having the natural 50% HP bonus, a class skill for a 50% MP bonus, and a skill to double Damage Absorption from hats and pants (effectively up to 400 extra DA out of 1000 max).
- Mysticality classes have a resistance bonus of 5%, and also an MP bonus of 50%.
- Saucerors get a five-turn duration bonus when imbibing saucecrafting potions (on top of any Impetuous Sauciness bonus), and additionally cook potions at a 3:1 product-to-ingredient ratio. These help give them more efficient use of effects, making them the cheapest class to use. Saucerors also get Slime Potions, which stack on top of sauce potions, letting them reach up to +350% more in stat bonuses than any other class. Also Saucemageddon, a spell more powerful than the normal class spells.
- Moxie classes have basically no relevant advantages. Unless dance card-leveling counts, but it doesn't.
Familiars
Given that there are no item or Meat drops in the basement, and monster levels ramp up so high so quickly, very few familiars are actually useful in a dive.
- An Exotic Parrot helps with the elemental tests, without taking up an equipment slot. Back when elemental resistance had a maximum value, however, it was easy to max out one's resistance with cheap buffs and ordinary equipment. Now that the elemental resistance has no upper limit, any extra elemental resistance will help with the elemental tests. Every 20 lbs of parrot adds 1 increment of resistance to each element.
- A Levitating Potato can block attacks, which may be particularly helpful against the beer golem.
- A Hovering Sombrero may be a good choice for increasing the already large stat gains at deep basement levels.
- A Crimbo P. R. E. S. S. I. E. can act as an improved Sombrero. It can boost stat gains like a Sombrero, buff your stats, restore MP, block enemy attacks, attack, and delevel.
- A Disembodied Hand allows you to temporarily trade out your familiar slot for an extra one-handed weapon. This is helpful for cases like equipping another Brimstone Bludgeon, stainless steel shillelagh, Grimacite gat, bottle-rocket crossbow, or Hodgman's whackin' stick in order to pass a stat test.
Useful items
Equipment choices
The Dressing For Success pages offer many hints on how to raise stats high enough to defeat the attribute challenges. However, several pieces of equipment are very useful in a dive and deserve explicit mention.
- The El Vibrato Relics outfit, when properly charged, will give 1000 HP or 1000 MP, which makes the damage tests much easier. Note that this outfit requires 200 Muscle and 200 Moxie to equip.
- The Ascension Rewards for Hardcore, HCO, and Bad Moon runs give very good stat buffs, often among the best of any equipment available.
- Due to the way that spell damage is calculated, percentage-based Mysticality equipment may be a better choice for spellslinging than regular spell damage increasers.
- A battered hubcap gives 20% resistance, as well as Muscle and HP increases.
- Those lucky enough to own a navel ring of navel gazing can use it to good effect. Not only does it offer a hefty percentage-based increase to both Mysticality and Bonus Spell Damage, but its intrinsic dodging ability can help against high-level monsters.
- A V for Vivala mask offers a worthwhile percentage-based muscle boost, which can help with the Gauntlet and Muscle tests. The mask also adds +50% damage to combat items, which is very helpful for characters lacking a scaling damage spell.
- If your clan has Hobopolis open, getting a set of Hodgman's Regal Frippery can boost all your stats evenly for 60%, as well as providing difficult to get Mysticality bonuses for your hat and pants slots. Getting two Hodgman's whackin' sticks can boost your stats by 40% more, if you have dual-wielding (or 60%, if you have a Disembodied Hand familiar). If you don't, Hodgman's cane can be useful for maintaining MP buffs, and Hodgman's disgusting technicolor overcoat will really help your elemental defenses.
- The Sea salt scrubs are very useful if you have Torso Awaregness, giving +400 HP and +400 MP, in addition to a Mysticality boost.
- A scratch 'n' sniff sword/crossbow with 3 wrestler stickers provides 30% bonus to all stats. They last 20 battles, meaning you can use it for other tests without using it up. They are also sold cheap at the Mall.
- sugar shorts provide 25% to all stats for around 30 battles. Like the stickers, they are also cheap.
Consumables
- Divers having problems with combat encounters can always make use of the divine combat items (divine noisemaker, divine can of silly string, divine blowout). Each of those items deals damage equal to the player's (buffed) stat. They can even do damage to physically resistant monsters, if the player has an elemental form. ie Hotform. Love songs work as well, providing elemental damage according to (buffed) stat.
- If the elemental tests are proving difficult, the +9 resistance semi-rares can let off some pressure. Again, this could get expensive:
- Stunning items -- in particular items which stun monsters for multiple rounds -- can be a help if monsters cannot be killed quickly.
General Strategy
- Characters willing to use up their fullness can drink Jumbo Dr. Lucifers to cheaply refill their MP for the MP tests.
- Those having trouble passing the tests should save the diet buffs (e.g., wad effects, Flower Power) for basement diving later in their KoL day, after they've had a chance to raise their main stat some more.
- The attribute and damage tests are not necessarily constant; due to the variations, one can pass a test with the exact same stats that have failed previously.
- Doing the Mysterious Island Quest's side-quests as a Frat will be helpful. Mysterious Island Arena's Frat reward includes the Elvish buff, and the Nunnery's Frat reward heals up to 3,000 HP and MP per day.
Optimal Time to Start a Dive
Many players choose to do their dives concurrently with attaining their level 30 class trophies (e.g., the Seal Clubber's Scourge of Seals), as the high main stat at level 30 makes for an easier dive. However, a dive need not start at level 30, because the stat rewards over the course of finishing 500 basement levels are considerable, due to scaling monster levels. At level 100, 300 stats per combat are expected, roughly half of which will be distributed into the main stat. At level 400, over 2000 stats per combat will be earned.
Here is some rough math:
Monster level = 2 * (basement level)1.4 Sombrero weight = 40 Sombrero bonus = sqrt(40 * monster level) / 10 Total stat gain from monster = (monster level / 4) + sombrero bonus Chance of combat on a non-reward basement level = 0.46 (estimated) Expected mainstat gain on a non-reward basement level = 0.46 * (total stat gain from monster) / 2 Expected mainstat gain on a reward basement level = current mainstat * 2 / 3
If we approximate your current mainstat as 780, then you can expect to gain 168K mainstat from the Basement, assuming no stat days. This is enough to move you from 738 to 845. In other words, if there's no stat day in the near future, mainstat 738 might be a good point to enter the Basement.
Note: if you are leveling using a Gym, the number of substats gained per turn increases with your mainstat. It might be a good idea to run the Basement earlier than strictly necessary, so as to gain the substats from combat sooner and thus level faster. This must be balanced against the increased expense of running the Basement at a low level.
Cost Expectations
Here is a rough table for computing how much a Basement dive might cost. We assume that the character initially has a mainstat of 750 and offstats of 200. We assume the character has equipment-based stat buffs totaling 100% to each stat (for example, a full Brimstone outfit). For each section of the Basement, the table gives the potions that would be required to pass all stat tests in that section. After 330 basement levels have gone by, we assume the character has reached a mainstat of 800.
For Meat-per-adventure calculations we assume that each potion grants 10 turns of its effect.
Basement Levels | Active Potions | Lowest Stat | Meat/Adv | Cost |
---|---|---|---|---|
1-70 | (none) | 200*2=400 | 0 | 0 |
71-180 | oil of stability or oil of expertise or oil of slipperiness | 750*2=1500 | 100 | 11000 |
181-210 | the above, plus tomato juice of powerful power | 750*2.5=1875 | 160 | 4800 |
211-280 | the above, plus potion of temporary gr8tness | 750*3.5=2625 | 310 | 21700 |
281-330 | the above, plus philter of phorce, ointment of the occult, serum of sarcasm | 750*4.5=3375 | 490 | 24500 |
331-450 | the above, plus Ferrigno's Elixir of Power, Hawking's Elixir of Brilliance, Connery's Elixir of Audacity | 800*6.5=5200 | 1010 | 121200 |
450-500 | the above, plus the five elemental wad effects (requires rollover to refresh spleen) | 800*7.5=6000 | 1010 | 50500 |
Total: | 233700 |
Players might be able to save some Meat by employing food-based buffs (such as flower petal pies or roasted marshmallows), but these come at a substantial cost in that they prevent the player from gaining adventures from higher-quality food. In general it is more efficient to eat the higher-quality food, use a few extra potions, and make up for the cost by spending the extra adventures Meat-farming.
Other buffs, such as those gained from Dungeons of Doom potions, are inefficient compared to sauce potions, and should only be used as a last resort.
On the other hand players can save some Meat by having better equipment, or being more careful about their buffs (using wad effects, hair spray, and Ben-Gal™ Balm to best advantage). Players can save quite a lot of Meat by playing as a Sauceror, which makes all sauce potions last 15 turns instead of 10.
Still, it's reasonable to expect that a basement dive will require roughly 250K worth of potions.
Notes
- The original spading and strategizing for basement diving was largely done in the HCO forum.