Avatar of Sneaky Pete/Strategy

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Revision as of 16:12, 16 February 2014 by imported>Melon (Making a start on some skill analysis)

This page contains tips and tricks for the Avatar of Sneaky Pete special challenge path.

Mr. Store Items

With Sneaky Pete not allowing Your Mystical Bookshelf skills and familiars, a large number of Mr. Store items are unusable in Hardcore that otherwise usually are.

Here is a complete list of Items of the Month which can be used in Hardcore Avatar of Sneaky Pete:

Normal runs can also pull Mr. Store items. Remember that skillbooks, familiars and familiar equipment are unavailable, but the shirt slot is still usable. The Crown of Thrones and Buddy Bjorn are useless as they cannot be occupied.

Astral Consumables

  • With only 5 stomach capacity, astral hot dogs are a poor choice as you can only eat one per day and it's not hard to fill up your stomach with other great alternatives, especially if you have access to the Hot Dog Stand.
  • Unlike other Avatar classes where the astral energy drinks are a no-brainer, Sneaky Pete can actually generate adventure-yielding spleen items via Incite Riot. It also shouldn't be too hard to fit in astral pilsners if you're able to expand your liver capacity to the max.
  • Therefore the energy drinks are great for low skill runs that don't plan on exploring much of the Dangerous Rebel skill tree, but those that are able to go deep into the tree and get Hard Drinker could find the pilsners as a competitive option. More analysis is needed on this.

Astral Gear

  • Pete can wear shirts thanks to Best Dressed, so the astral shirt is a viable option, and a great option for low-skill runs, providing lots of easy stat gains in an otherwise under-utilised slot.
  • The astral mask offers a range of useful benefits, however the item drop bonus is less useful than usual if you are able to get Natural Dancer because your available item drop is so huge anyway, and you can gain access to the yellow ray effect via Flash Headlight with the appropriate motorbike upgrade. If you're not planning on going all the way through the Loveable Rogue tree, then the astral mask should be very strongly considered in hardcore.

Workshed Items

  • As this avatar, you get free access to Nash Crosby's Still in your workshed. This is in addition to your normal workshed item.
  • As you will be crafting a LOT of cocktails, the High Efficiency Still is a good choice and will help you stretch your materials out to fill your potentially giant liver.

Skill Analysis

Every time you complete a Avatar of Sneaky Pete ascension you will begin the next one with more skill points available to invest in the skill trees. During the time when you don't have enough skill points available to get all of them you'll need to make some decisions about which skills to take and in what order. What follows is an analysis of the most important skills in each tree.

Lovable Rogue Tree

  • Mixologist and Throw Party at positions 2 and 3 in this tree are pretty much a necessity for Hardcore. Without these skills you will really struggle to fill your liver with high quality booze and your adventure generation will be atrocious. Mixologist lets you make Disco Bandit cocktails and superhuman cocktails (you will find Nash Crosby's Still in your Workshed to make the latter) and Throw Party gives you the ingredients to make them. Don't forget that the amount of ingredients you get with Throw Party depends on the amount of audience love you have, so will want to focus on raising it at the start of your ascension by using Mug for the Audience whenever possible. Disco Bandit cocktails have a level requirement of 4 and superhuman cocktails a level requirement of 6, so you ideally want to invest at least three points into the Lovable Rogue tree by the time you reach level 4, ideally before drinking on day 1. Watch out, it costs 1 turn to craft a Disco Bandit cocktail, and 2 turns to craft a Superhuman cocktail, so make sure you have enough adventures spare. Unfortunately it is possible to get RNG screwed on the ingredients you receive as there is no guarantee you will be able to mix them together effectively, so choose which drinks to make and which ingredients to distil with care.
  • Fix Jukebox at position 4 can be thought of as a partial yellow ray with no cooldown, as the skill allows you to get a single-turn +300% item drop buff in the middle of combat, three times a day. Unlike Yellow rays, it also works on conditional items so items such as The F'c'le quest drops are good targets. See Yellow ray strategy for some ideas on the sorts of items that make good targets for this skill, although this skill can only guarantee the drops on items with a 25% base drop rate or higher. Using this skill also gets you a big chunk of audience love, which can help max out your approval for Throw Party, but in practice concentrating on the item drop bonus is going to be a better idea. Note that trying to get the Filthy Hippy Disguise using this skill is a bad idea and you should just wait until level 9 and then boost non-combats, due to the staggeringly low base drop rate on the outfit pieces.
  • Check Hair at position 7 gets you a buff that gives +100% item drops for 10 turns at the cost of 30MP. It's too expensive to run all the time, but running it whenever you need item drops for a quest that cannot be guaranteed via Fix Jukebox (or you've already used up your 3 uses of that for the day) is perfectly manageable. It's worth noting that if you don't make it this far along this tree, Sneaky Pete's general-purpose item drop access is atrocious, with limited access to other significant item drops bonuses, barring the occasional 10%-25% buff here and there from various sources and pickpocket. In hardcore during low-skill runs that do not plan to at least pick up this skill, the astral mask comes highly recommended. Check Hair really helps for The Defiled Nook, The 8-Bit Realm, The Hole in the Sky and getting the steel margarita, making it more valuable in hardcore.
  • Make Friends at position 9 is believed to be similar to Transcendent Olfaction and has a minimum audience love requirement before it can be used. More information is needed before this can be analysed further, watch this space.
  • Natural Dancer. This skill. This skill! Good grief! A passive +200% item drops is absolutely gigantic and combined with Check Hair, which is a prerequisite, allows you trivially cap any item drop with a base rate of 25% or higher. Incredibly powerful, especially in hardcore, but can save some pulls in softcore too. Some yellow ray or Fix Jukebox targets typically have base drop rates around 30%, they can be capped naturally when you get to the bottom of this skill tree, thereby allowing you to save those limited resources for other things. Here's a list of quest relevant item drop targets that can't be capped with 300% but can be capped with 600% by using Fix Jukebox, (in rough appearance order):
And here's a list of item drops with lower than 15% base drop rate, being good targets for yellow rays:
Ascension Strategy
Rankings: HC Skills - HC Familiars - HC IotMs
General: Class selection - Familiar usage - Lucky adventures
Paths: BHY - Fist - AoB - BI - ZS - AoJ - BIG! - KOLHS - CA2 - AoSP - SS - HR - Picky - Ed - Random - AoWoL - Source - NA - GN - LtA - L.A.R. - PF - G-Lover - DD
Additional Paths: DG - 2CRS - KoE - PotP - LKS - GG - Y,Robot - QT - WF - GY - JM - FotD
IotMs: Tomes - Faxing - Copying - YR - Garden - Correspondent - Workshed - Tea party - Florist