User:VinnyB/MMM

From A KoL Wiki

List of things that mafia's Maximizer won't know to suggest:

  • Other familiars (Lefty, Righty, fairy, lep, woim, parrot, Tot), AoJ companion, Ed servant, etc
  • Equipment that isn't implemented in mafia:
    • Iunion Crown: specific zones can yield +1 [elem] res, +3 [elem] dmg, +5% init, +3 [attr], +1% items (twice if you spend 4 fights)
    • unbreakable umbrella: set to +25% ML mode
  • Equipment that doesn't currently exist and isn't trivially creatable:
    • LOV Tunnel equipment (all +25% [attr] exp): mus shirt (+25 ML), mys back, mox acc (+50% meat, +3 res all)
    • Bastille Battalion acc.s (all +50% [attr] and +4 [attr] subs): mus (+8 fam wt, +50% wdmg), mys (+8 adv, +50% sdmg
    • pantogram pants (- or + 5% CF; +20 wdmg or +20% sdmg)
    • Witchess equipment (all +50% [attr] and +5 [attr] subs): King's mus club1 only (+50% wdmg, +10% crit), Witch's mys acc (+100% sdmg), Queen's mox hat (-5% CF, +5 adv)
    • Snojo 11th-fight equipment (+25% [attr]): mus acc (+25 ML), mox hat (+25% items)
    • uncollected your cowboy boots (+20% items or +2 res all or +30% init or +5 adv; +20 ML or +50% [attr])
    • uncollected gold detective badge (+20% items, +30% meat)
    • miracle whip (2H: +50% items, +100% meat, +50% init) if you don't currently have 10k meat
    • (If it gets confused about clan access) Fireworks shop equipment: hats (+/- CF, +ML), rocket boots (+init)
    • Potential Fallbot equipment
    • (Aftercore) All manner of untradable equipment, including ascension rewards, boss drops, etc
  • Equipment whose equip requirements you haven't met yet
  • Equipment with configurable (but not trivially so) enchantments:
    • KGB: (- or + 5% CF or +25 ML or +5 adv or +5 pvp fites); (+25% init or +5 [elem] res); (+25% wdmg or +50% dmg or +5 pris dmg)
    • Latte: many different possible enchantments found in specific zones
    • Fourth of May Cosplay Saber daily upgrade: +20 ML or +10 fam wt or +3 res all
    • your cowboy boots: switching spurs (+20% items / +2 res all / +30% init / +5 adv) or skin (+20 ML / +50% [attr])
    • Crown of Thrones / Buddy Bjorn: buffs from familiars you don't yet own
    • Folder Holder: many different possible enchantments based on inserted folders
    • card sleeve: buffs with inserted cards you don't yet own (I think)
  • Passive skills, e.g. avatar or purchasable from Fragnk (+10% items, +10% meat)
  • Effects from currently-nonexistent sources:
  • Effects from sources you can't currently use:
    • Effects requiring consumption of something your organs can't currently hold
    • Asdon Martin buffs, if you don't have enough fuel: - or + 10% CF or + or - 25 ML or +50% init or (+50% items/booze & +50% meat)
    • Buffs from sources that you can't currently use (examples?)
  • Effects with variable enchantments:
    • Bird calendar buff, if it hasn't been updated: +attr%, +[elem] res, (+items or +meat or +ML or -CF or +init or +stats), (possibly +100% & +20 wdmg)
    • (esp. in 2CRS path) Become Superficially(-)/Intensely(+) Interested, mutually toggleable: -/+ 5% CF
    • Stillsuit buff
    • Vintner wine buff
  • Effects with a random component:
    • Incredible Self-Esteem, with no active New-You effects: (toggleable +/- 5% CF) or (+50% items & +100% meat) or (+5 fam wt) or (+100% sdmg) or (+30 ML) or (+50% init & +4 stats) or (+50% all attr)
    • KGB random buffs: (+100% [attr]) OR (+30 [attr]) OR (+50% items) OR (+100% meat) OR (+50% init) OR (+5 stats)
  • Other effects (which can get filtered out of the list, despite having "show all effects" enabled in Preferences):
    • Cloudbuff
    • LOV Tunnel buffs: +50% items or +10 fam wt or +10 stats
    • ? cyclic DSH buffs
    • ? cyclic Trainshed buffs
    • ? vampyric cloake: 1 turn of: +50% items or +2 res all or (+50% mus & +50% meat)
    • ? veiny/glowing/cool spore pods: 1 turn of +200% [attr]
  • Not-technically-effects:


For a list of all equipment that match [criterion] (modular stuff aside), try something like:

  • ash foreach i in $items[]{if(i.numeric_modifier("maximum hp") < 0){print(i+": "+i.numeric_modifier("maximum hp"));}}

Or, for effects, e.g.:

  • ash foreach i in $effects[]{if(i.numeric_modifier("item drop") > 0){print(i+": "+i.numeric_modifier("item drop"));}}