Journeyman: Difference between revisions

From A KoL Wiki
imported>WUM80M4N
m Big Book and Noncombat Clarification.
imported>HippoKing
Divergences: bookshelf works
 
(9 intermediate revisions by 7 users not shown)
Line 8: Line 8:
==Restrictions==
==Restrictions==
*You cannot enter [[The Sea]]: {{blockquote|That shack you saw on the main map was just a picture of a shack drawn on the ground.}}
*You cannot enter [[The Sea]]: {{blockquote|That shack you saw on the main map was just a picture of a shack drawn on the ground.}}
*Consultations with your guild trainer are curt and unproductive: {{blockquote|You may not learn skills on this path..}}
*Consultations with your guild trainer are curt and unproductive: {{blockquote|You may not learn skills on this path.}}
*Skill books and similar items like the [[emotion chip]] can't be used: {{blockquote|You don't feel like reading this right now.}} {{blockquote|Where we're going (on this path), we don't need skills.}}
*Skill books can't be used, including the [[emotion chip]], [[book of facts]] and the [[Bird-a-Day calendar]]: {{blockquote|You don't feel like reading this right now.}} {{blockquote|Where we're going (on this path), we don't need skills.}}


==Divergences==
==Divergences==
Line 15: Line 15:
** Moxie classes are still able to [[Pickpocket]].
** Moxie classes are still able to [[Pickpocket]].
** Conditionally granted skills like [[Steal Accordion]] are available, as are skills granted by equipment, such as [[CHEAT CODE: Replace Enemy]].
** Conditionally granted skills like [[Steal Accordion]] are available, as are skills granted by equipment, such as [[CHEAT CODE: Replace Enemy]].
** Skill books cannot be used and guild trainers are not available.
** *[[Your Mystical Bookshelf|Bookshelf]] skills can be used as normal.
** Skill books cannot be used and guild trainers will not offer you any skills, although guild access is otherwise unaffected.
*You gain skills by exploring seldom-essayed zones of the Kingdom. Each of those zones has exactly six different skills in it.
*You gain skills by exploring seldom-essayed zones of the Kingdom. Each of those zones has exactly six different skills in it.
**Noob zones: [[Noob Cave]], [[The Dire Warren]]
**Noob zones: [[Noob Cave]], [[The Dire Warren]]
Line 27: Line 28:
**Moon sign areas: [[The Spooky Gravy Burrow]], [[Thugnderdome]], [[Outskirts of Camp Logging Camp]], [[Camp Logging Camp]]
**Moon sign areas: [[The Spooky Gravy Burrow]], [[Thugnderdome]], [[Outskirts of Camp Logging Camp]], [[Camp Logging Camp]]
**Sidequest areas: [[Tower Ruins]], [[Whitey's Grove]], [[The Valley of Rof L'm Fao]]
**Sidequest areas: [[Tower Ruins]], [[Whitey's Grove]], [[The Valley of Rof L'm Fao]]
*The skill is awarded [[A Journeyman's Delight|in]] [[A Journeyman's Discovery|a]] [[A Journeyman's Pining|non]]-[[A Journeyman's Respite|combat]] [[A Journeyman's Visit|adventure]], which will occur on every fourth adventure in a skill-granting zone. Gaining a skill does not itself consume an adventure.
*The skill is awarded [[A Journeyman's Delight|in a]] [[A Journeyman's Discovery|free]] [[A Journeyman's Pining|non]]-[[A Journeyman's Respite|combat]] [[A Journeyman's Visit|adventure]], which will occur after every 3 adventures in an appropriate skill-granting zone.
**The order of skills gained in each zone depends on your class. However, you can find skills from any of the six basic classes, not just your own.
**The order of skills gained in each zone depends on your class. However, you can find skills from any of the six basic classes, not just your own.
***The order does not change if you have already learned the skill.
**Order and location of the skills are different for different classes, but consistent for all players of the same class. See the spreadsheet linked below for more information.
**Order and location of the skills are different for different classes, but are otherwise the same for different players, and consistent across ascensions. See the spreadsheet linked below for more information.
**The Gnomish trainers [[Fragnk,_the_Regnaissance_Gnome|Fragnk]] and [[Melvign's Comic Shop|Melvign]] can bestow skills (if accessible).
**The Gnomish trainers [[Fragnk,_the_Regnaissance_Gnome|Fragnk]] and [[Melvign's Comic Shop|Melvign]] can bestow skills (if accessible).


==Aftercore==
==Aftercore==
Upon freeing the King, you will retain any skills learned, '''and''' regain all your permed skills. Guild trainer access is restored, though unpermed class starter skills such as [[Clobber]] remain unavailable. You may use items that grant skills to learn skills.
Upon freeing the King, you will retain any skills learned, '''and''' regain all your permed skills. Guild trainer access is restored, though unpermed class starter skills such as [[Clobber]] remain unavailable. You may use items that grant skills to learn skills, as normal.


==Strategy==
==Strategy==
* Depending on how many IotMs you have, learning as few skills as possible, or possibly even learning ''zero'' skills directly translates to turns saved.
* [[The Gnomish Gnomad Camp]] can be used to pick up small bonus item, meat, HP, MP and the ability to wear a shirt. Useful shirts include [[surgical apron]] and [[lynyrdskin tunic]] (if you're picking up [[Armorcraftiness]] or pulling it in normal).


===Astral gear and consumables===
===Astral gear and consumables===
* Any of the astral consumables are fine.  
* Any of the astral consumables are fine.  
** However, if you have trouble leveling up quickly enough, consider taking the [[astral hot dog dinner]]. Since you don't have combat skills or buffs by default, you can't run as much +ML, which means you won't be gaining levels as quickly as you normally would.
** However, if you have trouble leveling up quickly enough, consider taking the [[astral hot dog dinner]]. Since you don't have combat skills or buffs by default, you can't run as much +ML, which means you won't be gaining levels as quickly as you normally would.
Line 46: Line 47:
** The [[astral pet sweater]] is useful as always, since you do still have access to your normal familiars. +10 points of weight can provide a lot in the way of additional item drops or experience gain.
** The [[astral pet sweater]] is useful as always, since you do still have access to your normal familiars. +10 points of weight can provide a lot in the way of additional item drops or experience gain.
** While normally a good choice, the [[astral belt]] is rather dangerous. Experience gain is valuable, but you'll have to pick up some buffs or combat skills, or you may not actually be able to survive the extra monster level.
** While normally a good choice, the [[astral belt]] is rather dangerous. Experience gain is valuable, but you'll have to pick up some buffs or combat skills, or you may not actually be able to survive the extra monster level.
** You can't actually wear the [[astral shirt]] without [[Torso Awareness]]. If you want to use it, make sure you pick a moon sign that gives you access to [[The Gnomish Gnomad Camp]].
** You can't actually wear the [[astral shirt]] without [[Torso Awareness]]. If you want to use it, make sure you pick a moon sign that gives you access to [[The Gnomish Gnomad Camp]], or be prepared to do [[The Shirt Off His Lack of Back]] quest in the mountains (which you may still start by trying and failing to wear the astral shirt - or any other shirt you can get.)
** If you're playing a class for which bonus item drops are hard to come by, the [[astral mask]] is also worth considering. It'll also help you survive if you're playing as one of the squishier classes.
** If you're playing a class for which bonus item drops are hard to come by, the [[astral mask]] is also worth considering. It'll also help you survive if you're playing as one of the squishier classes.


===Class choice and skill acquisition===
===Class choice and skill acquisition===
* The location and order of skills varies by class, but is consistent across players and ascensions.  
* The location and order of skills varies by class, but is consistent across players and ascensions.  
** For example, a [[Disco Bandit]] adventuring in [[Cobb's Knob Laboratory]] will always learn [[The Sonata of Sneakiness (skill)|The Sonata of Sneakiness]] first, followed by [[Bind Angel Hair Wisp]].  
** For example, a [[Disco Bandit]] adventuring in [[Cobb's Knob Laboratory]] will always learn [[The Sonata of Sneakiness (skill)|The Sonata of Sneakiness]] first, followed by [[Bind Angel Hair Wisp]].  
** A [[Pastamancer]] visiting the same location will learn [[Kneebutt]], then [[The Long View]].
** A [[Pastamancer]] visiting the same location will learn [[Kneebutt]], then [[The Long View]].
** There is a spreadsheet for this path (still being spaded) that may help with your routing: https://docs.google.com/spreadsheets/d/1NNDAN4FAuzXLyJpa16uEKO3IxkyiBVF1XAfYuE_RLuQ/htmlview#
** There is a spreadsheet for this path that may help with your routing: https://docs.google.com/spreadsheets/d/1NNDAN4FAuzXLyJpa16uEKO3IxkyiBVF1XAfYuE_RLuQ/htmlview#
 
* Beware skills that require multiple skills or specific classes to function, as they can cost a huge number of adventures to learn. For example, [[Batter Up!]] requires being a [[Seal Clubber]] with [[Wrath of the Wolverine]], [[Ire of the Orca]], ''and'' [[Batter Up!]] itself, which requires more than 40 adventures to set up for a skill that is highly unlikely to save anywhere near that many.
 
* Many Guild skills are marginal or useless, so don't feel obligated to get most of them. You're best off approaching this path as one would a low-skill [[Standard]] run, i. e. you should only pick up the skills you need and avoid the filler.
* Many Guild skills are marginal or useless, so don't feel obligated to get most of them. You're best off approaching this path as one would a low-skill [[Standard]] run, i. e. you should only pick up the skills you need and avoid the filler.
** You can refer to [[Hardcore Skill Analysis]] for an idea on how useful the various skills are. The page is somewhat outdated and unlikely to be applicable to cutting-edge speedruns, but it's still useful as a rough outline.
** You can refer to [[Hardcore Skill Analysis]] for an idea on how useful the various skills are. The page is somewhat outdated and unlikely to be applicable to cutting-edge speedruns, but it's still useful as a rough outline.


* Here are some specific types of skills you might want to pick up:
* Here are some specific types of skills you might want to pick up:
Line 68: Line 65:
** Ways to manipulate [[Combat Frequency]], such as [[Smooth Movement]] and [[The Sonata of Sneakiness (skill)|The Sonata of Sneakiness]]. This is less important if you have access to IotMs, as [[CHEAT CODE: Invisible Avatar]], [[unbreakable umbrella]], [[porkpie-mounted popper]] and [[atlas of local maps]] are all available.
** Ways to manipulate [[Combat Frequency]], such as [[Smooth Movement]] and [[The Sonata of Sneakiness (skill)|The Sonata of Sneakiness]]. This is less important if you have access to IotMs, as [[CHEAT CODE: Invisible Avatar]], [[unbreakable umbrella]], [[porkpie-mounted popper]] and [[atlas of local maps]] are all available.
** A source of [[Cold]] damage for [[The Smut Orc Logging Camp]], such as [[Saucecicle]] or [[Northern Explosion]]. You also can run more +ML if you don't have to rely on standard attacks for combat.
** A source of [[Cold]] damage for [[The Smut Orc Logging Camp]], such as [[Saucecicle]] or [[Northern Explosion]]. You also can run more +ML if you don't have to rely on standard attacks for combat.
 
** [[Ambidextrous Funkslinging]] can make it easier to [[rock band flyers|flyer]] without dying, and also to beat [[Shadow opponent|your Shadow]].
** A healing skill like [[Cannelloni Cocoon]] or [[Tongue of the Walrus]] can be useful to avoid spending meat on healing items. Muscle classes can use [[Medicinal Herb's medicinal herbs]], after opening the guild, instead.


===Miscellaneous===
===Miscellaneous===
* As in [[Grey You]], it's a bit of a challenge to find additional hero keys for runs shorter than 3 days.  
* As in [[Grey You]], it's a bit of a challenge to find additional hero keys for runs shorter than 3 days.  
** In softcore, pulling and eating key lime pies is a viable approach.
** In softcore, pulling and eating key lime pies is a viable approach.
Line 80: Line 77:
** If you're short on high-quality booze, but have access to a [[Melodramedary]] and a [[combat lover's locket]], consider copying, spitting and (if needed) [[Yellow ray strategy|disintegrating]] a [[Craggy bartender]].
** If you're short on high-quality booze, but have access to a [[Melodramedary]] and a [[combat lover's locket]], consider copying, spitting and (if needed) [[Yellow ray strategy|disintegrating]] a [[Craggy bartender]].


*Using the [[Big Book of Every Skill]] to learn a skill, then getting that skill from nomcombats will result in the noncombat saying you've gotten the skill despite already having it.
*Using the [[The Big Book of Every Skill]] to learn a skill, then getting that skill from nomcombats will result in the noncombat saying you've gotten the skill despite already having it.
 
==Rewards==
==Rewards==
*Finishing a Journeyman run while it is the current special challenge path -- between May 15th, 2022, (and August 15th, 2022) -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
*Finishing a Journeyman run while it is the current special challenge path -- between May 15th, 2022, (and August 15th, 2022) -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
Line 86: Line 84:
*Players will receive a [[Thwaitgold harvestman statuette]] upon defeating the Naughty Sorceress.
*Players will receive a [[Thwaitgold harvestman statuette]] upon defeating the Naughty Sorceress.
*Players in Hardcore gain the stainless steel equipment for their class.
*Players in Hardcore gain the stainless steel equipment for their class.
==Notes==
* There was no announcement when this path became available, and it hasn't been acknowledged in the [[History of Loathing (2022)]].
* This path was released without official leaderboards, the Journeyman plinth was not visible until August 8th, 2022.


{{Ascension Paths}}
{{Ascension Paths}}

Latest revision as of 15:54, 6 July 2025

Journeyman is the Summer 2022 special challenge path, introduced on May 15th, 2022. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Journey to out-of-the-way places to find your skills."


Restrictions

  • You cannot enter The Sea:

    That shack you saw on the main map was just a picture of a shack drawn on the ground.

  • Consultations with your guild trainer are curt and unproductive:

    You may not learn skills on this path.

  • Skill books can't be used, including the emotion chip, book of facts and the Bird-a-Day calendar:

    You don't feel like reading this right now.

    Where we're going (on this path), we don't need skills.

Divergences

Aftercore

Upon freeing the King, you will retain any skills learned, and regain all your permed skills. Guild trainer access is restored, though unpermed class starter skills such as Clobber remain unavailable. You may use items that grant skills to learn skills, as normal.

Strategy

  • Depending on how many IotMs you have, learning as few skills as possible, or possibly even learning zero skills directly translates to turns saved.
  • The Gnomish Gnomad Camp can be used to pick up small bonus item, meat, HP, MP and the ability to wear a shirt. Useful shirts include surgical apron and lynyrdskin tunic (if you're picking up Armorcraftiness or pulling it in normal).

Astral gear and consumables

  • Any of the astral consumables are fine.
    • However, if you have trouble leveling up quickly enough, consider taking the astral hot dog dinner. Since you don't have combat skills or buffs by default, you can't run as much +ML, which means you won't be gaining levels as quickly as you normally would.
  • As for the astral equipment, the run is overall similar to Standard, but there are some additional factors to consider.
    • The astral pet sweater is useful as always, since you do still have access to your normal familiars. +10 points of weight can provide a lot in the way of additional item drops or experience gain.
    • While normally a good choice, the astral belt is rather dangerous. Experience gain is valuable, but you'll have to pick up some buffs or combat skills, or you may not actually be able to survive the extra monster level.
    • You can't actually wear the astral shirt without Torso Awareness. If you want to use it, make sure you pick a moon sign that gives you access to The Gnomish Gnomad Camp, or be prepared to do The Shirt Off His Lack of Back quest in the mountains (which you may still start by trying and failing to wear the astral shirt - or any other shirt you can get.)
    • If you're playing a class for which bonus item drops are hard to come by, the astral mask is also worth considering. It'll also help you survive if you're playing as one of the squishier classes.

Class choice and skill acquisition

Miscellaneous

  • As in Grey You, it's a bit of a challenge to find additional hero keys for runs shorter than 3 days.
    • In softcore, pulling and eating key lime pies is a viable approach.
    • In hardcore, reminiscing a fantasy bandit and copying it 4 times will yield a fat loot token. Alternatively, using the full-length mirror to chance a copy of zappable Vending Machine accessories.
  • Turn generation is a bit of an issue on this path, but there are some tricks you can use.
  • Using the The Big Book of Every Skill to learn a skill, then getting that skill from nomcombats will result in the noncombat saying you've gotten the skill despite already having it.

Rewards

  • Finishing a Journeyman run while it is the current special challenge path -- between May 15th, 2022, (and August 15th, 2022) -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
  • Finishing a Journeyman run also gives a The Big Book of Every Skill.
  • Players will receive a Thwaitgold harvestman statuette upon defeating the Naughty Sorceress.
  • Players in Hardcore gain the stainless steel equipment for their class.

Notes

  • There was no announcement when this path became available, and it hasn't been acknowledged in the History of Loathing (2022).
  • This path was released without official leaderboards, the Journeyman plinth was not visible until August 8th, 2022.
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None