KOLHS: Difference between revisions

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Notes: 4th and 5th slots are given back even if some of the first 3 slots are empty
imported>Discordance
 
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   |date=August 15, 2013
   |date=August 15, 2013
   |desc=Oh no, it wasn't a dream -- you really are back in high school!}}
   |desc=Oh no, it wasn't a dream -- you really are back in high school!}}
You're [[Too School for Cool]] in this run.
In this path, you must attend [[KoL High School]] at the start of each day, where you're subject to restrictions but can also obtain useful items and effects. Your drinking is limited to path-specific booze.


==Restrictions==
==Restrictions==
*You must spend your first 40 Adventures each day in school; attempting to go elsewhere during this time gets you [[KOLHS/Messages|chastised]].
*You must spend your first 40 Adventures each day in any of the 4 school zones; attempting to go elsewhere during this time gets you [[KOLHS/Messages|chastised]].
**The truancy officers only check adventure.php zones.  You can go into non-adventure.php zones (such as [[Lemon Party Slot]] or [[The Barrel full of Barrels]]) during the restricted interval.  This doesn't reduce the number of turns you still need to spend in school, though.
**The truancy officers only check adventure.php zones.  You can go into non-adventure.php zones (such as [[Lemon Party Slot]] or [[The Barrel full of Barrels]]) during the restricted interval.  This doesn't reduce the number of turns you still need to spend in school, though.
**Hipster/goth kid fights count toward the 40 Adventures even though they don't take a turn.
**Using [[Run Away|free runaways]] in the school zones will count toward the 40 adventures.
**Wandering monsters will appear in school. This can be used to significantly shorten the number of actual turns spent in class, at the cost of after school crafting materials.
**[[Teleportitis]] during this period will take you to just the four school zones.
**[[Teleportitis]] during this period will take you to just the four school zones.
**Using [[Run Away|free runaways]] in the school zones will count toward the 40 adventures.
*You may not wear a hat in school; attempting to do so will get you [[KOLHS/Messages|chastised]].
*You may not wear a hat in school; attempting to do so will get you [[KOLHS/Messages|chastised]].
*You may not use a familiar with a base weight of more than 10 lbs. in school; attempting to do so will get you [[KOLHS/Messages|chastised]]. The [[Steam-Powered Cheerleader]] is an exception to the weight limit.
*You may not use a familiar with a base weight of more than 10 lbs. in school; attempting to do so will get you [[KOLHS/Messages|chastised]]. The [[Steam-Powered Cheerleader]] is an exception to the weight limit.
*You cannot drink any standard booze. Only path-specific booze or a [[Steel margarita]] can be drunk. Attempting to drink other booze gives:
*You cannot drink booze normally. Only path-specific booze or a [[Steel margarita]] can be drunk. Attempting to drink other booze gives:
*:Your high school palate is not refined enough to enjoy this booze.
*:Your high school palate is not refined enough to enjoy this booze.
**You are still able to drink [[Booze, Glorious Booze|hobo booze]].
**[[Mayodiol]] is also still allowed.
**Sipping from your [[tiny stillsuit]] is not allowed.
**You can still drink booze from the choice adventure in Barrrney's Barrr.
* '''Holidays'''
** During the [[Feast of Boris]], you will still encounter FoB wandering monsters and can eat the foods they drop. As in all special challenge paths, you do not gain the extra stomach capacity the holiday would normally grant. The normal holiday text on the front page is replaced with the following:
**:'''Today is the Feast of Boris.'''
**:Too bad you still have class.


==Divergences==
==Divergences==
*You begin the run in the [[Too School for Cool]] expository adventure.  
*You begin the run in the [[Too School for Cool]] expository adventure.  
*The [[over-the-shoulder Folder Holder]] is not only usable in Hardcore on this path, but is automatically pulled. Its capacity is increased to 5 folders instead of 3.
*The [[over-the-shoulder Folder Holder]] is usable in Hardcore on this path, and is received from [[Too School for Cool]] if owned. Its capacity is increased to 5 folders instead of 3.
*The [[KoL High School]] is on the Right Side of the Tracks.  This is a container with 4 new zones:
*The [[KoL High School]] is on the Right Side of the Tracks.  This is a container with 4 new zones:
**[[The Hallowed Halls]]
**[[The Hallowed Halls]]
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**[[Chemistry Class]]
**[[Chemistry Class]]
**[[Shop Class]]
**[[Shop Class]]
*The KoL High School has three factions, each associated with a particular mainstat and its two corresponding classes: jocks ([[Muscle]]), nerds ([[Mysticality]]), and greasers ([[Moxie]]). Whenever you use a class-specific skill in combat, you will see an [[KOLHS/Messages|approval message during combat]] from the appropriate faction. After '''fifteen''' of these messages, you'll receive a faction intrinsic.
*The KoL High School has three factions, each associated with a particular mainstat and its two corresponding classes: jocks ([[Muscle]]), nerds ([[Mysticality]]), and greasers ([[Moxie]]). Each time you use a class-specific skill in combat while in [[The Hallowed Halls]], you will see an [[KOLHS/Messages|approval message during combat]] from the appropriate faction. After receiving '''15''' of one category of message (which can be fulfilled in a single fight), you'll receive a faction intrinsic and stop receiving approval messages for the rest of the day.  
**You must adventure in [[The Hallowed Halls]] to receive the intrinsic.
**Your faction intrinsic determines which of the three after-school activities you can participate in ([[Shop Class (After School)]], [[Chemistry Class (After School)]], [[Art Class (After School)]]).
**Using any combat item counts like a Moxie class skill for the greaser faction (just like activating the [[Juju Mojo Mask]]).
**Using any combat item counts like a Moxie class skill for the greaser faction (just like activating the [[Juju Mojo Mask]]).
***Using [[Ambidextrous Funkslinging]] to throw two items only triggers one message.
***Using [[Ambidextrous Funkslinging]] to throw two items only triggers one message.
**The faction intrinsics are [[Jamming with the Jocks]], [[Nerd is the Word]], and [[Greaser Lightnin']].
**The faction intrinsics are [[Jamming with the Jocks]], [[Nerd is the Word]], and [[Greaser Lightnin']], which provide +5 to their stat and +25% item drops in their aligned School zone.
**You stop receiving approval messages once you have a faction intrinsic.
**Any faction intrinsic you have is removed at rollover.
**Any faction intrinsic you have is removed at rollover.
*On your 22nd adventure in school each day, you will encounter the [[Delirium in the Cafeterium]] noncombat. If you have a faction intrinsic, sitting with that faction results in stat gains; sitting with an incorrect faction, or sitting with any faction when you don't have a buff, results in HP loss.
*On your 22nd adventure in school each day (regardless of which school zone you are in), you will encounter the [[Delirium in the Cafeterium]] noncombat. If you have a faction intrinsic, sitting with that faction results in stat gains; sitting with an incorrect faction, or sitting with any faction when you don't have a buff, results in HP loss.
*After 40 adventures in the school, you can leave the school without any notification of completion at all.  However, if you ''do'' stay in school you will get the [[Saved by the Bell]] choice adventure.
*After 40 adventures in the school, you can leave the school without any notification of completion at all.  However, if you ''do'' stay in school you will get the [[Saved by the Bell]] choice adventure.
**Saved by the Bell will occur up to three times per day.  You may return to the school to use them at any time.
**You can take choices in Saved by the Bell 3 times per day at any time after school is finished for the day.  You may return to the school to use them at any time.
**If you attempt to return to school after the third Saved by the Bell, you are [[KOLHS/Messages|told to come back tomorrow]].
**If you attempt to return to school after the third Saved by the Bell, you are [[KOLHS/Messages|told to come back tomorrow]].
*While adventuring outside of the School, you will sometimes acquire booze after combat.  A [[KOLHS/Messages|new message]] will appear, and you will automatically spend 100 meat and receive booze.
*While adventuring outside of the School, you will sometimes acquire booze after combat.  A [[KOLHS/Messages|new message]] will appear, and you will automatically spend 100 meat and receive booze.
**You can receive a maximum of five post-combat booze per day.
**You will not receive a post-combat booze if you haven't drunk the previous one you got that day.
**You will not receive a post-combat booze if you haven't drunk the previous one you got that day.
**You will not receive a post-combat booze if your drunkeness is 10 or higher.
**You will not receive a post-combat booze if your drunkeness is 10 or higher.
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==Notes==
==Notes==
*All the school monsters [[Special Monsters|scale to your stats]] (capped at 200, subject to some final spading).
*All the school monsters [[Special Monsters|scale to your stats]] (capped at 200 plus ML).
*After breaking the prism, if you have an [[over-the-shoulder Folder Holder]] with folders in the 4th and 5th slots:
*After breaking the prism, if you have an [[over-the-shoulder Folder Holder]] with folders in the 4th and 5th slots, those folders are removed and returned to your inventory:
*:You can't fit these folders in your holder anymore:
*:You can't fit these folders in your holder anymore:
*:{{acquire}}
*:{{acquire}}
*:{{acquire}}
*:{{acquire}}
*After breaking the prism, any left over [[Saved by the Bell|after-school]] crafted quest items disappear.
*After breaking the prism, any leftover [[Saved by the Bell|after-school]] crafted quest items disappear, although the raw materials are preserved.
*While the [[over-the-shoulder Folder Holder]] is an automatic pull, an unopened [[Folder Holder]] is not; nor is it a free pull.  Be sure you unwrap your Folder Holder (and put folders in it) ''before'' ascending.
*While the [[over-the-shoulder Folder Holder]] is an automatic pull, an unopened [[Folder Holder]] is not; nor is it a free pull.  Be sure you unwrap your Folder Holder (and put folders in it) ''before'' ascending.


==Rewards==
==Rewards==
*Completing a KOLHS run gives a [[Thwaitgold bookworm statuette]].
*Completing a KOLHS run gives a [[Thwaitgold bookworm statuette]].
*Three [[trophy|trophies]] are known to be obtainable on this path:
*Three [[trophy|trophies]] are obtainable on this path:
**[[Eleven Down, None to Go]] for defeating a [[X-fingered Shop Teacher|1-fingered Shop Teacher]] (this can also be done outside the path by faxing)
**[[Eleven Down, None to Go]] for defeating a [[X-fingered Shop Teacher|1-fingered Shop Teacher]] (this can also be done outside the path by faxing).
**[[Ansel Adams Jr.]] for fully (21x?) upgrading the [[Yearbook Club Camera]]
**[[Ansel Adams Jr.]] for fully upgrading the [[Yearbook Club Camera]] (21 times, can be done in a single 22-day ascension or through multiple different ascensions).
**[[Purity of Essence]] for three distinct 100% faction dedication runs(?)
**[[Purity of Essence]] for committing to one clique throughout an entire ascension, for each of the 3 cliques in 3 different ascensions (does not have to match your class mainstat).


{{Ascension Paths}}
{{Ascension Paths}}
[[Category:Ascension Strategy]]
[[Category:Ascension Strategy]]

Latest revision as of 04:51, 10 February 2025

This page is in need of content.

Fill in the missing bits.

KOLHS is the Fall 2013 special challenge path, introduced on August 15, 2013. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Oh no, it wasn't a dream -- you really are back in high school!"

In this path, you must attend KoL High School at the start of each day, where you're subject to restrictions but can also obtain useful items and effects. Your drinking is limited to path-specific booze.

Restrictions

  • You must spend your first 40 Adventures each day in any of the 4 school zones; attempting to go elsewhere during this time gets you chastised.
    • The truancy officers only check adventure.php zones. You can go into non-adventure.php zones (such as Lemon Party Slot or The Barrel full of Barrels) during the restricted interval. This doesn't reduce the number of turns you still need to spend in school, though.
    • Using free runaways in the school zones will count toward the 40 adventures.
    • Wandering monsters will appear in school. This can be used to significantly shorten the number of actual turns spent in class, at the cost of after school crafting materials.
    • Teleportitis during this period will take you to just the four school zones.
  • You may not wear a hat in school; attempting to do so will get you chastised.
  • You may not use a familiar with a base weight of more than 10 lbs. in school; attempting to do so will get you chastised. The Steam-Powered Cheerleader is an exception to the weight limit.
  • You cannot drink booze normally. Only path-specific booze or a Steel margarita can be drunk. Attempting to drink other booze gives:
    Your high school palate is not refined enough to enjoy this booze.
    • You are still able to drink hobo booze.
    • Mayodiol is also still allowed.
    • Sipping from your tiny stillsuit is not allowed.
    • You can still drink booze from the choice adventure in Barrrney's Barrr.
  • Holidays
    • During the Feast of Boris, you will still encounter FoB wandering monsters and can eat the foods they drop. As in all special challenge paths, you do not gain the extra stomach capacity the holiday would normally grant. The normal holiday text on the front page is replaced with the following:
      Today is the Feast of Boris.
      Too bad you still have class.

Divergences

  • You begin the run in the Too School for Cool expository adventure.
  • The over-the-shoulder Folder Holder is usable in Hardcore on this path, and is received from Too School for Cool if owned. Its capacity is increased to 5 folders instead of 3.
  • The KoL High School is on the Right Side of the Tracks. This is a container with 4 new zones:
  • The KoL High School has three factions, each associated with a particular mainstat and its two corresponding classes: jocks (Muscle), nerds (Mysticality), and greasers (Moxie). Each time you use a class-specific skill in combat while in The Hallowed Halls, you will see an approval message during combat from the appropriate faction. After receiving 15 of one category of message (which can be fulfilled in a single fight), you'll receive a faction intrinsic and stop receiving approval messages for the rest of the day.
  • On your 22nd adventure in school each day (regardless of which school zone you are in), you will encounter the Delirium in the Cafeterium noncombat. If you have a faction intrinsic, sitting with that faction results in stat gains; sitting with an incorrect faction, or sitting with any faction when you don't have a buff, results in HP loss.
  • After 40 adventures in the school, you can leave the school without any notification of completion at all. However, if you do stay in school you will get the Saved by the Bell choice adventure.
    • You can take choices in Saved by the Bell 3 times per day at any time after school is finished for the day. You may return to the school to use them at any time.
    • If you attempt to return to school after the third Saved by the Bell, you are told to come back tomorrow.
  • While adventuring outside of the School, you will sometimes acquire booze after combat. A new message will appear, and you will automatically spend 100 meat and receive booze.
    • You will not receive a post-combat booze if you haven't drunk the previous one you got that day.
    • You will not receive a post-combat booze if your drunkeness is 10 or higher.
    • At levels 1-4 you will receive a can of the cheapest beer.
    • At levels 5-8 you will receive a bottle of fruity "wine".
    • At level 9 or greater you will receive a single swig of vodka.
  • Your reward for the level 3 quest is 3 bottles of root beer (which are actually food, not booze) instead of 3 flagons of Typical Tavern swill.
  • You do not encounter the Naughty Sorceress at all (and thus, need no wand of Nagamar). Instead, you encounter KOL High School's Principal.

Strategy

See KOLHS/Strategy.

Notes

  • All the school monsters scale to your stats (capped at 200 plus ML).
  • After breaking the prism, if you have an over-the-shoulder Folder Holder with folders in the 4th and 5th slots, those folders are removed and returned to your inventory:
    You can't fit these folders in your holder anymore:
    SomethingYou acquire... something. [[Data:{{{item}}}]]
    SomethingYou acquire... something. [[Data:{{{item}}}]]
  • After breaking the prism, any leftover after-school crafted quest items disappear, although the raw materials are preserved.
  • While the over-the-shoulder Folder Holder is an automatic pull, an unopened Folder Holder is not; nor is it a free pull. Be sure you unwrap your Folder Holder (and put folders in it) before ascending.

Rewards

Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None