Nuclear Autumn: Difference between revisions

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imported>Billybobfred
Fallout Shelter: from ungawa in the forawms again (floor 6 buffs still need effect name + duration) (also maybe this should be made a table at this point??? or? )
imported>BigLebowski1
m Moved skills section to above rewards like it’s done in other paths
 
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*You may only consume size 1 foods, booze and spleen items. Trying to consume any larger items results in this message:  
*You may only consume size 1 foods, booze and spleen items. Trying to consume any larger items results in this message:  
:Your mutated throat is too narrow for a meal that big.
:Your mutated throat is too narrow for a meal that big.
:Your mutated throat is too narrow to swallow that much. Try something smaller.
:Your mutated throat is too narrow to swallow that much booze. Try something smaller.
:That item is too intense for your mutated endocrine system to handle.
:That item is too intense for your mutated endocrine system to handle.
::Consumables larger than your total capacity (e.g. eating a size 4 or larger food) will give their standard "too full / too drunk / spleen toxins" messages.
*Stomach and Spleen are limited to 3 each, and Liver is limited to 2 (you become overdrunk at 3).
*Stomach and Spleen are limited to 3 each, and Liver is limited to 2 (you become overdrunk at 3).
**Due to only being able to consume size 1 items, you cannot increase your liver capacity through the [[steel margarita]].
**Due to only being able to consume size 1 items, you cannot consume a [[steel margarita]] to increase your liver capacity.
*[[Your Fallout Shelter]] replaces [[The Campground]]. As a result, you are unable to access your [[Garden]], [[Your Workshed|Workshed]], [[A Telescope|Telescope]], etc.
*[[Your Fallout Shelter]] replaces [[The Campground]]. As a result, you are unable to access your [[Garden]], [[Your Workshed|Workshed]], [[A Telescope|Telescope]], etc.
**However, your [[Source Terminal]] will appear in your shelter, if you have one.
**However, your [[Source Terminal]] will appear in your shelter, if you have one.
**You can still access [[Your Colossal Closet]] via the chat command: /go closet
**Although you are kitchenless, you may still install a [[Dramatic™ range]] (acquired as a softcore pull) for [[:Category:Fancy Cooking Ingredients|fancy cooking]] the [[unstable fulminate]] or [[Knob cake]].
**Although you are kitchenless, you may still install a [[Dramatic™ range]] (acquired as a softcore pull) for [[:Category:Fancy Cooking Ingredients|fancy cooking]] the [[unstable fulminate]] or [[Knob cake]].
*[[The Meatsmith]], [[The Armory and Leggery]], [[The General Store]], [[Doc Galaktik's Medicine Show]], [[The Hermitage]], [[The Bugbear Bakery]], and the three [[Guild Hall]]s are all unavailable.
*[[The Meatsmith]], [[The Armory and Leggery]], [[The General Store]], [[Doc Galaktik's Medicine Show]], [[The Hermitage]], [[The Bugbear Bakery]], [[The Black Market]], and the three [[Guild Hall]]s are all unavailable.
*You cannot consume a [[spice melange]].
**Although you cannot buy [[sweet rims]] from [[The General Store]], you can make a [[bitchin' meatcar]] if you pull the rims and get the other pieces from [[The Degrassi Knoll Bakery and Hardware Store]].
**Although you cannot buy [[dingy planks]] from [[The General Store]], you can still use the [[dinghy plans]] to construct a [[dingy dinghy]] if you can pull the planks.
*You cannot consume [[spice melange|quantities of spice melange]], [[Ultra Mega Sour Ball|Ultra Mega Sour Balls]], [[alien animal milk|bottles of alien animal milk]], or [[alien plant pod|alien plant pods]].
:Your mutant metabolism wouldn't be able to process that stuff.
:Your mutant metabolism wouldn't be able to process that stuff.
*[[Standard restrictions]] apply while Nuclear Autumn is the current challenge path. These restrictions will be lifted on November 15, 2016.
* The [[Feast of Boris]] does not grant additional fullness:
 
*:<center>'''Today is the Feast of Boris.'''</center>
*:<center>But you're not in the mood to celebrate during nuclear autumn</center>
===Skills===
===Skills===
* Permanent skills are not available.
* Permanent skills are not available.
* Attempting to use an [[Skills Obtained From Items|item that teaches a skill]] gives the message: "You can't read this because the radiation burned off all of the ink."


==Divergences==
==Divergences==
*On ascending into Nuclear Autumn, the player encounters [[War Apparently Changed]].
*On ascending into Nuclear Autumn, the player encounters [[War Apparently Changed]].
*You cannot drop the Nuclear Autumn path before day 3 of the run (as of February 1, 2023).
*The Council gives you a [[Desert Bus pass]] at level 11.
*The Council gives you a [[Desert Bus pass]] at level 11.
*[[The Black Market]] is unavailable: you find the forged documents when you find the market.
*[[The Black Market]] is unavailable: you find the forged documents when you find the market.
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===Fallout Shelter===
===Fallout Shelter===
The [[Campground]] is replaced with [[Your Fallout Shelter]] which has up to 8 floors.  Each run unlocks one more floor.
The [[Campground]] is replaced with [[Your Fallout Shelter]] which has up to 8 floors.  Each Normal run unlocks one more floor, and each Hardcore run unlocks two.
* Floor 1 - Source Terminal, Cryo-Med Chamber
* Floor 1 - Source Terminal, Cryo-Med Chamber
** If you own a [[Source Terminal]], it appears here. It seems to work just the same as always.
** The Cryo-Med Chamber cures Radiation Sickness and fully heals HP and MP, but does not allow [[Resting#Free Rests|free resting]].
* Floor 2 - Medical Supply
* Floor 2 - Medical Supply
** Purchase items to deal with radiation sickness: [[lead umbrella]] (no [[rad]]s or radiation sickness), [[Rad-B-Gone (1 lb.)]] (cures radiation sickness), [[Rad-Pro (1 oz.)]] (20 Adventures of [[Rad-Pro Tected]] -- no radiation sickness)
** Purchase items to deal with radiation sickness: [[lead umbrella]] (gain no [[rad]]s or radiation sickness), [[Rad-B-Gone (1 lb.)]] (cures all radiation sickness), [[Rad-Pro (1 oz.)]] (20 Adventures of [[Rad-Pro Tected]] -- gain no radiation sickness)
* Floor 3 - Spa Simulation Chamber
* Floor 3 - Spa Simulation Chamber
** Once per day, grants [[Spa Day!]] (+100% to all stats) for 100 turns
** Once per day, grants [[Spa Day!]] (+100% to all stats) for 100 turns
* Floor 4 - Electronics Supply
* Floor 4 - Electronics Supply
** Sells [[Wrist-Boy]] (allows use of holo-records), [[Power-Guy 2000 holo-record]] (10 Adventures of [[Power, Man]] -- +100% Mus/Mys/Mox), [[Shrieking Weasel holo-record]] (10 Adventures of [[Shrieking Weasel]] -- +30 ML), and [[Superdrifter holo-record]] (10 Adventures of [[Superdrifting]] -- +20% Mus/Mus/Mox exp)
** Sells [[Wrist-Boy]] (allows use of holo-records), [[Power-Guy 2000 holo-record]] (10 Adventures of [[Power, Man]] -- +100% Mus/Mys/Mox), [[Shrieking Weasel holo-record]] (10 Adventures of [[Shrieking Weasel]] -- +30 ML), and [[Superdrifter holo-record]] (10 Adventures of [[Superdrifting]] -- +20% Mus/Mus/Mox exp)
** Owning a [[Wrist-Boy]] is sufficient to use holo-records; Despite being an accessory, it does not need to be equipped. Holo-records are mutually exclusive. Attempting to use a new one while an old one is still in effect will fail. (Message?)
** Owning a [[Wrist-Boy]] is sufficient to use holo-records; Despite being an accessory, it does not need to be equipped. Holo-records are mutually exclusive. Attempting to use a new one while an old one is still in effect will fail with the message: "There's already a record playing on your Wrist-Boy."
* Floor 5 - Chronodynamics Laboratory
* Floor 5 - Chronodynamics Laboratory
** Once per run: Increases radiation level by 3.  
** Once per run: Permanently increases radiation level by 3, speeding up accumulation of both Radiation Sickness and Rads.  
* Floor 6 - Gene-Sequencing Laboratory
* Floor 6 - Gene-Sequencing Laboratory
** Sells additional rad skills: [[Magnetic Ears]] (+15% item buff), [[Sucker Fingers]] (+15% item passive), [[Extremely Punchable Face]] (+30 ML buff), [[Firefly Abdomen]] (+10% combat buff), [[Bone Springs]] (+20% init buff), [[Squid Glands]] (+10% noncombat buff), and [[Backward Knees]] (+20% init passive)
** Sells additional rad skills.
* Floor 7 - Underground Record Store
* Floor 7 - Underground Record Store
** Sells additional holo-records: [[Drunk Uncles holo-record]] (10 adventures of [[Drunk and Avuncular]] -- +100% Adventures from booze), [[EMD holo-record]] (10 Adventures of [[Ministrations in the Dark]] -- intended to be 10% noncombat? bugged as of 08/27/16 and gives +combat instead), [[Lucky Strikes holo-record]] (10 Adventures of [[Lucky Struck]] -- +20% item), and [[The Pigs holo-record]] (10 Adventures of [[Record Hunger]] -- +100% Adventures from Food)
** Sells additional holo-records: [[Drunk Uncles holo-record]] (10 adventures of [[Drunk and Avuncular]] -- +100% Adventures from booze), [[EMD holo-record]] (10 Adventures of [[Ministrations in the Dark]] -- 10% noncombat), [[Lucky Strikes holo-record]] (10 Adventures of [[Lucky Struck]] -- +20% item), and [[The Pigs holo-record]] (10 Adventures of [[Record Hunger]] -- +100% Adventures from Food)
* Floor 8 - Main Reactor (Unknown)
* Floor 8 - Main Reactor  
**Once per run: Gain 300 [[rad|rads]].


===Skills===
===Skills===
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| align="center"| [[File:Class1.gif|link=Seal Clubber]]<br />'''Seal Clubber'''
| align="center"| [[File:Class1.gif|link=Seal Clubber]]<br />'''Seal Clubber'''
|{{InlineItem|Extra-Thick Skin}}<br />Reduces physical damage against you by 20%
|{{InlineItem|Extra-Thick Skin}}<br />Reduces physical damage against you by 20%
|{{InlineItem|Comically Oversized Fist}}<br />Deals physical damage and briefly stuns foes
|{{InlineItem|Comically Oversized Fist}}<br />Deals physical damage; first use staggers foes
|-
|-
| align="center"| [[File:Class2.gif|link=Turtle Tamer]]<br />'''Turtle Tamer'''
| align="center"| [[File:Class2.gif|link=Turtle Tamer]]<br />'''Turtle Tamer'''
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* The maximum amount of Rad Sickness after combat is 9 at turn 450
* The maximum amount of Rad Sickness after combat is 9 at turn 450
* Each point of Rad Sickness reduces your buffed Muscle, Mysticality and Moxie by 1 point.
* Each point of Rad Sickness reduces your buffed Muscle, Mysticality and Moxie by 1 point.
* Rad Sickness can be cured by resting in your Cryo-Sleep Chamber, located in your [[Your Fallout Shelter|Fallout Shelter]], or by consuming a bottle of [[Rad-B-Gone (1 lb.)|Rad-B-Gone]].
* Rad Sickness can be cured by resting in your Cryo-Sleep Chamber, located in your [[Your Fallout Shelter|Fallout Shelter]], using the [[A Relaxing Hot Tub|Clan VIP hot tub]] or by consuming a bottle of [[Rad-B-Gone (1 lb.)|Rad-B-Gone]].
* Rad Sickness gain can be prevented entirely through use of [[Rad-Pro (1 oz.)|Rad-Pro]] or a [[lead umbrella]].
* You can block Rad Sickness gain entirely through use of [[Rad-Pro (1 oz.)|Rad-Pro]] or a [[lead umbrella]].


===Rads===
===Rads===
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* You'll acquire (1+X) rad from every fight where X is floor((total fights this run)/50).
* You'll acquire (1+X) rad from every fight where X is floor((total fights this run)/50).
* Rads from combat are capped at 10  at turn 450.
* Rads from combat are capped at 10  at turn 450.
* The [[Protonic accelerator pack]] will occasionally drop additional rads after combat (~25%)
* The [[Protonic accelerator pack]] will occasionally drop additional rads after combat (~25%).


{| border="1px" cellspacing="0" cellpadding="3"
{| class="sortable" border="1px" cellspacing="0" cellpadding="3"
!Name
!Name
!Type
!Type
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| Combat<br>10 MP
| Combat<br>10 MP
| 60
| 60
| Stuns opponent
| Stuns opponent for 3 rounds
|-
|-
|{{InlineItem|Extra Brain}}
|{{InlineItem|Extra Brain}}
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|-
|-
|{{InlineItem|Internal Soda Machine}}
|{{InlineItem|Internal Soda Machine}}
| Passive
| Noncombat
| 30
| 30
| Spend 20 meat to recover 10 MP
| Spend 20 meat to recover 10 MP
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|-
|-
|}
|}
The [[Gene-Sequencing Laboratory]] on level 6 of [[Your Fallout Shelter]] allows you to get additional skills:
{| class="sortable" border="1px" cellspacing="0" cellpadding="3"
!Name
!Type
!Price
!Effect
|-
|{{InlineItem|Magnetic Ears}}
| Buff<br>10 MP
| 90
| +15% Items from Monsters
|-
|{{InlineItem|Sucker Fingers}}
| Passive
| 120
| +15% Items from Monsters
|-
|{{InlineItem|Extremely Punchable Face}}
| Buff<br>30 MP
| 90
| +30 ML
|-
|{{InlineItem|Firefly Abdomen}}
| Buff<br>30 MP
| 90
| +10% combat rate
|-
|{{InlineItem|Bone Springs}}
| Buff<br>30 MP
| 90
| +20% Combat Initative
|-
|{{InlineItem|Squid Glands}}
| Buff<br>30 MP
| 90
| -10% combat rate
|-
|{{InlineItem|Backwards Knees}}
| Passive
| 120
| +20% Combat Initative
|}
==Strategy==
* [[Nuclear Autumn/Hardcore Strategy]]


==Rewards==
==Rewards==
*Finishing a Nuclear Autumn run that began while it was still the current [[special challenge path]] -- that is, between August 15th, 2016, and November 14th, 2016 -- gives players 100 (in Hardcore) or 50 (in Normal) extra [[karma]] points the next time they visit [[Beyond the Pale|Valhalla]].
*Finishing a Nuclear Autumn run that began while it was still the current [[special challenge path]] -- that is, between August 15th, 2016, and November 14th, 2016 -- gives players 100 (in Hardcore) or 50 (in Normal) extra [[karma]] points the next time they visit [[Beyond the Pale|Valhalla]].
*Players will receive a [[Thwaitgold cockroach statuette]] upon defeating the [[Naughty Sorceress (3)]]. Players in Hardcore get the appropriate [[Unblemished Uniform|stainless steel equipment]] for their class.
*Players will receive a [[Thwaitgold cockroach statuette]] upon defeating the [[Naughty Sorceress (3)]]. Players in Hardcore get the appropriate [[Unblemished Uniform|stainless steel equipment]] for their class.
*Players defeating the Naughty Sorceress while the path is current get an [[Adventurer bobblehead]].
*Players that defeated the Naughty Sorceress while the path was current got an [[Adventurer bobblehead]].


==References==
==References==

Latest revision as of 03:06, 3 February 2023

Nuclear Autumn is the Autumn 2016 special challenge path, introduced on August 15, 2016. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "The rest of the planet was very recently destroyed by nuclear war, and the Kingdom is experiencing the very early stages of the apocalypse.."


Restrictions

  • You may only consume size 1 foods, booze and spleen items. Trying to consume any larger items results in this message:
Your mutated throat is too narrow for a meal that big.
Your mutated throat is too narrow to swallow that much booze. Try something smaller.
That item is too intense for your mutated endocrine system to handle.
Consumables larger than your total capacity (e.g. eating a size 4 or larger food) will give their standard "too full / too drunk / spleen toxins" messages.
Your mutant metabolism wouldn't be able to process that stuff.
  • The Feast of Boris does not grant additional fullness:
    Today is the Feast of Boris.
    But you're not in the mood to celebrate during nuclear autumn

Skills

  • Permanent skills are not available.
  • Attempting to use an item that teaches a skill gives the message: "You can't read this because the radiation burned off all of the ink."

Divergences

  • On ascending into Nuclear Autumn, the player encounters War Apparently Changed.
  • You cannot drop the Nuclear Autumn path before day 3 of the run (as of February 1, 2023).
  • The Council gives you a Desert Bus pass at level 11.
  • The Black Market is unavailable: you find the forged documents when you find the market.
You approach the door of the market and find that it's boarded up. You sigh in frustration as you kick a rock, but then you whoop with excitement as you realize that there were some forged documents hidden under the rock you just kicked!
You acquire an item: forged identification documents
  • Some opponents have the adjective "mutant" added to them. These monsters have +20% attack, defense, and HP, and their image is replaced by one of the following:

Fallout Shelter

The Campground is replaced with Your Fallout Shelter which has up to 8 floors. Each Normal run unlocks one more floor, and each Hardcore run unlocks two.

Skills

Players begin the path with two skills, dependent on class:

Class Passive Skill Combat Skill (5 MP)

Seal Clubber
Extra-Thick Skin
Reduces physical damage against you by 20%
Comically Oversized Fist
Deals physical damage; first use staggers foes

Turtle Tamer
Overactive Pheromones
+10 to Familiar Weight
Dislocatable Jaw
Deals physical damage

Pastamancer
Aluminum Nerves
Regenerate 8-10 MP per Adventure
Noodly Arms
Deals physical damage

Sauceror
Self-Lubricating Feet
+20% Combat Initiative
Hollow Canines
Deal physical damage and heal you

Disco Bandit
Two Right Feet
+10% Item Drops from Monsters
Finger Knives
Deal physical damage and weaken your enemy

Accordion Thief
Double-Eidetic Memory
+10% to all Muscle Gains
+10% to all Mysticality Gains
+10% to all Moxie Gains
Ultrasonic Ululations
Deals physical damage

Additional skills may be acquired by mutating rads that drop from combat.

Rad Sickness

Unfortunately, the nuclear annihilation world is only the start of your problems, as you're left to deal with the fallout - figuratively and literally. As you fight monsters, you'll gradually accumulate Rad Sickness, which reduces your stats.

  • Winning a fight against a monster will increase your level of Rad Sickness.
  • The amount of Rad Sickness you accrue per fight is based on the number of turns you've spent this given ascension. Fights start giving 0 Rad Sickness, and the number increases by 1 for every 50 adventures thus far spent. For example, if you've played 210 adventures in this particular run, you'll be gaining 4 Rad Sickness per fight.
  • The maximum amount of Rad Sickness after combat is 9 at turn 450
  • Each point of Rad Sickness reduces your buffed Muscle, Mysticality and Moxie by 1 point.
  • Rad Sickness can be cured by resting in your Cryo-Sleep Chamber, located in your Fallout Shelter, using the Clan VIP hot tub or by consuming a bottle of Rad-B-Gone.
  • You can block Rad Sickness gain entirely through use of Rad-Pro or a lead umbrella.

Rads

On the bright side, not all of the radiation is strictly bad. Winning combat against monsters also grants you rads, which can be used to purchase various skills.

  • You'll acquire (1+X) rad from every fight where X is floor((total fights this run)/50).
  • Rads from combat are capped at 10 at turn 450.
  • The Protonic accelerator pack will occasionally drop additional rads after combat (~25%).
Name Type Price Effect
Boiling Tear Ducts Combat
10 MP
30 Hot damage
Projectile Salivary Glands Combat
10 MP
30 Sleaze damage
Translucent Skin Combat
10 MP
30 Spooky damage
Skunk Glands Combat
10 MP
30 Stench damage
Throat Refrigerant Combat
10 MP
30 Cold damage
Steroid Bladder Buff
30 MP
60 +50% Muscle
Extra Muscles Passive 90 +50% Muscle
Magic Sweat Buff
30MP
60 Damage Absorption +100
Damage Reduction: 10
Flappy Ears Buff
30MP
60 +2 resistance to all elements
Adipose Polymers Passive 90 Damage Absorption +100
Damage Reduction: 10
Metallic Skin Passive 90 +2 resistance to all elements
Hypno-Eyes Passive 90 +50% Moxie
Self-Combing Hair Buff
30 MP
60 +50% Moxie
Intracranial Eye Buff
30 MP
60 +50% Mysticality
Mind Bullets Combat
10 MP
60 Stuns opponent for 3 rounds
Extra Brain Passive 90 +50% Mysticality
Internal Soda Machine Noncombat 30 Spend 20 meat to recover 10 MP
Extra Kidney Passive 60 +100% Adventures from booze
Extra Gall Bladder Passive 60 +100% adventures from food

The Gene-Sequencing Laboratory on level 6 of Your Fallout Shelter allows you to get additional skills:

Name Type Price Effect
Magnetic Ears Buff
10 MP
90 +15% Items from Monsters
Sucker Fingers Passive 120 +15% Items from Monsters
Extremely Punchable Face Buff
30 MP
90 +30 ML
Firefly Abdomen Buff
30 MP
90 +10% combat rate
Bone Springs Buff
30 MP
90 +20% Combat Initative
Squid Glands Buff
30 MP
90 -10% combat rate
Backwards Knees Passive 120 +20% Combat Initative

Strategy

Rewards

References

  • The name of this path is a play on nuclear winter.
  • The intro adventure, path reward, and new campground are all references to the Fallout videogame series.
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None