User:Philmasterplus: Difference between revisions

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imported>Philmasterplus
Pastamancer Skills: Small rewording
 
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Looking for the meaning and the pleasures of my life...all in the wrong places!
Looking for the meaning and the pleasures of my life...all in the wrong places!


==Responsive==
==Seal Clubber Skills==
<div style="border: 1px solid purple; margin: 0.5em 0;">
===Starting Skills===
<div style="align-items: center; display: flex; flex-flow: row nowrap;">
{{SkillBox
<div style="flex: 1 0 15em; font-weight: bold; padding: 0 0.5em;">
|title={{InlineItem|Seal Clubbing Frenzy (skill)}}
{{InlineItem|Sauce Contemplation}}
|type=Noncombat
</div>
|mpcost=1
<div style="border-left: 1px solid purple; flex: 1 0 5em; padding: 0 0.5em; text-align: center;">
|source=Starting skill
Noncombat
|flavortext=By clubbing a stuffed seal at your campsite, you can work yourself into a frenzy. Your Strongness will increase for a period of time.
</div>
|description=Grants effect: [[Seal Clubbing Frenzy (effect)|Seal Clubbing Frenzy]] (5 Adventures)<br>([[Muscle Modifiers|Muscle]] +2)
<div style="border-left: 1px solid purple;
}}
flex: 1 0 5em; padding: 0 0.5em; text-align: center">
{{SkillBox
Starting skill
|title={{InlineItem|Clobber}}
</div>
|type=Combat
</div>
|mpcost=0<sup>*</sup>
<div style="border-top: 1px solid purple; border-bottom: 1px solid purple; background-color: #eee; color: #000; padding: 0 0.5em;">
|source=Starting skill
By reflecting on the nature of the Cosmic Sauce, you can become more closely attuned to its mysteriousness. Your [[Mysticality|Enchantedness]] and Maximum HP will increase for a period of time.
|flavortext=Adventurer smash!
</div>
|description=
<div style="padding: 0.5em;">Grants effect: [[Saucemastery]] (5 Adventures)<br>(Mysticality +2, Max MP +5)
* Deals (0-1) + (0.1-0.2)&times;base weapon damage + &lceil;sqrt([[Bonus Weapon Damage]])&rceil; + (&lceil;sqrt(Elemental Damage)&rceil; for each element)
</div>
* MP cost is 1 for non-Seal Clubbers
</div>
}}
 
===Guild Skills===
Seal Clubber guild skills are learned from [[The Brotherhood of the Smackdown]].
 
{{SkillBox
|title={{InlineItem|Lunge Smack}}
|type=Combat
|mpcost=1
|source=guild
|level=1
|flavortext=By lunging before you smack, you can deal more damage than if you smack without lunging. Or if you lunge after smacking instead, but who does that?
|description=
* Normal attack that deals 5 extra damage
* Counts as a [[Smacks|Smack]]
}}
{{SkillBox
|title={{InlineItem|Fortitude of the Muskox}}
|type=Passive
|mpcost=
|source=guild
|level=1
|flavortext=Muskoxen are legendarily resilient. If you cut them, they bleed, but then they stop bleeding and they're good as new. Now you can be like a muskox!
|description=[[HP Regeneration|HP Regen]] 1-2
}}
{{SkillBox
|title={{InlineItem|Audacity of the Otter}}
|type=Passive
|mpcost=
|source=guild
|level=2
|flavortext=You become infused with the fighting spirit of the Otter, making your critical hits more critical than usual.
|description=[[Critical hit]]s do 3&times; damage
}}
{{SkillBox
|title={{InlineItem|Hibernate}}
|type=Noncombat
|advcost=1
|source=guild
|level=2
|flavortext=Using this skill lets you sleep for an entire Adventure, fully restoring your HP and replenishing all of your get-up-and-go.
|description=
* [[HP Restorers|Heals]] all HP and removes [[Beaten Up]]
* Grants effect: [[Well-Rested]] (5 Adventures)<br>(+3 [[Stat Gains from Fights|Stats Per Fight]])
* '''Lose''' all of your current [[Fury]]
}}
{{SkillBox
|title={{InlineItem|Blubber Up}}
|type=Noncombat
|mpcost=7
|source=guild
|level=3
|flavortext=Covering your rippling muscles with blubber will make you more difficult to grab onto. Not that anybody's going to want to, with all that blubber.
|description=Grants effect: [[Blubbered Up]] (10 Adventures)<br>(+5 [[Moxie]])
}}
{{SkillBox
|title={{InlineItem|Cold Shoulder}}
|type=Passive
|mpcost=
|source=guild
|level=3
|flavortext=You've learned to channel the icy climate of the Frigid Northlands into your blows. Fortunately, you've also learned to stop yourself from making bad ice puns as you do so.
|description=Your [[Smacks]] deal 5 additional {{element|Cold}}
}}
{{SkillBox
|title={{InlineItem|Thrust-Smack}}
|type=Combat
|mpcost=3
|source=guild
|level=4
|flavortext=This is a thrusting smack with your weapon. It will do double the usual amount of damage to your opponent if it connects.
|description=
* Normal attack that deals 2&times; base weapon damage
* Also multiplies [[Bonus Weapon Damage]] and elemental damage if you are a Seal Clubber
* Counts as a [[Smacks|Smack]]
}}
{{SkillBox
|title={{InlineItem|Wrath of the Wolverine}}
|type=Passive
|mpcost=
|source=guild
|level=4
|flavortext=Have you ever seen a wolverine go after a herd of shrews? It's crazy. It just doesn't stop. It's like every shrew it takes down multiplies its desire to take down shrews.
Anyway, you're like that, and also every enemy looks like a shrew to you.
 
'''NOTE:''' Only true Seal Clubbers have the fortitude needed to contain Fury. Other classes are weak, and would be torn apart by it.
|description=
* Lets Seal Clubbers build [[Fury]] by defeating opponents (max of 3 gallons of Fury)
* Grants +1 [[Bonus Weapon Damage|Weapon Damage]] per gallon of Fury
}}
{{SkillBox
|title={{InlineItem|Super-Advanced Meatsmithing}}
|type=Passive
|mpcost=
|source=guild
|level=5
|flavortext=You are a master of the Tenderizing Hammer. The echo of generations of Seal Clubbers reverberates in your muscles as you beat the meat into shape. Shapes, actually -- the shapes of powerful weapons.
|description=Can smith weapons using ores, and whips using skins (costs 1 Adv.)
}}
{{SkillBox
|title={{InlineItem|Buoyancy of the Beluga}}
|type=Passive
|mpcost=
|source=guild
|level=5
|flavortext=You can't keep a good beluga down. In fact, you can't even keep a bad beluga down, because the buoyancy of a beluga is unrelated to the strength of its character.
|description=[[HP Regeneration|HP Regen]] +1 per gallon of [[Fury]]
}}
{{SkillBox
|title={{InlineItem|Scowl of the Auk (skill)}}
|type=Noncombat
|mpcost=
|source=guild
|level=6
|flavortext=The Frigid Northlands are no place for birds. Well, no place for happy birds, at least. This skill lets you be like a bird -- perpetually upset and aggressive.
|description=
* Grants effect: [[Scowl of the Auk (effect)|Scowl of the Auk]] (10 Adventures)<br>([[Bonus Weapon Damage|Weapon Damage]] +10)
* Replaces other [[Facial Expression]]s
}}
{{SkillBox
|title={{InlineItem|Thirst of the Weasel}}
|type=Passive
|mpcost=
|source=guild
|level=6
|flavortext=Weasels aren't native to the Frigid Northlands, so the ones who manage to survive there have done so by being vicious, bloodthirsty little killers. And given what jerks normal weasels are, that's really saying something.
|description=Your [[Smacks]] restore 1-2 HP per gallon of [[Fury]]
}}
{{SkillBox
|title={{InlineItem|Hide of the Walrus}}
|type=Passive
|mpcost=
|source=guild
|level=7
|flavortext=Your skin becomes as thick as the hide of a walrus, affording additional protection against enemy attacks.
|description=+50 [[Damage Absorption]]
}}
{{SkillBox
|title={{InlineItem|Furious Wallop}}
|type=Combat
|furycost=1
|source=guild
|level=7
|flavortext=This skill lets you channel some of your Fury (about a gallon's worth) into a powerful, precise strike.
|description=Normal attack that is guaranteed to be a [[critical hit]]
}}
{{SkillBox
|title={{InlineItem|Claws of the Walrus}}
|type=Passive
|mpcost=
|source=guild
|level=8
|flavortext=You become one with the spirit of the War Walrus, adding additional damage to your attacks.
|description=[[Bonus Weapon Damage|Weapon Damage]] +7
}}
{{SkillBox
|title={{InlineItem|Club Foot}}
|type=Combat
|mpcost=8
|source=guild
|level=8
|flavortext=Through some cruel accident of evolution, 99% of the nerve endings of every sentient creature in the universe are concentrated in their feet. You've learned to take advantage of this fact by reversing the natural order and bringing the stubber to the toe.
|description=
* Weakens enemy defense by (3-5)+(2&times;[[Fury]]) and [[Stunning|stuns]] them for (1&times;[[Fury]]) rounds
* If you are a Seal Clubber with a [[:Category:Clubs|club]] in main hand, stun duration increases by 1
* Usable once per fight
}}
{{SkillBox
|title={{InlineItem|Tongue of the Walrus}}
|type=Noncombat
|mpcost=10
|source=guild
|level=9
|flavortext=This skill gives you the ability to lick your wounds, healing 30-40 Hit Points and making you feel less beaten up.
|description=
* [[HP Restorers|Heals]] 30-40 HP
* Removes [[Beaten Up]], [[Grilled]], [[Half-Eaten Brain]], [[Missing Fingers]], [[Axe Wound]], and [[Sunburned]]
}}
{{SkillBox
|title={{InlineItem|Seething of the Snow Leopard}}
|type=Passive
|mpcost=
|source=guild
|level=9
|flavortext=Snow leopards are always really mad. You probably didn't know this, because they're also really difficult to see when they narrow their eyes, and narrowed eyes are a classic sign of feline anger.
|description=[[Fury]] grants +3 [[Bonus Weapon Damage|Weapon Damage]] per gallon instead of +1
}}
{{SkillBox
|title={{InlineItem|Lunging Thrust-Smack}}
|type=Combat
|mpcost=8
|source=guild
|level=10
|flavortext=This is a thrust-smack with a lunge added to it for good measure. If it connects, will do triple damage to your opponent.
|description=
* Normal attack that deals 3&times; base weapon damage
* Also multiplies [[Bonus Weapon Damage]] and elemental damage if you are a Seal Clubber
* Counts as a [[Smacks|Smack]]
}}
{{SkillBox
|title={{InlineItem|Ire of the Orca}}
|type=Passive
|mpcost=
|source=guild
|level=10
|flavortext=Orcas are always upset about some supposed indignity they suffered in the ancient past. And they're also really large, so they have more volume to contain their upset in.
|description=[[Fury]] capacity increases to 5 gallons
}}
{{SkillBox
|title={{InlineItem|Batter Up! (skill)}}
|type=Combat
|furycost=5
|source=guild
|level=11
|flavortext=Do you ever get so sick of looking at something that you wish you could just hit it with a club and knock it out of your sight?
 
Sure you do.
|description=
* [[Insta-kill|Kills]] and [[banishing|banishes]] the monster until rollover
* Can only banish one monster at a time
}}
{{SkillBox
|title={{InlineItem|Rage of the Reindeer (skill)}}
|type=Noncombat
|mpcost=10
|source=guild
|level=11
|flavortext=This skill fills you with the rage of thousands of subjugated reindeer. This rage will make you stronger, especially when fighting guys with beards.
|description=Grants effect: [[Rage of the Reindeer (effect)|Rage of the Reindeer]] (10 Adventures)<br>([[Muscle Modifiers|Muscle]] +10%, [[Bonus Weapon Damage|Weapon Damage]] +10)
}}
{{SkillBox
|title={{InlineItem|Double-Fisted Skull Smashing}}
|type=Passive
|mpcost=
|source=guild
|level=12
|flavortext=This skill allows you to wield a one-handed weapon in each of your hands. It'll make it much easier for you to crush your enemies, see them driven before you, and hear the lamentations of the women.
|description=Allows dual-wielding
}}
{{SkillBox
|title={{InlineItem|Cavalcade of Fury}}
|type=Combat
|mpcost=15
|furycost=All
|source=guild
|level=12
|flavortext=Sometimes you get so mad that just yelling and stomping around aren't sufficient. Sometimes your anger deserves a parade.
|description=
* Consumes all of your [[Fury]] and performs multiple savage attacks
* Cannot be used without Fury
}}
{{SkillBox
|title={{InlineItem|Northern Exposure}}
|type=Passive
|mpcost=
|source=guild
|level=13
|flavortext=his skill allows you to remember your upbringing in the Frigid Northlands. You'll be as snug as a bug in a rug, even when the wintry wind whips willy-nilly 'cross your nose. Think... the opposite of Sam McGee.
|description=So-So {{element|Cold|Resistance}} (+2)
}}
{{SkillBox
|title={{InlineItem|Northern Explosion}}
|type=Combat
|mpcost=16
|source=guild
|level=13
|flavortext=You've learned to unleash the chill winds of your homeland on your unsuspecting, previous-comfortably-warm foes. It's cold out there.
|description=
* Same as [[Lunging Thrust-Smack]], but converts all physical and elemental damage to {{element|Cold|Damage}}
* Counts as a [[Smacks|Smack]]
}}
{{SkillBox
|title={{InlineItem|Musk of the Moose (skill)}}
|type=Noncombat
|mpcost=
|source=guild
|level=14
|flavortext=By concentrating very hard, you're able to exude moose musk from your pores. The smell of the musk will make you more likely to encounter monsters when adventuring.
|description=
* Grants effect: [[Musk of the Moose (effect)|Musk of the Moose]]<br>(10 Adventures)<br>([[Combat Frequency]] +5%)
* Also removes [[Smooth Movements]] and [[Fresh Scent]]
}}
{{SkillBox
|title={{InlineItem|Precision of the Penguin}}
|type=Passive
|mpcost=
|source=guild
|level=14
|flavortext=Have you ever noticed that when penguins dive into frigid water, they always land exactly where they intend to? No? Well, that's just because you weren't watching carefully enough. But now you'll be able to, because of the extra precision afforded to you by your newfound similarity to penguins.
|description=+1% [[Critical Hit Chance|chance of Critical Hit]] per gallon of [[Fury]]
}}
{{SkillBox
|title={{InlineItem|Pulverize}}
|type=Passive
|mpcost=
|source=guild
|level=15
|flavortext=This skill allows you to smash certain pieces of equipment into their magical essences with a tenderizing hammer.
|description=
* Can smash enchanted equipment into powders, nuggets, and wads
* Grants access to [[The Malus of Forethought]] for Muscle classes
}}
{{SkillBox
|title={{InlineItem|Pride of the Puffin (skill)}}
|type=Noncombat
|mpcost=30
|source=guild
|level=15
|flavortext=Like a puffin, you are capable of feats of staggeringly little humility.
|description=Grants effect: [[Pride of the Puffin (effect)|Pride of the Puffin]] (10 Adventures)<br>([[Monster Level]] +10)
}}
 
===Other Skills===
{{SkillBox
|title={{InlineItem|Snarl of the Timberwolf (skill)}}
|type=Noncombat
|mpcost=10
|source=[[Spookyraven Manor Quest]]
|flavortext=This skill makes you all snarly and spooky. Like a timberwolf. Timberwolves, if you didn't know this, are both the snarliest and the spookiest animals north of the arctic circle.
|description=
* Grants effect: [[Snarl of the Timberwolf (effect)|Snarl of the Timberwolf]] (10 Adventures)<br>(+10 {{element|Spooky}})
* Replaces other [[Facial Expression]]s
}}
{{SkillBox
|title={{InlineItem|Harpoon!}}
|type=Combat
|mpcost=30
|source=[[Sea Monkees Quest#Rewards|Sea Monkees Quest]]
|flavortext=While underwater, you're capable of fashioning any weapon into a makeshift harpoon, and throwing it with deadly accuracy.
|description=
* Deals (0-1) + (&lfloor;0.25&times;Mus&rfloor;, capped at 200) + base weapon damage + (1.5&times;elemental damage for each element)
* ''Can be'' used without being [[Underwater adventuring|underwater]]
}}
{{SkillBox
|title={{InlineItem|Holiday Weight Gain}}
|type=Noncombat
|mpcost=10
|source=[[The Crimbo Cartel|Crimbo 2009]]
|flavortext=Everybody puts on a little extra weight during the holidays, but you've figured out how to do it any time of the year!
|description=Grants effect: [[A Few Extra Pounds]] (10 Adventures)<br>([[HP Modifiers|Max HP]] +(5&times;lvl, capped at 55))
}}
{{SkillBox
|title={{InlineItem|Iron Palm Technique}}
|type=Noncombat
|mpcost=
|source=[[The Traveling Trader]]
|flavortext=By focusing your chi, or something, you've learned how to make the palms of your hands as hard as iron. The practical upshot is that you can hold swords by the blade and hit people with the hilt.
|description=
* Grants effect: [[Iron Palms]] (Intrinsic)<br>([[:Category:Swords|Swords]] count as [[:Category:Clubs|clubs]])
* Cast again to remove intrinsic
}}
 
==Turtle Tamer Skills==
===Starting Skills===
{{SkillBox
|title={{InlineItem|Patience of the Tortoise (skill)}}
|type=Noncombat
|mpcost=1
|source=Starting skill
|flavortext=By reflecting on the nature of the Tortoise, you can gain temporary enlightenment. Your Strengthliness and maximum HP will increase for a period of time.
|description=Grants effect: [[Patience of the Tortoise (effect)|Patience of the Tortoise]] (5 Adventures)<br>([[Muscle Modifiers|Muscle]] +1, [[HP Modifiers|Max HP]] +3)
}}
{{SkillBox
|title={{InlineItem|Toss}}
|type=Combat
|mpcost=0<sup>*</sup>
|source=Starting skill
|flavortext=This skill allows you to toss your familiar, if you have one, or something else, if you don't. Just make sure that something else isn't a dwarf -- nobody does that, y'know?
|description=
* Deals [[Familiar Weight|FamWt]]+3 damage if FamWt < 7lbs, or (10+&lfloor;sqrt(FamWt-7)&rfloor;) damage otherwise
* MP cost is 1 for non-Turtle Tamers
}}
 
===Guild Skills===
Turtle Tamer guild skills are learned from [[The Brotherhood of the Smackdown]].
 
{{SkillBox
|title={{InlineItem|Headbutt}}
|type=Combat
|mpcost=3
|source=guild
|level=1
|flavortext=This skill allows you to follow up a successful attack with a vicious headbutt to your opponent. The damage done by the headbutt is increased if you're wearing any kind of turtle as a helmet.
|description=
* Normal attack that deals (10-20% of [[Hats|hat]] [[power]]) extra damage
* Turtle helmets grant bonus damage
* Enhanced by [[Turtle Blessings]]:
** [[Blessing of the War Snapper (skill)|Blessing of the War Snapper]]: Increases damage
** [[Blessing of She-Who-Was (skill)|Blessing of She-Who-Was]]: Increases damage and changes damage type to {{element|spooky|}}
** [[Blessing of the Storm Tortoise (skill)|Blessing of the Storm Tortoise]]: Attacks twice
}}
{{SkillBox
|title={{InlineItem|Spirit Vacation}}
|type=Noncombat
|advcost=1
|source=guild
|level=1
|flavortext=You sometimes like to spend an Adventure going on vacation in the Spirit World, which fully heals you and also recharges your mental batteries, on account of all the holiday ghoooooooooooooooooooosts. Holiday ghoooooooooooooosts.
|description=
* [[HP Restorers|Heals]] all HP
* Grants effect: [[Spirit Souvenirs‎]] (10 Adventures)<br>([[MP Modifiers|Max MP]] +10, [[MP Regeneration|MP Regen]] 8-10)
}}
{{SkillBox
|title={{InlineItem|Skin of the Leatherback}}
|type=Passive
|mpcost=
|source=guild
|level=2
|flavortext=This skill makes it so your back is thick, like leather. Like a leather back. Like a leatherback. You'll take less damage from enemy attacks.
|description=+&lfloor;lvl&divide;2&rfloor; [[Damage Reduction]], minimum 1
}}
{{SkillBox
|title={{InlineItem|Blessing of the War Snapper (skill)}}
|type=Noncombat
|mpcost=15
|source=guild
|level=2
|flavortext=You have learned to commune with the War Snapper, the fiercest and most violent of the Great Turtle Spirits. His guidance will increase your martial prowess and make you slightly less comfortable at parties.
|description=
* Grants effect: [[Blessing of the War Snapper (effect)|Blessing of the War Snapper]] (&infin;)<br>([[Muscle]] +5, [[Bonus Weapon Damage|Weapon Damage]] +5)
** After 30 winning fights, upgrades to [[Grand Blessing of the War Snapper]] (&infin;)<br>([[Muscle]] +10, [[Bonus Weapon Damage|Weapon Damage]] +10)
** After 100 winning fights, upgrades to [[Glorious Blessing of the War Snapper]] (&infin;)<br>([[Muscle]] +15, [[Bonus Weapon Damage|Weapon Damage]] +15)
* Replaces other [[Turtle Blessings]]
* Non-Turtle Tamers instead get [[Disdain of the War Snapper]] (10 Adventures)<br>([[Muscle]] +5, [[Bonus Weapon Damage|Weapon Damage]] +5)
}}
{{SkillBox
|title={{InlineItem|Amphibian Sympathy}}
|type=Passive
|mpcost=
|source=guild
|level=3
|flavortext=Being sympathetic to the ins and outs of the amphibian lifestyle makes you more sympathetic to the lifestyles of all creatures. Your familiars will be more sympathetic and more powerful as a result of your powerful sympathy.
|description=+5 to [[Familiar Weight]] (-5 for [[Inflatable Dodecapede]])
}}
{{SkillBox
|title={{InlineItem|Stiff Upper Lip (skill)}}
|type=Noncombat
|mpcost=10
|source=guild
|level=3
|flavortext=If you can't have a hard, protective surface on your back, you can have the next best thing -- a hard, protective surface where a moustache would be if you had a moustache.
|description=
* Grants effect: [[Stiff Upper Lip (effect)|Stiff Upper Lip]] (10 Adventures)<br>([[Damage Reduction]] +10)
* Replaces other [[Facial Expression]]s
}}
{{SkillBox
|title={{InlineItem|Ghostly Shell (skill)}}
|type=Buff
|mpcost=6
|source=guild
|level=4
|flavortext=This skill conjures the shell of a ghostly tortoise, which envelops you (or another player) in a protective shield, greatly reducing damage taken in combat.
|description=
* Grants effect: [[Ghostly Shell (effect)|Ghostly Shell]] (X Adventures) ([[Damage Absorption]] +80)
* Requires a [[Turtle Tamer#Buffs|totem]]
}}
{{SkillBox
|title={{InlineItem|Pizza Lover}}
|type=Passive
|mpcost=
|source=guild
|level=4
|flavortext=Gimme pizza. Is what you say, because you like pizza a lot.
|description=Increases Adventure and stat gains from [[pizza]]
}}
{{SkillBox
|title={{InlineItem|Armorcraftiness}}
|type=Passive
|mpcost=
|source=guild
|level=5
|flavortext=This skill allows you to make advanced helmets and pants. Advanced pants.
|description=Allows you to make advanced hats, pants, shirts and bucklers at the cost of 1 Adventure
}}
{{SkillBox
|title={{InlineItem|Shell Up}}
|type=Combat
|mpcost=6
|source=guild
|level=5
|flavortext=Sometimes discretion is the better part of valor, and this skill allows you to embrace that fact, tame your ''inner'' turtle, crouch down, and allow your shell to protect you from your opponent's next attack.
|description=
* Blocks the opponent's next attack and deals (10%&times;Mus) damage
* Enhanced by [[Turtle Blessings]]:
** [[Blessing of the War Snapper (skill)|Blessing of the War Snapper]]: Increases damage
** [[Blessing of She-Who-Was (skill)|Blessing of She-Who-Was]]: Restores HP
** [[Blessing of the Storm Tortoise (skill)|Blessing of the Storm Tortoise]]: Stuns opponent
* Usable once per fight
}}
{{SkillBox
|title={{InlineItem|Tenacity of the Snapper (skill)}}
|type=Buff
|mpcost=8
|source=guild
|level=6
|flavortext=This skill makes you (or another player) relentless in combat, like the fierce Snapping Turtles of the Days of Old. It will increase the damage done by each strike.
|description=
* Grants effect: [[Tenacity of the Snapper (effect)|Tenacity of the Snapper]] (X Adventures)<br>([[Bonus Weapon Damage|Weapon Damage]] +8)
* Requires a [[Turtle Tamer#Buffs|totem]]
}}
{{SkillBox
|title={{InlineItem|Spirit Snap}}
|type=Combat
|mpcost=10
|source=guild
|level=6
|flavortext=This skill allows you to unleash the voyeuristic corporeal fury of whichever Turtle Spirits happen to be watching you at the time.
|description=
* Deals (10%&times;Mus) damage
* Enhanced by [[Turtle Blessings]]:
** [[Blessing of the War Snapper (skill)|Blessing of the War Snapper]]: Increases damage
** [[Blessing of She-Who-Was (skill)|Blessing of She-Who-Was]]: Increases damage and changes damage type to {{element|spooky|}}
** [[Blessing of the Storm Tortoise (skill)|Blessing of the Storm Tortoise]]: Deals damage each round
* Usable once per fight
}}
{{SkillBox
|title={{InlineItem|Kneebutt}}
|type=Combat
|mpcost=4
|source=guild
|level=7
|flavortext=If you can almost hear your opponent thinking "I need you to knee me," this is the perfect skill for you. Nothing takes an opponent down a notch (MAB!) more than a well-placed knee to the naughty bits.
|description=
* Normal attack that deals (10-20% of [[pants]] [[power]]) extra damage
* Adds a +(2&times;lvl) to-hit bonus, capped at 20
* Enhanced by [[Turtle Blessings]]:
** [[Blessing of the War Snapper (skill)|Blessing of the War Snapper]]: Increases damage and reduces monster defense
** [[Blessing of She-Who-Was (skill)|Blessing of She-Who-Was]]: Changes damage type to {{element|spooky|}} and reduces monster attack
** [[Blessing of the Storm Tortoise (skill)|Blessing of the Storm Tortoise]]: Unknown
}}
{{SkillBox
|title={{InlineItem|Blessing of She-Who-Was (skill)}}
|type=Noncombat
|mpcost=30
|source=guild
|level=7
|flavortext=You have learned to commune with She-Who-Was, the Great Turtle Spirit who lived, loved and died long before the Spirit World even flared into existence. She will soothe and comfort you like only the ghost of ghost can.
|description=
* Grants effect: [[Blessing of She-Who-Was (effect)|Blessing of She-Who-Was]] (&infin;)<br>([[Mysticality]] +5, +5 {{element|Spooky}})
** After 30 winning fights, upgrades to [[Grand Blessing of She-Who-Was]] (&infin;)<br>([[Mysticality]] +10, +10 {{element|Spooky}})
** After 100 winning fights, upgrades to [[Glorious Blessing of She-Who-Was]] (&infin;)<br>([[Mysticality]] +15, +15 {{element|Spooky}})
* Replaces other [[Turtle Blessings]]
* Non-Turtle Tamers instead get [[Disdain of She-Who-Was]] (10 Adventures)<br>([[Mysticality]] +5, +5 {{element|Spooky}})
}}
{{SkillBox
|title={{InlineItem|Empathy of the Newt}}
|type=Buff
|mpcost=15
|source=guild
|level=8
|flavortext=This skill makes you (or another person) temporarily gain an uncanny empathy towards your (or their) familiar
|description=
* Grants effect: [[Empathy]] (X Adventures)<br>(+5 to [[Familiar Weight]])
* Requires a [[Turtle Tamer#Buffs|totem]]
}}
{{SkillBox
|title={{InlineItem|Butts of Steel}}
|type=Passive
|mpcost=
|source=guild
|level=8
|flavortext=You like powerful butts, and you cannot lie.
|description=Improves the accuracy and damage of your Butt skills
}}
{{SkillBox
|title={{InlineItem|Spiky Shell (skill)}}
|type=Buff
|mpcost=8
|source=guild
|level=9
|flavortext=You can conjure up a spiky turtle shell of psychic energy to surround you (or another player) and deal damage to enemies as they attack you (or another player (the same one I mentioned before, not just any other player.))
|description=
* Grants effect: [[Spiky Shell (effect)|Spiky Shell]] (X Adventures)<br>(Damages attacking opponents)
* Requires a [[Turtle Tamer#Buffs|totem]]
}}
{{SkillBox
|title={{InlineItem|Testudinal Teachings}}
|type=Passive
|mpcost=
|source=guild
|level=9
|flavortext=Years of working with turtles has made you more patient with all manner of creatures, and better at teaching them stuff.
|description=+1 familiar experience every 6 combats
}}
{{SkillBox
|title={{InlineItem|Reptilian Fortitude (skill)}}
|type=Buff
|mpcost=10
|source=guild
|level=10
|flavortext=By imbuing you with the physical strength of 1000 snakes and lizards, this skill temporarily boosts your maximum HP.
|description=
* Grants effect: [[Reptilian Fortitude (effect)|Reptilian Fortitude]] (X Adventures)<br>([[HP Modifiers|Max HP]] +30)
* Requires a [[Turtle Tamer#Buffs|totem]]
}}
{{SkillBox
|title={{InlineItem|Shieldbutt}}
|type=Combat
|mpcost=10
|source=guild
|level=10
|flavortext=We all know that a shield is primarily used to, y'know, shield one from damage. With this skill, though, your shield becomes a powerful weapon as well. Your attacks will do extra damage based on your shield power. Just try and resist the urge to change into a blue leotard with little wings on the cowl.
|description=
* Normal attack that deals extra damage based on your shield
* Never misses if you are a Turtle Tamer
* Enhanced by [[Turtle Blessings]]:
** [[Blessing of the War Snapper (skill)|Blessing of the War Snapper]]: Increases damage and has a chance to stagger
** [[Blessing of She-Who-Was (skill)|Blessing of She-Who-Was]]: Changes damage type to {{element|spooky|}} and restores HP
** [[Blessing of the Storm Tortoise (skill)|Blessing of the Storm Tortoise]]: Deals damage each round, stacks with use
* Requires a [[shield]] equipped
}}
{{SkillBox
|title={{InlineItem|Wisdom of the Elder Tortoises}}
|type=Passive
|mpcost=
|source=guild
|level=11
|flavortext=You have achieved a level of awareness that almost matches that of the Elder Tortoises in the Days of Old. Your maximum MP is dramatically increased.
|description=[[MP Modifiers|Max MP]] +50%
}}
{{SkillBox
|title={{InlineItem|Blessing of the Storm Tortoise (skill)}}
|type=Noncombat
|mpcost=50
|source=guild
|level=11
|flavortext=You have learned to commune with the Storm Tortoise, the bringer of the thunder until which no snapper will release its jaws. He will electrify you.
|description=
* Grants effect: [[Blessing of the Storm Tortoise (effect)|Blessing of the Storm Tortoise]] (&infin;)<br>(+5% [[Combat Initiative]], [[MP Modifiers|Max MP]] +10)
** After 30 winning fights, upgrades to [[Grand Blessing of the Storm Tortoise]] (&infin;)<br>(+5% [[Combat Initiative]], [[MP Modifiers|Max MP]] +10)
** After 100 winning fights, upgrades to [[Glorious Blessing of the Storm Tortoise]] (&infin;)<br>(+15% [[Combat Initiative]], [[MP Modifiers|Max MP]] +30)
* Replaces other [[Turtle Blessings]]
* Non-Turtle Tamers instead get [[Disdain of the Storm Tortoise]] (10 Adventures)<br>(+5% [[Combat Initiative]], [[MP Modifiers|Max MP]] +10)
}}
{{SkillBox
|title={{InlineItem|Astral Shell (skill)}}
|type=Buff
|mpcost=10
|source=guild
|level=12
|flavortext=This is a vastly improved version of the Ghostly Shell skill. It increases the amount of damage absorbed by your (or another player's) hat and pants in combat. Additionally, it will protect you (to a limited degree) from the elements of heat, cold, stench, spookiness, and sleaziness.
|description=
* Grants effect: [[Astral Shell (effect)|Astral Shell]] (X Adventures)<br>(+80 [[Damage Absorption]], Slight resistance to all [[Elemental Resistance|elements]] (+1))
* Requires a [[Turtle Tamer#Buffs|totem]]
}}
{{SkillBox
|title={{InlineItem|The Long View}}
|type=Passive
|mpcost=
|source=guild
|level=12
|flavortext=Your perception of time has been expanded in both directions by your communion with the Great Turtle Spirits. To you, a calendar is like a flipbook, and also an hour is like maybe an hour and ten minutes or so.
|description=+3 [[Extra Rollover Adventures|Adventures on rollover]]
}}
{{SkillBox
|title={{InlineItem|Cold-Blooded Fearlessness}}
|type=Passive
|mpcost=
|source=guild
|level=13
|flavortext=Ever wonder why turtles never run? It's because they're not afraid of anything, man. This skill will make you more like them -- spooky stuff won't spook you as much.
|description=So-So {{element|Spooky|Resistance}} (+2)
}}
{{SkillBox
|title={{InlineItem|Spirit Boon}}
|type=Noncombat
|mpcost=30
|source=guild
|level=13
|flavortext=When the Great Turtle Spirits are in a good mood, they can be called upon to imbue you with a taste of their power. The trick is waiting until they're in a ''really'' good mood.
|description=
* With a [[Blessing of the War Snapper (skill)|Blessing of the War Snapper]], grants effect: [[Boon of the War Snapper]] (Melee attacks restore (10% of damage, max 20) HP)
* With a [[Blessing of She-Who-Was (skill)|Blessing of She-Who-Was]], grants effect: [[Boon of She-Who-Was]] ([[Bonus Weapon Damage|Weapon Damage]] +20, Melee attacks deal {{element|Spooky}})
* With a [[Blessing of the Storm Tortoise (skill)|Blessing of the Storm Tortoise]], grants effect: [[Boon of the Storm Tortoise]] (Melee attacks restore (5% of damage, max 10) MP)
* Effect duration increases with the level of the blessing (5/10/15 Adventures)
* Requires a [[Turtle Blessings|Turtle Blessing]]
}}
{{SkillBox
|title={{InlineItem|Hero of the Half-Shell}}
|type=Passive
|mpcost=
|source=guild
|level=14
|flavortext=Your mastery of shields has elevated you to hero-like status amongst your tortoise brethren. Your skills have the beauty and balance of a Renaissance painting. As such, whenever you take damage in combat, your Muscle will be used to reduce the damage you take instead of Moxie, whenever you are wielding a shield.
 
'''NOTE''': This will only take effect if your Muscle is higher than your Moxie.
|description=If a [[shield]] is equipped and Muscle is greater than Moxie, use Muscle instead of Moxie to reduce monster damage
}}
{{SkillBox
|title={{InlineItem|Patient Smile (skill)}}
|type=Noncombat
|mpcost=10
|source=guild
|level=14
|flavortext=While everybody else freaks out all the time, rushing around from appointment to appointment like rats in an appointment maze, you've learned to relax, be patient, and let good things come to you.
|description=
* Grants effect: [[Patient Smile (effect)|Patient Smile]] (10 Adventures)<br>+1 [[Stat Gains from Fights|Muscle Stats Per Fight]]
* Replaces other [[Facial Expression]]s
}}
{{SkillBox
|title={{InlineItem|Tao of the Terrapin}}
|type=Passive
|mpcost=
|source=guild
|level=15
|flavortext=Like hippies, turtles live in their clothes. Unlike hippies, turtles' clothes provide a hard protective shell for their sensitive innards. Well, unlike hippies who are only on day fifteen of a new outfit. You have sufficiently pondered the mystery of the turtle, whose clothes are both home and protection, to understand how to imbue your clothing with the same properties. As such, any hat or pants you equip will be doubled in power. Now go take a shower, hippy.
|description=Doubles the [[power]] of [[hats]] and [[pants]] when calculating [[Damage Absorption]] and the bonus damage of [[Headbutt]] and [[Kneebutt]].
}}
{{SkillBox
|title={{InlineItem|Turtle Power (skill)}}
|type=Noncombat
|mpcost=100
|source=guild
|level=15
|flavortext=You have become so attuned to the Great Turtle Spirits that when the time is right, you are capable of taking on the form of their earthly incarnation. But be careful -- with great turtle power comes great turtle responsibility.
|description=
* Restores 1000 HP/MP and ''replaces'' your glorious [[Turtle Blessings|Turtle Blessing]] with an effect for 10 Adventures:
** With a [[Glorious Blessing of the War Snapper]], grants effect: [[Avatar of the War Snapper]]
** With a [[Glorious Blessing of She-Who-Was]], grants effect: [[Avatar of She-Who-Was]]
** With a [[Glorious Blessing of the Storm Tortoise]], grants effect: [[Avatar of the Storm Tortoise]]
* Also grants [[Spirit Pariah]] (60 Adventures), which prevents casting any other blessings while active
* Requires a glorious [[Turtle Blessings|Turtle Blessing]]
}}
 
===Other Skills===
{{SkillBox
|title={{InlineItem|Spectral Snapper}}
|type=Combat
|mpcost=20
|source=[[Spookyraven Manor Quest]]
|flavortext=This skill allows you to summon the spirit of a deceased snapping turtle.
|description=Deals (10-40)+(20%&times;Mus) {{element|Spooky}}
}}
{{SkillBox
|title={{InlineItem|Summon Leviatuga}}
|type=Combat
|mpcost=40
|source=[[Sea Monkees Quest#Rewards|Sea Monkees Quest]]
|flavortext=You've learned to call upon Leviatuga, the Great Turtle of the Deep. He'll heed your call, and bite your enemies with his ancient, powerful jaws.
|description=
* Deals 300-350 damage
* Only works [[Underwater adventuring|underwater]]
}}
{{SkillBox
|title={{InlineItem|Jingle Bells}}
|type=Buff
|mpcost=5
|source=[[The Crimbo Cartel|Crimbo 2009]]
|flavortext=This skill allows you to conjure up some festive holiday bells to hang around your familiar's neck. Or around something else, if your familiar is something that doesn't have a neck.
|description=
* Grants effect: [[Jingle Jangle Jingle]] (X Adventures)<br>([[Familiar Action Frequency|Familiars act 10%p more often in combat]])
* Requires a [[Turtle Tamer#Buffs|totem]]
}}
{{SkillBox
|title={{InlineItem|Curiosity of Br'er Tarrypin (skill)}}
|type=Buff
|mpcost=10
|source=[[The Traveling Trader]]
|flavortext=This skill allows you to bestow upon yourself (or another player) the homespun wisdom and innate curiosity of an anthropomorphic turtle in a folk tale.
|description=
* Grants effect: [[Curiosity of Br'er Tarrypin (effect)|Curiosity of Br'er Tarrypin]] (X Adventures)<br>(+1 Familiar Experience Per Combat)
* Requires a [[Turtle Tamer#Buffs|totem]]
}}


==Sauceror Skills==
==Sauceror Skills==
Most Sauceror skills are learned from [[The League of Chef-Magi]]. All Saucerors begin the game with [[Sauce Contemplation]] and [[Salsaball]].
===Starting Skills===
{{SkillBox
|title={{InlineItem|Sauce Contemplation}}
|type=Noncombat
|mpcost=1
|source=Starting skill
|flavortext=By reflecting on the nature of the Cosmic Sauce, you can become more closely attuned to its mysteriousness. Your [[Mysticality|Enchantedness]] and Maximum HP will increase for a period of time.
|description=Grants effect: [[Saucemastery]] (5 Adventures)
<br>([[HP Modifiers|Max HP]] + 3, [[Mysticality Modifiers|Mysticality]] +1)
}}
{{SkillBox
|title={{InlineItem|Salsaball}}
|type=Combat Spell
|mpcost=0<sup>*</sup>
|source=Starting skill
|flavortext=This spell allows you to conjure up a ball of spicy salsa and sling it at your enemy, doing a small amount of damage.
|description=
* 2-3 {{element|Hot}}, hard capped at 8
* MP cost is 1 for non-Saucerors
}}


{| border="1px" cellspacing="0" cellpadding="3" class="mw-collapsible"
===Guild Skills===
|- bgcolor="#eeeeee" align="center" valign="center"
Sauceror guild skills are learned from [[The League of Chef-Magi]].
| '''Level'''
| '''Skill'''
| '''Description'''
| '''Effect'''
| '''Type'''
| '''MP Cost'''
| '''Train Cost'''
|- align="left" valign="top"
| align="center" | 0
| align="center" | {{StackItem|Sauce Contemplation}}
| By reflecting on the nature of the Cosmic Sauce, you can become more closely attuned to its mysteriousness. Your [[Mysticality|Enchantedness]] and Maximum HP will increase for a period of time.
| [[Saucemastery]]<br />(+1 [[Mysticality Modifiers|Mysticality]] and +3 [[HP Modifiers|HP]])<br />(5 Adventures)
| align="center" | Non-combat
| align="center" | 1
| align="center" | N/A
|- align="left" valign="top"
| align="center" | 0
| align="center" | {{StackItem|Salsaball}}
| This spell allows you to conjure up a ball of spicy salsa and sling it at your enemy, doing a small amount of damage.
| 2-3 {{element|Hot}}, hard capped at 8
| align="center" | Combat Spell
| align="center" | 1
| align="center" | N/A
|- align="left" valign="top"
| align="center" | 1
| align="center" | {{StackItem|Curse of Vichyssoise}}
| In Sauceror school, you have to learn how to make soup before you learn how to make Sauce. For most people it's just kid stuff, but you learned a pretty cool trick while you were pranking the dean one year -- you can conjure up a big mass of freezing soup and coat a dead buffalo in it! Or, I mean, things that aren't dead buffalo, too, I guess.
| Deals 2-3 {{element|Cold}} every round, plus 2 damage per {{element|Cold|Resistance}}, capped at +5 Cold Resist


NOTE: Only one [[Sauce Curses|Curse]] can be cast per fight.
{{SkillBox
| align="center" | Combat
|title={{InlineItem|Curse of Vichyssoise}}
| align="center" | 2
|type=Combat
| align="center" | 125 Meat
|mpcost=2
|- align="left" valign="top"
|source=Guild (Lv.1)<br><small>125 Meat</small>
| align="center" | 1
|flavortext=In Sauceror school, you have to learn how to make soup before you learn how to make Sauce. For most people it's just kid stuff, but you learned a pretty cool trick while you were pranking the dean one year -- you can conjure up a big mass of freezing soup and coat a dead buffalo in it! Or, I mean, things that aren't dead buffalo, too, I guess.
| align="center" | {{StackItem|Simmer}}
|description=
| A watched pot never boils, but it takes surprisingly little effort for you to boil over into a murderous rage. Quite a bit of time, mind you, but not much effort.
* Deals 2-3 {{element|Cold}} every round, plus 2 damage per {{element|Cold|Resistance}}, capped at +5 Cold Resist
| [[Simmering]]<br />Spell Damage +100%<br />Regenerate 8-10 MP per Adventure<br  />(10 Adventures)
* Only one [[Sauce Curses|Curse]] can be cast per fight
| align="center" | Noncombat
}}
| align="center" | 0 (1 adv.)
{{SkillBox
| align="center" | 125 Meat
|title={{InlineItem|Simmer}}
|- align="left" valign="top"
|type=Noncombat
| align="center" | 2
|advcost=1
| align="center" | {{StackItem|Stream of Sauce}}
|source=Guild (Lv.1)<br><small>125 Meat</small>
| This spell creates a stream of scorching sauce with which to baste your enemies.
|flavortext=A watched pot never boils, but it takes surprisingly little effort for you to boil over into a murderous rage. Quite a bit of time, mind you, but not much effort.
| Deals (9-11)+(0.2*Mys) {{element|Hot}}, hard capped at 24
|description=Grants effect: [[Simmering]] (10 Adventures)
| align="center" | Combat Spell
<br>([[Bonus Spell Damage|Spell Damage]] +100%, [[MP Regeneration|MP Regen]] 8-10)
| align="center" | 2
}}
| align="center" | 250 Meat
{{SkillBox
|- align="left" valign="top"
|title={{InlineItem|Stream of Sauce}}
| align="center" | 2
|type=Combat Spell
| align="center" | {{StackItem|Saucy Salve}}
|mpcost=2
| This skill allows you to conjure up a healing salve made of healing sauce, and heal some of your wounds. Healingly.
|source=Guild (Lv.2)<br><small>250 Meat</small>
| [[HP Restorers|Heals]] 10-15 HP.
|flavortext=This spell creates a stream of scorching sauce with which to baste your enemies.
| align="center" | Combat Spell
|description=Deals (9-11)+(0.2&times;Mys) {{element|Hot}}, hard capped at 24
| align="center" | 4
}}
| align="center" | 250 Meat
{{SkillBox
|- align="left" valign="top"
|title={{InlineItem|Saucy Salve}}
| align="center" | 3
|type=Combat Spell
| align="center" | {{StackItem|Expert Panhandling}}
|mpcost=4
| You've got mad skills at handling the pan. This skill increases the amount of Meat you get when fighting monsters by 10%. (15% with a saucepan equipped)
|source=Guild (Lv.2)<br><small>250 Meat</small>
| +10% or +15% [[Meat from Monsters]]
|flavortext=This skill allows you to conjure up a healing salve made of healing sauce, and heal some of your wounds. Healingly.
| align="center" | Passive
|description=
| align="center" | N/A
* [[HP Restorers|Heals]] 10-15 HP
| align="center" | 500 Meat
* Has a chance to be quick-cast
|- align="left" valign="top"
* Can also be used out of combat
| align="center" | 3
}}
| align="center" | {{StackItem|Icy Glare (skill)}}
{{SkillBox
| Your eyes are piercing, like an icicle falling through a car roof, or somebody whose eyes are actually crossbow bolts.
|title={{InlineItem|Expert Panhandling}}
|type=Passive
|mpcost=
|source=Guild (Lv.3)<br><small>500 Meat</small>
|flavortext=You've got mad skills at handling the pan. This skill increases the amount of Meat you get when fighting monsters by 10%. (15% with a saucepan equipped)
|description=+10% [[Meat from Monsters]] (+15% with a [[:Category:Saucepans|saucepan]] in main hand)
}}
{{SkillBox
|title={{InlineItem|Icy Glare (skill)}}
|type=Noncombat
|mpcost=10
|source=Guild (Lv.3)<br><small>500 Meat</small>
|flavortext=Your eyes are piercing, like an icicle falling through a car roof, or somebody whose eyes are actually crossbow bolts.


Actually, did that guy just get shot in both eyes with crossbow bolts? Somebody really ought to take him to the doctor.
Actually, did that guy just get shot in both eyes with crossbow bolts? Somebody really ought to take him to the doctor.
|
|description=
* [[Icy Glare (effect)|Icy Glare]]<br />+10 Cold Damage<br />+10 Damage to Cold Spells<br />(10 Adventures)
* Grants effect: [[Icy Glare (effect)|Icy Glare]] (10 Adventures)<br>(+10 {{element|Cold}}, +10 {{element|Cold|Spell Damage}})
*Replaces other [[Facial Expression]]s.
* Replaces other [[Facial Expression]]s
| align="center" | Noncombat
}}
| align="center" | 10
{{SkillBox
| align="center" | 500 Meat
|title={{InlineItem|Elemental Saucesphere (skill)}}
|- align="left" valign="top"
|type=Buff
| align="center" | 4
|mpcost=10
| align="center" | {{StackItem|Elemental Saucesphere (skill)|Elemental Saucesphere}}
|source=Guild (Lv.4)<br><small>750 Meat</small>
| This spell conjures a shell of sauce around you (or another player), which will protect you (or another player) from all elemental attacks.
|flavortext=This spell conjures a shell of sauce around you (or another player), which will protect you (or another player) from all elemental attacks.
| [[Elemental Saucesphere (effect)|Elemental Saucesphere]]<br />(So-So [[Elemental Resistance|Resistance]] to All Elements (+2))<br />(X Adventures)
|description=
| align="center" | Buff
* Grants effect: [[Elemental Saucesphere (effect)|Elemental Saucesphere]] (X Adventures)<br>(So-So [[Elemental Resistance|Resistance]] to All Elements (+2))
| align="center" | 10
* Requires a [[:Category:Saucepans|saucepan]]
| align="center" | 750 Meat
}}
|- align="left" valign="top"
{{SkillBox
| align="center" | 4
|title={{InlineItem|Inner Sauce}}
| align="center" | {{StackItem|Inner Sauce}}
|type=Passive
| Inside you is a ceaseless reservoir of seething sauce. You might not have noticed -- a lot of people mistake it for heartburn.
|mpcost=
| [[MP Restorers|Regenerate]] 3-4 MP per Adventure<br />(1 MP per Adventure for non-Saucerors)
|source=Guild (Lv.4)<br><small>750 Meat</small>
| align="center" | Passive
|flavortext=Inside you is a ceaseless reservoir of seething sauce. You might not have noticed -- a lot of people mistake it for heartburn.
| align="center" | N/A
|description=[[MP Regeneration|MP Regen]] 3-4 (1 for non-Saucerors)
| align="center" | 750 Meat
}}
|- align="left" valign="top"
{{SkillBox
| align="center" | 5
|title={{InlineItem|Advanced Saucecrafting}}
| align="center" | {{StackItem|Advanced Saucecrafting}}
|type=Noncombat
| This skill allows you to use [[scrumptious reagent]]s, in combination with various food items, to cook up a wide variety of sauces and salves.
|mpcost=10
|  
|source=Guild (Lv.5)<br><small>1,250 Meat</small>
*Allows you to cook with scrumptious reagents.
|flavortext=This skill allows you to use [[scrumptious reagent]]s, in combination with various food items, to cook up a wide variety of sauces and salves.
*Allows you to conjure 3 reagents once per day (5 with [[The Way of Sauce]]).
|description=
| align="center" | Non-combat
* When used, conjures 3 reagents once per day (5 with [[The Way of Sauce]])
| align="center" | 10
* Allows you to cook with scrumptious reagents
| align="center" | 1,250 Meat
}}
|- align="left" valign="top"
{{SkillBox
| align="center" | 5
|title={{InlineItem|Saucestorm}}
| align="center" | {{StackItem|Saucestorm}}
|type=Combat Spell
| This spell allows you to conjure up a chaotic storm of roiling sauces, both burning and freezing your hapless foes, who undoubtedly did not bring both a parka and a fireproof umbrella.
|mpcost=6
| Deals (20-24)+(0.2*Mys) damage twice in {{element|Hot|}} and {{element|Cold|}} damage, hard capped at 50 each
|source=Guild (Lv.5)<br><small>1,250 Meat</small>
| align="center" | Combat Spell
|flavortext=This spell allows you to conjure up a chaotic storm of roiling sauces, both burning and freezing your hapless foes, who undoubtedly did not bring both a parka and a fireproof umbrella.
| align="center" | 6
|description=Deals (20-24)+(0.2&times;Mys) damage twice in {{element|Hot|}} and {{element|Cold|}} damage, hard capped at 50 each
| align="center" | 1,250 Meat
}}
|- align="left" valign="top"
{{SkillBox
| align="center" | 6
|title={{InlineItem|Soul Saucery}}
| align="center" | {{StackItem|Soul Saucery}}
|type=Passive
| One of the fundamental tenets of Saucery is that everything is Sauce. Literally everything, on a basic level, behaves like Sauce. And you've learned that souls are no different. They just... scream a little more when you cook them.
|mpcost=
|source=Guild (Lv.6)<br><small>1,750 Meat</small>
|flavortext=One of the fundamental tenets of Saucery is that everything is Sauce. Literally everything, on a basic level, behaves like Sauce. And you've learned that souls are no different. They just... scream a little more when you cook them.


'''NOTE:''' Only true Saucerors can control Soulsauce. For everybody else it just goes everywhere and makes a big mess.
'''NOTE:''' Only true Saucerors can control Soulsauce. For everybody else it just goes everywhere and makes a big mess.
| Allows you to gather Soulsauce from defeated foes (Max 100)
|description=
* Allows you to gather Soulsauce from defeated foes (Max 100)
* Allows Saucerors to spend Soulsauce on the following skills:
** [[Soul Bubble]] (Combat, 5 SS)
** [[Soul Finger]] (Combat, 40 SS)
** [[Soul Blaze]] (Combat, 100 SS)
** [[Soul Food (skill)|Soul Food]] (Noncombat, 5 SS)
** [[Soul Rotation]] (Noncombat, 25 SS)
** [[Soul Funk (skill)|Soul Funk]] (Noncombat, 50 SS)
}}
{{SkillBox
|title={{InlineItem|Curse of Marinara}}
|type=Combat
|mpcost=4
|source=Guild (Lv.6)<br><small>1,750 Meat</small>
|flavortext=This curse causes writhing tendrils of marinara sauce to burst out from within your foes, wiggling around like some sort of crazy tomato octopus. And if some of it is actually blood instead of sauce, well, what are you gonna do?
|description=
* Deals ~3% of monster's Attack every round in physical damage (min 2-3) and heals you equal to damage dealt
* If the cursed monster is defeated by a spell from a Sauceror, heals for 30% of damage dealt, capped at 50 HP
* Only one [[Sauce Curses|Curse]] can be cast per fight
}}
{{SkillBox
|title={{InlineItem|Jalapeño Saucesphere (skill)}}
|type=Buff
|mpcost=5
|source=Guild (Lv.7)<br><small>2,500 Meat</small>
|flavortext=This spell will conjure a shell of spicy sauce around you (or another player.) Any monster that passes through the shield will take damage.
|description=
* Grants effect: [[Jalapeño Saucesphere (effect)|Jalapeño Saucesphere]] (X Adventures)<br>(Monsters hitting you take 1-5 damage, [[Damage Reduction]]: 3)
* Requires a [[:Category:Saucepans|saucepan]]
}}
{{SkillBox
|title={{InlineItem|Wave of Sauce}}
|type=Combat Spell
|mpcost=10
|source=Guild (Lv.7)<br><small>2,500 Meat</small>
|flavortext=This spell will conjure an immense wave of boiling sauce, which will wash over your enemies and cleanse them from the face of the Cosmos. And also ruin their clothes.
|description=Deals (45-50)+(0.3&times;Mys) {{element|Hot}}, hard capped at 100, and delevels monster defense by 8-10
}}
{{SkillBox
|title={{InlineItem|Itchy Curse Finger}}
|type=Passive
|mpcost=
|source=Guild (Lv.8)<br><small>3,250 Meat</small>
|flavortext=Anybody who mess with you is going to get cursed so quickly they won't even know they got cursed until after they are already ''totally'' cursed.
|description=[[Sauce Curses]] cause monsters to stagger when cast
}}
{{SkillBox
|title={{InlineItem|Curse of the Thousand Islands}}
|type=Combat
|mpcost=6
|source=Guild (Lv.8)<br><small>3,250 Meat</small>
|flavortext=An ancient dimension-traveling Sauceror once discovered a strange realm that she named The Thousand Islands -- a cosmic archipelago of floating land masses, drifting through a blood-dark void. Nobody knows where they came from, and some strange residual effects of whatever cataclysm created them have rendered them impervious to the ministrations of mapmakers.


Allows Saucerors to spend Soulsauce on the following skills:
It's a nice place to visit, but you wouldn't want to go there. Wait, I meant it is ''not'' a nice place to visit, which is why being banished to there is really awful, and you would only do it to your worst enemies. Or any of your enemies, really.
* [[Soul Bubble]] (Combat, 5 SS)
|description=
* [[Soul Finger]] (Combat, 40 SS)
* [[Stagger]]s the monster 30% of the time for every round
* [[Soul Blaze]] (Combat, 100 SS)
* Only one [[Sauce Curses|Curse]] can be cast per fight
* [[Soul Food (skill)|Soul Food]] (Non-combat, 5 SS)
}}
* [[Soul Rotation]] (Non-combat, 25 SS)
{{SkillBox
* [[Soul Funk (skill)|Soul Funk]] (Non-combat, 50 SS)
|title={{InlineItem|Intrinsic Spiciness}}
| align="center" | Passive
|type=Passive
| align="center" | N/A
|mpcost=
| align="center" | 1,750 Meat
|source=Guild (Lv.9)<br><small>4,000 Meat</small>
|- align="left" valign="top"
|flavortext=This skill makes you spicier, in general, than others. Your Sauce spells will do more damage to opponents.
| align="center" | 6
|description=+(1&times;lvl) [[Bonus Spell Damage|Spell Damage]] for sauce spells, capped at +10
| align="center" | {{StackItem|Curse of Marinara}}
}}
| This curse causes writhing tendrils of marinara sauce to burst out from within your foes, wiggling around like some sort of crazy tomato octopus. And if some of it is actually blood instead of sauce, well, what are you gonna do?
{{SkillBox
| Deals ~3% of monster's Attack every round in physical damage (min 2-3) and heals you equal to damage dealt; if cursed monster is defeated by a spell from a Sauceror, heals for 30% of damage dealt, capped at 50 HP
|title={{InlineItem|Saucecicle}}
|type=Combat Spell
|mpcost=12
|source=Guild (Lv.9)<br><small>4,000 Meat</small>
|flavortext=This spell conjures up a giant spike of frozen sauce and impales your hapless foe with it. Then it melts, making for much easier cleanup.
|description=Deals (45-50)+(0.3&times;Mys) {{element|Cold}}, hard capped at 150
}}
{{SkillBox
|title={{InlineItem|Master Saucier}}
|type=Passive
|mpcost=
|source=Guild (Lv.10)<br><small>5,000 Meat</small>
|flavortext=What did the Gorean slave girl say to her owner when his tales of adventure were not ribald enough? Nothing, because you incinerated both of them with a burst of sauce fueled by your powerful magic and seething hatred of obscure misogynistic nerd subcultures.
|description=[[Bonus Spell Damage|Spell Damage]] +10%
}}
{{SkillBox
|title={{InlineItem|Antibiotic Saucesphere (skill)}}
|type=Buff
|mpcost=15
|source=Guild (Lv.10)<br><small>5,000 Meat</small>
|flavortext=This spell allows you to conjure a sphere of soothing triple-antibiotic sauce around yourself or another Adventurer.
|description=
* Grants effect: [[Antibiotic Saucesphere (effect)|Antibiotic Saucesphere]] (X Adventures)<br>([[HP Regeneration|HP Regen]] 4-5)
* Requires a [[:Category:Saucepans|saucepan]]
}}
{{SkillBox
|title={{InlineItem|Saucegeyser}}
|type=Combat Spell
|mpcost=24
|source=Guild (Lv.11)<br><small>6,250 Meat</small>
|flavortext=This spell will call forth a tremendous geyser of Sauce from the ground at your enemy's feet. Few foes can withstand the savage combination of beating and drowning that this spell delivers.
|description=Deals (60-70)+(0.4&times;Mys) {{element|Hot|}} or {{element|Cold|}} damage, whichever is more effective
}}
{{SkillBox
|title={{InlineItem|Saucemaven}}
|type=Passive
|mpcost=
|source=Guild (Lv.11)<br><small>6,250 Meat</small>
|flavortext=You can make a sauce, but did you ever stop to ''enjoy'' a sauce? Yes, actually. Yes you did. In fact, you enjoyed it so much that if a normal person ever enjoyed anything a ''tenth'' that much, they would explode with pleasure.
|description=+5 Adventures from eating [[reagent dish|reagent pastas]] or [[hi mein]]s for Saucerors and [[Pastamancer]]s, +3 Adventures for non-Myst classes
}}
{{SkillBox
|title={{InlineItem|Impetuous Sauciness}}
|type=Passive
|mpcost=
|source=Guild (Lv.12)<br><small>7,500 Meat</small>
|flavortext=You're as saucy as saucy can be. When you drink potions crafted with Scrumptious Reagents, their effects will last 5 Adventures longer for you than they do for normal people.
|description=[[:Category:Reagent Potions|Reagent potions]] give 5 extra turns of their effect
}}
{{SkillBox
|title={{InlineItem|Curse of Weaksauce}}
|type=Combat
|mpcost=8
|source=Guild (Lv.12)<br><small>7,500 Meat</small>
|flavortext=This ancient curse coats your opponents in a layer of sauce formulated to drain their strength. This is similar to but distinct from the ancient Canadian curse that coats opponents in sap formulated to sap their strength.
|description=
* Delevels monster by ~3% of original Attack value every round
* If the cursed monster is defeated by a spell from a Sauceror, restores MP equal to 30% of damage dealt, capped at 50 MP
* Only one [[Sauce Curses|Curse]] can be cast per fight
}}
{{SkillBox
|title={{InlineItem|Diminished Gag Reflex}}
|type=Passive
|mpcost=
|source=Guild (Lv.13)<br><small>10,000 Meat</small>
|flavortext=Working with pungent sauces has increased your tolerance for bad smells -- stench-based attacks will be less effective against you.
|description=So-So {{element|Stench|Resistance}} (+2)
}}
{{SkillBox
|title={{InlineItem|Wry Smile (skill)}}
|type=Noncombat
|mpcost=10
|source=Guild (Lv.13)<br><small>10,000 Meat</small>
|flavortext=Few smiles are as wry as the smile of a wizard.
|description=
* Grants effect: [[Wry Smile (effect)|Wry Smile]] (10 Adventures)<br>(+1 Mysticality [[Stat Gains from Fights|Stats Per Fight]])
* Replaces other [[Facial Expression]]s
}}
{{SkillBox
|title={{InlineItem|Irrepressible Spunk}}
|type=Passive
|mpcost=
|source=Guild (Lv.14)<br><small>12,500 Meat</small>
|flavortext=Your vim, vigor and energy cannot be contained by forces as weak as the laws of physics or the frailty of the human body.
|description=[[HP Modifiers|Max HP]] +5%, [[MP Modifiers|Max MP]] +5%
}}
{{SkillBox
|title={{InlineItem|Sauce Monocle (skill)}}
|type=Noncombat
|mpcost=20
|source=Guild (Lv.14)<br><small>12,500 Meat</small>
|flavortext=You can conjure a lens of sauce of delicious precision. Looking through it will make it easier to see where the pointy end of your spells should go.
|description=
Grants effect: [[Sauce Monocle (effect)|Sauce Monocle]] (10 Adventures)<br>(+15% [[Critical Spell Chance]] (+5% for non-Saucerors))
}}
{{SkillBox
|title={{InlineItem|The Way of Sauce}}
|type=Passive
|mpcost=
|source=Guild (Lv.15)<br><small>15,000 Meat</small>
|flavortext=You know everything there is to know about the Saucerorin' business. You are capable of making the finest potions and sauces known to Saucerorkind.
|description=
* Allows you to use {{plural|scrumdiddlyumptious solution}} to make high quality sauces and potions
* Using [[Advanced Saucecrafting]] conjures two additional reagents per day
}}
{{SkillBox
|title={{InlineItem|Blood Sugar Sauce Magic (skill)}}
|type=Noncombat
|mpcost=
|source=Guild (Lv.15)<br><small>15,000 Meat</small>
|flavortext=You've come to realize that you don't need nearly as much blood as you've got in your body, but you can always use more magical power.
|description=
* Grants effect: [[Blood Sugar Sauce Magic (Sauceror)|Blood Sugar Sauce Magic]] (Intrinsic)<br>([[HP Modifiers|Max HP]] -30%, [[MP Modifiers|Max MP]] +30% (Max HP -10%, Max MP +10% for non-Saucerors))
* Cast again to remove intrinsic
}}


NOTE: Only one [[Sauce Curses|Curse]] can be cast per fight.
===Other Skills===
| align="center" | Combat
{{SkillBox
| align="center" | 4
|title={{InlineItem|Scarysauce (skill)}}
| align="center" | 1,750 Meat
|type=Buff
|- align="left" valign="top"
|mpcost=10
| align="center" | 7
|source=[[Spookyraven Manor Quest]]
| align="center" | {{StackItem|Jalapeño Saucesphere (skill)}}
|flavortext=This spell coats you (or somebody else) with a writhing coating of sauce. But not any ordinary sauce -- sauce made of the very essence of fear. The overall effect is very spooky.
| This spell will conjure a shell of spicy sauce around you (or another player.) Any monster that passes through the shield will take damage.
|description=
| [[Jalapeño Saucesphere (effect)|Jalapeño Saucesphere]]<br />Monsters hitting you take 1-5 damage<br />[[Damage Reduction]]: 3<br />(X Adventures)
* Grants effect: [[Scarysauce (effect)|Scarysauce]] (X Adventures)<br>(So-So {{element|Cold|Resistance}} (+2), So-So {{element|Sleaze|Resistance}} (+2), Monsters attacking you take 2-10 {{element|Spooky}})
| align="center" | Buff
* Requires a [[:Category:Saucepans|saucepan]]
| align="center" | 5
}}
| align="center" | 2,500 Meat
{{SkillBox
|- align="left" valign="top"
|title={{InlineItem|Deep Saucery}}
| align="center" | 7
|type=Passive
| align="center" | {{StackItem|Wave of Sauce}}
|mpcost=
| This spell will conjure an immense wave of boiling sauce, which will wash over your enemies and cleanse them from the face of the Cosmos. And also ruin their clothes.
|source=[[Sea Monkees Quest#Rewards|Sea Monkees Quest]]
| Deals (45-50)+(0.3*Mys) {{element|Hot}}, hard capped at 100, and delevels monster defense by 8-10
|flavortext=You've beheld the Deep Sauce. You've heard the songs it sings. You feel what it feels, and you know what it knows. And most importantly, you understand how to cook with it.
| align="center" | Combat Spell
|description=Allows you to create potions with {{plural|globe of Deep Sauce}}
| align="center" | 10
}}
| align="center" | 2,500 Meat
{{SkillBox
|- align="left" valign="top"
|title={{InlineItem|Surge of Icing}}
| align="center" | 8
|type=Combat Spell
| align="center" | {{StackItem|Itchy Curse Finger}}
|mpcost=10
| Anybody who mess with you is going to get cursed so quickly they won't even know they got cursed until after they are already ''totally'' cursed.
|source=[[The Crimbo Cartel|Crimbo 2009]]
| [[Sauce Curses]] cause monsters to stagger when cast
|flavortext=This spell adds a little bit of holiday flair to your Saucery, allowing you to summon a massive gout of delicious icing.
| align="center" | Passive
|description=
| align="center" | N/A
* Deals (14-18)+(0.2&times;Mys) physical damage, hard capped at 40
| align="center" | 3,250 Meat
* If you have [[Sugar Rush]], deals 50% bonus damage and reduces its duration by 1 turn
|- align="left" valign="top"
}}
| align="center" | 8
{{SkillBox
| align="center" | {{StackItem|Curse of the Thousand Islands}}
|title={{InlineItem|Käsesoßesturm}}
| An ancient dimension-traveling Sauceror once discovered a strange realm that she named The Thousand Islands -- a cosmic archipelago of floating land masses, drifting through a blood-dark void. Nobody knows where they came from, and some strange residual effects of whatever cataclysm created them have rendered them impervious to the ministrations of mapmakers.
|type=Combat Spell
|mpcost=10
|source=[[The Traveling Trader]]
|flavortext=This spell allows you to conjure up a storm of pungent cheese sauce.
|description=Deals (35-40)+(0.3&times;Mys) {{element|Stench}}, hard capped at 100
}}


It's a nice place to visit, but you wouldn't want to go there. Wait, I meant it is ''not'' a nice place to visit, which is why being banished to there is really awful, and you would only do it to your worst enemies. Or any of your enemies, really.
==Pastamancer Skills==
| Your enemies become lost in time and space, making it more difficult for them to attack you
===Starting Skills===
{{SkillBox
|title={{InlineItem|Manicotti Meditation}}
|type=Noncombat
|mpcost=1
|source=Starting skill
|flavortext=By meditating on your Manicotti Mandala, you can achieve oneness with the pasta which makes up the underlying structure of reality. Your Magicalness will increase for a period of time.
|description=Grants effect: [[Pasta Oneness]] (5 Adventures)<br>(+2 [[Mysticality Modifiers|Mysticality]])
}}
{{SkillBox
|title={{InlineItem|Spaghetti Spear}}
|type=Combat Spell
|mpcost=0<sup>*</sup>
|source=Starting skill
|flavortext=This spell conjures a fast-moving dart of spaghetti and slings it at your enemy, dealing a small amount of damage. Uncooked spaghetti, that is. Cooked spaghetti wouldn't do much damage, now, would it?
|description=
* Deals 2-3 physical damage, hard capped at 8
* MP cost is 1 for non-Pastamancers
}}
 
===Guild Skills===
Pastamancer guild skills are learned from [[The League of Chef-Magi]].
 
{{SkillBox
|title={{InlineItem|Ravioli Shurikens}}
|type=Combat Spell
|mpcost=4
|source=guild
|level=1
|flavortext=This spell allows you to summon a handful of deadly ravioli shurikens, stuffed with various flavors of pain.
|description=
* Deals 2-4 damage in a random element 3 times, hard capped at 10 each
* When tuned to a specific element, only the first hit is tuned
}}
{{SkillBox
|title={{InlineItem|Utensil Twist}}
|type=Combat
|mpcost=1
|source=guild
|level=1
|flavortext=Anybody can use a utensil, but not everybody can use it to bend the laws of physics.
|description=
* Deals (weapon damage)+(0.1&times;Mys) damage
* Requires a [[:Category:Utensils|utensil]] to cast
}}
{{SkillBox
|title={{InlineItem|Entangling Noodles}}
|type=
|mpcost=
|source=guild
|level=2
|flavortext=This spell allows you to conjure a wad of sticky noodles, which slow down your opponent and make its attacks less effective.
|description=
* [[Stunning|Stuns]] the enemy for 3 turns (4 on critical)
* For non-Pastamancers, staggers and [[Deleveling|delevels]] by 8-10 instead
* Usable once per fight
}}
{{SkillBox
|title={{InlineItem|Transcendent Al Dente}}
|type=Noncombat
|advcost=1
|source=guild
|level=2
|flavortext=You think about almost nothing but pasta, but sometimes you like to take some time to think about it on a deeper level. This skill allows you to spend an entire Adventure doing that, resulting in a significant increase in your magical potential.
|description=Grants effect: [[Al Dente Inferno]] (10 Adventures)<br>([[MP Modifiers|Max MP]] +20, [[MP Regeneration|MP Regen]] 18-20)
}}
{{SkillBox
|title={{InlineItem|Lasagna Bandages}}
|type=Combat / Noncombat
|mpcost=6
|source=guild
|level=3
|flavortext=This spell summons some enchanted lasagna noodles, which can be used as bandages, healing some of your HP.
|description=[[HP Restorers|Heals]] 10-30 HP out of combat, or 10-20 HP in combat.
}}
{{SkillBox
|title={{InlineItem|Bind Vampieroghi}}
|type=Noncombat
|mpcost=12
|source=guild
|level=3
|flavortext=This skill allows you to bind the spirit of a vampire into a pieroghi and bend it to your will, as long as your will is more or less "bite stuff for me," since that's basically all vampieroghis are good at.
|description=
* Summons a [[Vampieroghi]] thrall:
** Attacks opponent and heals you each combat round
** At level 5, removes a random negative effect after each fight
** At level 10, passively grants [[HP Modifiers|Max HP]] +60
* Non-Pastamancers instead get [[Bloody Potato Bits]] (10 Adventures)<br>([[HP Regeneration|HP Regen]] 3-5)
}}
{{SkillBox
|title={{InlineItem|Cannelloni Cannon}}
|type=Combat Spell
|mpcost=8
|source=guild
|level=4
|flavortext=This spell allows you to summon and then fire a cannon made of cannelloni and stuffed with all manner of deadly substances.
|description=Deals (16-32)+(25%&times;Mys) damage of a random element, hard capped at 50
}}
{{SkillBox
|title={{InlineItem|Arched Eyebrow of the Archmage (skill)}}
|type=Noncombat
|mpcost=10
|source=guild
|level=4
|flavortext=When it comes to magic, presenting an intimidating facade is almost as important as actually knowing how to tear people apart with your mind.
|description=
* Grants effect: [[Arched Eyebrow of the Archmage (effect)|Arched Eyebrow of the Archmage]] (10 Adventures)<br />([[Bonus Spell Damage|Spell Damage]] +10)
* Replaces other [[Facial Expression]]s
}}
{{SkillBox
|title={{InlineItem|Pastamastery}}
|type=Noncombat
|mpcost=10
|source=guild
|level=5
|flavortext=This skill allows you to summon forth noodles from thin air, and to cook delicious food by combining them with sauces.
|description=
* When used, conjures 3 {{plural|dry noodles}} once per day (5 with [[Transcendental Noodlecraft]])
* Allows you to cook with dry noodles
}}
{{SkillBox
|title={{InlineItem|Bind Vermincelli}}
|type=
|mpcost=30
|source=guild
|level=5
|flavortext=All of the rats slain by all of the Adventurers in all of the history of tavern basements left vengeful spirits behind, and this skill allows you to befriend one of them and use it as your own personal servant. I'm sure it'll be thrilled.
|description=
* Summons a [[Vermincelli]] thrall:
** Restores MP after each fight
** At level 5, attacks and [[Poison Damage|poisons]] enemies
** AT level 10, passively grants [[MP Modifiers|Max MP]] +30
* Non-Pastamancers instead get [[Slinking Noodle Glob]] (10 Adventures)<br>([[MP Modifiers|Max MP]] +15)
}}
{{SkillBox
|title={{InlineItem|Springy Fusilli (skill)}}
|type=Noncombat
|mpcost=10
|source=guild
|level=6
|flavortext=This skill infuses your body with the springy spirit of spiral pasta, putting a spring in your step and making you more nimble in combat.
|description=Grants effect: [[Springy Fusilli (effect)|Springy Fusilli]] (10 Adventures)<br>([[Combat Initiative]] +40%)
}}
{{SkillBox
|title={{InlineItem|Bringing Up the Rear}}
|type=Passive
|mpcost=
|source=guild
|level=6
|flavortext=Taking cover behind one of your pasta thralls allows you to cast your spells more carefully, and get more out of them.
|description=Doubles the damage cap of Pastamancer combat spells (except [[Spaghetti Spear]] and [[Candyblast]]) if you have a [[Pasta Thralls|pasta thrall]] active
}}
{{SkillBox
|title={{InlineItem|Spirit of Rigatoni}}
|type=Passive
|mpcost=
|source=guild
|level=7
|flavortext=This skill will give you the ability to equip Chefstaves -- powerful one-handed staves that act as conduits for advanced Chef-Magery.
|description=Allows you to equip [[Chefstaff|chefstaves]]
}}
{{SkillBox
|title={{InlineItem|Bind Angel Hair Wisp}}
|type=
|mpcost=
|source=guild
|level=7
|flavortext=The wisps of the underworld are notoriously fickle with their allegiances, but you've learned how to trick... er... convince one of them to help you. At least for now.
|description=
* Summons an [[Angel Hair Wisp]] thrall:
** Passively grants [[Combat Initiative]] +(5&times;thrall level)%
** At level 5, blocks enemy critical hits
** AT level 10, blocks enemy attacks
* Non-Pastamancers instead get [[Whispering Strands]] (10 Adventures)<br>([[Combat Initiative]] +10%)
}}
{{SkillBox
|title={{InlineItem|Stuffed Mortar Shell}}
|type=Combat Spell
|mpcost=8
|source=guild
|level=8
|flavortext=This spell summons a massive mortar shell made of pasta and stuffed with various flavors of arcane shrapnel. This bomb bursting in air will give proof through the night that your foe has suffered some serious trauma.
|description=
* Deals (32-64)+(0.5&times;Mys) damage of a random element on the next round after cast
* Usable once per fight
}}
{{SkillBox
|title={{InlineItem|Shield of the Pastalord (skill)}}
|type=Noncombat
|mpcost=20
|source=guild
|level=8
|flavortext=Despite what you may think, pasta isn't all about destruction. Sometimes, like in the case of this spell, it's about defense. And you've heard that the best defense is a good defense.
|description=
* Grants effect: [[Shield of the Pastalord (effect)|Shield of the Pastalord]] (10 Adventures)<br>(Reduces physical damage taken by 30%)
* Non-Pastamancers instead get [[Flimsy Shield of the Pastalord]] (10 Adventures)<br>(Reduces physical damage taken by 10%)
}}
{{SkillBox
|title={{InlineItem|Spirit of Ravioli}}
|type=Passive
|mpcost=
|source=guild
|level=9
|flavortext=This skill infuses your body with the essence of ravioli, making it much sturdier. It will increase your maximum HP by 25%.
|description=[[HP Modifiers|Max HP]] +25%
}}
{{SkillBox
|title={{InlineItem|Bind Undead Elbow Macaroni}}
|type=Noncombat
|mpcost=100
|source=guild
|level=9
|flavortext=Remember those macaroni guys you fought, way back in the day, when you first started adventuring? Well, how'd you like to have one of those guys of your very own. Sound good? Well, good thing you know this skill, then!
| Summons an Undead Elbow Macaroni thrall
|description=
* Summons an [[Elbow Macaroni]] thrall:
** Passively equalizes your base Muscle to base Mysticality
** At level 5, passively grants +(2&times;thrall level) [[Bonus Weapon Damage|Weapon Damage]]
** AT level 10, passively grants +10% [[Critical Hit Chance]]
* Non-Pastamancers instead get [[Macaroni Coating]] (10 Adventures)<br>([[Muscle Modifiers|Muscle]] +10)
}}
{{SkillBox
|title={{InlineItem|Weapon of the Pastalord}}
|type=
|mpcost=32
|source=guild
|level=10
|flavortext=This spell will summon forth one of the myriad randomly-generated weapons of the Pastalord, the sworn protector of the order of Pastamancers in the Days of Old. That weapon will then beat your opponent about the head or head-analogue.
|description=
* Deals (32-64)+(0.5&times;Mys) physical damage of a random element
* When tuned to a specific element, only half of the damage (rounded down) is tuned; the rest is physical damage
}}
{{SkillBox
|title={{InlineItem|Thrall Unit Tactics}}
|type=Passive
|mpcost=
|source=guild
|level=10
|flavortext=You've learned to work in perfect concert with your pasta thralls -- letting them take the brunt of every attack, ordering them into dangerous situations in your stead, generally insulting and demeaning them. But good news -- now you can give something back, by constantly draining a portion of their life force and using it to make your spells cheaper!
|description=Halves the base MP cost of Pastamancer combat spells when you have an active [[Pasta Thralls|pasta thrall]]
}}
{{SkillBox
|title={{InlineItem|Leash of Linguini (skill)}}
|type=Noncombat
|mpcost=
|source=guild
|level=11
|flavortext=This spell allows you to call forth an enchanted leash made out of noodles, which is placed around the neck of your familiar. This effectively raises your familiar's level by 5, but the noodles will deteriorate after 10 turns have passed.
|description=Grants effect: [[Leash of Linguini (effect)|Leash of Linguini]] (10 Adventures)<br>(+5 to [[Familiar Weight]])
}}
{{SkillBox
|title={{InlineItem|Bind Penne Dreadful}}
|type=Noncombat
|mpcost=150
|source=guild
|level=11
|flavortext=You have learned to bind a hard-boiled skeleton detective to your service. It'll come in handy if on some stormy night a dame walks into your office with legs all the way down.
|description=
* Summons a [[Penne Dreadful]] thrall:
** Passively equalizes your base Moxie to base Mysticality
** At level 5, [[Deleveling|delevels]] enemies by (1&times;thrall level) at start of fight
** AT level 10, passively grants +10 [[Damage Reduction]]
* Non-Pastamancers instead get [[Penne Fedora]] (10 Adventures)<br>([[Moxie Modifiers|Moxie]] +10)
}}
{{SkillBox
|title={{InlineItem|Cannelloni Cocoon}}
|type=Noncombat
|mpcost=20
|source=guild
|level=12
|flavortext=This spell summons forth a huge Cannelloni, which envelops you and heals your wounds.
|description=[[HP Restorers|Heals]] 1000 HP
}}
{{SkillBox
|title={{InlineItem|Subtle and Quick to Anger}}
|type=Passive
|mpcost=
|source=guild
|level=12
|flavortext=People better not meddle in your affairs, because you will cook them into a freakin' lasagna if they do.
|description=[[Bonus Spell Damage|Spell Damage]] +10%
}}
{{SkillBox
|title={{InlineItem|Tolerance of the Kitchen}}
|type=Passive
|mpcost=
|source=guild
|level=13
|flavortext=They say that if you can't stand the heat, you should get out of the kitchen. Well, with this skill, you'll be able to stand the heat. Any heat.
|description=So-So {{element|Hot|Resistance}} (+2)
}}
{{SkillBox
|title={{InlineItem|Bind Lasagmbie}}
|type=Noncombat
|mpcost=200
|source=guild
|level=13
|flavortext=
|description=
* Summons a [[Lasagmbie]] thrall:
** Passively grants +(20+2&times;thrall level)% [[Meat from Monsters]]
** At level 5, deals {{element|Spooky}} to enemies
** AT level 10, passively grants +10 {{element|Spooky|Spell Damage|Given From Spells}}
* Non-Pastamancers instead get [[Pasta Eyeball]] (10 Adventures)<br>(+10% [[Meat from Monsters]])
}}
{{SkillBox
|title={{InlineItem|Flavour of Magic}}
|type=Noncombat
|mpcost=1
|source=guild
|level=14
|flavortext=This spell will allow you to bring your mystical being in line with the elemental forces that underlie all things: earth, wind, fire, water, and heart. Wait, I mean hot, cold, sleaze, stench, and spookiness. And what's the deal with 'heart' anyway? How does that make any sense at all?
|description=
* Unlocks 6 skills that enable an intrinsic effect:
** [[Spirit of Cayenne (skill)|Spirit of Cayenne]]: Tunes Pastamancer spells to {{element|Hot}}, [[Bonus Spell Damage|Spell Damage]] +10
** [[Spirit of Peppermint (skill)|Spirit of Peppermint]]: Tunes Pastamancer spells to {{element|Cold}}, [[Bonus Spell Damage|Spell Damage]] +10
** [[Spirit of Garlic (skill)|Spirit of Garlic]]: Tunes Pastamancer spells to {{element|Stench}}, [[Bonus Spell Damage|Spell Damage]] +10
** [[Spirit of Wormwood (skill)|Spirit of Wormwood]]: Tunes Pastamancer spells to {{element|Spooky}}, [[Bonus Spell Damage|Spell Damage]] +10
** [[Spirit of Bacon Grease (skill)|Spirit of Bacon Grease]]: Tunes Pastamancer spells to {{element|Sleaze}}, [[Bonus Spell Damage|Spell Damage]] +10
** [[Spirit of Nothing|Spirit of Nothing]]: Removes the current Flavour of Magic intrinsic effect
* Casting a different Flavour of Magic skill will remove the current intrinsic effect
}}
{{SkillBox
|title={{InlineItem|Wizard Squint (skill)}}
|type=Noncombat
|mpcost=10
|source=guild
|level=14
|flavortext=After "gray hair" and "a beard," the most common answer on The $20,000 Pyramid when the category is "Things a Wizard Has" is "squinty eyes." The fourth one, strangely, is "one of my lungs."
|description=
* Grants effect: [[Wizard Squint (effect)|Wizard Squint]] (10 Adventures)<br>(+10% [[Critical Spell Chance]])
* Replaces other [[Facial Expression]]s
}}
{{SkillBox
|title={{InlineItem|Transcendental Noodlecraft}}
|type=Passive
|mpcost=
|source=guild
|level=15
|flavortext=You have achieved the highest possible level of Pastamancy -- you are now capable of making meals that rival the Platonic ideal of the dish of noodles.
|description=
* Lets you cook more advanced noodle dishes
* Using [[Pastamastery]] conjures two additional {{plural|dry noodles}} per day
}}
{{SkillBox
|title={{InlineItem|Bind Spice Ghost}}
|type=Noncombat
|mpcost=250
|source=guild
|level=15
|flavortext=This skill allows you to enthrall a spice ghost, an ethereal being who, being made of a diffuse cloud of floating spice particles, can help you get into those hard-to-reach places where your enemies tend to keep their stuff.
|description=
* Summons a [[Spice Ghost]] thrall:
** Passively grants +(10+thrall level)% [[Item Drops from Monsters]]
** At level 5, drops [[spices]] during combat (up to 10 per day)
** AT level 10, increases the duration of [[Entangling Noodles]] by 1 turn
* Non-Pastamancers instead get [[Spice Haze]] (10 Adventures)<br>(+5% [[Item Drops from Monsters]])
}}
 
===Other Skills===
{{SkillBox
|title={{InlineItem|Fearful Fettucini}}
|type=Combat Spell
|mpcost=32
|source=[[Spookyraven Manor Quest]]
|flavortext=This spell summons a mass of fettucini noodles made not of semolina, or of farina, but of pure, uncut terror.
|description=Deals (32-64)+(0.5&times;Mys) {{element|Spooky}}
}}
{{SkillBox
|title={{InlineItem|Tempuramancy}}
|type=Passive
|mpcost=
|source=[[Sea Monkees Quest#Rewards|Sea Monkees Quest]]
|flavortext=You've learned the secrets of deep-sea thermal vents, and the ways in which they relate to the secrets of battermaking, which you already knew.
|description=Lets you create [[bubbling tempura batter#Dishes|tempura dishes]] from [[bubbling tempura batter]]s
}}
{{SkillBox
|title={{InlineItem|Candyblast}}
|type=Combat Spell
|mpcost=8
|source=[[The Crimbo Cartel|Crimbo 2009]]
|flavortext=The ability to summon pasta from thin air is pretty sweet, but this lets you conjure something even sweeter -- a massive barrage of candy.
|description=
* Deals (8-16)+(0.25&times;Mys) physical damage, hard capped at 50
* May drop a candy 33% of the time
* Is unaffected by [[Bringing Up the Rear]] and [[Flavour of Magic]]
}}
{{SkillBox
|title={{InlineItem|Stringozzi Serpent}}
|type=Combat Spell
|mpcost=16
|source=[[The Traveling Trader]]
|flavortext=This spell allows you to conjure up a venomous serpent made of wriggling noodles.
|description=
* Deals (16-32)+(0.25&times;Mys) physical damage, hard capped at 75
* Deals additional [[Poison Damage|poison damage]] on subsequent rounds
}}
 
==Disco Bandit Skills==
===Starting Skills===
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=
|flavortext=
|description=
}}
 
===Guild Skills===
Disco Bandit guild skills are learned from [[The Department of Shadowy Arts and Crafts]].
 
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=1
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=1
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=2
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=2
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=3
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=3
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=4
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=4
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=5
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=5
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=6
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=6
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=7
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=7
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=8
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=8
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=9
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=9
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=10
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=10
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=11
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=11
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=12
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=12
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=13
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=13
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=14
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=14
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=15
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=15
|flavortext=
|description=
}}
 
===Other Skills===
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=[[Sea Monkees Quest#Rewards|Sea Monkees Quest]]
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=
|flavortext=
|description=
}}
 
==Accordion Thief Skills==
===Starting Skills===
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=
|flavortext=
|description=
}}
 
===Guild Skills===
Accordion Thief guild skills are learned from [[The Department of Shadowy Arts and Crafts]].


NOTE: Only one [[Sauce Curses|Curse]] can be cast per fight.
{{SkillBox
| align="center" | Combat
|title={{InlineItem|}}
| align="center" | 6
|type=
| align="center" | 3,250 Meat
|mpcost=
|- align="left" valign="top"
|source=guild
| align="center" | 9
|level=1
| align="center" | {{StackItem|Intrinsic Spiciness}}
|flavortext=
| This skill makes you spicier, in general, than others. Your Sauce spells will do more damage to opponents.
|description=
| +1 [[Bonus Spell Damage|spell damage]] for sauce spells per level; maximum +10
}}
| align="center" | Passive
{{SkillBox
| align="center" | N/A
|title={{InlineItem|}}
| align="center" | 4,000 Meat
|type=
|- align="left" valign="top"
|mpcost=
| align="center" | 9
|source=guild
| align="center" | {{StackItem|Saucecicle}}
|level=1
| This spell conjures up a giant spike of frozen sauce and impales your hapless foe with it. Then it melts, making for much easier cleanup.
|flavortext=
| Deals (45-50)+(0.3*Mys) {{element|Cold}}, hard capped at 150
|description=
| align="center" | Combat Spell
}}
| align="center" | 12
{{SkillBox
| align="center" | 4,000 Meat
|title={{InlineItem|}}
|- align="left" valign="top"
|type=
| align="center" | 10
|mpcost=
| align="center" | {{StackItem|Master Saucier}}
|source=guild
| What did the Gorean slave girl say to her owner when his tales of adventure were not ribald enough? Nothing, because you incinerated both of them with a burst of sauce fueled by your powerful magic and seething hatred of obscure misogynistic nerd subcultures.
|level=2
| [[Bonus Spell Damage|Spell Damage]] +10%
|flavortext=
| align="center" | Passive
|description=
| align="center" | N/A
}}
| align="center" | 5,000 Meat
{{SkillBox
|- align="left" valign="top"
|title={{InlineItem|}}
| align="center" | 10
|type=
| align="center" | {{StackItem|Antibiotic Saucesphere (skill)}}
|mpcost=
| This spell allows you to conjure a sphere of soothing triple-antibiotic sauce around yourself or another Adventurer.
|source=guild
| [[Antibiotic Saucesphere (effect)|Antibiotic Saucesphere]]<br />[[HP Restorers|Regenerate]] 4-5 HP per Adventure<br />(X Adventures)
|level=2
| align="center" | Buff
|flavortext=
| align="center" | 15
|description=
| align="center" | 5,000 Meat
}}
|- align="left" valign="top"
{{SkillBox
| align="center" | 11
|title={{InlineItem|}}
| align="center" | {{StackItem|Saucegeyser}}
|type=
| This spell will call forth a tremendous geyser of Sauce from the ground at your enemy's feet. Few foes can withstand the savage combination of beating and drowning that this spell delivers.
|mpcost=
| Deals (60-70)+(0.4*Mys) {{element|Hot|}} or {{element|Cold|}} damage, whichever is more effective
|source=guild
| align="center" | Combat Spell
|level=3
| align="center" | 24
|flavortext=
| align="center" | 6,250 Meat
|description=
|- align="left" valign="top"
}}
| align="center" | 11
{{SkillBox
| align="center" | {{StackItem|Saucemaven}}
|title={{InlineItem|}}
| You can make a sauce, but did you ever stop to ''enjoy'' a sauce? Yes, actually. Yes you did. In fact, you enjoyed it so much that if a normal person ever enjoyed anything a ''tenth'' that much, they would explode with pleasure.
|type=
| +5 Adventures from eating [[reagent dish|reagent pastas]] or [[hi mein]]s for Saucerors and [[Pastamancer]]s, +3 Adventures for non-Myst classes
|mpcost=
| align="center" | Passive
|source=guild
| align="center" | N/A
|level=3
| align="center" | 6,250 Meat
|flavortext=
|- align="left" valign="top"
|description=
| align="center" | 12
}}
| align="center" | {{StackItem|Impetuous Sauciness}}
{{SkillBox
| You're as saucy as saucy can be. When you drink potions crafted with Scrumptious Reagents, their effects will last 5 Adventures longer for you than they do for normal people.
|title={{InlineItem|}}
| [[:Category:Reagent Potions|Reagent potions]] give 5 extra turns of their effect
|type=
| align="center" | Passive
|mpcost=
| align="center" | N/A
|source=guild
| align="center" | 7,500 Meat
|level=4
|- align="left" valign="top"
|flavortext=
| align="center" | 12
|description=
| align="center" | {{StackItem|Curse of Weaksauce}}
}}
| This ancient curse coats your opponents in a layer of sauce formulated to drain their strength. This is similar to but distinct from the ancient Canadian curse that coats opponents in sap formulated to sap their strength.
{{SkillBox
| Delevels monster by ~3% of original Attack value every round; if cursed monster is defeated by a spell from a Sauceror, restores MP equal to 30% of damage dealt, capped at 50 MP
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=4
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=5
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=5
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=6
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=6
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=7
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=7
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=8
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=8
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=9
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=9
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=10
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=10
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=11
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=11
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=12
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=12
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=13
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=13
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=14
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=14
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=15
|flavortext=
|description=
}}
{{SkillBox
|title={{InlineItem|}}
|type=
|mpcost=
|source=guild
|level=15
|flavortext=
|description=
}}


NOTE: Only one [[Sauce Curses|Curse]] can be cast per fight.
===Other Skills===
| align="center" | Combat
{{SkillBox
| align="center" | 8
|title={{InlineItem|}}
| align="center" | 7,500 Meat
|type=
|- align="left" valign="top"
|mpcost=
| align="center" | 13
|source=
| align="center" | {{StackItem|Diminished Gag Reflex}}
|flavortext=
| Working with pungent sauces has increased your tolerance for bad smells -- stench-based attacks will be less effective against you.
|description=
| So-So {{element|Stench|Resistance}}
}}
| align="center" | Passive
{{SkillBox
| align="center" | N/A
|title={{InlineItem|}}
| align="center" | 10,000 Meat
|type=
|- align="left" valign="top"
|mpcost=
| align="center" | 13
|source=[[Sea Monkees Quest#Rewards|Sea Monkees Quest]]
| align="center" | {{StackItem|Wry Smile (skill)}}
|flavortext=
| Few smiles are as wry as the smile of a wizard.
|description=
|
}}
*[[Wry Smile (effect)|Wry Smile]]<br />+1 Mysticality Stats Per Fight<br  />(10 Adventures)
{{SkillBox
*Replaces other [[Facial Expression]]s.
|title={{InlineItem|}}
| align="center" | Noncombat
|type=
| align="center" | 10
|mpcost=
| align="center" | 10,000 Meat
|source=
|- align="left" valign="top"
|flavortext=
| align="center" | 14
|description=
| align="center" | {{StackItem|Irrepressible Spunk}}
}}
| Your vim, vigor and energy cannot be contained by forces as weak as the laws of physics or the frailty of the human body.
{{SkillBox
| Maximum HP +5%<br />Maximum MP +5%
|title={{InlineItem|}}
| align="center" | Passive
|type=
| align="center" | N/A
|mpcost=
| align="center" | 12,500 Meat
|source=
|- align="left" valign="top"
|flavortext=
| align="center" | 14
|description=
| align="center" | {{StackItem|Sauce Monocle (skill)}}
}}
| You can conjure a lens of sauce of delicious precision. Looking through it will make it easier to see where the pointy end of your spells should go.
| [[Sauce Monocle (effect)|Sauce Monocle]]<br />+15% Chance of Spell Critical Hit (+5% Critical Spell Chance for non-Saucerors)<br />(10 Adventures)
| align="center" | Noncombat
| align="center" | 20
| align="center" | 12,500 Meat
|- align="left" valign="top"
| align="center" | 15
| align="center" | {{StackItem|The Way of Sauce}}
| You know everything there is to know about the Saucerorin' business. You are capable of making the finest potions and sauces known to Saucerorkind.
| Allows you to use [[scrumdiddlyumptious solution]]s to make high quality sauces and potions, as well as granting the ability to conjure two additional scrumptious reagents per day.
| align="center" | Passive
| align="center" | N/A
| align="center" | 15,000 Meat
|- align="left" valign="top"
| align="center" | 15
| align="center" | {{StackItem|Blood Sugar Sauce Magic (skill)}}
| You've come to realize that you don't need nearly as much blood as you've got in your body, but you can always use more magical power.
| [[Blood Sugar Sauce Magic (Sauceror)|Blood Sugar Sauce Magic]]<br />Maximum HP -30%<br />Maximum MP +30%<br />(Maximum HP -10% & Maximum MP +10% for non-Saucerors)<br />(Intrinsic)
| align="center" | Noncombat
| align="center" | N/A
| align="center" | 15,000 Meat
|- align="center" valign="center"
| style="height: 40px" colspan="7" | '''[[Spookyraven Manor Quest|Spookyraven Manor Quest Skill]]'''
|- align="left" valign="top"
| align="center" | N/A
| align="center" | {{StackItem|Scarysauce (skill)|Scarysauce}}
| This spell coats you (or somebody else) with a writhing coating of sauce. But not any ordinary sauce -- sauce made of the very essence of fear. The overall effect is very spooky.
| [[Scarysauce (effect)|Scarysauce]]<br />(So-So {{element|Cold|Resistance}} and {{element|Sleaze|Resistance}}<br />Also, monsters attacking you take 2-10 '''{{element|Spooky|}}''' Damage)<br />(X Adventures)
| align="center" | Buff
| align="center" | 10
| align="center" | N/A
|- align="center" valign="center"
| style="height: 40px" colspan="7" | '''[[Sea_Monkees_Quest#Rewards|Sea Floor Skill]]'''
|- align="left" valign="top"
| align="center" | N/A
| align="center" | {{StackItem|Deep Saucery}}
| You've beheld the Deep Sauce. You've heard the songs it sings. You feel what it feels, and you know what it knows. And most importantly, you understand how to cook with it.
| Allows you to create potions with {{plural|globe of Deep Sauce}}.
| align="center" | Passive
| align="center" | N/A
| align="center" | N/A
|- align="center" valign="center"
| style="height: 40px" colspan="7" | '''[[Crimbo Town (2009)|Crimbo '09 Skill]]'''
|- align="left" valign="top"
| align="center" | N/A
| align="center" | {{StackItem|Surge of Icing}}
| This spell adds a little bit of holiday flair to your Saucery, allowing you to summon a massive gout of delicious icing.
| Deals (14-18)+(0.2*Mys) physical damage, hard capped at 40, deals 50% bonus damage if you have [[Sugar Rush]] and removes 1 turn of it
| align="center" | Combat Spell
| align="center" | 10
| align="center" | N/A
|- align="center" valign="center"
| style="height: 40px" colspan="7" | '''[[The Traveling Trader|The Traveling Trader Skill]]'''
|- align="left" valign="top"
| align="center" | N/A
| align="center" | {{StackItem|Käsesoßesturm}}
| This spell allows you to conjure up a storm of pungent cheese sauce.
| Deals (35-40)+(0.3*Mys) {{element|Stench}}, hard capped at 100
| align="center" | Combat Spell
| align="center" | 10
| align="center" | N/A
|}

Latest revision as of 16:21, 20 August 2021

http://sigs.kingdomofloathing.com/player_1804931/mode_bigsig/l1_created/l2_clan/s1_level/s2_ascensions/s3_num_all/playerfeed_1804931_bigsig.gif

Looking for the meaning and the pleasures of my life...all in the wrong places!

Seal Clubber Skills

Starting Skills

Noncombat
MP Cost: 1

Starting skill

By clubbing a stuffed seal at your campsite, you can work yourself into a frenzy. Your Strongness will increase for a period of time.

Grants effect: Seal Clubbing Frenzy (5 Adventures)
(Muscle +2)

Combat
MP Cost: 0*

Starting skill

Adventurer smash!

  • Deals (0-1) + (0.1-0.2)×base weapon damage + ⌈sqrt(Bonus Weapon Damage)⌉ + (⌈sqrt(Elemental Damage)⌉ for each element)
  • MP cost is 1 for non-Seal Clubbers

Guild Skills

Seal Clubber guild skills are learned from The Brotherhood of the Smackdown.

Combat
MP Cost: 1

Guild (Lv.1)
125 Meat

By lunging before you smack, you can deal more damage than if you smack without lunging. Or if you lunge after smacking instead, but who does that?

  • Normal attack that deals 5 extra damage
  • Counts as a Smack

Passive

Guild (Lv.1)
125 Meat

Muskoxen are legendarily resilient. If you cut them, they bleed, but then they stop bleeding and they're good as new. Now you can be like a muskox!

HP Regen 1-2

Passive

Guild (Lv.2)
250 Meat

You become infused with the fighting spirit of the Otter, making your critical hits more critical than usual.

Critical hits do 3× damage

Noncombat
Adv Cost: 1

Guild (Lv.2)
250 Meat

Using this skill lets you sleep for an entire Adventure, fully restoring your HP and replenishing all of your get-up-and-go.

Noncombat
MP Cost: 7

Guild (Lv.3)
500 Meat

Covering your rippling muscles with blubber will make you more difficult to grab onto. Not that anybody's going to want to, with all that blubber.

Grants effect: Blubbered Up (10 Adventures)
(+5 Moxie)

Passive

Guild (Lv.3)
500 Meat

You've learned to channel the icy climate of the Frigid Northlands into your blows. Fortunately, you've also learned to stop yourself from making bad ice puns as you do so.

Your Smacks deal 5 additional Cold Damage

Combat
MP Cost: 3

Guild (Lv.4)
750 Meat

This is a thrusting smack with your weapon. It will do double the usual amount of damage to your opponent if it connects.

  • Normal attack that deals 2× base weapon damage
  • Also multiplies Bonus Weapon Damage and elemental damage if you are a Seal Clubber
  • Counts as a Smack

Passive

Guild (Lv.4)
750 Meat

Have you ever seen a wolverine go after a herd of shrews? It's crazy. It just doesn't stop. It's like every shrew it takes down multiplies its desire to take down shrews. Anyway, you're like that, and also every enemy looks like a shrew to you.

NOTE: Only true Seal Clubbers have the fortitude needed to contain Fury. Other classes are weak, and would be torn apart by it.

  • Lets Seal Clubbers build Fury by defeating opponents (max of 3 gallons of Fury)
  • Grants +1 Weapon Damage per gallon of Fury

Passive

Guild (Lv.5)
1,250 Meat

You are a master of the Tenderizing Hammer. The echo of generations of Seal Clubbers reverberates in your muscles as you beat the meat into shape. Shapes, actually -- the shapes of powerful weapons.

Can smith weapons using ores, and whips using skins (costs 1 Adv.)

Passive

Guild (Lv.5)
1,250 Meat

You can't keep a good beluga down. In fact, you can't even keep a bad beluga down, because the buoyancy of a beluga is unrelated to the strength of its character.

HP Regen +1 per gallon of Fury

Noncombat

Guild (Lv.6)
1,750 Meat

The Frigid Northlands are no place for birds. Well, no place for happy birds, at least. This skill lets you be like a bird -- perpetually upset and aggressive.

Passive

Guild (Lv.6)
1,750 Meat

Weasels aren't native to the Frigid Northlands, so the ones who manage to survive there have done so by being vicious, bloodthirsty little killers. And given what jerks normal weasels are, that's really saying something.

Your Smacks restore 1-2 HP per gallon of Fury

Passive

Guild (Lv.7)
2,500 Meat

Your skin becomes as thick as the hide of a walrus, affording additional protection against enemy attacks.

Combat
Fury Cost: 1

Guild (Lv.7)
2,500 Meat

This skill lets you channel some of your Fury (about a gallon's worth) into a powerful, precise strike.

Normal attack that is guaranteed to be a critical hit

Passive

Guild (Lv.8)
3,250 Meat

You become one with the spirit of the War Walrus, adding additional damage to your attacks.

Combat
MP Cost: 8

Guild (Lv.8)
3,250 Meat

Through some cruel accident of evolution, 99% of the nerve endings of every sentient creature in the universe are concentrated in their feet. You've learned to take advantage of this fact by reversing the natural order and bringing the stubber to the toe.

  • Weakens enemy defense by (3-5)+(2×Fury) and stuns them for (1×Fury) rounds
  • If you are a Seal Clubber with a club in main hand, stun duration increases by 1
  • Usable once per fight

Noncombat
MP Cost: 10

Guild (Lv.9)
4,000 Meat

This skill gives you the ability to lick your wounds, healing 30-40 Hit Points and making you feel less beaten up.

Passive

Guild (Lv.9)
4,000 Meat

Snow leopards are always really mad. You probably didn't know this, because they're also really difficult to see when they narrow their eyes, and narrowed eyes are a classic sign of feline anger.

Fury grants +3 Weapon Damage per gallon instead of +1

Combat
MP Cost: 8

Guild (Lv.10)
5,000 Meat

This is a thrust-smack with a lunge added to it for good measure. If it connects, will do triple damage to your opponent.

  • Normal attack that deals 3× base weapon damage
  • Also multiplies Bonus Weapon Damage and elemental damage if you are a Seal Clubber
  • Counts as a Smack

Passive

Guild (Lv.10)
5,000 Meat

Orcas are always upset about some supposed indignity they suffered in the ancient past. And they're also really large, so they have more volume to contain their upset in.

Fury capacity increases to 5 gallons

Combat
Fury Cost: 5

Guild (Lv.11)
6,250 Meat

Do you ever get so sick of looking at something that you wish you could just hit it with a club and knock it out of your sight?

Sure you do.

  • Kills and banishes the monster until rollover
  • Can only banish one monster at a time

Noncombat
MP Cost: 10

Guild (Lv.11)
6,250 Meat

This skill fills you with the rage of thousands of subjugated reindeer. This rage will make you stronger, especially when fighting guys with beards.

Grants effect: Rage of the Reindeer (10 Adventures)
(Muscle +10%, Weapon Damage +10)

Passive

Guild (Lv.12)
7,500 Meat

This skill allows you to wield a one-handed weapon in each of your hands. It'll make it much easier for you to crush your enemies, see them driven before you, and hear the lamentations of the women.

Allows dual-wielding

Combat
MP Cost: 15
Fury Cost: All

Guild (Lv.12)
7,500 Meat

Sometimes you get so mad that just yelling and stomping around aren't sufficient. Sometimes your anger deserves a parade.

  • Consumes all of your Fury and performs multiple savage attacks
  • Cannot be used without Fury

Passive

Guild (Lv.13)
10,000 Meat

his skill allows you to remember your upbringing in the Frigid Northlands. You'll be as snug as a bug in a rug, even when the wintry wind whips willy-nilly 'cross your nose. Think... the opposite of Sam McGee.

So-So Cold Resistance (+2)

Combat
MP Cost: 16

Guild (Lv.13)
10,000 Meat

You've learned to unleash the chill winds of your homeland on your unsuspecting, previous-comfortably-warm foes. It's cold out there.

Noncombat

Guild (Lv.14)
12,500 Meat

By concentrating very hard, you're able to exude moose musk from your pores. The smell of the musk will make you more likely to encounter monsters when adventuring.

Passive

Guild (Lv.14)
12,500 Meat

Have you ever noticed that when penguins dive into frigid water, they always land exactly where they intend to? No? Well, that's just because you weren't watching carefully enough. But now you'll be able to, because of the extra precision afforded to you by your newfound similarity to penguins.

+1% chance of Critical Hit per gallon of Fury

Passive

Guild (Lv.15)
15,000 Meat

This skill allows you to smash certain pieces of equipment into their magical essences with a tenderizing hammer.

  • Can smash enchanted equipment into powders, nuggets, and wads
  • Grants access to The Malus of Forethought for Muscle classes

Noncombat
MP Cost: 30

Guild (Lv.15)
15,000 Meat

Like a puffin, you are capable of feats of staggeringly little humility.

Grants effect: Pride of the Puffin (10 Adventures)
(Monster Level +10)

Other Skills

This skill makes you all snarly and spooky. Like a timberwolf. Timberwolves, if you didn't know this, are both the snarliest and the spookiest animals north of the arctic circle.

Combat
MP Cost: 30

While underwater, you're capable of fashioning any weapon into a makeshift harpoon, and throwing it with deadly accuracy.

  • Deals (0-1) + (⌊0.25×Mus⌋, capped at 200) + base weapon damage + (1.5×elemental damage for each element)
  • Can be used without being underwater

Noncombat
MP Cost: 10

Everybody puts on a little extra weight during the holidays, but you've figured out how to do it any time of the year!

Grants effect: A Few Extra Pounds (10 Adventures)
(Max HP +(5×lvl, capped at 55))

By focusing your chi, or something, you've learned how to make the palms of your hands as hard as iron. The practical upshot is that you can hold swords by the blade and hit people with the hilt.

Turtle Tamer Skills

Starting Skills

Noncombat
MP Cost: 1

Starting skill

By reflecting on the nature of the Tortoise, you can gain temporary enlightenment. Your Strengthliness and maximum HP will increase for a period of time.

Grants effect: Patience of the Tortoise (5 Adventures)
(Muscle +1, Max HP +3)

Combat
MP Cost: 0*

Starting skill

This skill allows you to toss your familiar, if you have one, or something else, if you don't. Just make sure that something else isn't a dwarf -- nobody does that, y'know?

  • Deals FamWt+3 damage if FamWt < 7lbs, or (10+⌊sqrt(FamWt-7)⌋) damage otherwise
  • MP cost is 1 for non-Turtle Tamers

Guild Skills

Turtle Tamer guild skills are learned from The Brotherhood of the Smackdown.

Combat
MP Cost: 3

Guild (Lv.1)
125 Meat

This skill allows you to follow up a successful attack with a vicious headbutt to your opponent. The damage done by the headbutt is increased if you're wearing any kind of turtle as a helmet.

Noncombat
Adv Cost: 1

Guild (Lv.1)
125 Meat

You sometimes like to spend an Adventure going on vacation in the Spirit World, which fully heals you and also recharges your mental batteries, on account of all the holiday ghoooooooooooooooooooosts. Holiday ghoooooooooooooosts.

Passive

Guild (Lv.2)
250 Meat

This skill makes it so your back is thick, like leather. Like a leather back. Like a leatherback. You'll take less damage from enemy attacks.

+⌊lvl÷2⌋ Damage Reduction, minimum 1

Noncombat
MP Cost: 15

Guild (Lv.2)
250 Meat

You have learned to commune with the War Snapper, the fiercest and most violent of the Great Turtle Spirits. His guidance will increase your martial prowess and make you slightly less comfortable at parties.

Passive

Guild (Lv.3)
500 Meat

Being sympathetic to the ins and outs of the amphibian lifestyle makes you more sympathetic to the lifestyles of all creatures. Your familiars will be more sympathetic and more powerful as a result of your powerful sympathy.

Noncombat
MP Cost: 10

Guild (Lv.3)
500 Meat

If you can't have a hard, protective surface on your back, you can have the next best thing -- a hard, protective surface where a moustache would be if you had a moustache.

Buff
MP Cost: 6

Guild (Lv.4)
750 Meat

This skill conjures the shell of a ghostly tortoise, which envelops you (or another player) in a protective shield, greatly reducing damage taken in combat.

Passive

Guild (Lv.4)
750 Meat

Gimme pizza. Is what you say, because you like pizza a lot.

Increases Adventure and stat gains from pizza

Passive

Guild (Lv.5)
1,250 Meat

This skill allows you to make advanced helmets and pants. Advanced pants.

Allows you to make advanced hats, pants, shirts and bucklers at the cost of 1 Adventure

Combat
MP Cost: 6

Guild (Lv.5)
1,250 Meat

Sometimes discretion is the better part of valor, and this skill allows you to embrace that fact, tame your inner turtle, crouch down, and allow your shell to protect you from your opponent's next attack.

Buff
MP Cost: 8

Guild (Lv.6)
1,750 Meat

This skill makes you (or another player) relentless in combat, like the fierce Snapping Turtles of the Days of Old. It will increase the damage done by each strike.

Combat
MP Cost: 10

Guild (Lv.6)
1,750 Meat

This skill allows you to unleash the voyeuristic corporeal fury of whichever Turtle Spirits happen to be watching you at the time.

Combat
MP Cost: 4

Guild (Lv.7)
2,500 Meat

If you can almost hear your opponent thinking "I need you to knee me," this is the perfect skill for you. Nothing takes an opponent down a notch (MAB!) more than a well-placed knee to the naughty bits.

Noncombat
MP Cost: 30

Guild (Lv.7)
2,500 Meat

You have learned to commune with She-Who-Was, the Great Turtle Spirit who lived, loved and died long before the Spirit World even flared into existence. She will soothe and comfort you like only the ghost of ghost can.

Buff
MP Cost: 15

Guild (Lv.8)
3,250 Meat

This skill makes you (or another person) temporarily gain an uncanny empathy towards your (or their) familiar

Passive

Guild (Lv.8)
3,250 Meat

You like powerful butts, and you cannot lie.

Improves the accuracy and damage of your Butt skills

Buff
MP Cost: 8

Guild (Lv.9)
4,000 Meat

You can conjure up a spiky turtle shell of psychic energy to surround you (or another player) and deal damage to enemies as they attack you (or another player (the same one I mentioned before, not just any other player.))

  • Grants effect: Spiky Shell (X Adventures)
    (Damages attacking opponents)
  • Requires a totem

Passive

Guild (Lv.9)
4,000 Meat

Years of working with turtles has made you more patient with all manner of creatures, and better at teaching them stuff.

+1 familiar experience every 6 combats

Buff
MP Cost: 10

Guild (Lv.10)
5,000 Meat

By imbuing you with the physical strength of 1000 snakes and lizards, this skill temporarily boosts your maximum HP.

Combat
MP Cost: 10

Guild (Lv.10)
5,000 Meat

We all know that a shield is primarily used to, y'know, shield one from damage. With this skill, though, your shield becomes a powerful weapon as well. Your attacks will do extra damage based on your shield power. Just try and resist the urge to change into a blue leotard with little wings on the cowl.

Passive

Guild (Lv.11)
6,250 Meat

You have achieved a level of awareness that almost matches that of the Elder Tortoises in the Days of Old. Your maximum MP is dramatically increased.

Max MP +50%

Noncombat
MP Cost: 50

Guild (Lv.11)
6,250 Meat

You have learned to commune with the Storm Tortoise, the bringer of the thunder until which no snapper will release its jaws. He will electrify you.

Buff
MP Cost: 10

Guild (Lv.12)
7,500 Meat

This is a vastly improved version of the Ghostly Shell skill. It increases the amount of damage absorbed by your (or another player's) hat and pants in combat. Additionally, it will protect you (to a limited degree) from the elements of heat, cold, stench, spookiness, and sleaziness.

Passive

Guild (Lv.12)
7,500 Meat

Your perception of time has been expanded in both directions by your communion with the Great Turtle Spirits. To you, a calendar is like a flipbook, and also an hour is like maybe an hour and ten minutes or so.

Passive

Guild (Lv.13)
10,000 Meat

Ever wonder why turtles never run? It's because they're not afraid of anything, man. This skill will make you more like them -- spooky stuff won't spook you as much.

So-So Spooky Resistance (+2)

Noncombat
MP Cost: 30

Guild (Lv.13)
10,000 Meat

When the Great Turtle Spirits are in a good mood, they can be called upon to imbue you with a taste of their power. The trick is waiting until they're in a really good mood.

Passive

Guild (Lv.14)
12,500 Meat

Your mastery of shields has elevated you to hero-like status amongst your tortoise brethren. Your skills have the beauty and balance of a Renaissance painting. As such, whenever you take damage in combat, your Muscle will be used to reduce the damage you take instead of Moxie, whenever you are wielding a shield.

NOTE: This will only take effect if your Muscle is higher than your Moxie.

If a shield is equipped and Muscle is greater than Moxie, use Muscle instead of Moxie to reduce monster damage

Noncombat
MP Cost: 10

Guild (Lv.14)
12,500 Meat

While everybody else freaks out all the time, rushing around from appointment to appointment like rats in an appointment maze, you've learned to relax, be patient, and let good things come to you.

Passive

Guild (Lv.15)
15,000 Meat

Like hippies, turtles live in their clothes. Unlike hippies, turtles' clothes provide a hard protective shell for their sensitive innards. Well, unlike hippies who are only on day fifteen of a new outfit. You have sufficiently pondered the mystery of the turtle, whose clothes are both home and protection, to understand how to imbue your clothing with the same properties. As such, any hat or pants you equip will be doubled in power. Now go take a shower, hippy.

Doubles the power of hats and pants when calculating Damage Absorption and the bonus damage of Headbutt and Kneebutt.

Noncombat
MP Cost: 100

Guild (Lv.15)
15,000 Meat

You have become so attuned to the Great Turtle Spirits that when the time is right, you are capable of taking on the form of their earthly incarnation. But be careful -- with great turtle power comes great turtle responsibility.

Other Skills

This skill allows you to summon the spirit of a deceased snapping turtle.

Deals (10-40)+(20%×Mus) Spooky Damage

You've learned to call upon Leviatuga, the Great Turtle of the Deep. He'll heed your call, and bite your enemies with his ancient, powerful jaws.

This skill allows you to conjure up some festive holiday bells to hang around your familiar's neck. Or around something else, if your familiar is something that doesn't have a neck.

This skill allows you to bestow upon yourself (or another player) the homespun wisdom and innate curiosity of an anthropomorphic turtle in a folk tale.

Sauceror Skills

Starting Skills

Noncombat
MP Cost: 1

Starting skill

By reflecting on the nature of the Cosmic Sauce, you can become more closely attuned to its mysteriousness. Your Enchantedness and Maximum HP will increase for a period of time.

Grants effect: Saucemastery (5 Adventures)
(Max HP + 3, Mysticality +1)

Combat Spell
MP Cost: 0*

Starting skill

This spell allows you to conjure up a ball of spicy salsa and sling it at your enemy, doing a small amount of damage.

  • 2-3 Hot Damage, hard capped at 8
  • MP cost is 1 for non-Saucerors

Guild Skills

Sauceror guild skills are learned from The League of Chef-Magi.

Combat
MP Cost: 2

Guild (Lv.1)
125 Meat

In Sauceror school, you have to learn how to make soup before you learn how to make Sauce. For most people it's just kid stuff, but you learned a pretty cool trick while you were pranking the dean one year -- you can conjure up a big mass of freezing soup and coat a dead buffalo in it! Or, I mean, things that aren't dead buffalo, too, I guess.

Noncombat
Adv Cost: 1

Guild (Lv.1)
125 Meat

A watched pot never boils, but it takes surprisingly little effort for you to boil over into a murderous rage. Quite a bit of time, mind you, but not much effort.

Grants effect: Simmering (10 Adventures)
(Spell Damage +100%, MP Regen 8-10)

Combat Spell
MP Cost: 2

Guild (Lv.2)
250 Meat

This spell creates a stream of scorching sauce with which to baste your enemies.

Deals (9-11)+(0.2×Mys) Hot Damage, hard capped at 24

Combat Spell
MP Cost: 4

Guild (Lv.2)
250 Meat

This skill allows you to conjure up a healing salve made of healing sauce, and heal some of your wounds. Healingly.

  • Heals 10-15 HP
  • Has a chance to be quick-cast
  • Can also be used out of combat

Passive

Guild (Lv.3)
500 Meat

You've got mad skills at handling the pan. This skill increases the amount of Meat you get when fighting monsters by 10%. (15% with a saucepan equipped)

+10% Meat from Monsters (+15% with a saucepan in main hand)

Noncombat
MP Cost: 10

Guild (Lv.3)
500 Meat

Your eyes are piercing, like an icicle falling through a car roof, or somebody whose eyes are actually crossbow bolts.

Actually, did that guy just get shot in both eyes with crossbow bolts? Somebody really ought to take him to the doctor.

Buff
MP Cost: 10

Guild (Lv.4)
750 Meat

This spell conjures a shell of sauce around you (or another player), which will protect you (or another player) from all elemental attacks.

Passive

Guild (Lv.4)
750 Meat

Inside you is a ceaseless reservoir of seething sauce. You might not have noticed -- a lot of people mistake it for heartburn.

MP Regen 3-4 (1 for non-Saucerors)

Noncombat
MP Cost: 10

Guild (Lv.5)
1,250 Meat

This skill allows you to use scrumptious reagents, in combination with various food items, to cook up a wide variety of sauces and salves.

  • When used, conjures 3 reagents once per day (5 with The Way of Sauce)
  • Allows you to cook with scrumptious reagents

Combat Spell
MP Cost: 6

Guild (Lv.5)
1,250 Meat

This spell allows you to conjure up a chaotic storm of roiling sauces, both burning and freezing your hapless foes, who undoubtedly did not bring both a parka and a fireproof umbrella.

Deals (20-24)+(0.2×Mys) damage twice in Hot and Cold damage, hard capped at 50 each

Passive

Guild (Lv.6)
1,750 Meat

One of the fundamental tenets of Saucery is that everything is Sauce. Literally everything, on a basic level, behaves like Sauce. And you've learned that souls are no different. They just... scream a little more when you cook them.

NOTE: Only true Saucerors can control Soulsauce. For everybody else it just goes everywhere and makes a big mess.

Combat
MP Cost: 4

Guild (Lv.6)
1,750 Meat

This curse causes writhing tendrils of marinara sauce to burst out from within your foes, wiggling around like some sort of crazy tomato octopus. And if some of it is actually blood instead of sauce, well, what are you gonna do?

  • Deals ~3% of monster's Attack every round in physical damage (min 2-3) and heals you equal to damage dealt
  • If the cursed monster is defeated by a spell from a Sauceror, heals for 30% of damage dealt, capped at 50 HP
  • Only one Curse can be cast per fight

Buff
MP Cost: 5

Guild (Lv.7)
2,500 Meat

This spell will conjure a shell of spicy sauce around you (or another player.) Any monster that passes through the shield will take damage.

Combat Spell
MP Cost: 10

Guild (Lv.7)
2,500 Meat

This spell will conjure an immense wave of boiling sauce, which will wash over your enemies and cleanse them from the face of the Cosmos. And also ruin their clothes.

Deals (45-50)+(0.3×Mys) Hot Damage, hard capped at 100, and delevels monster defense by 8-10

Passive

Guild (Lv.8)
3,250 Meat

Anybody who mess with you is going to get cursed so quickly they won't even know they got cursed until after they are already totally cursed.

Sauce Curses cause monsters to stagger when cast

Combat
MP Cost: 6

Guild (Lv.8)
3,250 Meat

An ancient dimension-traveling Sauceror once discovered a strange realm that she named The Thousand Islands -- a cosmic archipelago of floating land masses, drifting through a blood-dark void. Nobody knows where they came from, and some strange residual effects of whatever cataclysm created them have rendered them impervious to the ministrations of mapmakers.

It's a nice place to visit, but you wouldn't want to go there. Wait, I meant it is not a nice place to visit, which is why being banished to there is really awful, and you would only do it to your worst enemies. Or any of your enemies, really.

  • Staggers the monster 30% of the time for every round
  • Only one Curse can be cast per fight

Passive

Guild (Lv.9)
4,000 Meat

This skill makes you spicier, in general, than others. Your Sauce spells will do more damage to opponents.

+(1×lvl) Spell Damage for sauce spells, capped at +10

Combat Spell
MP Cost: 12

Guild (Lv.9)
4,000 Meat

This spell conjures up a giant spike of frozen sauce and impales your hapless foe with it. Then it melts, making for much easier cleanup.

Deals (45-50)+(0.3×Mys) Cold Damage, hard capped at 150

Passive

Guild (Lv.10)
5,000 Meat

What did the Gorean slave girl say to her owner when his tales of adventure were not ribald enough? Nothing, because you incinerated both of them with a burst of sauce fueled by your powerful magic and seething hatred of obscure misogynistic nerd subcultures.

Buff
MP Cost: 15

Guild (Lv.10)
5,000 Meat

This spell allows you to conjure a sphere of soothing triple-antibiotic sauce around yourself or another Adventurer.

Combat Spell
MP Cost: 24

Guild (Lv.11)
6,250 Meat

This spell will call forth a tremendous geyser of Sauce from the ground at your enemy's feet. Few foes can withstand the savage combination of beating and drowning that this spell delivers.

Deals (60-70)+(0.4×Mys) Hot or Cold damage, whichever is more effective

Passive

Guild (Lv.11)
6,250 Meat

You can make a sauce, but did you ever stop to enjoy a sauce? Yes, actually. Yes you did. In fact, you enjoyed it so much that if a normal person ever enjoyed anything a tenth that much, they would explode with pleasure.

+5 Adventures from eating reagent pastas or hi meins for Saucerors and Pastamancers, +3 Adventures for non-Myst classes

Passive

Guild (Lv.12)
7,500 Meat

You're as saucy as saucy can be. When you drink potions crafted with Scrumptious Reagents, their effects will last 5 Adventures longer for you than they do for normal people.

Reagent potions give 5 extra turns of their effect

Combat
MP Cost: 8

Guild (Lv.12)
7,500 Meat

This ancient curse coats your opponents in a layer of sauce formulated to drain their strength. This is similar to but distinct from the ancient Canadian curse that coats opponents in sap formulated to sap their strength.

  • Delevels monster by ~3% of original Attack value every round
  • If the cursed monster is defeated by a spell from a Sauceror, restores MP equal to 30% of damage dealt, capped at 50 MP
  • Only one Curse can be cast per fight

Passive

Guild (Lv.13)
10,000 Meat

Working with pungent sauces has increased your tolerance for bad smells -- stench-based attacks will be less effective against you.

So-So Stench Resistance (+2)

Noncombat
MP Cost: 10

Guild (Lv.13)
10,000 Meat

Few smiles are as wry as the smile of a wizard.

Passive

Guild (Lv.14)
12,500 Meat

Your vim, vigor and energy cannot be contained by forces as weak as the laws of physics or the frailty of the human body.

Max HP +5%, Max MP +5%

Noncombat
MP Cost: 20

Guild (Lv.14)
12,500 Meat

You can conjure a lens of sauce of delicious precision. Looking through it will make it easier to see where the pointy end of your spells should go.

Grants effect: Sauce Monocle (10 Adventures)
(+15% Critical Spell Chance (+5% for non-Saucerors))

Passive

Guild (Lv.15)
15,000 Meat

You know everything there is to know about the Saucerorin' business. You are capable of making the finest potions and sauces known to Saucerorkind.

Noncombat

Guild (Lv.15)
15,000 Meat

You've come to realize that you don't need nearly as much blood as you've got in your body, but you can always use more magical power.

Other Skills

This spell coats you (or somebody else) with a writhing coating of sauce. But not any ordinary sauce -- sauce made of the very essence of fear. The overall effect is very spooky.

You've beheld the Deep Sauce. You've heard the songs it sings. You feel what it feels, and you know what it knows. And most importantly, you understand how to cook with it.

Allows you to create potions with globes of Deep Sauce

Combat Spell
MP Cost: 10

This spell adds a little bit of holiday flair to your Saucery, allowing you to summon a massive gout of delicious icing.

  • Deals (14-18)+(0.2×Mys) physical damage, hard capped at 40
  • If you have Sugar Rush, deals 50% bonus damage and reduces its duration by 1 turn

Combat Spell
MP Cost: 10

This spell allows you to conjure up a storm of pungent cheese sauce.

Deals (35-40)+(0.3×Mys) Stench Damage, hard capped at 100

Pastamancer Skills

Starting Skills

Noncombat
MP Cost: 1

Starting skill

By meditating on your Manicotti Mandala, you can achieve oneness with the pasta which makes up the underlying structure of reality. Your Magicalness will increase for a period of time.

Grants effect: Pasta Oneness (5 Adventures)
(+2 Mysticality)

Combat Spell
MP Cost: 0*

Starting skill

This spell conjures a fast-moving dart of spaghetti and slings it at your enemy, dealing a small amount of damage. Uncooked spaghetti, that is. Cooked spaghetti wouldn't do much damage, now, would it?

  • Deals 2-3 physical damage, hard capped at 8
  • MP cost is 1 for non-Pastamancers

Guild Skills

Pastamancer guild skills are learned from The League of Chef-Magi.

Combat Spell
MP Cost: 4

Guild (Lv.1)
125 Meat

This spell allows you to summon a handful of deadly ravioli shurikens, stuffed with various flavors of pain.

  • Deals 2-4 damage in a random element 3 times, hard capped at 10 each
  • When tuned to a specific element, only the first hit is tuned

Combat
MP Cost: 1

Guild (Lv.1)
125 Meat

Anybody can use a utensil, but not everybody can use it to bend the laws of physics.

  • Deals (weapon damage)+(0.1×Mys) damage
  • Requires a utensil to cast

Guild (Lv.2)
250 Meat

This spell allows you to conjure a wad of sticky noodles, which slow down your opponent and make its attacks less effective.

  • Stuns the enemy for 3 turns (4 on critical)
  • For non-Pastamancers, staggers and delevels by 8-10 instead
  • Usable once per fight

Noncombat
Adv Cost: 1

Guild (Lv.2)
250 Meat

You think about almost nothing but pasta, but sometimes you like to take some time to think about it on a deeper level. This skill allows you to spend an entire Adventure doing that, resulting in a significant increase in your magical potential.

Grants effect: Al Dente Inferno (10 Adventures)
(Max MP +20, MP Regen 18-20)

Combat / Noncombat
MP Cost: 6

Guild (Lv.3)
500 Meat

This spell summons some enchanted lasagna noodles, which can be used as bandages, healing some of your HP.

Heals 10-30 HP out of combat, or 10-20 HP in combat.

Noncombat
MP Cost: 12

Guild (Lv.3)
500 Meat

This skill allows you to bind the spirit of a vampire into a pieroghi and bend it to your will, as long as your will is more or less "bite stuff for me," since that's basically all vampieroghis are good at.

  • Summons a Vampieroghi thrall:
    • Attacks opponent and heals you each combat round
    • At level 5, removes a random negative effect after each fight
    • At level 10, passively grants Max HP +60
  • Non-Pastamancers instead get Bloody Potato Bits (10 Adventures)
    (HP Regen 3-5)

Combat Spell
MP Cost: 8

Guild (Lv.4)
750 Meat

This spell allows you to summon and then fire a cannon made of cannelloni and stuffed with all manner of deadly substances.

Deals (16-32)+(25%×Mys) damage of a random element, hard capped at 50

Noncombat
MP Cost: 10

Guild (Lv.4)
750 Meat

When it comes to magic, presenting an intimidating facade is almost as important as actually knowing how to tear people apart with your mind.

Noncombat
MP Cost: 10

Guild (Lv.5)
1,250 Meat

This skill allows you to summon forth noodles from thin air, and to cook delicious food by combining them with sauces.


MP Cost: 30

Guild (Lv.5)
1,250 Meat

All of the rats slain by all of the Adventurers in all of the history of tavern basements left vengeful spirits behind, and this skill allows you to befriend one of them and use it as your own personal servant. I'm sure it'll be thrilled.

Noncombat
MP Cost: 10

Guild (Lv.6)
1,750 Meat

This skill infuses your body with the springy spirit of spiral pasta, putting a spring in your step and making you more nimble in combat.

Grants effect: Springy Fusilli (10 Adventures)
(Combat Initiative +40%)

Passive

Guild (Lv.6)
1,750 Meat

Taking cover behind one of your pasta thralls allows you to cast your spells more carefully, and get more out of them.

Doubles the damage cap of Pastamancer combat spells (except Spaghetti Spear and Candyblast) if you have a pasta thrall active

Passive

Guild (Lv.7)
2,500 Meat

This skill will give you the ability to equip Chefstaves -- powerful one-handed staves that act as conduits for advanced Chef-Magery.

Allows you to equip chefstaves

Guild (Lv.7)
2,500 Meat

The wisps of the underworld are notoriously fickle with their allegiances, but you've learned how to trick... er... convince one of them to help you. At least for now.

Combat Spell
MP Cost: 8

Guild (Lv.8)
3,250 Meat

This spell summons a massive mortar shell made of pasta and stuffed with various flavors of arcane shrapnel. This bomb bursting in air will give proof through the night that your foe has suffered some serious trauma.

  • Deals (32-64)+(0.5×Mys) damage of a random element on the next round after cast
  • Usable once per fight

Noncombat
MP Cost: 20

Guild (Lv.8)
3,250 Meat

Despite what you may think, pasta isn't all about destruction. Sometimes, like in the case of this spell, it's about defense. And you've heard that the best defense is a good defense.

Passive

Guild (Lv.9)
4,000 Meat

This skill infuses your body with the essence of ravioli, making it much sturdier. It will increase your maximum HP by 25%.

Max HP +25%

Noncombat
MP Cost: 100

Guild (Lv.9)
4,000 Meat

Remember those macaroni guys you fought, way back in the day, when you first started adventuring? Well, how'd you like to have one of those guys of your very own. Sound good? Well, good thing you know this skill, then!


MP Cost: 32

Guild (Lv.10)
5,000 Meat

This spell will summon forth one of the myriad randomly-generated weapons of the Pastalord, the sworn protector of the order of Pastamancers in the Days of Old. That weapon will then beat your opponent about the head or head-analogue.

  • Deals (32-64)+(0.5×Mys) physical damage of a random element
  • When tuned to a specific element, only half of the damage (rounded down) is tuned; the rest is physical damage

Passive

Guild (Lv.10)
5,000 Meat

You've learned to work in perfect concert with your pasta thralls -- letting them take the brunt of every attack, ordering them into dangerous situations in your stead, generally insulting and demeaning them. But good news -- now you can give something back, by constantly draining a portion of their life force and using it to make your spells cheaper!

Halves the base MP cost of Pastamancer combat spells when you have an active pasta thrall

Noncombat

Guild (Lv.11)
6,250 Meat

This spell allows you to call forth an enchanted leash made out of noodles, which is placed around the neck of your familiar. This effectively raises your familiar's level by 5, but the noodles will deteriorate after 10 turns have passed.

Grants effect: Leash of Linguini (10 Adventures)
(+5 to Familiar Weight)

Noncombat
MP Cost: 150

Guild (Lv.11)
6,250 Meat

You have learned to bind a hard-boiled skeleton detective to your service. It'll come in handy if on some stormy night a dame walks into your office with legs all the way down.

  • Summons a Penne Dreadful thrall:
    • Passively equalizes your base Moxie to base Mysticality
    • At level 5, delevels enemies by (1×thrall level) at start of fight
    • AT level 10, passively grants +10 Damage Reduction
  • Non-Pastamancers instead get Penne Fedora (10 Adventures)
    (Moxie +10)

Noncombat
MP Cost: 20

Guild (Lv.12)
7,500 Meat

This spell summons forth a huge Cannelloni, which envelops you and heals your wounds.

Heals 1000 HP

Passive

Guild (Lv.12)
7,500 Meat

People better not meddle in your affairs, because you will cook them into a freakin' lasagna if they do.

Passive

Guild (Lv.13)
10,000 Meat

They say that if you can't stand the heat, you should get out of the kitchen. Well, with this skill, you'll be able to stand the heat. Any heat.

So-So Hot Resistance (+2)

Noncombat
MP Cost: 200

Guild (Lv.13)
10,000 Meat

Noncombat
MP Cost: 1

Guild (Lv.14)
12,500 Meat

This spell will allow you to bring your mystical being in line with the elemental forces that underlie all things: earth, wind, fire, water, and heart. Wait, I mean hot, cold, sleaze, stench, and spookiness. And what's the deal with 'heart' anyway? How does that make any sense at all?

Noncombat
MP Cost: 10

Guild (Lv.14)
12,500 Meat

After "gray hair" and "a beard," the most common answer on The $20,000 Pyramid when the category is "Things a Wizard Has" is "squinty eyes." The fourth one, strangely, is "one of my lungs."

Passive

Guild (Lv.15)
15,000 Meat

You have achieved the highest possible level of Pastamancy -- you are now capable of making meals that rival the Platonic ideal of the dish of noodles.

Noncombat
MP Cost: 250

Guild (Lv.15)
15,000 Meat

This skill allows you to enthrall a spice ghost, an ethereal being who, being made of a diffuse cloud of floating spice particles, can help you get into those hard-to-reach places where your enemies tend to keep their stuff.

Other Skills

This spell summons a mass of fettucini noodles made not of semolina, or of farina, but of pure, uncut terror.

Deals (32-64)+(0.5×Mys) Spooky Damage

You've learned the secrets of deep-sea thermal vents, and the ways in which they relate to the secrets of battermaking, which you already knew.

Combat Spell
MP Cost: 8

The ability to summon pasta from thin air is pretty sweet, but this lets you conjure something even sweeter -- a massive barrage of candy.

This spell allows you to conjure up a venomous serpent made of wriggling noodles.

  • Deals (16-32)+(0.25×Mys) physical damage, hard capped at 75
  • Deals additional poison damage on subsequent rounds

Disco Bandit Skills

Starting Skills

something...

something...

Guild Skills

Disco Bandit guild skills are learned from The Department of Shadowy Arts and Crafts.

something...

Guild (Lv.1)
125 Meat

something...

Guild (Lv.1)
125 Meat

something...

Guild (Lv.2)
250 Meat

something...

Guild (Lv.2)
250 Meat

something...

Guild (Lv.3)
500 Meat

something...

Guild (Lv.3)
500 Meat

something...

Guild (Lv.4)
750 Meat

something...

Guild (Lv.4)
750 Meat

something...

Guild (Lv.5)
1,250 Meat

something...

Guild (Lv.5)
1,250 Meat

something...

Guild (Lv.6)
1,750 Meat

something...

Guild (Lv.6)
1,750 Meat

something...

Guild (Lv.7)
2,500 Meat

something...

Guild (Lv.7)
2,500 Meat

something...

Guild (Lv.8)
3,250 Meat

something...

Guild (Lv.8)
3,250 Meat

something...

Guild (Lv.9)
4,000 Meat

something...

Guild (Lv.9)
4,000 Meat

something...

Guild (Lv.10)
5,000 Meat

something...

Guild (Lv.10)
5,000 Meat

something...

Guild (Lv.11)
6,250 Meat

something...

Guild (Lv.11)
6,250 Meat

something...

Guild (Lv.12)
7,500 Meat

something...

Guild (Lv.12)
7,500 Meat

something...

Guild (Lv.13)
10,000 Meat

something...

Guild (Lv.13)
10,000 Meat

something...

Guild (Lv.14)
12,500 Meat

something...

Guild (Lv.14)
12,500 Meat

something...

Guild (Lv.15)
15,000 Meat

something...

Guild (Lv.15)
15,000 Meat

Other Skills

something...

something...

something...

something...

Accordion Thief Skills

Starting Skills

something...

something...

Guild Skills

Accordion Thief guild skills are learned from The Department of Shadowy Arts and Crafts.

something...

Guild (Lv.1)
125 Meat

something...

Guild (Lv.1)
125 Meat

something...

Guild (Lv.2)
250 Meat

something...

Guild (Lv.2)
250 Meat

something...

Guild (Lv.3)
500 Meat

something...

Guild (Lv.3)
500 Meat

something...

Guild (Lv.4)
750 Meat

something...

Guild (Lv.4)
750 Meat

something...

Guild (Lv.5)
1,250 Meat

something...

Guild (Lv.5)
1,250 Meat

something...

Guild (Lv.6)
1,750 Meat

something...

Guild (Lv.6)
1,750 Meat

something...

Guild (Lv.7)
2,500 Meat

something...

Guild (Lv.7)
2,500 Meat

something...

Guild (Lv.8)
3,250 Meat

something...

Guild (Lv.8)
3,250 Meat

something...

Guild (Lv.9)
4,000 Meat

something...

Guild (Lv.9)
4,000 Meat

something...

Guild (Lv.10)
5,000 Meat

something...

Guild (Lv.10)
5,000 Meat

something...

Guild (Lv.11)
6,250 Meat

something...

Guild (Lv.11)
6,250 Meat

something...

Guild (Lv.12)
7,500 Meat

something...

Guild (Lv.12)
7,500 Meat

something...

Guild (Lv.13)
10,000 Meat

something...

Guild (Lv.13)
10,000 Meat

something...

Guild (Lv.14)
12,500 Meat

something...

Guild (Lv.14)
12,500 Meat

something...

Guild (Lv.15)
15,000 Meat

something...

Guild (Lv.15)
15,000 Meat

Other Skills

something...

something...

something...

something...