Class Act II: A Class For Pigs: Difference between revisions

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{{NeedsContent|Err'thing, Mr. President sir.}}
{{NeedsSpading|comment=Which non-combats have been halved?}}
 
{{Challenge Path Description
{{Challenge Path Description
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==Restrictions==
==Restrictions==
The only permed skills you start with are those from your own class, but you start with all of the guild skills whether or not they were permed.
The only permed skills you start with are those from your own class, but you start with all of the guild skills whether or not they were permed.
*Permed non-class specific skills, such as [[Vent Rage Gland]], [[Rainbow Gravitation]], [[The Machine|Dreadsylvanian class-crossed skills]] and skills from [[Fragnk]], remain usable.
*Permed non-class specific skills, such as [[Transcendent Olfaction]], [[Vent Rage Gland]], [[Rainbow Gravitation]], [[The Machine|Dreadsylvanian class-crossed skills]] and skills from [[Fragnk]], remain usable.
*Permed class-specific skills that do not come from a guild are not usable. This includes skills from [[The Traveling Trader]], the [[Spookyraven Manor Quest]], and [[A Crimbo Carol|Crimbo 2009]].
*Permed class-specific skills that do not come from a guild are '''not''' usable. This includes skills from [[The Traveling Trader]], the [[Spookyraven Manor Quest]], and [[A Crimbo Carol|Crimbo 2009]].
 
Characters in this path are unable to enter [[The Sea]] at all.  [[An Old Man]] is "just a picture of an old shack drawn on the ground."


==Divergences==
==Divergences==
'''Note: Most of these changes were made standard for all paths on May 14, 2014. The stat gain changes listed here are no longer valid for Class Act II, which now uses the standard stat gain formula.'''
*Stat gains from monsters are doubled, including ML.
*Stat gains from monsters are doubled, including ML.
*Stat gains from non-combats have been reduced (how much?)
*Stat gains from many non-combats have been halved. ''([[Needs spading]]: which ones?)''
**[[Spookyraven Manor]] stat-giving noncombats are known to be reduced.
**Both [[The Palindome|Palindome]] noncombats are reduced.
**[[Set an Open Course for the Virgin Booty]] is reduced.
**[[Interview With You/Isabella]] is '''not''' reduced.
**[[Path of the Roach|Roachform]] stat gains are '''not''' reduced.
**[[Chatterboxing]] is reduced, but the 50-stat noncombats in [[The F'c'le]] are '''not''' reduced.
*[[Pixel orb]]s and [[corrupted stardust]] are usable only once per day.
*[[Pixel orb]]s and [[corrupted stardust]] are usable only once per day.
*The [[clan of cave bars]] are limited to one fight per day.
*The [[clan of cave bars]] are limited to one fight per day.
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**Above 25ML, monsters will start to get some damage resistance, capping at 50% resistance at 50ML.
**Above 25ML, monsters will start to get some damage resistance, capping at 50% resistance at 50ML.
**Above 50ML, elemental monsters will start to do some autohitting damage of their element at the beginning of each fight.
**Above 50ML, elemental monsters will start to do some autohitting damage of their element at the beginning of each fight.
**Above 75ML, monsters become resistant to multi-round stuns.
**Above 75ML, monsters become resistant to multi-round [[stunning|stuns]].
**Above 100ML, monsters become resistant to staggers.  
**Above 100ML, monsters become resistant to staggers.


==Strategy==
==Strategy==
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==Rewards==
==Rewards==
*Players will receive a [[thwaitgold ant statuette]] upon defeating the Naughty Sorceress.
*Players will receive a [[thwaitgold ant statuette]] upon defeating the Naughty Sorceress.
==Notes==
* Dropping this path will leave you in a normal or hardcore ascension and restore your permed skills from other classes, but it will ''not'' remove any skills from your class that you do not have permed.


==References==
==References==
* The name of this path is a reference to [[Wikipedia:Amnesia: A Machine for Pigs|''Amnesia: A Machine for Pigs'']].
* The name of this path is a reference to [[Wikipedia:Amnesia: A Machine for Pigs|''Amnesia: A Machine for Pigs'']].
<!-- lots of first sequels have a colon in the name. some even mention one of the words in the title of this path. none of the ones that aren't amnesia are references, though, so please don't add them here. -->
==History==
*The noncombat stat reductions were not all in place initially.  The papaya war in [[The Palindome]] for instance was giving normal stat gains until it was tweaked.  The list is evolving.


{{Ascension Paths}}
{{Ascension Paths}}

Latest revision as of 16:41, 12 May 2025

There are some vague or non-exact figures and information on this page. Some spading is required.

Which non-combats have been halved?


Class Act II: A Class For Pigs is the Winter 2013 special challenge path, introduced on November 14, 2013. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "It's class warfare! You will only be able to use permed skills from your own class or generic skills, but you will start with all of your classes Guild skills. Also, killing monsters is more rewarding!"


Restrictions

The only permed skills you start with are those from your own class, but you start with all of the guild skills whether or not they were permed.

Characters in this path are unable to enter The Sea at all. An Old Man is "just a picture of an old shack drawn on the ground."

Divergences

Note: Most of these changes were made standard for all paths on May 14, 2014. The stat gain changes listed here are no longer valid for Class Act II, which now uses the standard stat gain formula.

  • Stat gains from monsters are doubled, including ML.
  • Stat gains from many non-combats have been halved. (Needs spading: which ones?)
  • Pixel orbs and corrupted stardust are usable only once per day.
  • The clan of cave bars are limited to one fight per day.
  • Raising monster level now imbues the monsters with special effects:
    • Above 25ML, monsters will start to get some damage resistance, capping at 50% resistance at 50ML.
    • Above 50ML, elemental monsters will start to do some autohitting damage of their element at the beginning of each fight.
    • Above 75ML, monsters become resistant to multi-round stuns.
    • Above 100ML, monsters become resistant to staggers.

Strategy

See Class Act II: A Class For Pigs/Strategy.

Rewards

Notes

  • Dropping this path will leave you in a normal or hardcore ascension and restore your permed skills from other classes, but it will not remove any skills from your class that you do not have permed.

References

History

  • The noncombat stat reductions were not all in place initially. The papaya war in The Palindome for instance was giving normal stat gains until it was tweaked. The list is evolving.
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None