11 Things I Hate About U: Difference between revisions
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imported>BaronessRatsworth m →Divergences: Grammar |
imported>Name Guy Man m eye-eye-eye range, enchantment values, consumables |
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==Divergences== | ==Divergences== | ||
*Functionally equivalent to [[rotten dolphin thief|rotten dolphin thieve]]s, [[ewe]]s will steal items that otherwise would not have dropped. They then appear as a free [[wandering monsters | wandering]] combat and will drop all items stolen. They are a scaling monster. | *Functionally equivalent to [[rotten dolphin thief|rotten dolphin thieve]]s, [[ewe]]s will steal items that otherwise would not have dropped. They then appear as a free [[wandering monsters | wandering]] combat and will drop all items stolen. They are a scaling monster. | ||
*Every 30 | *Every 30-40 adventures receive a random buff from [[Eye-eye-eye!]] | ||
**[[Eye of Moxie]] | **[[Eye of Moxie]] | ||
**[[Eye of Muscle]] | **[[Eye of Muscle]] | ||
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===Equipment=== | ===Equipment=== | ||
* If a piece of equipment has an I or a U in the name, it receives an additional enchantment on top of what it already has. | * If a piece of equipment has an I or a U in the name, it receives an additional enchantment on top of what it already has. | ||
* Is give a positive enchantment, while Us give a negative enchantment. The strength of both is multiplied by the number of the respective letters in the item's name. | |||
* Is give a positive enchantment | |||
* The enchantments vary by what kind of equipment it is: | * The enchantments vary by what kind of equipment it is: | ||
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!U enchantment | !U enchantment | ||
|- | |- | ||
| | | Hat | ||
| + | | +25% [[Combat Initiative]] | ||
| - | | -50% [[Combat Initiative]] | ||
|- | |- | ||
| | | Back | ||
| + | | | ||
| - | *[[HP Modifiers|Maximum HP]] +10 | ||
*[[MP Modifiers|Maximum MP]] +5 | |||
| | |||
*[[HP Modifiers|Maximum HP]] -10 | |||
*[[MP Modifiers|Maximum MP]] -5 | |||
|- | |- | ||
| | | Shirt | ||
| | | no effect | ||
| | | no effect | ||
|- | |- | ||
| | | Weapon | ||
| + | | +10 [[Weapon Damage]] | ||
| +Fumble | | +11% [[Fumble Chance]] | ||
|- | |- | ||
| | | Off-hand | ||
| + | | +10% [[Item Drops from Monsters]] | ||
| - | | -10% [[Meat from Monsters]] | ||
|- | |- | ||
| | | Pants | ||
| + | | +1 [[Elemental Resistance|Resistance to All Elements]] | ||
| - | | -10% [[Meat from Monsters]] | ||
|- | |- | ||
| | | Accessory | ||
| + | | +10% [[Meat from Monsters]] | ||
| - | | -10% [[Item Drops from Monsters]] | ||
|- | |- | ||
| | | Familiar Equipment | ||
| + | | +5 [[Familiar Weight]] | ||
| - | | -5 [[Familiar Weight]] | ||
|} | |} | ||
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*Attempting to eat food with non-zero Us gives: "The Us in this have made it rotten." | *Attempting to eat food with non-zero Us gives: "The Us in this have made it rotten." | ||
*Attempting to eat food with zero Is gives: "There are not enough Is in this food to be worth eating." | *Attempting to eat food with zero Is gives: "There are not enough Is in this food to be worth eating." | ||
*Otherwise, adventure gain per fullness is 1.5 times the number of Is. Quality is ignored. | *Otherwise, adventure gain per fullness is 1.5 times the number of Is. The total is rounded up. Quality is ignored. | ||
**For example, a four-fullness [[digital key lime pie]] has four Is and will give 4 * 4 * 1.5 or 24 adventures. | **For example, a four-fullness [[digital key lime pie]] has four Is and will give 4 * 4 * 1.5 or 24 adventures. | ||
*None of the above apply to [[:Category:Beverages|beverages]]. You can drink them even if they have non-zero Us or zero Is, and they give the usual number of adventures. This may be a bug. | *None of the above apply to [[:Category:Beverages|beverages]]. You can drink them even if they have non-zero Us or zero Is, and they give the usual number of adventures. This may be a bug. | ||
====Booze==== | ====Booze==== | ||
*Each I in the item name raises the maximum adventures you get from drinking it by 1 (Effectively a 0.5 adventure increase per I.) | |||
*Drunkenness is increased by 1 for each U in the name of the item. The extra drunkenness does not give more adventures, it just fills up your liver. | *Drunkenness is increased by 1 for each U in the name of the item. The extra drunkenness does not give more adventures, it just fills up your liver. | ||
**However, the extra drunkenness does give extra adventures if you cast [[Ode to Booze]]. | **However, the extra drunkenness does give extra adventures if you cast [[Ode to Booze]]. | ||
**For example, the 3-drunk [[ | **For example, the 3-drunk [[bottle of rum]] has a U and will give 4 drunkenness, but the same number of adventures as it would normally. [[Ode to Booze]], if you have it, will work with the added point of drunkenness. | ||
**An [[Imp Ale]], normally only 1 adventure, will give 1-2 adventures in-path. | |||
====Spleen==== | ====Spleen==== | ||
*Spleen items do not seem to be affected by I or U. | *Spleen items do not seem to be affected by I or U. |
Revision as of 08:11, 20 May 2024

11 Things I Hate About U is the Summer 2024 special challenge path, introduced on May 15th, 2024. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Is are good for you and I, but Us are bad for you."
Divergences
- Functionally equivalent to rotten dolphin thieves, ewes will steal items that otherwise would not have dropped. They then appear as a free wandering combat and will drop all items stolen. They are a scaling monster.
- Every 30-40 adventures receive a random buff from Eye-eye-eye!
Equipment
- If a piece of equipment has an I or a U in the name, it receives an additional enchantment on top of what it already has.
- Is give a positive enchantment, while Us give a negative enchantment. The strength of both is multiplied by the number of the respective letters in the item's name.
- The enchantments vary by what kind of equipment it is:
Slot | I enchantment | U enchantment |
---|---|---|
Hat | +25% Combat Initiative | -50% Combat Initiative |
Back |
|
|
Shirt | no effect | no effect |
Weapon | +10 Weapon Damage | +11% Fumble Chance |
Off-hand | +10% Item Drops from Monsters | -10% Meat from Monsters |
Pants | +1 Resistance to All Elements | -10% Meat from Monsters |
Accessory | +10% Meat from Monsters | -10% Item Drops from Monsters |
Familiar Equipment | +5 Familiar Weight | -5 Familiar Weight |
Consumption
Food
- Attempting to eat food with non-zero Us gives: "The Us in this have made it rotten."
- Attempting to eat food with zero Is gives: "There are not enough Is in this food to be worth eating."
- Otherwise, adventure gain per fullness is 1.5 times the number of Is. The total is rounded up. Quality is ignored.
- For example, a four-fullness digital key lime pie has four Is and will give 4 * 4 * 1.5 or 24 adventures.
- None of the above apply to beverages. You can drink them even if they have non-zero Us or zero Is, and they give the usual number of adventures. This may be a bug.
Booze
- Each I in the item name raises the maximum adventures you get from drinking it by 1 (Effectively a 0.5 adventure increase per I.)
- Drunkenness is increased by 1 for each U in the name of the item. The extra drunkenness does not give more adventures, it just fills up your liver.
- However, the extra drunkenness does give extra adventures if you cast Ode to Booze.
- For example, the 3-drunk bottle of rum has a U and will give 4 drunkenness, but the same number of adventures as it would normally. Ode to Booze, if you have it, will work with the added point of drunkenness.
- An Imp Ale, normally only 1 adventure, will give 1-2 adventures in-path.
Spleen
- Spleen items do not seem to be affected by I or U.
Text
The Council text reflects the path restrictions.
Strategy
Combat
General
- If you need an item drop for a quest, pay attention to what the ewes pick up: if it's the last item you need, consider making progress on a different quest until the ewe shows up with your item.
- Equipment might end up with negative enchantments that cancel out the enchantments you wanted in the first place, so pay attention to your equipment as well.
- Some equipment pieces have a valuable function that isn't affected by changes in enchantments. For example, that F.L.U.D.A. you have might not boost item drops, but will still be able to force item drops.
- If you aren't using Lucky adventures on anything else, the distilled fortified wine from the Sleazy Back Alley is worth considering.
- During the Island War, the Hippy side is at a disadvantage as the War Hippy outfit has several Us and the Frat Warrior outfit has no Us and some Is. An example is if you decide to do the nun quest; the War Hippy outfit has a slight meat drop debuff while the Frat outfit has a small meat drop buff.
Moon Sign
- If you are after consumables then Chez Snootée in Little Canadia and The Gnomish Micromicrobrewery in the The Gnomish Gnomad Camp might possibly help, while Degrassi Knoll has its Bakery for cooking.
Astral gear and consumables
- The astral hot dog is inedible in this path, so don't take them.
- The astral pilsner is drinkable, but they seem unaffected by the path changes.
- The astral energy drink is usable as normal. It might be worth taking to turn them into more distilled fortified wine, unless you absolutely can't spend spleen or turns to get them.
IotM
- Most of the IotM equipment isn't really affected too much by the negative enchantments, and it's easy enough to just unequip something temporarily when you need item drops or meat drops.
Softcore-specific advice
- When pulling food, take a look at the consumable before you pull it. Some food like the hi meins and spectral pickles are fine, while a grue egg omelette can't be consumed.
- Foods without I's are inedible, and foods with a U in the name should be avoided.
- Likewise, double check equipment pulls if you want something for its enchantment.
Rewards
- Finishing a run while it is the current special challenge path -- between May 15th, 2024 and August 14th, 2024 -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
- Players will receive a Thwaitgold Illinigina illinoiensis statuette upon defeating the final boss.
References
- The path's name is taken from the hit rom-com film 10 Things I Hate About You.