Infernal Seals: Difference between revisions
imported>Evilkolbot i'd guess no, but we need datas (why is there no space between the template and the text?) |
imported>Phantom-swordsman |
||
Line 111: | Line 111: | ||
*Some effects, like [[The Real Deal]] or [[Purple Tongue]] have been shown to activate after the battles with Infernal Seals. Other effects or equipment, especially those which restore HP or MP each adventure, do not activate, since an adventure is never used. | *Some effects, like [[The Real Deal]] or [[Purple Tongue]] have been shown to activate after the battles with Infernal Seals. Other effects or equipment, especially those which restore HP or MP each adventure, do not activate, since an adventure is never used. | ||
*If you lose all your HP to an Infernal seal you will get 4 turns of Beaten Up instead of the usual 3. | *If you lose all your HP to an Infernal seal you will get 4 turns of Beaten Up instead of the usual 3. | ||
*Finding an Infernal seal figurine does not cost an adventure. | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 16:41, 18 July 2009
![]() |
There are some vague or non-exact figures and information on this page. Some spading is required.
|
Seal Clubbers can summon and fight several kinds of Infernal Seals. Once summoned, a seal is immediately fought. All seals, due to their infernal nature, have incredible resistance to damage; the only way to put a dent in these terrible creatures' hides is with a club equipped.
Infernal Seals are summoned using a seal figurine and a certain number of either seal-blubber candles or imbued seal-blubber candles outside of combat. Summoning a broodling seal, for example, requires a figurine of a cute baby seal and five seal-blubber candles. The figurine and candles are consumed in the summoning.
A player can only summon five Infernal Seals each day, regardless of whether the player wins or loses.
As fighting seals does not take adventures, a player can use these combats to gain more effective turns of beneficial effects such as Brother Corsican's Blessing.
Again, keep in mind you are a Seal Clubber: only club weapons are effective against Infernal Seals. No items, no spells, no other weapons, just clubs.
Lesser Seals
These seals require one or more seal-blubber candles and a figurine that can be purchased from either The Smacketeria or The Hermitage.
Summon | Figurine | Number of candles | Minimum level | Item drop |
---|---|---|---|---|
broodling seal | ![]() figurine of a cute baby seal |
5 | 5 | ![]() severed flipper |
Centurion of Sparky | ![]() figurine of an armored seal |
10 | 9 | ![]() ingot of seal-iron |
hermetic seal | ![]() figurine of an ancient seal |
3 | 6 | ![]() powdered sealbone |
Spawn of Wally | ![]() figurine of a wretched-looking seal |
1 | 1 | ![]() tainted seal's blood |
Greater Seals
These seals require an imbued seal-blubber candle and a figurine found in a non-combat adventure.
These seals may also have an additional item drop that is a piece of equipment.
Notes
- Even though the combat with an Infernal seal does not take a turn, they are still counted when determining the familiar percentage for a run. For example, if you are doing a 100% run and the only combat for which you don't use the same familiar with is an Infernal seal combat, then you will not get a 100% run upon freeing the king.
- You can summon seals while Falling-down drunk.
- Some effects, like The Real Deal or Purple Tongue have been shown to activate after the battles with Infernal Seals. Other effects or equipment, especially those which restore HP or MP each adventure, do not activate, since an adventure is never used.
- If you lose all your HP to an Infernal seal you will get 4 turns of Beaten Up instead of the usual 3.
- Finding an Infernal seal figurine does not cost an adventure.