Infernal Seals: Difference between revisions
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*Finding an Infernal seal figurine does not cost an adventure. | *Finding an Infernal seal figurine does not cost an adventure. | ||
*If an Infernal Seal is transformed ([[CLEESH]]ed, for example) the resulting monster encounter will consume an adventure. | *If an Infernal Seal is transformed ([[CLEESH]]ed, for example) the resulting monster encounter will consume an adventure. | ||
*Unlike other figurines, the [[depleted uranium seal figurine]] is not consumed on use, though the candle is. | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 16:06, 18 February 2010
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There are some vague or non-exact figures and information on this page. Some spading is required.
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Seal Clubbers can summon and fight several kinds of Infernal Seals. Once summoned, a seal is immediately fought. All seals, due to their infernal nature, have incredible resistance to damage; the only way to put a dent in these terrible creatures' hides is with a club equipped. However, your offhand weapon appears to work as normal even if it is not a club.
Infernal Seals are summoned using a seal figurine and a certain number of either seal-blubber candles or imbued seal-blubber candles outside of combat. Summoning a broodling seal, for example, requires a figurine of a cute baby seal and five seal-blubber candles. The figurine and candles are consumed in the summoning.
A player can only summon five Infernal Seals each day, regardless of whether the player wins or loses.
A player can only find five of the Greater Seal figurines each day as well.
As fighting seals does not take adventures, a player can use these combats to gain more effective turns of beneficial effects such as Brother Corsican's Blessing.
Again, keep in mind you are a Seal Clubber: only club weapons you hold are effective against Infernal Seals. No items, no spells, no combat familiars, no other weapons, just clubs. Clubs held by a disembodied hand are not effective. Thankfully, Combat skills that apply weapon damage such as Shieldbutt do normal damage if you have a club equipped, but the damage from the shield will be ineffective.
Lesser Seals
These seals require one or more seal-blubber candles and a figurine that can be purchased from either The Smacketeria or The Hermitage.
Summon | Figurine | Number of candles | Minimum level | Item drop |
---|---|---|---|---|
broodling seal | ![]() figurine of a cute baby seal |
5 | 5 | ![]() severed flipper |
Centurion of Sparky | ![]() figurine of an armored seal |
10 | 9 | ![]() ingot of seal-iron |
hermetic seal | ![]() figurine of an ancient seal |
3 | 6 | ![]() powdered sealbone |
Spawn of Wally | ![]() figurine of a wretched-looking seal |
1 | 1 | ![]() tainted seal's blood |
Greater Seals
These seals require an imbued seal-blubber candle and a figurine found in a non-combat adventure.
These seals may also have an additional item drop that is a piece of equipment.
Summon | Figurine | Figurine drop site | Minimum level | Item drop | Equipment drop |
---|---|---|---|---|---|
heat seal | ![]() figurine of a charred seal |
The Deep Fat Friars' Gate | 6 | ![]() sizzling seal fat |
![]() Abyssal ember |
navy seal | ![]() figurine of a cold seal |
The Goatlet | 6 | ![]() frost-rimed seal hide |
![]() frozen seal spine |
Servant of Grodstank | ![]() figurine of a stinking seal |
The Hippy Camp, The Hippy Camp (Bombed Back to the Stone Age) | 6 | ![]() fustulent seal grulch |
![]() infernal toilet brush |
shadow of Black Bubbles | ![]() figurine of a shadowy seal |
The Misspelled Cemetary (Post-Cyrpt) | 6 | ![]() scrap of shadow |
![]() shadowy seal eye |
watertight seal | ![]() figurine of a sleek seal |
Sonofa Beach, also obtained from slimy chest | 12 | ![]() hyperinflated seal lung |
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wet seal | ![]() figurine of a slippery seal |
Orcish Frat House, The Orcish Frat House (Bombed Back to the Stone Age) | 6 | ![]() seal lube |
![]() mannequin leg |
Random Greater Seal | ![]() depleted uranium seal figurine |
The Nemesis' Lair | None | See above | See above |
Notes
- Even though the combat with an Infernal seal does not take a turn, they are still counted when determining the familiar percentage for a run. For example, if you are doing a 100% run and the only combat for which you don't use the same familiar with is an Infernal seal combat, then you will not get a 100% run upon freeing the king.
- You can summon seals while Falling-down drunk.
- Effects that change monster level or trigger after combat like The Real Deal or Purple Tongue trigger in Infernal Seal combats. However, things that trigger after an adventure is spent don't trigger like most mp and hp restoring effects, because Internal Seals combats don't use adventures.
- If you lose all your HP to an Infernal seal you will get 4 turns of Beaten Up instead of the usual 3.
- Finding an Infernal seal figurine does not cost an adventure.
- If an Infernal Seal is transformed (CLEESHed, for example) the resulting monster encounter will consume an adventure.
- Unlike other figurines, the depleted uranium seal figurine is not consumed on use, though the candle is.