Journeyman: Difference between revisions

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imported>Akatosh
m Divergences: - it's fragnk who teaches the skills, not gnirf
imported>Akatosh
Strategy: - just making sure these weird tricks are actually on the wiki
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** You can't actually wear the [[astral shirt]] without [[Torso Awareness]]. If you want to use it, make sure you pick a moon sign that gives you access to [[The Gnomish Gnomad Camp]].
** You can't actually wear the [[astral shirt]] without [[Torso Awareness]]. If you want to use it, make sure you pick a moon sign that gives you access to [[The Gnomish Gnomad Camp]].
** If you're playing a class for which bonus item drops are hard to come by, the [[astral mask]] is also worth considering. It'll also help you survive if you're playing as one of the squishier classes.
** If you're playing a class for which bonus item drops are hard to come by, the [[astral mask]] is also worth considering. It'll also help you survive if you're playing as one of the squishier classes.


===Class choice and skill acquisition===
===Class choice and skill acquisition===


* The location and order of skills varies by class, but is consistent across players and ascensions.  
* The location and order of skills varies by class, but is consistent across players and ascensions.  
** For example, a [[Disco Bandit]] adventuring in [[Cobb's Knob Laboratory]] will always learn [[The Sonata of Sneakiness (skill)|The Sonata of Sneakiness]] first, followed by [[Bind Angel Hair Wisp]]. A [[Pastamancer]] visiting the same location will learn [[Kneebutt]], then [[The Long View]].
** For example, a [[Disco Bandit]] adventuring in [[Cobb's Knob Laboratory]] will always learn [[The Sonata of Sneakiness (skill)|The Sonata of Sneakiness]] first, followed by [[Bind Angel Hair Wisp]].  
** A [[Pastamancer]] visiting the same location will learn [[Kneebutt]], then [[The Long View]].
** There is a spreadsheet for this path (still being spaded) that may help with your routing: https://docs.google.com/spreadsheets/d/1NNDAN4FAuzXLyJpa16uEKO3IxkyiBVF1XAfYuE_RLuQ/htmlview#
** There is a spreadsheet for this path (still being spaded) that may help with your routing: https://docs.google.com/spreadsheets/d/1NNDAN4FAuzXLyJpa16uEKO3IxkyiBVF1XAfYuE_RLuQ/htmlview#
** Many Guild skills are marginal or useless, so don't feel obligated to get most of them. You're best off approaching this path as one would a low-skill [[Standard]] run, i. e. you should only pick up the skills you need and avoid the filler.
 
 
* Many Guild skills are marginal or useless, so don't feel obligated to get most of them. You're best off approaching this path as one would a low-skill [[Standard]] run, i. e. you should only pick up the skills you need and avoid the filler.
** You can refer to [[Hardcore Skill Analysis]] for an idea on how useful the various skills are. The page is somewhat outdated and unlikely to be applicable to cutting-edge speedruns, but it's still useful as a rough outline.
** You can refer to [[Hardcore Skill Analysis]] for an idea on how useful the various skills are. The page is somewhat outdated and unlikely to be applicable to cutting-edge speedruns, but it's still useful as a rough outline.


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** Ways to manipulate [[Combat Frequency]], such as [[Smooth Movement]] and [[The Sonata of Sneakiness (skill)|The Sonata of Sneakiness]]. This is less important if you have access to IotMs, as [[CHEAT CODE: Invisible Avatar]], [[unbreakable umbrella]], [[porkpie-mounted popper]] and [[atlas of local maps]] are all available.
** Ways to manipulate [[Combat Frequency]], such as [[Smooth Movement]] and [[The Sonata of Sneakiness (skill)|The Sonata of Sneakiness]]. This is less important if you have access to IotMs, as [[CHEAT CODE: Invisible Avatar]], [[unbreakable umbrella]], [[porkpie-mounted popper]] and [[atlas of local maps]] are all available.
** A source of [[Cold]] damage for [[The Smut Orc Logging Camp]], such as [[Saucecicle]] or [[Northern Explosion]]. You also can run more +ML if you don't have to rely on standard attacks for combat.
** A source of [[Cold]] damage for [[The Smut Orc Logging Camp]], such as [[Saucecicle]] or [[Northern Explosion]]. You also can run more +ML if you don't have to rely on standard attacks for combat.


===Miscellaneous===
===Miscellaneous===
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** In softcore, pulling and eating key lime pies is a viable approach.
** In softcore, pulling and eating key lime pies is a viable approach.
** In hardcore, reminiscing a [[fantasy bandit]] and copying it 4 times will yield a fat loot token. Alternatively, using the full-length mirror to chance a copy of zappable Vending Machine accessories.
** In hardcore, reminiscing a [[fantasy bandit]] and copying it 4 times will yield a fat loot token. Alternatively, using the full-length mirror to chance a copy of zappable Vending Machine accessories.
* Turn generation is a bit of an issue on this path, but there are some tricks you can use.
** Normally, it's not worth your while to spend turns on turn generation. However, in Hardcore, the [[steel margarita]] may be the difference between a 3-day run and a 4-day run.
** If you're short on high-quality booze, but have access to a [[Melodramedary]] and a [[combat lover's locket]], consider copying, spitting and (if needed) [[Yellow ray strategy|disintegrating]] a [[Craggy bartender]].


==Rewards==
==Rewards==

Revision as of 15:54, 12 June 2022

Journeyman is the Summer 2022 special challenge path, introduced on May 15th, 2022. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Journey to out-of-the-way places to find your skills."


Restrictions

  • You cannot enter The Sea:

    That shack you saw on the main map was just a picture of a shack drawn on the ground.

  • Consultations with your guild trainer are curt and unproductive:

    You may not learn skills on this path..

  • Skill books and similar items like the emotion chip can't be used:

    You don't feel like reading this right now.

    Where we're going (on this path), we don't need skills.

Divergences

Aftercore

Upon freeing the King, you will retain any skills learned, and regain all your permed skills. Guild trainer access is restored, though unpermed class starter skills such as Clobber remain unavailable. You may use items that grant skills to learn skills.

Strategy

Astral gear and consumables

  • Any of the astral consumables are fine.
    • However, if you have trouble leveling up quickly enough, consider taking the astral hot dog dinner. Since you don't have combat skills or buffs by default, you can't run as much +ML, which means you won't be gaining levels as quickly as you normally would.
  • As for the astral equipment, the run is overall similar to Standard, but there are some additional factors to consider.
    • The astral pet sweater is useful as always, since you do still have access to your normal familiars. +10 points of weight can provide a lot in the way of additional item drops or experience gain.
    • While normally a good choice, the astral belt is rather dangerous. Experience gain is valuable, but you'll have to pick up some buffs or combat skills, or you may not actually be able to survive the extra monster level.
    • You can't actually wear the astral shirt without Torso Awareness. If you want to use it, make sure you pick a moon sign that gives you access to The Gnomish Gnomad Camp.
    • If you're playing a class for which bonus item drops are hard to come by, the astral mask is also worth considering. It'll also help you survive if you're playing as one of the squishier classes.


Class choice and skill acquisition


  • Many Guild skills are marginal or useless, so don't feel obligated to get most of them. You're best off approaching this path as one would a low-skill Standard run, i. e. you should only pick up the skills you need and avoid the filler.
    • You can refer to Hardcore Skill Analysis for an idea on how useful the various skills are. The page is somewhat outdated and unlikely to be applicable to cutting-edge speedruns, but it's still useful as a rough outline.



Miscellaneous

  • As in Grey You, it's a bit of a challenge to find additional hero keys for runs shorter than 3 days.
    • In softcore, pulling and eating key lime pies is a viable approach.
    • In hardcore, reminiscing a fantasy bandit and copying it 4 times will yield a fat loot token. Alternatively, using the full-length mirror to chance a copy of zappable Vending Machine accessories.
  • Turn generation is a bit of an issue on this path, but there are some tricks you can use.

Rewards

  • Finishing a Journeyman run while it is the current special challenge path -- between May 15th, 2022, (and August 15th, 2022) -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
  • Finishing a Journeyman run also gives a The Big Book of Every Skill.
  • Players will receive a Thwaitgold harvestman statuette upon defeating the Naughty Sorceress.
  • Players in Hardcore gain the stainless steel equipment for their class.
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None