Defeating The Naughty Sorceress: Difference between revisions

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:[[Now Leaving Jarlsberg, Population You]]
:[[Now Leaving Jarlsberg, Population You]]
If you have just successfully completed an [[Avatar of Sneaky Pete]] run:
:[[End of Pete Road|[Time to head off into the sunset.]]]


===Enter the Portal===
===Enter the Portal===

Revision as of 22:41, 21 February 2014

There are some vague or non-exact figures and information on this page. Some spading is required.

Any text when you end an AoJ run?
NS Spoilers Navigation
Entrance
The Three Gates
The Perplexing Door
The Stone Mariachis
The Hedge Maze
Tower
The Tower Monsters
The Heavy and Light Doors
The Shadow
Defeating The Naughty Sorceress

The Naughty Sorceress

You'll have to beat the Naughty Sorceress in each of her 3 forms, with no break in between.

In an Avatar of Boris run, The Avatar of Sneaky Pete is encountered instead of the third form.

In an Avatar of Jarlsberg run, The Avatar of Boris replaces all three forms of the Naughty Sorceress.

In a Bees Hate You run, The Guy Made Of Bees is encountered instead of the third form.

In a KOLHS run, Principal Mooney replaces all three forms of the Naughty Sorceress..

In a Zombie Slayer run, Rene C. Corman is encountered instead of the third form.

General Info

  • You must defeat the NS's first two forms in combat. Unless you are in a Special Challenge Path with a different tertiary form, the third one will be defeated only if you have the Wand of Nagamar present in your inventory. As of NS13 it is no longer necessary to have it equipped.
  • At the start of the fight, the NS will strip you of all non-intrinsic status effects/buffs that provide a benefit to you. She will not strip Negative Status Effects.
    • Note that her first attack happens before your buffs are removed. Any defensive buffs you have (such as Scarysauce) will take effect on the first round. Also, your maximum HP is debuffed after her first attack.
  • At the beginning of the fight the sorceress will hit your familiar with a curse, halving its effective weight. However, for the first three ascensions on a new character, your familiar will be at three-quarters of its effective weight.
  • Before NS13, the sorceress's stats would scale to match your own. As of NS13 this is no longer the case. The first form of the sorceress is approximately Monster Level 190, with 400 HP. The second form is approximately ML 205 with roughly 600 HP. You want to buff yourself up with the best possible equipment you have, just like any other boss.
  • She can heal herself instead of attacking. This may put her HP above its starting value.
  • After 50 rounds of combat on one form you automatically lose the fight, but you will not get Beaten Up.
  • Like The Bonerdagon, she can block your skills and combat items.
    • Letting the Sorceress beat you up will cause her to block fewer of your actions in the next fight. Spading on the AFH forums reveals that letting her beat you up four times will drop her block rate to 30%. More than that will not help.
    • If she blocks your skill/item(s), then your familiar will not be able to act that round.
    • If you use Ambidextrous Funkslinging, then your familiar can attack unless she blocks each of your items separately.
    • If you use a simple weapon attack, then your familiar can act even if you miss.
    • Having high buffed Mysticality will reduce her block rate against spells.
  • Damage Absorption and Damage Reduction have their standard effects.
  • She will get the jump on you with each form.
  • Like the Boss Bat, she can steal MP from you instead of performing a normal attack.
  • She can "shrug off" deleveling that you have done to her. She can do this and attack in the same round: if she does it instead of acting, it's because your deleveling action also prevented her from acting (most deleveling actions have a chance of doing this.) The first form can be deleveled by up to 20 before shrugging it off. The second form can be deleveled by up to 25.
  • The Ragamuffin Imp familiar cannot hit the NS in any form; its fireballs always go wide when attacking her.

General Strategy

  • Try to wear equipment that decreases the damage you take. If you have Tao of the Terrapin, strong armor will increase your Damage Absorption until she can barely hurt you. Otherwise, equipment that boosts your Moxie is a good investment: it's a huge leap from taking 40 damage per turn to taking only 20.
    • This battle is very easy for Moxie classes: if they raise their Moxie to 210, the NS can't hurt them, except if she lands a critical hit.
    • Muscle classes can use Hero of the Half-Shell and a shield to decrease the damage they take.
  • You can use a vampire collar, which steals HP with critical hits.
  • If you have Torso Awaregness, there are several shirts which grant additional Damage Absorption, or increase stats, or increase damage, or raise your maximum HP. The sea salt scrubs are noteworthy.
  • Combat items or skills that stun are extremely helpful against the NS. The Combat Items page has several excellent lists of items you can use for healing, restoring MP, deleveling, and dealing damage. The Mysterious Island Quest is an excellent source for combat items of all sorts; the Libram of Divine Favors or Libram of Love Songs are great sources for damage items if you have one of them.
  • MP will be a scarce resource that must be managed throughout the battle. Using low-cost skills (such as those listed above), MP-cost-reducing equipment, items which give you additional maximum MP, and familiars that can replenish your MP (like the ninja pirate zombie robot or Star Starfish) will help. Also note that many MP restoration items (including magical mystery juice) are usable in combat.
  • Healing in-combat is unreliable because of her skill- and item-blocking. Ambidextrous Funkslinging helps by giving you two chances per round of getting at least one healing item to work. If you want to heal yourself, don't wait until the last possible moment.
  • Use whichever of your combat familiars is best for damage. Probably this will be whichever is heaviest (keeping in mind that the NS decreases your familiars' weight as described above). Deleveling familiars are a mixed blessing since they will delevel the NS until she shrugs it off.
  • The Drowsy Sword is worth special mention as it provides -10 ML at the start of combat, then does quite a bit of deleveling with each hit. Users will find that this weapon is extremely effective until the first time the NS shrugs off her deleveling. Once she shrugs off deleveling, though, her damage output will be high, and hitting her will be difficult.
  • The 7-inch discus is particularly effective against the Naughty Sorceress. Scoring a critical hit during the fight will give the Snobby effect, which will remain with you until the end of the fight. Most characters will be able to fight without being hit for the rest of the combats; however, it is an item from the Sea, which does not open until you get your makeshift SCUBA gear, and it is rather hard to get, so this strategy is of little to no use in Hardcore.
  • 3 scratch 'n' sniff wrestler sticker will help you greatly with 30% bonus to all stats. With Double-Fisted Skull Smashing and/or a Disembodied Hand, it becomes even more useful, as it will free you up a slot or two for a stronger weapon and/or an off-hand item.

Outfits By Class

Seal Clubber

This outfit assumes you do not have Hero of the Half-Shell. If you do have that skill, you don't need to worry about Moxie; check the Turtle Tamer outfit for suggestions focused on increasing your Muscle.

Playing as a Seal Clubber is a balancing act: you want enough muscle to hit her, but you also want enough moxie that she doesn't kill you quickly. Healing items are a great help, especially scented massage oil since your hit point total is so high. If you have trouble, try spending some turns leveling your Muscle and Moxie. If you run completely out of healing items, you may find the best solution is to level your Moxie until she can't hit you – see the Moxie class outfits for more suggestions along these lines.

Turtle Tamer

This outfit assumes you have the skill Hero of the Half-Shell, which makes your life much easier by letting you ignore your Moxie stat. If you don't have that skill, check the Seal Clubber outfit for suggestions focused on improving your Moxie as well as your Muscle.

Try hard to get your Muscle to 205; after that, it's okay to focus on Damage Reduction or increased attack damage. If your Muscle gets to 210, you'll be able to hit her automatically by simple-attacking – but you may still prefer to use the Headbutt+Kneebutt+Shieldbutt combo, as it delevels and stuns her as well as dealing extra damage. Be sure to bring some healing items, especially scented massage oil since your hit point total is so high. If you have trouble, try spending some turns leveling your Muscle. If you run completely out of healing items, you may find the best solution is to level your Moxie until she can't hit you – see the Moxie class outfits for more suggestions along these lines.

Pastamancer

Spellslinging in hardcore is difficult since it's so hard to build a good chefstaff. Some players prefer to max out their Moxie and use Battlefield combat items on her instead (especially with Ambidextrous Funkslinging!). Bring lots of healing items. If you have trouble, try spending some turns leveling your Moxie. If you run completely out of combat items, you may find the best solution is to level your Moxie until she can't hit you – see the Moxie class outfits for more suggestions along these lines.

Sauceror

Spellslinging in hardcore is difficult since it's so hard to build a good chefstaff. Some players prefer to max out their Moxie and use Battlefield combat items on her instead (especially with Ambidextrous Funkslinging!). Bring lots of healing items. If you have trouble, try spending some turns leveling your Moxie. If you run completely out of combat items, you may find the best solution is to level your Moxie until she can't hit you – see the Moxie class outfits for more suggestions along these lines.

Accordion Thief

If you get your Moxie to 210, she won't be able to hit you, and you can kill her at leisure. If you get close to 210 and then use some deleveling items on her second form, that works too. Note that the nasty rat mask will automatically delevel her by 5. You need to deal over 600 damage in 50 turns (and sometimes she heals); this should be no problem with the star crossbow or any better weapon. You shouldn't take too much damage, but it's probably best to have a couple of healing items in case she gets lucky.

If your strategy relies on deleveling her until she can't hit you, try not to use a deleveling familiar, because the familiar will keep deleveling her until she shrugs it all off and starts hitting you again.

Disco Bandit

If you get your Moxie to 210, she won't be able to hit you, and you can kill her at leisure. If you get close to 210 and then use a few deleveling skills on her second form, that works too. Note that the nasty rat mask will automatically delevel her by 5. You need to deal over 600 damage in 50 turns (and sometimes she heals); this should be no problem with the star crossbow or any better weapon. If you can sacrifice a little Moxie, you might equip a beer bong and a wicker shield for the extra damage and damage reduction; if, with the beer bong, your Moxie is only a little bit higher than 210 she may hit you, due to the monster level +5 effect; in that case you can use a happiness instead. You shouldn't take too much damage, but it's probably best to have a couple of healing items in case she gets lucky.

If your strategy relies on deleveling her until she can't hit you, try not to use a deleveling familiar, because the familiar will keep deleveling her until she shrugs it all off and starts hitting you again.

Ambidextrous Funkslinging is particularly useful against the Sorceress, with all the damage and healing items you've saved up from the level 12 quest.

She's dead. Now what?

The king floats in front of you, suspended in a mystical prism (which explains why the prism has no straight lines in it). He waves at you helplessly and shouts something, but you can't hear it.

Free King Ralph XI

Remember, some of the trophies must be bought from the Trophy Hut BEFORE freeing the king, or you will have to wait for another ascension!

If you are falling down drunk you won't be able to open the portal. You get this message:

Trust me -- you're going to want to be sober for this confrontation...

Click on the Sorceress' prism to Free King Ralph from it.

You shout "Hi-keeba!" and deliver a fierce karate chop to the prism. It shatters into a quintillion tiny pieces of magic, which whirl around the king and blow him back to safety on top of the decimated sorceress' tower.
The shards of magic form a swirling vortex in the sky, which rips a gash in the very fabric of reality. Whoops.
King Ralph the XI stands before you in all his regal glory. "I'm sorry, adventurer," he says, "but the king is in another castle." Then he breaks into a hearty chuckle. "Well done, adventurer! You laid the smack down on that skank with admirable derring-do and panache. I am eternally in your debt."

If you have completed a leaderboard run:

"And you did the whole thing so quickly! The universe is almost undoubtedly as appreciative of your efficiency as I am of your efforts."
You acquire an item: Instant Karma

If you have just successfully completed your first Hardcore ascension:

You have been granted access to a new chat channel: /hardcore

If you have just successfully completed an Avatar of Boris run:

You sense that your road has come to an end.

If you have just successfully completed a Zombie Slayer‎ run:

Behind the Gash

If you have just successfully completed an Avatar of Jarlsberg run:

Now Leaving Jarlsberg, Population You

If you have just successfully completed an Avatar of Sneaky Pete run:

[Time to head off into the sunset.]

Enter the Portal

A scintillating, vibrating hole in the very fabric of reality floats just above the ruins of the sorceress' chamber. Looking at it makes your eyes hurt a little bit, and the high-pitched whistling noise coming out of it doesn't help, either. Still, its siren call is hard to resist.

Once you DO reach the top and have freed the king, you don't have to ascend right away. You can finish your business in this life, and then enter the portal. When you do enter the portal, you will spend some time Beyond the Pale and then choose your ascension path. You may still enter the Astral Gash if you are falling-down drunk. You can enter the Astral Gash with 0 adventures as well.

If you have just finished a Hardcore ascension, you can now access your items at Hagnk's between freeing the king and jumping through the portal.

Council Text

  • On initial visit:
Now that you have proven yourself, the Council has deemed that it is time for you to embark upon your final quest. Seek out and destroy the Naughty Sorceress, who has plagued these lands for so long, and rescue King Ralph XI, whom she has imprismed.
Go forth to her Lair, east of the Nearby Plains! Beat her down!
  • On subsequent visits:
Be strong, Adventurer! You must defeat the Naughty Sorceress! You'll find her Lair just east of the Nearby Plains.
  • After defeating the Sorceress, but before freeing King Ralph:
"Congratulations, Adventurer! You have defeated the Naughty Sorceress and brought peace to the land again. Say, did you know she was your mother?
Nah, just kidding. Anyway, I notice you left the king imprismed up there. It would be horrible if you left him there, because then the monsters would continue to fight adventurers and we would continue to have absolute power throughout the land. Yup, that sure would be a drag.
I guess you should probably go free him, though. But, y'know, take your time. If there's anything really important you have to do first, like brushing your teeth or cleaning your campsite, just go ahead and do that.
Seriously, no rush."
  • After quest completion:
"Congratulations, Adventurer! It's the end of your quest as we know it. Don't worry, we feel fine. You've freed the king and made us obsolete. Ah, well. Hail to the king, baby.
There's one little matter of obscure prophecy we forgot to tell you about, though. Sorry -- Dave, our librarian, just brought it to our attention. Apparently, your physical presence is somehow tied to the continuing monster attacks in the kingdom. As long as you remain on this plane of existence, the attacks will continue. It seems that it wasn't just the Sorceress -- the monsters just really, really don't like you.
I don't suppose you'd bugger off this mortal coil, would you? Our instruments (especially the tuba) show there's a rip in the fabric of reality that appeared when you fought the Sorceress. If you jump in there, you'll ascend to a higher plane and peace will rule our land."

Rewards

The next two accomplishments will show up in your personal profile:

  • You have defeated the Naughty Sorceress.
  • You have freed King Ralph XI from the Sorceress' prism.
  • When you complete your first Hardcore ascension, you gain access to channel /hardcore.
  • Ascension!

Notes

  • If you attempt to browse the directory of images, you can view chamber1.gif through chamber5.gif (the different sections of the Sorceress' Chamber collapsing as challenges are met). If you use logical number progression, the next image should be chamber6.gif, right? Well, there's an image there, but it's not quite what you expected:
  • Note: chamber7 is the same image.

References

  • "I'm sorry, adventurer, but the king is in another castle" is a reference to Super Mario Bros. In it, every time you beat a castle, a Toad tells you, "Thank you Mario! But our princess is in another castle!"
  • The fact that he actually is the sought-after king may also be a reference to Super Mario Bros. 3, in which the Princess makes a similar joke.
  • Princess Zelda was trapped in a magic prism in The Legend of Zelda: Ocarina of Time, and the prism exploding is also in the game.
  • The Council's "Our instruments (especially the tuba) show..." is a reference to Eddie Izzard's Dress to Kill HBO special, and his Definite Article DVD.
  • In Baldur's Gate, Dark Alliance, when fighting the second-last boss, the arena is exactly like The Sorceress' Tower (Top).
  • King Ralph XI may be a reference to the movie King Ralph with John Goodman.
  • "You have defeated the Naughty Sorceress and brought peace to the land again. Say, did you know she was your mother?" is a reference to The Empire Strikes Back. (More accurately, it's a reference to the beginning of the Naughty Sorceress fight, where she says the same thing. That section of the conversation is a reference to Star Wars, specifically The Empire Strikes Back. "Lame micro-organism in your bloodstream" is a reference to Star Wars: The Phantom Menace where it is revealed that The Force is caused by midichlorians).
  • "Hi-keeba!" is a line from the "Women of the Prehistoric Planet" episode of Mystery Science Theater 3000. One of the men in the movie being riffed yelled it when performing a karate chop, and Joel and the bots repeated it frequently for the rest of the movie.
  • The siren call in the Astral Gash text is a reference to Greek Mythology. The Sirens produced songs that were irresistible to any who heard them, singing them to seduce passing sailors, causing their ships to wreck.
  • The Council's "It's the end of your quest as we know it. Don't worry, we feel fine" is a reference to the R.E.M. song "It's the End of the World as We Know It (And I Feel Fine)," from their 1987 album Document.
  • The Astral Gash (including the Council's reasoning for telling you to go through it) is a parallel to the conclusion of Buffy the Vampire Slayer, Season 5, in which the villainess has been killed, but Buffy still must jump into a glowing gash in reality (and go to Heaven) to save the world. The fact that it is a matter of "obscure prophecy" brought to their attention by a librarian suggests that this is an especially deliberate reference.
  • The Council's "I don't suppose you'd bugger off this mortal coil" is an double reference, to Monty Python and to Shakespeare. In Shakespeare's Hamlet, during the famous "To be or not to be" speech, Hamlet says, "For in that sleep of death what dreams may come / When we have shuffled off this mortal coil." Alluding to this, in Monty Python's Dead Parrot sketch, it is stated that the parrot has "buggered off this mortal coil," as a way of saying that the parrot is deceased.
  • "Good luck - we're all counting on you" in your quest log after defeating her familiars but before defeating the Naughty Sorceress is Dr. Rumack's repeated last line in Airplane!
  • The Council's "Hail to the king baby" is a line from Army of Darkness.