Infernal Seals
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There are some vague or non-exact figures and information on this page. Some spading is required.
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Seal Clubbers can summon and fight several kinds of Infernal Seals. Once summoned, a seal is immediately fought. All seals, due to their infernal nature, have incredible resistance to damage; the only way to put a dent in these terrible creatures' hides is with a club equipped. However, your offhand weapon appears to work as normal even if it is not a club.
Infernal Seals are summoned using a seal figurine and a certain number of either seal-blubber candles or imbued seal-blubber candles outside of combat. Summoning a broodling seal, for example, requires a figurine of a cute baby seal and five seal-blubber candles. The figurine and candles are consumed in the summoning.
A player can only summon five Infernal Seals each day, regardless of whether the player wins or loses.
A player can only find five of the Greater Seal figurines each day as well.
As fighting seals does not take adventures, a player can use these combats to gain more effective turns of beneficial effects such as Brother Corsican's Blessing.
Again, keep in mind you are a Seal Clubber: only club weapons you hold are effective against Infernal Seals. No items, no spells, no combat familiars, no other weapons, just clubs. Clubs held by a disembodied hand are not effective.
Lesser Seals
These seals require one or more seal-blubber candles and a figurine that can be purchased from either The Smacketeria or The Hermitage.
Summon | Figurine | Number of candles | Minimum level | Item drop |
---|---|---|---|---|
broodling seal | ![]() figurine of a cute baby seal |
5 | 5 | ![]() severed flipper |
Centurion of Sparky | ![]() figurine of an armored seal |
10 | 9 | ![]() ingot of seal-iron |
hermetic seal | ![]() figurine of an ancient seal |
3 | 6 | ![]() powdered sealbone |
Spawn of Wally | ![]() figurine of a wretched-looking seal |
1 | 1 | ![]() tainted seal's blood |
Greater Seals
These seals require an imbued seal-blubber candle and a figurine found in a non-combat adventure.
These seals may also have an additional item drop that is a piece of equipment.
Notes
- Even though the combat with an Infernal seal does not take a turn, they are still counted when determining the familiar percentage for a run. For example, if you are doing a 100% run and the only combat for which you don't use the same familiar with is an Infernal seal combat, then you will not get a 100% run upon freeing the king.
- You can summon seals while Falling-down drunk.
- Effects that change monster level or trigger after combat like The Real Deal or Purple Tongue trigger in Infernal Seal combats. However, things that trigger after an adventure is spent don't trigger like most mp and hp restoring effects, because Internal Seals combats don't use adventures.
- If you lose all your HP to an Infernal seal you will get 4 turns of Beaten Up instead of the usual 3.
- Finding an Infernal seal figurine does not cost an adventure.