Nuclear Autumn

Nuclear Autumn is the Autumn 2016 special challenge path, introduced on August 15, 2016. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "The rest of the planet was very recently destroyed by nuclear war, and the Kingdom is experiencing the very early stages of the apocalypse.."
Restrictions
- You may only consume size 1 foods, booze and spleen items. Trying to consume any larger items results in this message:
- Your mutated throat is too narrow for a meal that big.
- Your mutated throat is too narrow to swallow that much. Try something smaller.
- That item is too intense for your mutated endocrine system to handle.
- Stomach and Spleen are limited to 3 each, and Liver is limited to 2 (you become overdrunk at 3).
- Due to only being able to consume size 1 items, you cannot increase your liver capacity through the steel margarita.
- Your Fallout Shelter replaces The Campground. As a result, you are unable to access your Garden, Workshed, Telescope, etc.
- However, your Source Terminal will appear in your shelter, if you have one.
- Although you are kitchenless, you may still install a Dramatic™ range (acquired as a softcore pull) for fancy cooking the unstable fulminate or Knob cake.
- The Meatsmith, The Armory and Leggery, The General Store, Doc Galaktik's Medicine Show, The Hermitage, The Bugbear Bakery, and the three Guild Halls are all unavailable.
- You cannot consume a spice melange.
- Your mutant metabolism wouldn't be able to process that stuff.
- Standard restrictions apply while Nuclear Autumn is the current challenge path. These restrictions will be lifted on November 15, 2016.
Skills
- Permanent skills are not available.
Divergences
- On ascending into Nuclear Autumn, the player encounters War Apparently Changed.
- The Council gives you a Desert Bus pass at level 11.
- The Black Market is unavailable: you find the forged documents when you find the market.
- You approach the door of the market and find that it's boarded up. You sigh in frustration as you kick a rock, but then you whoop with excitement as you realize that there were some forged documents hidden under the rock you just kicked!
You acquire an item: forged identification documents
- Some opponents have the adjective "mutant" added to them. These monsters have +20% attack, defense, and HP, and their image is replaced by one of the following:
Fallout Shelter
The Campground is replaced with Your Fallout Shelter which has up to 8 floors. Each run unlocks one more floor.
- Floor 1 - Source Terminal, Cryo-Med Chamber
- If you own a Source Terminal, it appears here. It seems to work just the same as always.
- The Cryo-Med Chamber cures Radiation Sickness and fully heals HP and MP, but does not allow free resting. (Does it cure negative effects?)
- Floor 2 - Medical Supply
- Purchase items to deal with radiation sickness: lead umbrella (no rads or radiation sickness), Rad-B-Gone (1 lb.) (cures radiation sickness), Rad-Pro (1 oz.) (20 Adventures of Rad-Pro Tected -- no radiation sickness)
- Floor 3 - Spa Simulation Chamber
- Once per day, grants Spa Day! (+100% to all stats) for 100 turns
- Floor 4 - Electronics Supply
- Sells Wrist-Boy (allows use of holo-records), Power-Guy 2000 holo-record (10 Adventures of Power, Man -- +100% Mus/Mys/Mox), Shrieking Weasel holo-record (10 Adventures of Shrieking Weasel -- +30 ML), and Superdrifter holo-record (10 Adventures of Superdrifting -- +20% Mus/Mus/Mox exp)
- Owning a Wrist-Boy is sufficient to use holo-records; Despite being an accessory, it does not need to be equipped. Holo-records are mutually exclusive. Attempting to use a new one while an old one is still in effect will fail. (Message?)
- Floor 5 - Chronodynamics Laboratory
- Once per run: Increases radiation level by 3.
- Floor 6 - Gene-Sequencing Laboratory
- Sells additional rad skills: Magnetic Ears (+15% item buff), Sucker Fingers (+15% item passive), Extremely Punchable Face (+30 ML buff), Firefly Abdomen (+10% combat buff), Bone Springs (+20% init buff), Squid Glands (+10% noncombat buff), and Backward Knees (+20% init passive)
- Floor 7 - Underground Record Store
- Sells additional holo-records: Drunk Uncles holo-record (10 adventures of Drunk and Avuncular -- +100% Adventures from booze), EMD holo-record (10 Adventures of Ministrations in the Dark -- 10%? noncombat), Lucky Strikes holo-record (10 Adventures of Lucky Struck -- +20% item), and The Pigs holo-record (10 Adventures of Record Hunger -- +100% Adventures from Food)
- Floor 8 - Main Reactor (Unknown)
Skills
Players begin the path with two skills, dependent on class:
Class | Passive Skill | Combat Skill (5 MP) |
---|---|---|
![]() Seal Clubber |
![]() Reduces physical damage against you by 20% |
![]() Deals physical damage and briefly stuns foes |
![]() Turtle Tamer |
![]() +10 to Familiar Weight |
![]() Deals physical damage |
![]() Pastamancer |
![]() Regenerate 8-10 MP per Adventure |
![]() Deals physical damage |
![]() Sauceror |
![]() +20% Combat Initiative |
![]() Deal physical damage and heal you |
![]() Disco Bandit |
![]() +10% Item Drops from Monsters |
![]() Deal physical damage and weaken your enemy |
![]() Accordion Thief |
![]() +10% to all Muscle Gains +10% to all Mysticality Gains +10% to all Moxie Gains |
![]() Deals physical damage |
Additional skills may be acquired by mutating rads that drop from combat.
Rad Sickness
Unfortunately, the nuclear annihilation world is only the start of your problems, as you're left to deal with the fallout - figuratively and literally. As you fight monsters, you'll gradually accumulate Rad Sickness, which reduces your stats.
- Winning a fight against a monster will increase your level of Rad Sickness.
- The amount of Rad Sickness you accrue per fight is based on the number of turns you've spent this given ascension. Fights start giving 0 Rad Sickness, and the number increases by 1 for every 50 adventures thus far spent. For example, if you've played 210 adventures in this particular run, you'll be gaining 4 Rad Sickness per fight.
- The maximum amount of Rad Sickness after combat is 9 at turn 450
- Each point of Rad Sickness reduces your buffed Muscle, Mysticality and Moxie by 1 point.
- Rad Sickness can be cured by resting in your Cryo-Sleep Chamber, located in your Fallout Shelter, or by consuming a bottle of Rad-B-Gone.
- Rad Sickness gain can be prevented entirely through use of Rad-Pro or a lead umbrella.
Rads
On the bright side, not all of the radiation is strictly bad. Winning combat against monsters also grants you rads, which can be used to purchase various skills.
- You'll acquire (1+X) rad from every fight where X is floor((total fights this run)/50).
- Rads from combat are capped at 10 at turn 450.
- The Protonic accelerator pack will occasionally drop additional rads after combat (~25%)
Name | Type | Price | Effect |
---|---|---|---|
![]() |
Combat 10 MP |
30 | Hot damage |
![]() |
Combat 10 MP |
30 | Sleaze damage |
![]() |
Combat 10 MP |
30 | Spooky damage |
![]() |
Combat 10 MP |
30 | Stench damage |
![]() |
Combat 10 MP |
30 | Cold damage |
![]() |
Buff 30 MP |
60 | +50% Muscle |
![]() |
Passive | 90 | +50% Muscle |
![]() |
Buff 30MP |
60 | Damage Absorption +100 Damage Reduction: 10 |
![]() |
Buff 30MP |
60 | +2 resistance to all elements |
![]() |
Passive | 90 | Damage Absorption +100 Damage Reduction: 10 |
![]() |
Passive | 90 | +2 resistance to all elements |
![]() |
Passive | 90 | +50% Moxie |
![]() |
Buff 30 MP |
60 | +50% Moxie |
![]() |
Buff 30 MP |
60 | +50% Mysticality |
![]() |
Combat 10 MP |
60 | Stuns opponent |
![]() |
Passive | 90 | +50% Mysticality |
![]() |
Passive | 30 | Spend 20 meat to recover 10 MP |
![]() |
Passive | 60 | +100% Adventures from booze |
![]() |
Passive | 60 | +100% adventures from food |
Rewards
- Finishing a Nuclear Autumn run that began while it was still the current special challenge path -- that is, between August 15th, 2016, and November 14th, 2016 -- gives players 100 (in Hardcore) or 50 (in Normal) extra karma points the next time they visit Valhalla.
- Players will receive a Thwaitgold cockroach statuette upon defeating the Naughty Sorceress (3). Players in Hardcore get the appropriate stainless steel equipment for their class.
- Players defeating the Naughty Sorceress while the path is current get an Adventurer bobblehead.
References
- The name of this path is a play on nuclear winter.
- The intro adventure, path reward, and new campground are all references to the Fallout videogame series.