Safe Adventuring: Difference between revisions

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{{NeedsContent|comment=Need a lot of missing locations, double-check safe moxies, all sorts of fun stuff}}
{{NeedsContent|comment=Page is extremely outdated. Needs old values checked based on manuel values, needs a '''lot''' of new zones.}}


{{RETURNTO Mechanics}}
{{RETURNTO Mechanics}}


This page lists the minimum [[Moxie]] required to adventure in an area without being hit by the normal attacks of the monsters you will find there. This is determined by multiplying the maximum amount of experience you could get from the monster by four to find the monster's maximum level. [[Monster Level]] is the attack power of the monster. To evade every non-critical attack, you must have 10 more Moxie than the monster has attack power. These formulas were derived by the fine folks over at [http://kolspading.com/forums/viewtopic.php?f=3&t=36 KoL Spading].
There are two different strategies that can help you survive your adventures in the Kingdom of Loathing.  The first is to have a ''high enough [[Moxie]]'' that you can dodge all of the non-critical attacks made by the monsters. The second is to have a ''high enough [[Combat Initiative]]'' that you can be sure of getting the jump on the monsters, followed by other strategies to stop it from attacking at all (presumably either [[deleveling]] into safe moxie, [[stunning]], or simply the use of spells, combat items, or  to kill the monster before it can successfully attack).


The table below shows the required Moxie for safe adventuring. By default, it is sorted by the standard Wiki [[Locations|location]] order, but you can select the box in any column header to sort by locations alphabetically, or by the Moxie required for safe adventuring. Thus, knowing your current Moxie, you can figure out at a glance the areas in which you're reasonably capable of adventuring.
This page lists both the minimum [[Moxie]] required to adventure in an area without being hit by the normal attacks of the monsters you will find there; and also the minimum [[Combat Initiative]] bonus you need to guarantee getting the jump on all the monsters there.


Remember: All these values are the very maximums of the area's strongest monsters' hitting abilities. If your Moxie is only a few points lower than the value stated, you shouldn't have too much of a problem. Monsters might hit you, but infrequently.
"Safe moxie" has traditionally been determined by multiplying the maximum amount of experience you could get from the monster by four to find the monster's attack power. To evade every non-critical attack, you must have 10 more Moxie than the monster has attack power. Since the introduction of [[Monster Manuel]], the game can report each monster's attack values directly. There is also some [[Monsters#Monster_Level_Variance|variance]] in the attack power of most monsters. It is possible for some monsters to hit you if your Moxie is only slightly higher than the values listed below. At some point, the table should be updated to reflect this....


'''Note''': Since the implementation of critical hits for monsters, all monsters have equally small chances to hit or miss you regardless of your Moxie. Adventure safely with this in mind.
By default, the table is sorted by the standard Wiki [[location]] order, but you can select the box in any column header to sort by locations alphabetically, or by the Moxie or Initiative required for safe adventuring. (Sorting the table this way requires Javascript.) Thus, knowing your current Moxie or Initiative, you can figure out at a glance the areas in which you're reasonably capable of adventuring. Note that the table does not include data for [[Semi-Rare Adventures|Semi-rare monsters]], [[Ultra Rares|Ultra-rare monsters]], or monsters that only appear in special challenge paths.


'''Note''': There is also [[Monster Level#Monster Level Variance|some slight variability]] in monster attack strengths. It is entirely possible for monsters to hit you if your Moxie is only slightly higher than the values listed below.
Remember: All these values are the very maximums of the area's strongest monsters' hitting or jumping abilities. If you're relying on Moxie, and your Moxie is only a few points lower than the value stated, you shouldn't have too much of a problem. Monsters might hit you, but infrequently. If you're relying on Initiative, and your Initiative is slightly under the values listed here, you may be jumped occasionally -- be prepared. Bear in mind that [[Underwater adventuring]] zones have a pressure penalty which affects initiative, as do high levels of [[Monster Level]] (over and above the normal increase in Monster Attack).


{| style="text-align: center" border="1" cellspacing="0" cellpadding="3" align="center" class="wikitable sorttable complextable"
'''Note''': Since the implementation of critical hits (which are guaranteed to "hit" and deal damage) and fumbles for monsters, all monsters get additional small chances to hit or miss you – regardless of your Moxie. While high Moxie still reduces damage from these critical hits as normal, it may mean that some HP may be required to survive this incidental damage. Adventure safely with this in mind.
 
{| style="text-align: center" border="1" cellspacing="0" cellpadding="3" align="center" class="wikitable sortable complextable"
|- bgcolor="#EEEEEE"
|- bgcolor="#EEEEEE"
! Area
! Area
! Location
! Location
! Moxie Required
! Moxie Required
! Initiative Required
|-
|-
| rowspan=4 | [[Seaside Town]]
| rowspan=3 | [[Seaside Town]]
| [[The Sleazy Back Alley]]
| [[The Sleazy Back Alley]]
| 11
| 11
| 40
|-
|-
| [[The Haunted Pantry]]
| [[The Overgrown Lot]]
| 12
|-
| [[Outskirts of Camp Logging Camp]]
| 13
| 13
| 0
|-
|-
| [[Camp Logging Camp]]
|[[The Copperhead Club]]
| 50
| 165
| 150
|-
|-
| rowspan=10 | [[Spookyraven Manor]]
| rowspan=12 | [[Spookyraven Manor]]
| [[The Haunted Pantry]]
| [[The Haunted Pantry]]
| 12
| 14
| 60
|-
|-
| [[The Haunted Kitchen]]
| [[The Haunted Kitchen]]
| 15
| 32
| 50
|-
|-
| [[The Haunted Conservatory]]
| [[The Haunted Conservatory]]
| 19
| 34
| 30
|-
|-
| [[The Haunted Billiards Room]]
| [[The Haunted Billiards Room]]
| 30
| 35
| 100
|-
|-
| [[The Haunted Library]]
| [[The Haunted Library]]
| 68
| 38
| 70
|-
| [[The Haunted Bathroom]]<br/>(except for [[Cosmetics wraith]] at 70 moxie)
| 64
| 50
|-
|-
| [[The Haunted Gallery]]
| [[The Haunted Gallery]]
| 125
| 70
|-
| 50
| [[The Haunted Bathroom]]
| 110
|-
|-
| [[The Haunted Ballroom]]
| [[The Haunted Ballroom]]
| 120
| 75
| 50
|-
|-
| [[The Haunted Bedroom]]
| [[The Haunted Bedroom]]
| 174
| 70
| 50
|-
| [[The Haunted Laundry Room]]
| 168
| ?
|-
|-
| [[Wine Racks|The Haunted Wine Cellar]]
| [[The Haunted Wine Cellar]]
| 178
| 178
| 65
|-
| [[The Haunted Boiler Room]]
| 170
| ?
|-
|-
| rowspan=8 | [[The Nearby Plains]]
| rowspan=10 | [[The Nearby Plains]]
| [[Degrassi Knoll]]
| [[Degrassi Knoll]]
| 24
| 24
| 60
|-
|-
| [[A Battlefield|Cola Wars Battlefield]]
| [[The Cola Wars Battlefield]]
| 40
| 40
| 50
|-
|-
| [[The "Fun" House]]<br />(except for [[The Clownlord Beelzebozo]] at 38)
| [[The "Fun" House]]<br />(except for [[The Clownlord Beelzebozo]] at 37 mox, 55-100 init)
| 30
| 30
| 85
|-
|-
| [[The Misspelled Cemetary (Pre-Cyrpt)]]
| [[The Misspelled Cemetary (Pre-Cyrpt)]]
| 33
| 33
| 80
|-
|-
| [[The Misspelled Cemetary (Post-Cyrpt)]]
| [[The Unquiet Garves]]
| 32
| ?
|-
| [[The VERY Unquiet Garves]]
| ?
| ?
|-
| [[The Misspelled Cemetary (Post-Cyrpt)]]<br />(except [[Skelter Butleton, the Butler Skeleton]])
| 69
| 69
| 50
|-
|-
| [[The Palindome]]<br />(except for [[Dr. Awkward]], at 176-183)
| [[Inside the Palindome]]<br />(except for [[Dr. Awkward]], at 176-183 mox, ''unknown'' init)
| 165
| 165
| 90
|-
|-
| [[The Spectral Pickle Factory]]
| [[The Spectral Pickle Factory]]
| 206
| 206
| 70
|-
|-
| [[The Ruins of Fernswarthy's Tower]]
| [[The Ruins of Fernswarthy's Tower]]
| 28
| 28
| 55
|-
|-
| rowspan=6 | [[Cobb's Knob]]
| rowspan=6 | [[Cobb's Knob]]
| [[Outskirts of Cobb's Knob]]
| [[Outskirts of Cobb's Knob]]
| 12
| 12
| 60
|-
|-
| [[Kitchens]]
| [[Kitchens]]<br />(except for [[Knob Goblin Elite Guard Captain]])
| 32
| 32
| 65
|-
|-
| [[Cobb's Knob Barracks]]
| [[Cobb's Knob Barracks]]<br />(except for [[Knob Goblin Elite Guard Captain]])
| 40
| 40
| 50
|-
|-
| [[Treasury]]
| [[Treasury]]<br />(except for [[Knob Goblin Embezzler]])
| 40
| 40
| 75
|-
|-
| [[Harem]]
| [[Harem]]
| 40
| 40
| 80
|-
|-
| [[Throne Room|King's Chamber]]
| [[Throne Room|King's Chamber]]
| 65
| 65
| 100
|-
|-
| rowspan=5 | [[Cobb's Knob Laboratories]]
| rowspan=5 | [[Cobb's Knob Laboratories]]
| [[The Knob Shaft]]
| [[The Knob Shaft]]
| 41
| 41
| 50
|-
|-
| [[Laboratory]]
| [[Laboratory]]
| 55
| 55
| 70
|-
|-
| [[Menagerie Level 1]]
| [[Menagerie Level 1]]
| 66
| 66
| 80
|-
|-
| [[Menagerie Level 2]]
| [[Menagerie Level 2]]
| 76
| 76
| 80
|-
|-
| [[Menagerie Level 3]]
| [[Menagerie Level 3]]
| 86
| 86
| 80
|-
|-
| rowspan=5 | [[The Bat Hole]]
| rowspan=5 | [[The Bat Hole]]
| [[Entryway]]
| [[Entryway]]
| 24
| 24
| 60
|-
|-
| [[Guano Junction]]
| [[Guano Junction]]
| 28
| 28
| 60
|-
|-
| [[Beanbat Chamber]]
| [[Beanbat Chamber]]
| 31
| 31
| 60
|-
|-
| [[Batrat and Ratbat Burrow]]
| [[Batrat and Ratbat Burrow]]
| 35
| 35
| 60
|-
|-
| [[The Boss Bat's Lair]]
| [[The Boss Bat's Lair]]
| 47
| 47
| 60
|-
|-
| rowspan=5 | [[The Cyrpt]]
| rowspan=5 | [[The Cyrpt]]
| [[The Defiled Nook]]<br />(except for [[giant skeelton]], at 87)
| [[The Defiled Nook]]<br />(except for [[giant skeelton]], at 87 mox, 60 init)
| 67
| 67
| 50
|-
|-
| [[The Defiled Cranny]]<br />(except for [[huge ghuol]], at 89)
| [[The Defiled Cranny]]<br />(except for [[huge ghuol]], at 89 mox, 60 init)
| 65
| 65
| 300
|-
|-
| [[The Defiled Niche]]<br />(except for [[gargantulihc]], at 87)
| [[The Defiled Niche]]<br />(except for [[gargantulihc]], at 87 mox, 60 init)
| 69
| 69
| 50
|-
|-
| [[The Defiled Alcove]]<br />(except for [[conjoined zmombie]], at 89)
| [[The Defiled Alcove]]<br />(except for [[conjoined zmombie]], at 89 mox, 60 init)
| 68
| 68
| 300
|-
|-
| [[The Haert of the Cyrpt]]
| [[The Haert of the Cyrpt]]
| 101
| 101
| 90
|-
|-
| rowspan=3 | [[The Beanstalk]]
| rowspan=5 | [[The Beanstalk]]
| [[The Penultimate Fantasy Airship]]
| [[The Penultimate Fantasy Airship]]
| 130
| 130
| 90
|-
|-
| [[The Castle in the Clouds in the Sky]]
| [[The Castle in the Clouds in the Sky (Basement)]]
| 155
| 160
| 80
|-
| [[The Castle in the Clouds in the Sky (Ground Floor)]]
| 140
| 40
|-
| [[The Castle in the Clouds in the Sky (Top Floor)]]
| 160
| 50
|-
|-
| [[The Hole in the Sky]]
| [[The Hole in the Sky]]
| 178
| 178
| 70
|-
| rowspan=16 | [[The Distant Woods]]
| [[The Old Landfill]]
| ?
| ?
|-
|-
| rowspan=10 | [[The Distant Woods]]
| [[The Spooky Forest]]
| [[The Spooky Forest]]
| 15
| 15
| 70
|-
|-
| [[The Typical Tavern Rats]]<br />(except for [[Baron von Ratsworth]], who scales)
| [[Tavern Cellar]]<br />(except for [[Baron von Ratsworth]], who scales)
| 20
| 50
| 90
|-
|-
| [[A Barroom Brawl]]
| [[A Barroom Brawl]]
| 20
| 20
| 50
|-
|-
| [[The Bugbear Pens]]
| [[The Bugbear Pen]]
| 30
| 30
| 75
|-
|-
| [[The Inexplicable Door|8-Bit Realm]]
| [[8-Bit Realm]]
| 35
| 35
| 60
|-
|-
| [[Whitey's Grove]]
| [[Whitey's Grove]]
| 48
| 48
| 70
|-
|-
| [[The Road to the White Citadel]]
| [[The Road to the White Citadel]]
| 49
| 49
| 55
|-
|-
| [[The Spooky Gravy Barrow]]
| [[The Spooky Gravy Burrow]]
| 75
| 75
| 100
|-
|-
| [[The Black Forest]]
| [[The Black Forest]]
| 143
| 143
| 50
|-
| [[The Hidden Park]]
| 166
| ?
|-
| [[The Hidden Apartment Building]]
| 160 (168 for ancient protector spirit)
| ?
|-
| [[The Hidden Bowling Alley]]
| 164 (166 for ancient protector spirit)
| ?
|-
| [[The Hidden Hospital]]
| 162 (172 for ancient protector spirit)
| ?
|-
| [[The Hidden Office Building]]
| 160 (170 for ancient protector spirit)
| ?
|-
|-
| [[The Hidden City]]
| [[A Massive Ziggurat]]
| 168
| 174
| ?
|-
|-
| rowspan=3 | [[Copse of the Deep Fat Friars]]
| rowspan=3 | [[Copse of the Deep Fat Friars]]
| [[The Dark Neck of the Woods]]
| [[The Dark Neck of the Woods]]
| 62
| 62
| 90
|-
|-
| [[The Dark Heart of the Woods]]
| [[The Dark Heart of the Woods]]
| 60
| 60
| 80
|-
|-
| [[The Dark Elbow of the Woods]]
| [[The Dark Elbow of the Woods]]
| 58
| 58
| 75
|-
|-
| rowspan=3 | [[Pandamonium]]
| rowspan=3 | [[Pandamonium]]
| [[Pandamonium Slums]]
| [[Pandamonium Slums]]
| 62
| 62
| 90
|-
|-
| [[Infernal Rackets Backstage]]
| [[Infernal Rackets Backstage]]
| 70
| 70
| 35
|-
|-
| [[The Laugh Floor]]
| [[The Laugh Floor]]
| 76
| 76
| 60
|-
|-
| rowspan=4 | [[Desert Beach]]
| rowspan=4 | [[Desert Beach]]
| [[South of The Border]]
| [[South of The Border]]
| 35
| 35
| 75
|-
|-
| [[Thugnderdome]]
| [[Thugnderdome]]
| 55
| 55
| 60
|-
|-
| [[An Oasis]]
| [[An Oasis]]
| 147
| 147
| 50
|-
|-
| [[The Arid, Extra-Dry Desert]]
| [[The Arid, Extra-Dry Desert]]
| 152
| 152
| 60
|-
|-
| rowspan=3 | [[The Ancient Buried Pyramid]]
| rowspan=3 | [[The Ancient Buried Pyramid]]
| [[The Upper Chamber]]
| [[The Upper Chamber]]
| 180
| 180
| 70
|-
|-
| [[The Middle Chamber]]
| [[The Middle Chamber]]
| 185
| 185
| 75
|-
|-
| [[The Lower Chambers]]
| [[The Lower Chambers]]
| 190
| 190
| ∞
|-
|-
| rowspan=10 | [[The Mysterious Island of Mystery]]<sup>[[#Special Zones|*]]</sup>
| rowspan=10 | [[The Mysterious Island of Mystery]]<sup>[[#Special Zones|*]]</sup>
| [[The Hippy Camp]]
| [[The Hippy Camp]]
| 51
| 51
| 70
|-
|-
| [[Orcish Frat House]]
| [[Orcish Frat House]]
| 51
| 51
| 60
|-
|-
| [[The Obligatory Pirate's Cove]]
| [[The Obligatory Pirate's Cove]]
| 79
| 79
| 75
|-
|-
| [[The Hippy Camp (Verge of War)]]
| [[The Hippy Camp (Verge of War)]]
| 185
| 185
| 60
|-
|-
| [[Orcish Frat House (Verge of War)]]
| [[Orcish Frat House (Verge of War)]]
| 185
| 185
| 60
|-
|-
| [[McMillicancuddy's Farm (Post-War)]]
| [[McMillicancuddy's Farm (Post-War)]]
| 190
| 190
| 70
|-
|-
| [[The Battlefield (War Hippy Fatigues)]]
| [[The Battlefield (War Hippy Fatigues)]]
| 220
| 220
| 100<br />(not counting heroes)
|-
|-
| [[The Battlefield (Frat Warrior Fatigues)]]
| [[The Battlefield (Frat Warrior Fatigues)]]
| 220
| 220
| 100
|-
|-
| [[The Hippy Camp (Bombed Back to the Stone Age)]]
| [[The Hippy Camp (Bombed Back to the Stone Age)]]
| 261
| 261
| 75
|-
|-
| [[The Orcish Frat House (Bombed Back to the Stone Age)|Orcish Frat House (Bombed Back to the Stone Age)]]
| [[The Orcish Frat House (Bombed Back to the Stone Age)|Orcish Frat House (Bombed Back to the Stone Age)]]
| 265
| 265
| 80
|-
|-
| rowspan=4 | [[The Obligatory Pirate's Cove (in disguise)]]
| rowspan=4 | [[The Obligatory Pirate's Cove (in disguise)]]
| [[Barrrney's Barrr]]
| [[Barrrney's Barrr]]
| 93
| 93
| 50
|-
|-
| [[The F'c'le]]
| [[The F'c'le]]
| 110
| 110
| 50
|-
|-
| [[The Poop Deck]]
| [[The Poop Deck]]
| 130
| 130
| 50
|-
|-
| [[Belowdecks]]
| [[Belowdecks]]
| 150
| 150
| 50
|-
|-
| rowspan=4 | [[The Organic Orchard]]
| rowspan=4 | [[The Organic Orchard]]
| [[The Hatching Chamber]]
| [[The Hatching Chamber]]
| 175
| 175
| 50
|-
|-
| [[The Feeding Chamber]]
| [[The Feeding Chamber]]
| 177
| 177
| 50
|-
|-
| [[The Guards' Chamber]]
| [[The Guards' Chamber]]
| 179
| 179
| 50
|-
|-
| [[The Queen's Chamber]]
| [[The Queen's Chamber]]
| 183
| 183
| 50
|-
|-
| rowspan=8 | [[McMillicancuddy's Farm]]
| rowspan=8 | [[McMillicancuddy's Farm]]
| [[The Barn]]
| [[The Barn]]
| 176
| 176
| 40
|-
|-
| [[The Other Back 40]]
| [[The Other Back 40]]
| 183
| 183
| 70
|-
|-
| [[The Bog]]
| [[The Bog]]
| 184
| 184
| 60
|-
|-
| [[The Family Plot]]
| [[The Family Plot]]
| 185
| 185
| 50
|-
|-
| [[The Granary]]
| [[The Granary]]
| 185
| 185
| 40
|-
|-
| [[The Back 40]]
| [[The Back 40]]
| 188
| 188
| 50
|-
|-
| [[The Pond]]
| [[The Pond]]
| 189
| 189
| 50
|-
|-
| [[The Shady Thicket]]
| [[The Shady Thicket]]
| 190
| 190
| 50
|-
|-
| [[Our Lady of Perpetual Indecision]]
| [[Our Lady of Perpetual Indecision]]
| [[The Themthar Hills]]
| [[The Themthar Hills]]
| 179
| 179
| 50
|-
|-
| [[The Lighthouse]]
| [[The Lighthouse]]
| [[Sonofa Beach]]
| [[Sonofa Beach]]
| 181
| 181
| 40
|-
| rowspan=10 | [[The Big Mountains]]
| [[The Thinknerd Warehouse]]
| ?
| ?
|-
| [[Noob Cave]]
| ?
| ?
|-
| [[The Dire Warren]]
| ?
| ?
|-
|-
| rowspan=7 | [[The Big Mountains]]
| [[The Dark and Dank and Sinister Cave]]
| [[The Dark and Dank and Sinister Cave]]
| 34
| 34
| 40
|-
|-
| [[The Barrel full of Barrels]]
| [[The Barrel full of Barrels]]
| 45
| 45
| 90
|-
|-
| [[The Valley of Rof L'm Fao]]
| [[The Valley of Rof L'm Fao]]
| 97
| 97
| 70
|-
|-
| [[A-Boo Peak]]
| [[A-boo Peak]]
| 88
| 88
| 0
|-
|-
| [[Oil Peak]]<sup>[[#Special_Zones|(*)]]</sup>
| [[Oil Peak]]<sup>[[#Special_Zones|(*)]]</sup>
| 95<sup>[[#Special_Zones|(*)]]</sup>
| 95<sup>[[#Special_Zones|(*)]]</sup>
| 50 to 90<sup>[[#Special_Zones|(*)]]</sup>
|-
|-
| [[Twin Peak]]
| [[Twin Peak]]
| 103
| 103
| 60
|-
|-
| [[The Smut Orc Logging Camp]]
| [[The Smut Orc Logging Camp]]
| 95
| 95
| 50
|-
|-
| rowspan=3 | [[The Dungeoneers' Association]]
| rowspan=5 | [[The Dungeoneers' Association]]
| [[The Haiku Dungeon]]
| [[The Haiku Dungeon]]
| 14
| 14
| 75
|-
| [[The Limerick Dungeon]]
| ?
| ?
|-
| [[The Enormous Greater-Than Sign]]
| ?
| ?
|-
|-
| [[The Daily Dungeon]]
| [[The Daily Dungeon]]
| 30
| 30
| 60
|-
|-
| [[The Dungeons of Doom]]
| [[The Dungeons of Doom]]
| 71
| 71
| 90
|-
|-
| rowspan=5 | [[Mt. McLargeHuge]]
| rowspan=5 | [[Mt. McLargeHuge]]
| [[Itznotyerzitz Mine]]
| [[Itznotyerzitz Mine]]
| 67
| 68
| 50
|-
|-
| [[The Goatlet]]
| [[The Goatlet]]
| 78
| 78
| 80
|-
|-
| [[The eXtreme Slope]]
| [[The eXtreme Slope]]
| 85
| 85
| 60
|-
|-
| [[Lair of the Ninja Snowmen]]
| [[Lair of the Ninja Snowmen]]<br />(except for [[ninja snowman assassin]])
| 100
| 100
| 75
|-
|-
| [[The Icy Peak]]
| [[The Icy Peak]]<br />(except for [[Groar]])
| 117
| 117
| 60
|-
|-
| rowspan=3 | [[The Sea]]
| rowspan=3 | [[The Sea]]
| [[The Briny Deeps]]
| [[The Briny Deeps]]
| 340
| 340
| 0?
|-
|-
| [[The Brinier Deepers]]
| [[The Brinier Deepers]]<br />(except for [[trophyfish]])
| 410
| 410
| 0?
|-
|-
| [[The Briniest Deepests]]
| [[The Briniest Deepests]]
| 435
| 435
| 0?
|-
|-
| rowspan=7 | [[The Sea Floor]]
| rowspan=7 | [[The Sea Floor]]
| [[An Octopus's Garden]]
| [[An Octopus's Garden]]<br />(except for [[moister oyster]])
| 460
| 460
| 50?
|-
|-
| [[The Wreck of the Edgar Fitzsimmons]]<br />(except for [[mine crab]] and [[unholy diver]], at 710)
| [[The Wreck of the Edgar Fitzsimmons]]<br />(except for [[mine crab]] and [[unholy diver]], at 710)
| 460
| 460
| 50?
|-
|-
| [[Anemone Mine]]
| [[Anemone Mine]]
| 510
| 510
| 75?
|-
|-
| [[Madness Reef]]
| [[Madness Reef]]
| 510
| 510
| 50?
|-
|-
| [[The Marinara Trench|Marinara Trench]]
| [[The Marinara Trench|Marinara Trench]]
| 556
| 556
| 50?
|-
|-
| [[The Dive Bar]]
| [[The Dive Bar]]
| 610
| 610
| 80?
|-
|-
| [[The Mer-Kin Outpost]]
| [[The Mer-Kin Outpost]]
| 760
| 760
| 50?
|-
|-
| rowspan=2 | [[Lair of The Naughty Sorceress]]
| rowspan=2 | [[Lair of The Naughty Sorceress]]
| [[The Naughty Sorceress]]
| [[The Naughty Sorceress]]
| 215
| 215
| ∞
|-
|-
| [[The Hedge Maze]]
| [[The Hedge Maze]]
| 245
| 245
| 80
|-
|-
| rowspan=3 | [[A Journey to the Center of Your Mind|An Incredibly Strange Place]]
| rowspan=3 | [[A Journey to the Center of Your Mind|An Incredibly Strange Place]]
| [[Bad Trip]]
| [[An Incredibly Strange Place (Bad Trip)]]
| 30
| 30
| 60
|-
|-
| [[Mediocre Trip]]
| [[An Incredibly Strange Place (Mediocre Trip)]]
| 63
| 63
| 60
|-
|-
| [[Great Trip]]
| [[An Incredibly Strange Place (Great Trip)]]
| 155
| 155
| 60
|-
|-
| rowspan=3 | [[Memories, in the Corners of your Mind]]
| rowspan=3 | [[Memories, in the Corners of your Mind]]
| [[The Primordial Soup]]
| [[The Primordial Soup]]
| 35
| 35
| 50
|-
|-
| [[The Jungles of Ancient Loathing]]<br />(except for [[High priest of Ki'rhuss|High Priest]], at 120)
| [[The Jungles of Ancient Loathing]]<br />(except for [[High priest of Ki'rhuss|High Priest]], at 120)
| 75
| 75
| 80
|-
|-
| [[Seaside Megalopolis]]
| [[Seaside Megalopolis]]
| 180
| 180
| 100
|-
|-
| [[The Campground]]
| [[The Campground]]
| [[A Shimmering Portal]]<br />(except for a [[hulking construct]], at ∞)
| [[A Shimmering Portal]]<br />(except for a [[hulking construct]], at ∞)
| 410
| 410
| 80
|-
| rowspan=3 | [[Spring Break Beach]]
|[[The Fun-Guy Mansion]]
| ∞
| 0
|-
|[[Sloppy Seconds Diner]]
| ∞
| 0
|-
|[[The Sunken Party Yacht]]
| 410
| 100
|-
|-
| rowspan=7 | [[Hobopolis]]
| rowspan=7 | [[Hobopolis]]
| [[Hobopolis Town Square]]<br />(except for [[Hodgman, The Hoboverlord]], at 760)
| [[Hobopolis Town Square]]<br />(except for [[Hodgman, The Hoboverlord]], at 760 mox, ''unknown'' init)
| 310
| 310
| 100
|-
|-
| [[A Maze of Sewer Tunnels]]<br />(except for [[C. H. U. M. chieftain]], at 340)
| [[A Maze of Sewer Tunnels]]<br />(except for [[C. H. U. M. chieftain]], at 340 mox, ''unknown'' init)
| 270
| 270
| 60
|-
|-
| [[Burnbarrel Blvd.]]<br />(except for [[Ol' Scratch]], at 510)
| [[Burnbarrel Blvd.]]<br />(except for [[Ol' Scratch]], at 510)
| 350
| 350
| ''unknown''<sup>[[#Special_Zones|*]]</sup>
|-
|-
| [[Exposure Esplanade]]<br />(except for [[Frosty]], at 510)
| [[Exposure Esplanade]]<br />(except for [[Frosty]], at 510)
| 360
| 360
| 100<br />(except for [[Frosty]], at 200)
|-
|-
| [[The Heap]]<br />(except for [[Oscus]], at 510)
| [[The Heap]]<br />(except for [[Oscus]], at 510)
| 360
| 360
| 100<br />(except for [[Oscus]], at 200)
|-
|-
| [[The Ancient Hobo Burial Ground]]<br />(except for [[Zombo]], at 510)
| [[The Ancient Hobo Burial Ground]]<br />(except for [[Zombo]], at 510)
| 360
| 360
| 100<br />(except for [[Zombo]], at 195)
|-
|-
| [[The Purple Light District]]<br />(except for [[Chester]], at 510)
| [[The Purple Light District]]<br />(except for [[Chester]], at 510)
| 360
| 360
| 100<br />(except for [[Chester]], at 200)
|-
|-
| [[The Slime Tube]]
| [[The Slime Tube]]
| [[The Slime Tube]]<br />(except for [[Mother Slime]], at 3000-8700+)
| [[The Slime Tube]]<br />(except for [[Mother Slime]], at 3000-8700+ mox, 300 init)
| 110  
| 110  
| 55
|}
|}


Line 482: Line 701:


*[[Oil Peak]] and [[The Junkyard]] contain monsters who have the special quality of never missing with their normal attacks, no matter how high your Moxie is.
*[[Oil Peak]] and [[The Junkyard]] contain monsters who have the special quality of never missing with their normal attacks, no matter how high your Moxie is.
**On the Oil Peak, if you have total [[Monster Level|+ML]] (not counting [[Monster Aggravation Devices]]) less than 20, you will fight only [[oil slick]]s, and those can miss you.  If you have +ML (not counting aggravation devices) of 20 or more, then you'll face the other monsters, who never miss.
**On the Oil Peak, if you have total [[Monster Level|+ML]] less than 20, you will fight only [[oil slick]]s, and those can miss you.  If you have +ML of 20 or more, then you'll face the other monsters, who never miss.
*[[The Battlefield]] contains a few enemies which have special attacks which will hit no matter how high your Moxie is:
*[[The Battlefield]] contains a few enemies which have special attacks which will hit no matter how high your Moxie is:
**Frat side:
**Frat side:
Line 492: Line 711:
***[[War Hippy Fire Spinner]]/[[War Hippy Elite Fire Spinner]] (You're on fire!)
***[[War Hippy Fire Spinner]]/[[War Hippy Elite Fire Spinner]] (You're on fire!)
***[[War Hippy Elder Shaman]] (Flared Nostrils)
***[[War Hippy Elder Shaman]] (Flared Nostrils)
*[[Hobopolis]] Hobos all have special attacks which will always hit for heavy damage no matter how high your Moxie gets in addition to their normal attacks which can be negated by Moxie. Additionally, [[Cold hobo]]s will deal heavy reactive damage if you hit them too hard.
*[[Hobopolis]] Hobos all have special attacks which will always hit for heavy damage no matter how high your Moxie gets in addition to their normal attacks which can be negated by Moxie. Additionally:
 
**Hitting [[Cold hobo]]s too hard will deal heavy reactive damage, after icicles have formed in the zone.
==See Also==
**[[Hot hobo]]s may get increased initiative based on how many [[Getting Tired|tires]] are stacked. This mechanic is not well understood.
*Cisco's (#427002) [http://hardcoreoxygenation.com/cgi-bin/moxie.cgi Moxie Look-Up]
*[http://forums.hardcoreoxygenation.com/viewtopic.php?t=218 The Monster Survival Guide!] from Kittiwake (#515189)
*[http://forums.hardcoreoxygenation.com/viewtopic.php?t=2945 Combat Mechanics Spading]


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Locations| {{PAGENAME}}]]
[[Category:Locations| {{PAGENAME}}]]

Latest revision as of 09:21, 31 May 2025

This page is in need of content.

Page is extremely outdated. Needs old values checked based on manuel values, needs a lot of new zones.

[ Return to Game Mechanics ]

There are two different strategies that can help you survive your adventures in the Kingdom of Loathing. The first is to have a high enough Moxie that you can dodge all of the non-critical attacks made by the monsters. The second is to have a high enough Combat Initiative that you can be sure of getting the jump on the monsters, followed by other strategies to stop it from attacking at all (presumably either deleveling into safe moxie, stunning, or simply the use of spells, combat items, or to kill the monster before it can successfully attack).

This page lists both the minimum Moxie required to adventure in an area without being hit by the normal attacks of the monsters you will find there; and also the minimum Combat Initiative bonus you need to guarantee getting the jump on all the monsters there.

"Safe moxie" has traditionally been determined by multiplying the maximum amount of experience you could get from the monster by four to find the monster's attack power. To evade every non-critical attack, you must have 10 more Moxie than the monster has attack power. Since the introduction of Monster Manuel, the game can report each monster's attack values directly. There is also some variance in the attack power of most monsters. It is possible for some monsters to hit you if your Moxie is only slightly higher than the values listed below. At some point, the table should be updated to reflect this....

By default, the table is sorted by the standard Wiki location order, but you can select the box in any column header to sort by locations alphabetically, or by the Moxie or Initiative required for safe adventuring. (Sorting the table this way requires Javascript.) Thus, knowing your current Moxie or Initiative, you can figure out at a glance the areas in which you're reasonably capable of adventuring. Note that the table does not include data for Semi-rare monsters, Ultra-rare monsters, or monsters that only appear in special challenge paths.

Remember: All these values are the very maximums of the area's strongest monsters' hitting or jumping abilities. If you're relying on Moxie, and your Moxie is only a few points lower than the value stated, you shouldn't have too much of a problem. Monsters might hit you, but infrequently. If you're relying on Initiative, and your Initiative is slightly under the values listed here, you may be jumped occasionally -- be prepared. Bear in mind that Underwater adventuring zones have a pressure penalty which affects initiative, as do high levels of Monster Level (over and above the normal increase in Monster Attack).

Note: Since the implementation of critical hits (which are guaranteed to "hit" and deal damage) and fumbles for monsters, all monsters get additional small chances to hit or miss you – regardless of your Moxie. While high Moxie still reduces damage from these critical hits as normal, it may mean that some HP may be required to survive this incidental damage. Adventure safely with this in mind.

Area Location Moxie Required Initiative Required
Seaside Town The Sleazy Back Alley 11 40
The Overgrown Lot 13 0
The Copperhead Club 165 150
Spookyraven Manor The Haunted Pantry 14 60
The Haunted Kitchen 32 50
The Haunted Conservatory 34 30
The Haunted Billiards Room 35 100
The Haunted Library 38 70
The Haunted Bathroom
(except for Cosmetics wraith at 70 moxie)
64 50
The Haunted Gallery 70 50
The Haunted Ballroom 75 50
The Haunted Bedroom 70 50
The Haunted Laundry Room 168 ?
The Haunted Wine Cellar 178 65
The Haunted Boiler Room 170 ?
The Nearby Plains Degrassi Knoll 24 60
The Cola Wars Battlefield 40 50
The "Fun" House
(except for The Clownlord Beelzebozo at 37 mox, 55-100 init)
30 85
The Misspelled Cemetary (Pre-Cyrpt) 33 80
The Unquiet Garves 32 ?
The VERY Unquiet Garves ? ?
The Misspelled Cemetary (Post-Cyrpt)
(except Skelter Butleton, the Butler Skeleton)
69 50
Inside the Palindome
(except for Dr. Awkward, at 176-183 mox, unknown init)
165 90
The Spectral Pickle Factory 206 70
The Ruins of Fernswarthy's Tower 28 55
Cobb's Knob Outskirts of Cobb's Knob 12 60
Kitchens
(except for Knob Goblin Elite Guard Captain)
32 65
Cobb's Knob Barracks
(except for Knob Goblin Elite Guard Captain)
40 50
Treasury
(except for Knob Goblin Embezzler)
40 75
Harem 40 80
King's Chamber 65 100
Cobb's Knob Laboratories The Knob Shaft 41 50
Laboratory 55 70
Menagerie Level 1 66 80
Menagerie Level 2 76 80
Menagerie Level 3 86 80
The Bat Hole Entryway 24 60
Guano Junction 28 60
Beanbat Chamber 31 60
Batrat and Ratbat Burrow 35 60
The Boss Bat's Lair 47 60
The Cyrpt The Defiled Nook
(except for giant skeelton, at 87 mox, 60 init)
67 50
The Defiled Cranny
(except for huge ghuol, at 89 mox, 60 init)
65 300
The Defiled Niche
(except for gargantulihc, at 87 mox, 60 init)
69 50
The Defiled Alcove
(except for conjoined zmombie, at 89 mox, 60 init)
68 300
The Haert of the Cyrpt 101 90
The Beanstalk The Penultimate Fantasy Airship 130 90
The Castle in the Clouds in the Sky (Basement) 160 80
The Castle in the Clouds in the Sky (Ground Floor) 140 40
The Castle in the Clouds in the Sky (Top Floor) 160 50
The Hole in the Sky 178 70
The Distant Woods The Old Landfill ? ?
The Spooky Forest 15 70
Tavern Cellar
(except for Baron von Ratsworth, who scales)
50 90
A Barroom Brawl 20 50
The Bugbear Pen 30 75
8-Bit Realm 35 60
Whitey's Grove 48 70
The Road to the White Citadel 49 55
The Spooky Gravy Burrow 75 100
The Black Forest 143 50
The Hidden Park 166 ?
The Hidden Apartment Building 160 (168 for ancient protector spirit) ?
The Hidden Bowling Alley 164 (166 for ancient protector spirit) ?
The Hidden Hospital 162 (172 for ancient protector spirit) ?
The Hidden Office Building 160 (170 for ancient protector spirit) ?
A Massive Ziggurat 174 ?
Copse of the Deep Fat Friars The Dark Neck of the Woods 62 90
The Dark Heart of the Woods 60 80
The Dark Elbow of the Woods 58 75
Pandamonium Pandamonium Slums 62 90
Infernal Rackets Backstage 70 35
The Laugh Floor 76 60
Desert Beach South of The Border 35 75
Thugnderdome 55 60
An Oasis 147 50
The Arid, Extra-Dry Desert 152 60
The Ancient Buried Pyramid The Upper Chamber 180 70
The Middle Chamber 185 75
The Lower Chambers 190
The Mysterious Island of Mystery* The Hippy Camp 51 70
Orcish Frat House 51 60
The Obligatory Pirate's Cove 79 75
The Hippy Camp (Verge of War) 185 60
Orcish Frat House (Verge of War) 185 60
McMillicancuddy's Farm (Post-War) 190 70
The Battlefield (War Hippy Fatigues) 220 100
(not counting heroes)
The Battlefield (Frat Warrior Fatigues) 220 100
The Hippy Camp (Bombed Back to the Stone Age) 261 75
Orcish Frat House (Bombed Back to the Stone Age) 265 80
The Obligatory Pirate's Cove (in disguise) Barrrney's Barrr 93 50
The F'c'le 110 50
The Poop Deck 130 50
Belowdecks 150 50
The Organic Orchard The Hatching Chamber 175 50
The Feeding Chamber 177 50
The Guards' Chamber 179 50
The Queen's Chamber 183 50
McMillicancuddy's Farm The Barn 176 40
The Other Back 40 183 70
The Bog 184 60
The Family Plot 185 50
The Granary 185 40
The Back 40 188 50
The Pond 189 50
The Shady Thicket 190 50
Our Lady of Perpetual Indecision The Themthar Hills 179 50
The Lighthouse Sonofa Beach 181 40
The Big Mountains The Thinknerd Warehouse ? ?
Noob Cave ? ?
The Dire Warren ? ?
The Dark and Dank and Sinister Cave 34 40
The Barrel full of Barrels 45 90
The Valley of Rof L'm Fao 97 70
A-boo Peak 88 0
Oil Peak(*) 95(*) 50 to 90(*)
Twin Peak 103 60
The Smut Orc Logging Camp 95 50
The Dungeoneers' Association The Haiku Dungeon 14 75
The Limerick Dungeon ? ?
The Enormous Greater-Than Sign ? ?
The Daily Dungeon 30 60
The Dungeons of Doom 71 90
Mt. McLargeHuge Itznotyerzitz Mine 68 50
The Goatlet 78 80
The eXtreme Slope 85 60
Lair of the Ninja Snowmen
(except for ninja snowman assassin)
100 75
The Icy Peak
(except for Groar)
117 60
The Sea The Briny Deeps 340 0?
The Brinier Deepers
(except for trophyfish)
410 0?
The Briniest Deepests 435 0?
The Sea Floor An Octopus's Garden
(except for moister oyster)
460 50?
The Wreck of the Edgar Fitzsimmons
(except for mine crab and unholy diver, at 710)
460 50?
Anemone Mine 510 75?
Madness Reef 510 50?
Marinara Trench 556 50?
The Dive Bar 610 80?
The Mer-Kin Outpost 760 50?
Lair of The Naughty Sorceress The Naughty Sorceress 215
The Hedge Maze 245 80
An Incredibly Strange Place An Incredibly Strange Place (Bad Trip) 30 60
An Incredibly Strange Place (Mediocre Trip) 63 60
An Incredibly Strange Place (Great Trip) 155 60
Memories, in the Corners of your Mind The Primordial Soup 35 50
The Jungles of Ancient Loathing
(except for High Priest, at 120)
75 80
Seaside Megalopolis 180 100
The Campground A Shimmering Portal
(except for a hulking construct, at ∞)
410 80
Spring Break Beach The Fun-Guy Mansion 0
Sloppy Seconds Diner 0
The Sunken Party Yacht 410 100
Hobopolis Hobopolis Town Square
(except for Hodgman, The Hoboverlord, at 760 mox, unknown init)
310 100
A Maze of Sewer Tunnels
(except for C. H. U. M. chieftain, at 340 mox, unknown init)
270 60
Burnbarrel Blvd.
(except for Ol' Scratch, at 510)
350 unknown*
Exposure Esplanade
(except for Frosty, at 510)
360 100
(except for Frosty, at 200)
The Heap
(except for Oscus, at 510)
360 100
(except for Oscus, at 200)
The Ancient Hobo Burial Ground
(except for Zombo, at 510)
360 100
(except for Zombo, at 195)
The Purple Light District
(except for Chester, at 510)
360 100
(except for Chester, at 200)
The Slime Tube The Slime Tube
(except for Mother Slime, at 3000-8700+ mox, 300 init)
110 55

Lower moxie limits

A monster's chance to hit decreases roughly linearly from 100% at (moxie-monsterlevel) <= -9 to 0% at (moxie-monsterlevel) >= 10. If your moxie is more than 19 points below what is given in the table above, the toughest monster at any given location will be hitting you 100% of the time.

If we simplify the damage incurred formula to

 (Monster Level - Player Moxie) + (Monster Level * 1/4) = Total Damage

then (disregarding Elemental Resistance, Damage Absorption and other complications) the number of turns you can stay alive is

                Hit pts                  Total HP
 Turns alive = --------- = -------------------------------------
                Damage      1.25 * Monster Level - Player Moxie

Attacking with Player Moxie more than 19 points below the safe level above leaves fewer than 0-3 turns in which to win the fight. For example, without other modifications, a 75 HP, 82-moxie adventurer fighting in the Haert of the Cyrpt would be hit 100% of the time, for 36 to 41 HP each time, and only two to three turns.

Special Zones

There are a few zones where adventuring is never truly "safe".