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Time Isn't Holding Up; Time Is a Doughnut
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Time spools out before you, curving almost imperceptibly, racing to meet itself on the other side. If you could stand above it -- far, far, far above it -- you'd see the truth: time is a donut, and we are all but grains of powdered sugar atop it. What is, will be, and what was, is, and what will be, was. Your head starts to spin a little as you remember the future.
{{NeedsConfirm|comment=Noncombat occurrence patterns, is there a 9-5-1-ish pattern?}}


You will open your eyes in a tiny apartment in a huge high-rise thousands of stories tall. You will walk over to the window and look out to see the city that is Seaside Megalopolis. It stretches all the way from the Nearby Plains Golf Community to the Desert Beach Estates to the Big Mountain Housing Projects For the Poor or Otherwise Unpleasant. Then you'll remember that you live on the ground floor of your crappy apartment building, and that window was just a Handy Exposition Viewscreen 3000.
This is one of the adventure zones accessed from [[Memories, in the Corners of your Mind]] after gazing into an [[empty agua de vida bottle]]. It is only available with a bottle in inventory. The quest [[Future]] takes place primarily in this zone.


You will be Decken Houston, your bald-headed, wise-cracking, grizzled, great-great-great-great-great-great-great grandson.
{{statrec|The flame-topped buildings of the Seaside Megalopolis, flanked by billboards with giant Asian women on them, make you have second thoughts about adventuring here. Sure, it's only a memory, so it can't hurt you...or can it?}}


You will then start getting your narrative in present tense, because it's the future, we get it, no need to run that joke into the ground.
==Combat Adventures==
{{combat|name=7-Foot Dwarf Replicant}}


A cheerful automated voice informs you that your coffee is brewing, and that should you choose to end your life today, your relatives would get an extra 10% bonus from the World Government. You strap on some shiny, implausible future clothes and head out into the Megalopolis.
{{combat|name=Bangyomaman Warrior}}


Head Out
{{combat|name=cyborg policeman}}
 
{{combat|name="Handyman" Jay Android}}
 
{{combat|name=liquid metal robot}}
 
{{combat|name=obese tourist}}
 
{{combat|name=Space Marine}}
 
{{combat|name=terrifying robot}}
 
==Non-Combat Adventures==
{{Choice|name=Time Isn't Holding Up; Time Is a Doughnut|image=megalopolis.gif
|choice1name=Head Out|choice1=Gain 15-50 {{muscle}}|note1=Occurs once per ascension, upon first entering the zone.}}
 
===Non-quest Adventures===
These adventures occur only if the [[Future]] quest is not active.
{{Choice|name=Savior Faire/The Savorier Savior|link=Savior Faire|image=kornelius.gif|choice1name=Go Uptown|choice1=Gain 25 {{moxie}}. Next noncombat adventure will be [[Bad Reception Down Here]].|choice2name=Stay Downtown|choice2=Gain 25 {{muscle}}. Next noncombat adventure will be [[A Diseased Procurer]].|choice3name=Get Outta Town|choice3=Gain 25 {{mysticality}}. Next noncombat adventure will be [[Give it a Shot]]. |note1=Savior Faire occurs before starting the [[Future]] quest.|note2=The Savorier Savior occurs after completing the [[Future]] quest.}}
 
{{Choice|name=Bad Reception Down Here|image=Future_recep.gif|choice1name=Chat With the Clown|choice1=Acquire [[Indigo Party Invitation]]|choice2name=Chat With the Joker|choice2=Acquire [[Violet Hunt Invitation]]}}
 
{{Choice|name=You Can Never Be Too Rich or Too in the Future|image=Spacebldg.gif|choice1name=Hobnob with the Hoity-Toity|choice1=Gain 0.8-1.2*mainstat, max 200 {{moxie}}|choice2name=Robnob from the Hoity-Toity|choice2=Acquire effect [[Serenity (effect)|Serenity]] (20 adventures)|note1=Occurs with [[Indigo Party Invitation]] in the inventory, which is consumed.}}
 
{{Choice|name=I'm on the Hunt, I'm After You|image=Spacedome.gif|choice1name=Hunt the Unicorn|choice1=Gain X in all substats|choice2name=Hunt the Teddy Bear|choice2=Acquire effect [[Phairly Pheromonal]] (20 adventures)|note1=Occurs with [[Violet Hunt Invitation]] in the inventory, which is consumed.}}
 
{{Choice|name=A Diseased Procurer|image=Procurer.gif|choice1name=The Flesh|choice1=Acquire [[Blue Milk Club Card]]|choice2name=The Metal|choice2=Acquire [[Mecha Mayhem Club Card]]}}
 
{{Choice|name=Brings All the Boys to the Blue Yard|image=bluemilk.gif|choice1name=Take a Seat|choice1=Gain 0.6-0.725*level^2 each substat, capped at 200|choice2name=Head to the Back|choice2=Acquire effect [[Dance Interpreter]] (20 turns)|note1=Occurs with [[Blue Milk Club Card]] in the inventory, which is consumed.}}
 
{{Choice|name=Painful, Circuitous Logic|image=Mechaclub.gif|choice1name=Switch the Circuits|choice1=Gain 0.8-1.2*mainstat, max 200 {{muscle}}|choice2name=Keep Your Seat|choice2=Acquire effect [[Nano-juiced]] (20 turns)|note1=Occurs with [[Mecha Mayhem Club Card]] in the inventory, which is consumed.}}
 
{{Choice|name=Give it a Shot|image=twoshots.gif|choice1name=Vote for the Smuggler|choice1=Acquire [['Smuggler Shot First' Button]]|choice2name=Vote for the Alien|choice2=Acquire [[Spacefleet Communicator Badge]]}}
 
{{Choice|name=Does This Bug You? Does This Bug You?|image=swbridge.gif|choice1name=Play with the Furball|choice1=Gain 0.8-1.2*mainstat, max 200 {{mysticality}}|choice2name=Talk to the Geezer|choice2=Acquire effect [[In the Saucestream]] (20 turns)|note1=Occurs with [['Smuggler Shot First' Button]] in the inventory, which is consumed.}}
 
{{Choice|name=A Bridge Too Far|image=stbridge.gif|choice1name=Hit the Holodeck|choice1=Gain 0.6-0.725*level^2 each substat, capped at 200.|choice2name=Practice Diplomacy|choice2=Acquire effect [[Meatwise]] (20 turns)|note1=Occurs with [[Spacefleet Communicator Badge]] in the inventory, which is consumed.}}
 
===Quest Adventures===
These adventures occur only if the [[Future]] quest is active.
 
{{Choice|name=Extra Savior Faire|image=kornelius.gif|choice1name=Break it up, or down. Maybe slightly to the left.|choice1=Acquire [[Ruby Rod]], gain 25 {{moxie}}.|note1=Occurs after completing the quest [[Hyboria? I don't even...]]}}
 
{{Choice|name=451 Degrees! Burning Down the House!|image=Bookshelf.gif|choice1name=Read "Burning Loincloths"|choice1=Gain X {{moxie}}.|choice2name=Read "Tuesdays with the Supreme Being"|choice2=acquire [[Supreme Being Glossary]]|choice3name=Read "Tears of the Dragon-Vampire"|choice3=Gain X {{muscle}}. |note1=Only occurs during the [[Future]] quest.}}
 
{{Choice|name=None Shall Pass|image=multipass2.gif|choice1name=Buy a single pass|choice1=Lose 30 [[Meat]], Gain 50 {{muscle}}.|choice2name=Buy a multi-pass|choice2=Lose 60 [[Meat]], Acquire [[Multi-pass]].|choice3name=Take a pass on the passes|choice3=nothing |note1=Only occurs if the player does not have a multi-pass during the [[Future]] quest.}}
 
{{Choice|name=The Unbearable Supremeness of Being|image=Supremejill.gif|choice1name=Try a line|choice1=With [[Supreme Being Glossary]], gain X {{muscle}}, {{mysticality}}, and {{moxie}}. Otherwise, gain X {{muscle}} and {{moxie}}. |note1=Only occurs during the [[Future]] quest.}}
 
{{Choice|name=A Winning Pass|image=supremejill.gif|choice1name=Present|choice1=Gain 75 in all stats |note1=Only occurs during the [[Future]] quest.}}
 
{{Choice|name=OMG KAWAIII|image=supremejill.gif|choice1name=Whip Out Your Rod|choice1=With five elemental essences, acquire [[essence of cute]]. Otherwise, nothing. |note1=Only occurs during the [[Future]] quest.}}
 
{{Choice|name=The Elements of Surprise . . .|image=5shelves.gif|choice1name=Push the button|choice1=With correct item placement, unannouncedly acquire [[secret from the future]]. Otherwise, nothing. |note1=Only occurs during the [[Future]] quest.}}
 
==Notes==
* The [[cyborg policeman]] does not seem to appear before a [[multi-pass]] is purchased. After the quest is over, the [[cyborg policeman]] does not appear in this zone.
* The [[obese tourist]] and [[terrifying robot]] only appear after the player boards the space cruise ship during the [[Future]] quest. After the quest is over, the monsters can continue to appear in this zone.
* The choice adventures [[Savior Faire]] and [[The Savorier Savior]] (and subsequently the other choice adventures triggered by them) do not occur while the player is on the [[Future]] quest.
* It is possible to access this part of KoL through teleportitis, if you have an [[empty agua de vida bottle]] in your inventory.
* See the [[Seaside Megalopolis Noncombats]] page for an overview of non-quest choice adventures.
[[Category:Locations|Seaside Megalopolis]]
 
==References==
*Much of what happens in this zone are references to the movie [[Wikipedia:the fifth element|The Fifth Element]]
*The cruise, the adventures that appear afterwards, and their items reference the Pixar film [[Wikipedia:WALL-E|WALL·E]]

Latest revision as of 02:09, 31 January 2025

Seaside Megalopolis
Seaside Megalopolis
Seaside Megalopolis
Zone Num 206
Location Memories, in the Corners of your Mind
Unlocks Use an empty agua de vida bottle
Recom Stat 150
Combat % ?
Quests Future
ML 145 - 170
Terrain indoor
Special Adventures
Lucky None
refreshedit data
Data on this page needs confirmation.

Noncombat occurrence patterns, is there a 9-5-1-ish pattern?

This is one of the adventure zones accessed from Memories, in the Corners of your Mind after gazing into an empty agua de vida bottle. It is only available with a bottle in inventory. The quest Future takes place primarily in this zone.

A primary stat of 150 is suggested. If your main stat isn't high enough, you'll see the following message:

The flame-topped buildings of the Seaside Megalopolis, flanked by billboards with giant Asian women on them, make you have second thoughts about adventuring here. Sure, it's only a memory, so it can't hurt you...or can it?
(It is recommended that you have at least 150 <mainstat> to adventure here.)

Combat Adventures


7-Foot Dwarf Replicant This monster is a Construct -- (edit metadata)

Bangyomaman Warrior This monster is a Dude -- (edit metadata)

cyborg policeman This monster is a Construct -- (edit metadata)

"Handyman" Jay Android This monster is a Construct -- (edit metadata)

liquid metal robot This monster is a Construct -- (edit metadata)

obese tourist This monster is a Dude -- (edit metadata)
  • Item Drops: cupcake-in-a-cup, neurostim pill
  • Meat Drop: None
  • Monster Level: 140 • Substat Gain: 35 • Moxie for No Hit*: 150
  • Monster Defense: 135
  • Hit Points: 200
  • Initiative: 0
  • Elemental Alignment: None

Space Marine This monster is a Dude -- (edit metadata)

terrifying robot This monster is a Construct -- (edit metadata)
  • Item Drops: physiostim pill,neurostim pill
  • Meat Drop: None
  • Monster Level: 170 • Substat Gain: 42.5 • Moxie for No Hit*: 180
  • Monster Defense: 153
  • Hit Points: 170
  • Initiative: 50
  • Elemental Alignment: None

Non-Combat Adventures


Time Isn't Holding Up; Time Is a Doughnut
Time Isn't Holding Up; Time Is a Doughnut
  • Head Out: Gain 15-50 Fortitude
  • Note: Occurs once per ascension, upon first entering the zone.

Non-quest Adventures

These adventures occur only if the Future quest is not active.


Savior Faire/The Savorier Savior
Savior Faire/The Savorier Savior

Bad Reception Down Here
Bad Reception Down Here

You Can Never Be Too Rich or Too in the Future
You Can Never Be Too Rich or Too in the Future
  • Hobnob with the Hoity-Toity: Gain 0.8-1.2*mainstat, max 200 Smarm
  • Robnob from the Hoity-Toity: Acquire effect Serenity (20 adventures)
  • Note: Occurs with Indigo Party Invitation in the inventory, which is consumed.

I'm on the Hunt, I'm After You
I'm on the Hunt, I'm After You

A Diseased Procurer
A Diseased Procurer

Brings All the Boys to the Blue Yard
Brings All the Boys to the Blue Yard
  • Take a Seat: Gain 0.6-0.725*level^2 each substat, capped at 200
  • Head to the Back: Acquire effect Dance Interpreter (20 turns)
  • Note: Occurs with Blue Milk Club Card in the inventory, which is consumed.

Painful, Circuitous Logic
Painful, Circuitous Logic

Give it a Shot
Give it a Shot

Does This Bug You? Does This Bug You?
Does This Bug You? Does This Bug You?

A Bridge Too Far
A Bridge Too Far
  • Hit the Holodeck: Gain 0.6-0.725*level^2 each substat, capped at 200.
  • Practice Diplomacy: Acquire effect Meatwise (20 turns)
  • Note: Occurs with Spacefleet Communicator Badge in the inventory, which is consumed.

Quest Adventures

These adventures occur only if the Future quest is active.


Extra Savior Faire
Extra Savior Faire

451 Degrees! Burning Down the House!
451 Degrees! Burning Down the House!

None Shall Pass
None Shall Pass
  • Buy a single pass: Lose 30 Meat, Gain 50 Fortitude.
  • Buy a multi-pass: Lose 60 Meat, Acquire Multi-pass.
  • Take a pass on the passes: nothing
  • Note: Only occurs if the player does not have a multi-pass during the Future quest.

The Unbearable Supremeness of Being
The Unbearable Supremeness of Being

A Winning Pass
A Winning Pass
  • Present: Gain 75 in all stats
  • Note: Only occurs during the Future quest.

OMG KAWAIII
OMG KAWAIII
  • Whip Out Your Rod: With five elemental essences, acquire essence of cute. Otherwise, nothing.
  • Note: Only occurs during the Future quest.

The Elements of Surprise . . .
The Elements of Surprise . . .
  • Push the button: With correct item placement, unannouncedly acquire secret from the future. Otherwise, nothing.
  • Note: Only occurs during the Future quest.

Notes

References

  • Much of what happens in this zone are references to the movie The Fifth Element
  • The cruise, the adventures that appear afterwards, and their items reference the Pixar film WALL·E