Special Monsters: Difference between revisions

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{{NeedsContent|comment=We need the dirt on monsters in [[The Worm Wood]]. And [[Mt. Molehill]]. And perhaps the [[Me and My Nemesis|Nemesis Quest]] bosses. More dirt is needed on Crimbo 2010 cubicle monsters}}
{{NeedsCleanup|Move to [[Scaling Monsters]]}}
{{NeedsSpading|comment=We need the dirt on the [[Me and My Nemesis|Nemesis Quest]] bosses, video game dungeons, dreadsylvanian werewolves, others? Note that "atk/4" is no longer valid for most scaling monsters, but MAY still be valid for the werewolves.}}
{{NeedsContent|comment=
*It would be nice to get a little more details about why it's ''"assumed"'' that the NS blocks items at a base rate of 25%. Is there some solid spading data somewhere?
*The data here needs more solid numbers, and we're missing some (like Conspiracy Island monsters)}}


Most monsters in the Kingdom have set attributes that are, apart from a small [[Monster Level#Monster Level Variance|variance]], fixed. [[Dairy goat]]s, for instance, all come with more or less the same [[Weapon Damage#Monster Damage Formula|Attack]], [[Hit Chance|Defense]], [[HP]], [[Advancement|XP]], and [[Combat Initiative|initiative]]; and those attributes completely define their [[Game Mechanics|behavior in combat and the consequent stat gains and rewards]].
Most monsters in the Kingdom have set attributes that are, apart from a small [[Monsters#Monster Level Variance|variance]], fixed. [[Dairy goat]]s, for instance, all come with more or less the same [[Weapon Damage#Monster Damage Formula|attack]], [[Hit Chance|defense]], [[HP]], [[Advancement|XP]], and [[Combat Initiative|initiative]]; those attributes completely define their [[Game Mechanics|behavior in combat and the consequent stat gains and rewards]].


There are a few special monsters, however: either their stats or their combat behavior follow different mechanics.
There are a few special monsters, however; either their stats or their combat behavior follow different mechanics.
 
For details on how to deal with difficult special monsters, see the [[scaling damage]] article.


==Special Monster Statistics==
==Special Monster Statistics==
{|cellpadding="5px" cellspacing="0" border="1px"
{|cellpadding="5px" cellspacing="0" border="1px"
|- style="background:#EFEFEF;"
|- style="background:#EFEFEF;"
!Monster
!Monster
![[Weapon Damage#Monster Damage Formula|Attack]] ([[Monster Level#Monster Level|ML]])
![[Weapon Damage#Monster Damage Formula|Attack]] ([[Monsters#Monster Level|ML]])
![[Hit Chance|Defense]]
![[Hit Chance|Defense]]
![[Advancement|XP]]
![[Advancement|XP]]
Line 18: Line 23:
|-
|-
|[[Feast of Boris|Feast of Boris Monsters]]
|[[Feast of Boris|Feast of Boris Monsters]]
|Moxie - 5?
|Moxie - 3
|Muscle - 5?
|Muscle - 3
|Atk / 4
|Mainstat/4
|HP * ?
|Def * 0.75
|100
|
|-
|[[El Dia de Los Muertos Borrachos|El Dia de Los Muertos Borrachos Monsters]]
|Moxie - 3
|Muscle - 3
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[The Worm Wood|The Worm Wood Monsters]]
|Moxie * 1.1 + ML, capped at 125+ML
|Muscle + ML, capped at 125+ML
|Mainstat/4
|Def * 0.75
|
|Doesn't count ML from Radio etc.
|-
|[[Mt. Molehill|Mt Molehill Monsters]]
|Moxie + ML, capped at 200+ML
|Muscle + ML, capped at 200+ML
|Mainstat/4
|Def * 0.75
|
|
|-
|[[The Red Queen's Garden|The Red Queen's Garden Monsters]]
|Moxie + ML, capped at 200+ML
|Muscle + ML, capped at 200+ML
|Mainstat/4
|Def * 0.75
|
|
|-
|[[Artistic Goth Kid|Black Crayon Monsters]]
|Moxie + ML, capped at 10,000 + ML
|Muscle + ML, capped at 10,000 + ML
|Mainstat/4
|Def * 0.75
|
|
|-
|[[Mini-Hipster|Hipster Monsters]]
|Moxie + ML, capped at 10,000 + ML
|Muscle + ML, capped at 10,000 + ML
|Mainstat/4
|Def * 0.75
|
|
|-
|[[Dad, I'm in Space!|Space Monsters]]
|Moxie + ML, various caps
|Muscle + ML, various caps
|Mainstat/4
|Def * 0.75
|
|Caps not affected by ML
|-
|[[The Hidden Temple|Hidden Temple Monsters]]
|Moxie + ML, capped at 50 + ML
|Muscle + ML, capped at 50 + ML
|Mainstat/4
|Def * 0.75
|
|
|-
|[[The Hidden Temple|Baa'baa'bu'ran]]
|Moxie + 10 + ML, capped at 100 + ML
|Muscle + 10 + ML, capped at 100 + ML
|Mainstat/4
|Def * 0.75
|
|
|-
|[[The Hidden Temple|Clan of Cave Bars]]
|Moxie + 20 + ML * 5, capped at 200 + ML * 5
|Muscle + 20 + ML * 5, capped at 200 + ML * 5
|Mainstat/4
|Def * 0.75
|
|Once per day
|-
|[[Bees Hate You|Low Level Bee Monsters]]
|Moxie + ML, uncapped
|Muscle + ML, uncapped
|Mainstat/4
|Def * 0.75
|
|
|-
|[[Bees Hate You|Mid Level Bee Monsters]]
|Moxie + 20 + ML, uncapped
|Muscle + 20 + ML, uncapped
|Mainstat/4
|Def * 0.75
|
|
|
|
|-
|-
|[[El Dia de Los Muertos Borrachos|El Dia de Los Muertos Borrachos Monsters]]
|[[Bees Hate You|High Level Bee Monsters]]
|Moxie - 5?
|Moxie + 40 + ML, uncapped
|Muscle - 5?
|Muscle + 40 + ML, uncapped
|Atk / 4?
|Mainstat/4
|HP * ?
|Def * 0.75
|
|
|
|
|-
|-
|[[Baron Von Ratsworth]]
|[[Baron von Ratsworth]]
|Moxie + (3 + number of ascensions, max 12)
|Moxie + (3 + number of ascensions, max 12)
|Muscle + (3 + number of ascensions, max 12)
|Muscle + (3 + number of ascensions, max 12)
|Atk / 4?
|Mainstat/4
|HP * 1.2?
|HP * 1.25
|
|80
|
|
|-
|-
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|40
|40
|100,000
|100,000
|0%
|0
|
|
|-  
|-  
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|40
|40
|100,000
|100,000
|0%
|0
|
|
|-
|-
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|[[Shadow Class#Strategy|Special]]
|[[Shadow Class#Strategy|Special]]
|200
|200
|385-402
|395
|150%
|150%
|
|
|-
|-
|[[The Naughty Sorceress (1)|Naughty Sorceress, Form 1]]
|[[The Naughty Sorceress|Naughty Sorceress, Form 1]]
|~190
|~190
|~180
|~180
|0
|0
|[[Special Monsters#Naughty Sorceress Notes|~416]]
|[[Special Monsters#Naughty Sorceress Notes|~416]]
|Infinite?
|Infinite
|
|
|-
|-
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|0
|0
|[[Special Monsters#Naughty Sorceress Notes|~620]]
|[[Special Monsters#Naughty Sorceress Notes|~620]]
|Infinite?
|Infinite
|
|
|-
|-
|[[The Naughty Sorceress (3)|Naughty Sorceress, Form 3]]
|[[The Naughty Sorceress (3)|Naughty Sorceress, Form 3]]
|1,000,000
|9,999,999
|1,000,000
|8,999,999
|500
|500
|1,000,000
|9,999,999
|Unknown
|Infinite
|
|-
|[[CRIMBCO Cubicles|Crimbco Cubicles Monsters]] <span style="font-size:smaller">(without a [[CRIMBCO lanyard]] equipped)</span>
|9-11
|9-11
|Atk/4
|9-11
|?
|
|-
|[[CRIMBCO Cubicles|Crimbco Cubicles Monsters]] <span style="font-size:smaller">(with a [[CRIMBCO lanyard]] equipped)</span>
|Moxie
|Muscle
|Atk/4
|0.75 * Muscle
|?
|
|
|-
|-
|[[CRIMBCO Cubicles|Crimbco Cubicles Monsters]] <span style="font-size:smaller">(with a [[CRIMBCO lanyard]] equipped.)</span>
|[[Advent Calendar (2011)|The Candy Diorama]] monsters <span style="font-size:smaller">(with a [[tourmalime tourniquet]] equipped)</span>
|Moxie
|Moxie
|Muscle
|Muscle
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|0.75 * Muscle
|0.75 * Muscle
|?
|?
|Needs Spading
|
|-
|[[Sloppy Seconds Diner]] monsters
|Mox+5 (10~11111) +ML
|Mus+5 (10~11111) +ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[The Deep Dark Jungle]] monsters
|Mox+5 (10~11111) +ML
|Mus+5 (10~11111) +ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[Investigating a Plaintive Telegram]] (easy) monsters
|Mox+5+ML, ? min
|Mus+5+ML, ? min
|?
|Def * 0.75
|?
|
|-
|[[Investigating a Plaintive Telegram]] (mod) monsters
|Mox+25+ML, ? min
|Mus+25+ML, ? min
|?
|Def * 0.75
|?
|
|-
|[[Investigating a Plaintive Telegram]] (hard) monsters
|Mox+50+ML, 180 min
|Mus+50+ML, 180 min
|?
|Def * 0.75
|?
|
|-
|[[slime blob]]
|Mox+2+ML, capped at 1000+ML
|Mus+2+ML, capped at 1000+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[terrible mutant]]
|Mox+15+ML, capped at 1000+ML
|Mus+15+ML, capped at 1000+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[government bureaucrat]]
|Mox+1+ML, capped at 1000+ML
|Mus+1+ML, capped at 1000+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[angry ghost]]
|Mox+1+ML, capped at 1000+ML
|Mus+1+ML, capped at 1000+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[annoyed snake]]
|Mox+5+ML, capped at 1000+ML
|Mus+5+ML, capped at 1000+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[Sausage goblin]]
|Mox+11+ML, capped at 10 000+ML
|Mus+11+ML, capped at 10 000+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[biker]]
|Mox+20+ML, capped at 20 000+ML
|Mus+20+ML, capped at 20 000+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[burnout]]
|Mox-5+ML, capped at 20 000+ML
|Mus-5+ML, capped at 20 000+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[jock]]
|Mox+ML, capped at 20 000+ML
|Mus+ML, capped at 20 000+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[party girl]]
|Mox+10+ML, capped at 20 000+ML
|Mus+10+ML, capped at 20 000+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[["plain" girl]]
|Mox-10+ML, capped at 20 000+ML
|Mus-10+ML, capped at 20 000+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[Witchess Pawn]]
|Mox+2+ML, capped at 200+ML
|Mus+2+ML, capped at 200+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[Witchess Knight]]
|Mox+5+ML, capped at 400+ML
|Mus+5+ML, capped at 400+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[Witchess Bishop]]
|Mox+7+ML, capped at 600+ML
|Mus+7+ML, capped at 600+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[Witchess Rook]]
|Mox+7+ML, capped at 600+ML
|Mus+7+ML, capped at 600+ML
|Mainstat/4
|Def * 0.75
|0
|
|-
|[[Witchess Ox]]
|1
|Mus+5+ML, capped at 5000+ML
|Mainstat/4
|Def*0.75*(10 to 20), minimum of 2500
|0
|
|-
|[[Witchess King]]
|Mox+20+ML, capped at 6,000+ML
|Mus+20+ML, capped at 6,000+ML
|Mainstat/4
|2000
|0
|
|-
|[[Witchess Queen]]
|Mox+40+ML, capped at 8,000+ML
|Mus+40+ML, capped at 8,000+ML
|Mainstat/4
|4000
|0
|
|-
|[[Witchess Witch]]
|Mox+30+ML, capped at 7,000+ML
|Mus+30+ML, capped at 7,000+ML
|Mainstat/4
|4000
|0
|
|}
|}


==Notes==
==Notes==
* The basic outline: scaling monsters' attack matches your moxie, and their defense matches your muscle, plus or minus a (typically small constant) factor, sometimes capped at a specific level.
*The basic outline: a scaling monster's attack matches your moxie, and its defense matches your muscle, plus or minus a (typically small constant) factor, and often subject to minimum/maximum caps.
* [[Monster Level]] modifiers do not affect most scaling monsters.  They ''do'' affect [[Worm wood]] monsters, however.
*[[Monster Level]] modifiers affect most, but not all, scaling monsters.  These adjustments typically apply ''after'' the min/max caps.
* Apart from the specific deviations listed below, these monsters are believed to in every other respect obey standard [[Game Mechanics]]
*Your [[Monsters#Monster Level|stat gains]] from most monsters that scale to your stats are calculated using your character's buffed main stat, rather than their Attack stat. This is often subject to the same min/max caps as the monster's actual stats.
* The [[Hovering Sombrero]] gives bonus stats based on [[Monster Level]] even for monsters with a fixed XP.  (Using a sombrero against Tower Guardians is therefore quite lucrative).
**Similarly, against these monsters, familiars that grant [[Hovering Sombrero]]-like statgain will calculate using your mainstat.
**Stat gains from scaling monsters are calculated based on your stats at the end of the combat. Even Stat-increasing sources applied during or after the fight (such as [[Giant Growth (effect)]] or [[A Horsery|a Crazy Horse stat buff]]) will increase the stats gained, if applicable.
*The first couple of times you lose to a scaling monster, the game displays an explanatory message:
:You just lost another fight to a ''scaling'' monster. That means that the monster grows to be as tough as you are, so it's a fair fight for all players...
*Apart from the specific deviations listed below, these monsters are believed to, in every other respect, obey standard [[Game Mechanics|game mechanics]].


==Invisible Noobsphere==
==Invisible Noobsphere==
* At least one special monster, [[Baron Von Ratsworth]], is [http://forums.hardcoreoxygenation.com/viewtopic.php?p=42464#42464 now known to get harder with the number of ascensions]. It's not yet known precisely how this works or if the same is true for the NS (probably), bonerdagon (probably not), or other scaling monsters or bosses (probably not).
*At least one special monster, [[Baron von Ratsworth]], is [http://forums.hardcoreoxygenation.com/viewtopic.php?t=2646#42464 known to get harder the more times you ascend]. It's not yet known precisely how this works, or if the same is true for the NS (probably), the bonerdagon (probably not), and other scaling monsters or bosses (probably not).


==Shadow Notes==
==Shadow Notes==
:* [[Shadow Class|Your Shadow]] deals a set number of damage per turn, equal to
:*[[Shadow Class|Your shadow]] deals a set number of damage each turn, equal to:
  (90-100 + (Max HP/6), rounded up)
  (90-100 + (Max HP/6), rounded up)


==Naughty Sorceress Notes==
==Naughty Sorceress Notes==
:*[[The Naughty Sorceress (1)|The Naughty Sorceress]] used to scale with your stats, but no longer does as of [[NS13]].
:*[[The Naughty Sorceress]] used to scale with your stats, but no longer does as of [[NS13]].
:* The Naughty Sorceress halves your familiar weight, occasionally heals for 100 HP in battle, and will restore [[Monster Level#Changing Monster Level|lost monster levels]] if her monster levels have been reduced more than 5 ML (first form) or 7 ML (second form).
:*The Naughty Sorceress halves your familiar weight, occasionally heals for 100 HP in battle, and will restore [[Monster Level|lost monster levels]] if her monster levels have been reduced more than 5 ML (first form) or 7 ML (second form).
:* The Naughty Sorceress blocks skills and spells at a base rate of 50% [http://forums.hardcoreoxygenation.com/viewtopic.php?p=18417#18417].  The skill block rate (and possibly the item drop rate as well) drops after losing (not running away) several times. It's assumed that she blocks items at a base rate of 25%. Normal weapon attacks are not blocked.
:*The Naughty Sorceress sometimes blocks skills and combat items. At one point her skill blocking had a [http://forums.hardcoreoxygenation.com/viewtopic.php?t=1523 base rate of 50%], which dropped after you lost to her (not running away) several times. This may no longer be correct.
:* If your attack is blocked (both items blocked if [[Ambidextrous Funkslinging|funkslinging]]) your familiar will not get a chance to activate -- it is blocked as well. If you attack, are not blocked, but miss your familiar is still given a chance to activate.
:**Currently, her blocking rate is affected by your Mysticality. (Numbers? Needs spading.)
:**It's assumed that she blocks items at a base rate of 25%.
:**Normal weapon attacks are not blocked.
:*If your attack is blocked (or if both items are blocked if you are [[Ambidextrous Funkslinging|funkslinging]]), your familiar will not get a chance to activate; it will be blocked as well. If you attack and are not blocked, but miss, your familiar is still given a chance to activate.


==Bonerdagon Notes==
==Bonerdagon Notes==
* [[The Bonerdagon]] blocks items at about a 25% rate, skills at about a 50% rate, and never blocks normal attacks. [http://forums.hardcoreoxygenation.com/viewtopic.php?p=28167#28167]  It is assumed but not proven that the Bonerdagon and NS have the same block mechanics.
*The [[Bonerdagon]] blocks items at about a [http://forums.hardcoreoxygenation.com/viewtopic.php?t=2204 25% rate, skills at about a 50% rate, and never blocks normal attacks]. It is assumed, but not proven, that the Bonerdagon and the NS have the same block mechanics.
 
==History==
*On September 18, 2013, the stat rewards from (most) scaling monsters were changed -- previously, they were calculated from the monster's attack (and therefore, indirectly, from your Moxie).  After this change, the stat rewards were calculated as if the monster's attack were set to your character's main stat.


==See Also==
==See Also==
Line 124: Line 443:
*[[Monster Level]]
*[[Monster Level]]


[[Category:Combat Adventures| {{PAGENAME}}]]
[[Category:Combat Adventures|{{PAGENAME}}]]

Latest revision as of 11:45, 21 July 2025

This page needs to be cleaned up.

Move to Scaling Monsters
There are some vague or non-exact figures and information on this page. Some spading is required.

We need the dirt on the Nemesis Quest bosses, video game dungeons, dreadsylvanian werewolves, others? Note that "atk/4" is no longer valid for most scaling monsters, but MAY still be valid for the werewolves.
This page is in need of content.

*It would be nice to get a little more details about why it's "assumed" that the NS blocks items at a base rate of 25%. Is there some solid spading data somewhere?
  • The data here needs more solid numbers, and we're missing some (like Conspiracy Island monsters)

Most monsters in the Kingdom have set attributes that are, apart from a small variance, fixed. Dairy goats, for instance, all come with more or less the same attack, defense, HP, XP, and initiative; those attributes completely define their behavior in combat and the consequent stat gains and rewards.

There are a few special monsters, however; either their stats or their combat behavior follow different mechanics.

For details on how to deal with difficult special monsters, see the scaling damage article.

Special Monster Statistics

Monster Attack (ML) Defense XP HP Initiative Notes
Feast of Boris Monsters Moxie - 3 Muscle - 3 Mainstat/4 Def * 0.75 100
El Dia de Los Muertos Borrachos Monsters Moxie - 3 Muscle - 3 Mainstat/4 Def * 0.75 0
The Worm Wood Monsters Moxie * 1.1 + ML, capped at 125+ML Muscle + ML, capped at 125+ML Mainstat/4 Def * 0.75 Doesn't count ML from Radio etc.
Mt Molehill Monsters Moxie + ML, capped at 200+ML Muscle + ML, capped at 200+ML Mainstat/4 Def * 0.75
The Red Queen's Garden Monsters Moxie + ML, capped at 200+ML Muscle + ML, capped at 200+ML Mainstat/4 Def * 0.75
Black Crayon Monsters Moxie + ML, capped at 10,000 + ML Muscle + ML, capped at 10,000 + ML Mainstat/4 Def * 0.75
Hipster Monsters Moxie + ML, capped at 10,000 + ML Muscle + ML, capped at 10,000 + ML Mainstat/4 Def * 0.75
Space Monsters Moxie + ML, various caps Muscle + ML, various caps Mainstat/4 Def * 0.75 Caps not affected by ML
Hidden Temple Monsters Moxie + ML, capped at 50 + ML Muscle + ML, capped at 50 + ML Mainstat/4 Def * 0.75
Baa'baa'bu'ran Moxie + 10 + ML, capped at 100 + ML Muscle + 10 + ML, capped at 100 + ML Mainstat/4 Def * 0.75
Clan of Cave Bars Moxie + 20 + ML * 5, capped at 200 + ML * 5 Muscle + 20 + ML * 5, capped at 200 + ML * 5 Mainstat/4 Def * 0.75 Once per day
Low Level Bee Monsters Moxie + ML, uncapped Muscle + ML, uncapped Mainstat/4 Def * 0.75
Mid Level Bee Monsters Moxie + 20 + ML, uncapped Muscle + 20 + ML, uncapped Mainstat/4 Def * 0.75
High Level Bee Monsters Moxie + 40 + ML, uncapped Muscle + 40 + ML, uncapped Mainstat/4 Def * 0.75
Baron von Ratsworth Moxie + (3 + number of ascensions, max 12) Muscle + (3 + number of ascensions, max 12) Mainstat/4 HP * 1.25 80
The Guy Made Of Bees 100,000 100,000 40 100,000 0
Sorceress Tower Monsters 100,000 100,000 40 100,000 0
Your Shadow Special Special 200 395 150%
Naughty Sorceress, Form 1 ~190 ~180 0 ~416 Infinite
Naughty Sorceress, Form 2 ~205 ~195 0 ~620 Infinite
Naughty Sorceress, Form 3 9,999,999 8,999,999 500 9,999,999 Infinite
Crimbco Cubicles Monsters (without a CRIMBCO lanyard equipped) 9-11 9-11 Atk/4 9-11 ?
Crimbco Cubicles Monsters (with a CRIMBCO lanyard equipped) Moxie Muscle Atk/4 0.75 * Muscle ?
The Candy Diorama monsters (with a tourmalime tourniquet equipped) Moxie Muscle Atk/4 0.75 * Muscle ?
Sloppy Seconds Diner monsters Mox+5 (10~11111) +ML Mus+5 (10~11111) +ML Mainstat/4 Def * 0.75 0
The Deep Dark Jungle monsters Mox+5 (10~11111) +ML Mus+5 (10~11111) +ML Mainstat/4 Def * 0.75 0
Investigating a Plaintive Telegram (easy) monsters Mox+5+ML, ? min Mus+5+ML, ? min ? Def * 0.75 ?
Investigating a Plaintive Telegram (mod) monsters Mox+25+ML, ? min Mus+25+ML, ? min ? Def * 0.75 ?
Investigating a Plaintive Telegram (hard) monsters Mox+50+ML, 180 min Mus+50+ML, 180 min ? Def * 0.75 ?
slime blob Mox+2+ML, capped at 1000+ML Mus+2+ML, capped at 1000+ML Mainstat/4 Def * 0.75 0
terrible mutant Mox+15+ML, capped at 1000+ML Mus+15+ML, capped at 1000+ML Mainstat/4 Def * 0.75 0
government bureaucrat Mox+1+ML, capped at 1000+ML Mus+1+ML, capped at 1000+ML Mainstat/4 Def * 0.75 0
angry ghost Mox+1+ML, capped at 1000+ML Mus+1+ML, capped at 1000+ML Mainstat/4 Def * 0.75 0
annoyed snake Mox+5+ML, capped at 1000+ML Mus+5+ML, capped at 1000+ML Mainstat/4 Def * 0.75 0
Sausage goblin Mox+11+ML, capped at 10 000+ML Mus+11+ML, capped at 10 000+ML Mainstat/4 Def * 0.75 0
biker Mox+20+ML, capped at 20 000+ML Mus+20+ML, capped at 20 000+ML Mainstat/4 Def * 0.75 0
burnout Mox-5+ML, capped at 20 000+ML Mus-5+ML, capped at 20 000+ML Mainstat/4 Def * 0.75 0
jock Mox+ML, capped at 20 000+ML Mus+ML, capped at 20 000+ML Mainstat/4 Def * 0.75 0
party girl Mox+10+ML, capped at 20 000+ML Mus+10+ML, capped at 20 000+ML Mainstat/4 Def * 0.75 0
"plain" girl Mox-10+ML, capped at 20 000+ML Mus-10+ML, capped at 20 000+ML Mainstat/4 Def * 0.75 0
Witchess Pawn Mox+2+ML, capped at 200+ML Mus+2+ML, capped at 200+ML Mainstat/4 Def * 0.75 0
Witchess Knight Mox+5+ML, capped at 400+ML Mus+5+ML, capped at 400+ML Mainstat/4 Def * 0.75 0
Witchess Bishop Mox+7+ML, capped at 600+ML Mus+7+ML, capped at 600+ML Mainstat/4 Def * 0.75 0
Witchess Rook Mox+7+ML, capped at 600+ML Mus+7+ML, capped at 600+ML Mainstat/4 Def * 0.75 0
Witchess Ox 1 Mus+5+ML, capped at 5000+ML Mainstat/4 Def*0.75*(10 to 20), minimum of 2500 0
Witchess King Mox+20+ML, capped at 6,000+ML Mus+20+ML, capped at 6,000+ML Mainstat/4 2000 0
Witchess Queen Mox+40+ML, capped at 8,000+ML Mus+40+ML, capped at 8,000+ML Mainstat/4 4000 0
Witchess Witch Mox+30+ML, capped at 7,000+ML Mus+30+ML, capped at 7,000+ML Mainstat/4 4000 0

Notes

  • The basic outline: a scaling monster's attack matches your moxie, and its defense matches your muscle, plus or minus a (typically small constant) factor, and often subject to minimum/maximum caps.
  • Monster Level modifiers affect most, but not all, scaling monsters. These adjustments typically apply after the min/max caps.
  • Your stat gains from most monsters that scale to your stats are calculated using your character's buffed main stat, rather than their Attack stat. This is often subject to the same min/max caps as the monster's actual stats.
    • Similarly, against these monsters, familiars that grant Hovering Sombrero-like statgain will calculate using your mainstat.
    • Stat gains from scaling monsters are calculated based on your stats at the end of the combat. Even Stat-increasing sources applied during or after the fight (such as Giant Growth (effect) or a Crazy Horse stat buff) will increase the stats gained, if applicable.
  • The first couple of times you lose to a scaling monster, the game displays an explanatory message:
You just lost another fight to a scaling monster. That means that the monster grows to be as tough as you are, so it's a fair fight for all players...
  • Apart from the specific deviations listed below, these monsters are believed to, in every other respect, obey standard game mechanics.

Invisible Noobsphere

Shadow Notes

  • Your shadow deals a set number of damage each turn, equal to:
(90-100 + (Max HP/6), rounded up)

Naughty Sorceress Notes

  • The Naughty Sorceress used to scale with your stats, but no longer does as of NS13.
  • The Naughty Sorceress halves your familiar weight, occasionally heals for 100 HP in battle, and will restore lost monster levels if her monster levels have been reduced more than 5 ML (first form) or 7 ML (second form).
  • The Naughty Sorceress sometimes blocks skills and combat items. At one point her skill blocking had a base rate of 50%, which dropped after you lost to her (not running away) several times. This may no longer be correct.
    • Currently, her blocking rate is affected by your Mysticality. (Numbers? Needs spading.)
    • It's assumed that she blocks items at a base rate of 25%.
    • Normal weapon attacks are not blocked.
  • If your attack is blocked (or if both items are blocked if you are funkslinging), your familiar will not get a chance to activate; it will be blocked as well. If you attack and are not blocked, but miss, your familiar is still given a chance to activate.

Bonerdagon Notes

History

  • On September 18, 2013, the stat rewards from (most) scaling monsters were changed -- previously, they were calculated from the monster's attack (and therefore, indirectly, from your Moxie). After this change, the stat rewards were calculated as if the monster's attack were set to your character's main stat.

See Also